• Title/Summary/Keyword: 깊이맵 추정

Search Result 15, Processing Time 0.018 seconds

Human Size Estimation via Semi-automatic Indoor 3D Space Layout (반자동 실내 3D 공간 구축을 이용한 사람 크기 예측)

  • Gil, Jong-in;Kim, Manbae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2015.11a
    • /
    • pp.45-46
    • /
    • 2015
  • 사람 검출 시스템은 카메라의 위치 및 각도 등에 큰 영향을 받는다. 이로 인해 획득한 2D 영상에서 사람은 위치에 따라 각기 다른 크기를 갖는 형태로 나타난다. 이러한 요인들은 사람 검출 시스템의 실시간 구현을 어렵게 만드는 요인이 된다. 본 논문에서는 실내 공간의 구조를 깊이맵으로 구성하여, 이로부터 3D 공간을 구성한다. 3D 공간에서는 어느 위치에서든지 사람의 크기가 일관되므로 이를 2D 영상으로 투영하게 되면 2D 영상의 좌표에 따른 정확한 사람의 크기를 추정할 수 있다. 실험 결과로부터 제안 방법의 타당성을 입증하였다.

  • PDF

Recent Technologies for the Acquisition and Processing of 3D Images Based on Deep Learning (딥러닝기반 입체 영상의 획득 및 처리 기술 동향)

  • Yoon, M.S.
    • Electronics and Telecommunications Trends
    • /
    • v.35 no.5
    • /
    • pp.112-122
    • /
    • 2020
  • In 3D computer graphics, a depth map is an image that provides information related to the distance from the viewpoint to the subject's surface. Stereo sensors, depth cameras, and imaging systems using an active illumination system and a time-resolved detector can perform accurate depth measurements with their own light sources. The 3D image information obtained through the depth map is useful in 3D modeling, autonomous vehicle navigation, object recognition and remote gesture detection, resolution-enhanced medical images, aviation and defense technology, and robotics. In addition, the depth map information is important data used for extracting and restoring multi-view images, and extracting phase information required for digital hologram synthesis. This study is oriented toward a recent research trend in deep learning-based 3D data analysis methods and depth map information extraction technology using a convolutional neural network. Further, the study focuses on 3D image processing technology related to digital hologram and multi-view image extraction/reconstruction, which are becoming more popular as the computing power of hardware rapidly increases.

Units' Path-finding Method Proposal for A* Algorithm in the Tilemap (타일맵에서 A* 알고리즘을 이용한 유닛들의 길찾기 방법 제안)

  • Lee Se-Il
    • Journal of the Korea Society of Computer and Information
    • /
    • v.9 no.3
    • /
    • pp.71-77
    • /
    • 2004
  • While doing games, units have to find goal And according to algorism, there is great difference in time and distance. In this paper the researcher compared and described characteristics of each of the improved algorism and A* algorism by giving depth-first search, breadth-first search and distance value and then argued algorism. In addition. by actually calculating the presumed value in A* a1gorism, the researcher finds the most improved value. Finally, by means of comparison between A* algorism and other one, the researcher verified its excellence and did simple path-finding using A* algorism.

  • PDF

Hardware Implementation of Fog Feature Based on Coefficient of Variation Using Normalization (정규화를 이용한 변동계수 기반 안개 특징의 하드웨어 구현)

  • Kang, Ui-Jin;Kang, Bong-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.25 no.6
    • /
    • pp.819-824
    • /
    • 2021
  • As technologies related to image processing such as autonomous driving and CCTV develop, fog removal algorithms using a single image are being studied to improve the problem of image distortion. As a method of predicting fog density, there is a method of estimating the depth of an image by generating a depth map, and various fog features may be used as training data of the depth map. In addition, it is essential to implement a hardware capable of processing high-definition images in real time in order to apply the fog removal algorithm to actual technologies. In this paper, we implement NLCV (Normalize Local Coefficient of Variation), a feature of fog based on coefficient of variation, in hardware. The proposed hardware is an FPGA implementation of Xilinx's xczu7ev-2ffvc1156 as a target device. As a result of synthesis through the Vivado program, it has a maximum operating frequency of 479.616MHz and shows that real-time processing is possible in 4K UHD environment.

Estimating Human Size in 2D Image for Improvement of Detection Speed in Indoor Environments (실내 환경에서 검출 속도 개선을 위한 2D 영상에서의 사람 크기 예측)

  • Gil, Jong In;Kim, Manbae
    • Journal of Broadcast Engineering
    • /
    • v.21 no.2
    • /
    • pp.252-260
    • /
    • 2016
  • The performance of human detection system is affected by camera location and view angle. In 2D image acquired from such camera settings, humans are displayed in different sizes. Detecting all the humans with diverse sizes poses a difficulty in realizing a real-time system. However, if the size of a human in an image can be predicted, the processing time of human detection would be greatly reduced. In this paper, we propose a method that estimates human size by constructing an indoor scene in 3D space. Since the human has constant size everywhere in 3D space, it is possible to estimate accurate human size in 2D image by projecting 3D human into the image space. Experimental results validate that a human size can be predicted from the proposed method and that machine-learning based detection methods can yield the reduction of the processing time.