• Title/Summary/Keyword: 기획설계

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Young architect's dream and life (건축사지 기획대담 시리즈 ① - 젊은 건축사들의 꿈 그리고 현실)

  • 대한건축사협회
    • Korean Architects
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    • s.529
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    • pp.28-35
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    • 2013
  • 건축사지가 그동안 주로 건축물을 소개하는데 비중을 두어, 정작 열정과 노력을 쏟아 부어 설계를 진행해온 건축사들의 이야기는 거의 다루어지지 않았던 것이 사실이다. 즉 건축설계 작품 뒤에서 건축의 주역인 건축사가 소외되어 왔다. 건축사의 열정과 인고의 시간이 없었다면, 그 건축물들은 실현될 수 없었을 것이며, 건축의 주체로서의 우리시대 건축사의 삶과 꿈을 조명을 해 볼 필요가 있다. 최근의 건축 시장이 여전히 좋지 않다고 들 한다. 어려운 현실속에서 좌절과 고통의 시간을 보내는 건축사들도 있을 것이고, 그 가운데서도 희망을 찾아 새로운 도전을 준비하는 건축사들도 있을 것이다. 이 시대를 살아가는 건축사의 삶과 꿈이 어떠한지를 심층적으로 조명을 하기 위하여 기획대담을 마련하였다. 건축사지는 다양한 세대와 그룹의 건축사를 초대하여 이야기를 들어볼 예정이다. 이번 좌담을 통해 건축사 현실을 되짚어보고, 새로운 도약의 꿈을 한번 펼쳐보고자 한다. 첫 번째 순서로, 45세 이하 신진 건축사들을 초대해 젊은 건축사들의 꿈과 현실에 관한 이야기를 들어본다.

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Game Planning and Development IDE based on Script (스크립트 기반의 게임 기획 및 개발을 위한 통합 개발 환경)

  • Lee Don-Yang;Park Wee-Joon;Choi Han-Yong
    • The Journal of the Korea Contents Association
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    • v.5 no.3
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    • pp.133-140
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    • 2005
  • It is important matter to develop game that language should consider improving game development environment. It is hardly any language that is designed to develop a game. Most developer used general purpose programming language in these situations, and directly modeling with engine. For this reasons, developers cannot easily develop games and must programming on engine level. It is hard to develop a game in this environment that was not able to understand an engine well. Moreover, developer and planner want to use an abstracted high-level language on planner phase and are going to easily develop a game. It was not have communication tool between developer and planner. Therefore, we defined a script language for modeling based on abstract engine level. In addition, we did build IDE to develop game using abstracted high-level language. It was able to develop a game on high-speed development environment. Therefore, developer does not must develop with engine phase but can develop a game with planners. In addition, game planner and developer can use a communication tool because it is able to develop skeleton game.

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A Study on Sampling and Association Relation of Class to Express Game Software Characteristics (게임소프트웨어 특성을 표현하기 위한 클래스 추출과 연관관계에 관한 연구)

  • Kim Yong-Sic;Cho Hyun-Hoon;Rhew Sung-Yul
    • The KIPS Transactions:PartD
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    • v.13D no.4 s.107
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    • pp.619-624
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    • 2006
  • Currently domestic game market rapidity is developmental but the game production process does not become systematization. Also it is bringing the failure of game that problem point of conversation between game planner and game developer.. The research which to conversation between game planner and game developer it sees does extracting a game element to expressed game characteristics from the product for game planning and it change extracted element into class and In order to express the relationship of element for it presents a relationship of class. Instance research it leads. It grasps a relationship among extracted classes and it supports systematic game planning.

건설CITIS체계 구축사업

  • 유인채
    • Proceedings of the CALSEC Conference
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    • 2000.08a
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    • pp.61-82
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    • 2000
  • 건설CALS(Continuous Acquisition & Life-cycle Support)란? 기획, 설계, 시공, 유지관리 등 건설 사업의 모든 과정에서 발생되는 정보를 발주기관, 수주업체 등 관련 주체가 정보통신망을 통해 교환ㆍ공유하는 경영전략(중략)

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NCH 구축을 위한 정부의 전자목록체계

  • 안종환
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.35-41
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    • 2001
  • Electronic Commerce 기업ㆍ정부 등 경제주체간에 상품과 서비스를 거래하는데 인터넷을 활용하는 것으로 정의하며, 기획, 설계, 생산, 조달, 운용 등 제품의 순환주기와 제품 및 서비스의 광고중개를 포함할 뿐 아니라 매매, 배달, 대급지불등 상거래 행위 전반을 포괄 (중략)

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An Analysis on the Propriety of Labor Input at Design Stage in Construction Management (건설사업 관리에 있어서 설계이전단계의 인력투입 적정성 분석)

  • An, Yang-Hoan;Kim, Young-Ai;Kim, Yong-Su
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.3
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    • pp.32-41
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    • 2009
  • In the execution of construction management, such pre-design steps as a planning stage, a basic design stage, and a work design stage are regarded as more important than an actual construction stage. However, the manpower input criterion from the aspect of construction management price standard in the Construction Engineering Management Law does not attach weight to the pre-design stage. In this regard, the aim of this study was to examine the propriety of manpower input in the pre-design stage of construction management and then present an improvement strategy of it. For this, the investigator examined the criterion of service price prescribed in the Construction Engineering Management Law and then comparatively analyzed four sites of construction management services. Study findings are as follows: 1) the actual state of manpower input based on the stepwise average price criterion of construction management service is presented with such steps as the newly established planning step (6.6%), the basic design stage (3.9%$\rightarrow$5.6%), the practical design stage(7.6%$\rightarrow$13.5%), the construction stage (88.5%$\rightarrow$64.0%), and the newly established maintenance stage (10.3%). The average price criterion is classified by total construction expenses and calculated by improved rates and stage; and 2) the three-step criterion of the Construction Engineering Management Law is classified into five stages including the planning stage and the maintenance stage by dividing it with the stepwise construction businesses. Study findings show that the calculation of price criterion in the actual site of construction management services must be operated in a practical and flexible manner and the systematic improvement of stepwise manpower input must be carried out actually.

An Analysis on the Pre-Feasibility Evaluation Factors of Activation for Welfare Facilities for the Residents in Apartment Building (공동주택 주민복지시설의 활성화를 위한 사전 타당성 평가요인 분석)

  • Kim, Young-Hoon;Kang, Hyun-Wook;Won, Yoo-Man;Kim, Yong-Su
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.6
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    • pp.160-167
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    • 2011
  • An Analysis on the Pre-Feasibility Evaluation Factors of Activation for Welfare Facilities for the Residents in Apartment Building. The adapted research method of selected case five apartment building in D new town and carried out questionnaire survey to residents and user for draw items of feasibility evaluation. Drew items of feasibility evaluation classify as Plan section, Design section, and Operation section and evaluate the weight of each section utilizing analytical hierarchy process (AHP). Depending on the purpose and methods. The results of this study are as follows: Such as Plan section, Composition of Program Facility, User Charge Survey, Arrangement of Program Room were analyzed highest. Such as Design section, Arrangement of Program Room, Circulation planning, Educational Equipment were analyzed highest. And such as Operation section, Operation costs, Operation Plan, Review of Program Facility were analyzed highest.