• Title/Summary/Keyword: 기초 어휘

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A Study on the Characterization of Post-Modernism Interior Design inAttri Language bute (언어성에서 본 포스트모더니즘 실내디자인의 특성연구)

  • 이춘섭
    • Archives of design research
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    • no.18
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    • pp.15-23
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    • 1996
  • Interior is composed of void spaces decided by many substances and the function of the spaces which creat its valuation. Accordingly interior space makes peculiar forms by synthesizing each interior elements and its abstractness. Therefore characteristic of the expressed word and symbolic system become interior wholeness. The focus of this paper is to analyze interior words and the symbolic systems scientifically. The content is composed of 5 major parts. The 1st and 2nd chapter deal with Introduction and the Characterization of Interior Design. Linguistic symbol and metaphor which decide Post-Modern interior style were studied in the 3rd chapter. In the 4th chapter. this paper analysed linguistic character of interior words which need to express character of tradition. decoration, and publicity, expccially through code and metaphor. Finally Thematic I-louse library interior space designed by Charles Jencks was linguistically researched as a study model.

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Topic modeling and topic change trend analysis for advanced construction technologies (건설신기술에 대한 토픽 모델링 및 토픽 변화추이 분석)

  • Jeong, Seong Yun;Kim, Nam Gon
    • Smart Media Journal
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    • v.10 no.4
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    • pp.102-110
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    • 2021
  • Currently, the advanced construction technology endorsement system is being operated to promote the development of domestic construction technology. We tried to examine the implicit meanings inherent in advanced construction technologies by analyzing the relationship between emerging vocabularies with high importance in relation to the advanced construction technologies endorsed through this system. For this purpose, 918 cases of advanced construction technology information were collected. Based on the endorsed year and summary of the advanced construction technologies, the importance of the emerging vocabularies was measured for each advanced construction technology. And, based on the LDA model, the degree of influence between related vocabularies was evaluated for each of the four topic areas. Topics according to the technical application fields were analyzed. From 1990 to 2021, the trend of changes in highly influential vocabularies by each topic was inferred. In the future, changes in the degree of influence of the topics of environment, machinery, facilities, and maintenance and reinforcement of structures and related technology fields were predicted.

An Analysis on Suitability of Words and Sentences in Mathematics Textbooks for Elementary First Grade (초등학교 1학년 수학 교과서의 어휘 및 문장 적합성 분석)

  • Chang, Hyewon;Lim, Miin
    • Journal of Educational Research in Mathematics
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    • v.26 no.2
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    • pp.247-267
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    • 2016
  • It has been pointed out that the mathematics textbooks according to 2009 revised national curriculum cause difficulty not by mathematical knowledge but concomitantly by words and sentences for the first graders who just started learning Korean alphabets. This study focused on the suitability of words and sentences in mathematics textbooks for elementary first grade. We analyzed the degree of difficulty and familiarity in terms of words and the structure, length, and expression in terms of sentences. The results show some causes that lead the first graders to the difficulty. In more detail, we found 108 difficult words and 6 unfamiliar words for the first graders. And it is noticed that the textbooks contain 37 compound sentences, 727 complex sentences, and 38 compound-complex sentences. They also contain 237 long sentences that are composed of 9 words or more, 168 sentences that assign two activities or more, and 52 sentences that contain three nouns or adjectives or more successively. Based on these results and discussions, we suggested several implications for writing mathematics textbooks for the lower grades in elementary school.

A Compiler Generator for Object-Oriented Visual Languages based on Grammer (문법기반 객체지향 시각언어의 컴파일러 생성기)

  • Lee, Gi-Ho;Kim, Gyeong-A
    • Journal of KIISE:Software and Applications
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    • v.26 no.3
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    • pp.431-440
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    • 1999
  • 기존 시각언어 컴파일러 자동화 도구는 시각 구문의 그래픽 정의부분을 명세하고 확장 및 수정하는 방법의 한계로 인해 어휘분석단계를 처리하는데 어려움이 있다. 이러한 문제점을 해결하기 위해 본 논문에서는 객체지향 시각언어 문법을 기반으로 한 새로운 방식의 문법 기반 자동 생성 시스템인 시각언어 컴파일러 자동 생성 환경(CGE-VL)을 구축한다. 이 시스템은 객체지향 패러다임을 기초로 한 시각언어 컴파일러 구축을 위한 실질적인 도구로 기존의 시각언어 컴파일러 자동화 도구와는 구별되는 객체지향 시각언어의 효과적인 명세 방법 제공, 어휘분석기를 이용한 파싱 시간의 단축, 객체지향 파서를 자동 생성하는 등의 새로운 특성을 제공한다. 이러한 특성은 특히 동일한 의미를 가지는 언어 구성요소가 그 쓰임에 따라 서로 다른 구체화된 의미 및 행동을 가지는 객체지향 시각언어에서는 언어 명세에서 최종 산물인 컴파일러에 이르는 전 단계에 동일한 객체 지향 패러다임을 사용함으로써 일관된 개발방법을 제공하여 그 효과가 두드러진다.

Automatic Indexing with Controlled Vocabulary Using a Descriptor Profile (디스크립터 프로파일을 사용한 통제어휘 자동색인)

  • Kim Pan-Jun
    • Proceedings of the Korean Society for Information Management Conference
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    • 2006.08a
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    • pp.153-160
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    • 2006
  • 통제어휘를 사용하는 주제색인 작업에서 색인전문가를 효율적으로 지원할 수 있는 자동색인 방법으로 프로파일 방법의 성능과 특성을 검토해 보았다. 자동색인의 성능에 영향을 미치는 주요 요인들을 검토한 다음, 동일한 조건 하에서 프로파일 기반 방법과 다른 방법들(NB, SVM, VPT)의 성능을 비교하였다. 그 결과, 로치오 알고리즘에 기초한 프로파일을 사용하는 방법이 다른 방법들에 비해 저성능이라는 일부 평가를 일반화하기는 어렵다는 사실이 실험을 통해 드러났다. 또한, 후보 디스크립터 리스트의 생성을 통하여 색인전문가의 색인작업을 지원하는 반자동색인의 경우, F$_1$척도로는 SVM, VPT와 동등한 수준에 있으면서 재현율이 상대적으로 높은 수준인 프로파일 기반 방법을 우선적으로 고려해 볼 수 있을 것이다.

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Comparative Analysis of Statistical Language Modeling for Korean using K-SLM Toolkits (K-SLM Toolkit을 이용한 한국어의 통계적 언어 모델링 비교)

  • Lee, Jin-Seok;Park, Jay-Duke;Lee, Geun-Bae
    • Annual Conference on Human and Language Technology
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    • 1999.10e
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    • pp.426-432
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    • 1999
  • 통계적 언어 모델은 자연어 처리의 다양한 분야에서 시스템의 정확도를 높이고 수행 시간을 줄여줄 수 있는 중요한 지식원이므로 언어 모델의 성능은 자연어 처리 시스템, 특히 음성 인식 시스템의 성능에 직접적인 영향을 준다. 본 논문에서는 한국어를 위한 통계적 언어 모델을 구축하기 위한 다양한 언어 모델 실험을 제시하고 각 언어 모델들 간의 성능 비교를 통하여 통계적 언어 모델의 표준을 제시한다. 또한 형태소 및 어절 단위의 고 빈도 어휘만을 범용 언어 모델에 적용할 때의 적용률을 통하여 언어 모델 구축시 어휘 사전 크기 결정을 위한 기초적 자료를 제시한다. 본 연구는 음성 인식용 통계적 언어 모델의 성능을 판단하는 데 앞으로 큰 도움을 줄 수 있을 것이다.

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Identifying emotion states of users and the related situations under computer environment (컴퓨터 사용자의 감성상태 및 감성유발상황에 관한 연구)

  • 박흥국;임좌상;황민철;이재광
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.67-71
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    • 1999
  • 본 연구는 감성의 객관적 분류기술을 기반으로 인간의 감성을 이해하고 감성의 변화에 능동적으로 반응하는 사용자 중심의 감성컴퓨터를 개발하기 위한 목적으로 진행되었으며, 컴퓨터 사용자를 대상으로 컴퓨터 사용 시에 자주 경험하는 감성상태를 나타내는 어휘와 감성유발상황을 브레인 스토밍과 설문을 통하여 조사하고 분석 및 분류하였다. 컴퓨터 사용자가 컴퓨터를 사용할 때 느끼는 감성상태를 표현하는 어휘는 쾌.불쾌 및 각성.이완의 2 차원적으로 분류하였으며, 컴퓨터 작업환경에서 감성상태를 유발하는 상황도 결과적으로 2 차원적으로 분류되었다. 이는 2 차원적 감성분류알고리즘의 개발과, 특히 부정적 감성을 경감시킬 수 있는 사용자 인터페이스 개발을 위한 기초연구에 활용될 수 있다.

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Analysis on Preschoolers' Mean Length of Utterance and Type-Token Ratio by their Sex and Play Situation Type (유아의 성별과 놀이상황 유형별 평균발화길이와 어휘다양도)

  • Sung, Mi Young;Chang, Moon Soo
    • Korean Journal of Childcare and Education
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    • v.10 no.6
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    • pp.43-56
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    • 2014
  • The purpose of this study was to analyze the differences of preschoolers' utterance features by their gender and play situation type. For this purpose, a total of 40 5-year-old children participated in this study. Dyad were participated in each play session during 10 minutes. The play session was videotaped and the videotaped data were transcribed by CBS(2014). The collected data were analyzed by using a independent t-test and paired t-test. The main results are as follows. First, girls' MLU-e, MLU-w, MLU-m were longer than that of boys in a familiar play situation. Second, preschoolers' MLU-w was longer in an unfamiliar play situation than in familiar ones and preschoolers' type-token ratio were higher in an unfamiliar play situation than in familiar ones. Implications for the importance of preschoolers' spontaneous speech are discussed.

Analysis of Gaze Related to Cooperation, Competition and Focus Levels (협력, 경쟁, 집중 수준에 따른 시선 분석)

  • Cho, Ji Eun;Lee, Dong Won;Park, MinJi;Whang, Min-Cheol
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.281-291
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    • 2017
  • Emotional interaction in virtual reality is necessary of social communication. However, social emotion has been tried to be less recognized quantitatively. This study was to determined social gaze of emotion in business domain. 417 emotion words were collected and 16 emotion words were selected to Goodness of Fit. Emotion word were mapped into 2 dimensional space through multidimensional scaling analysis. Then, X axis defined dimensions of cooperation, competition, and Y axis of low focus and high focus through the FGD. 52 subjects were presented to stimuli for emotion and gaze movement data were collected. Independent t-test results showed that the gaze factor increased in the face, eye, and nose areas at cooperation, and the gaze factor increased in the right face and nose areas at the low focus. It is expected that this will be used as a basic research to evaluate emotions needed in business environment in virtual space.

A Study on the vocabulary and Problem-Solving Ability of Adolescents with Developmental Disabilities on Leisure and Recreation (발달장애 청소년의 여가 및 레크레이션에 관한 어휘 및 문제해결 능력 연구)

  • Wha-Soo Kim;Eun-Hong Kim;Ji-Won Yang;Ji-Woo Lee;Ju-Hyeon Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.107-119
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    • 2024
  • The purpose of this study is to examine and analyze the vocabulary and problem-solving ability characteristics of adolescents with developmental disabilities related to leisure and recreation and use them as basic data in education and support of recreation activities for adolescents with developmental disabilities. The study participants were comprised of adolescents with developmental disabilities, divided into two groups based on their receptive language age: those under 10 years old and those 10 years and older. The results obtained through this study are as follows. First, there was a significant difference in leisure and recreation vocabulary between the two groups according to receptive language age. Second, there was a significant difference in problem-solving ability between the two groups based on their receptive language age. Third, the analysis of the correlation between leisure and recreation vocabulary and problem-solving abilities within each group revealed that the under 10 years old group showed the highest correlation in basic vocabulary and basic problem-solving abilities, while the 10 years and older group exhibited the highest correlation in intermediate and advanced levels of problem-solving abilities. Fourth, the analysis of incorrect responses to leisure and recreation vocabulary showed a high rate of selecting vocabulary related to similar topics as incorrect answers. Additionally, the analysis of overreactions to problem-solving abilities indicated an increasing tendency of incorrect responses in items requiring context comprehension. Additionally, the analysis of incorrect responses to problem-solving abilities indicated a tendency of higher error rates in items requiring context comprehension. The results of this study provide insights for discussing directions in communication-related skills education for the smooth recreation life of adolescents with developmental disabilities. Accordingly, it is expected to be utilized as foundational information for educational and support programs aimed at the successful recreation activities of adolescents with developmental disabilities.