• Title/Summary/Keyword: 기억력 향상

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The Effect of White Noise on Memory and Attention of Local Community Elderly during Computer-Based Cognitive Rehabilitation Program (컴퓨터 기반 인지재활 프로그램 적용 시 백색소음이 지역사회 노인의 기억력과 주의력에 미치는 영향)

  • Kim, Gi-Di;Heo, Myoung
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.627-633
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    • 2019
  • The purpose of this study was to investigate the effect of white noise on memory and attention of local community elderly during computer-based cognitive rehabilitation program(COMCOG). 30 elderly subjects were recruited and conveniently allocated into experimental and control group. Experimental group subjects carried out COMCOG with white noise. Control group subjects received COMCOG for 30 minutes, 3 times per week for 6 weeks. Neurocognitive funtion test(CNT) were used to evaluate memory and attention during pre and post. The most CNT outcome at post was significantly improved than the pre outcome in the both group(p<.05). And the experimental group showed significantly difference from control group(p<.05). The result of this study show that the COMCOG with white noise may be appropriate for improving memory and attention in elderly. This will enable the application of COMCOG with white noise in cognitive rehabilitation therapy of local elderly and it will help guide the selection of the therapist as one therapeutic basis

A Design and Implementation of Dementia Prevention Application Based on Kinect Sensor (Kinect Sensor 기반의 치매 예방 애플리케이션 설계 및 구현)

  • Won Joo Lee;Kim Ji Yeon;Na Ye Won;Choi Seung Ho;Ko Su Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.229-230
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    • 2024
  • 본 논문에서는 키넥트 센서 기반의 치매 예방 애플리케이션을 설계하고 구현한다. 이 애플리케이션은 노년층의 치매 예방을 위해 기억력을 향상시키고 간단한 동작으로 운동을 촉진할 수 있는 햄버거 만들기 게임을 구현한다. 햄버거 만들기 게임은 키넥트 센서 기반으로 조인트와 스켈레톤 기능을 활용하여 하늘에서 떨어지는 재료들을 순서에 맞게 획득하여 햄버거를 완성함으로써 점수를 얻는다. 사용자들은 제한 시간이 끝날 때까지 계속 진행하며 순서를 기억해 내는 과정을 통해 기억력을 향상시키고, 재료를 잡기 위한 활동적인 움직임으로 치매 예방에 도움이 되는 운동 기능을 제공한다.

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Development and Analysis of a Walking Game 'Paldokangsan3' Using Kinect (키넥트를 이용한 걷기게임 '팔도강산3' 개발 및 효과성 연구)

  • Kim, KyungSik;Lee, YoonJung;Oh, SeongSuk
    • Journal of Korea Game Society
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    • v.14 no.1
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    • pp.49-58
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    • 2014
  • We have developed a serious game for the elderly named 'Paldokangsan3' as a next version of 'Paldokangsan2' which was a walking game with memorization in shopping streets using controllers of hand buttons and foot boards with PC developed in 2012. The interface of had buttons and food boards were changed into the interface of motion capture with the aid of Kinect. The expected effects are improvement of memorization, improvement of concentration ability to find out items in the vision, improvement of vitality through physical walking actions, as well as improvement of mental health through entertainment activities of game play. We have tested 25 volunteers of more than 65 years old in Cheonan city community center for the elderly for 2 weeks. We got the result that the game play was showing positive effectiveness on memorization, physical exercise and self-esteem in mental health area of the elderly.

Design and Development of Serious Puzzle Game for Cognitive Enhancement (인지기능 향상을 위한 기능성 퍼즐게임 설계 및 구현)

  • Kang, Myung-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.247-248
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    • 2016
  • 본 논문에서는 치매 등 인지기능 저하에 따른 질병을 예방하기 위한 기능성 퍼즐 게임을 설계하고 구현하였다. 치매 등 인지기능 저하에 따른 질병은 고령층에서 주로 나타난다. 이에 따라 게임의 UI와 규칙은 가급적 단순해야 하며, 동시에 기억력과 판단력, 반응속도는 향상시킬 수 있도록 해야 한다. 본 논문에서는 고령층에서도 쉽게 조작할 수 있도록 UI를 단순화시켰으며, 순간적인 인지능력과 단기기억력 및 판단력을 향상시킬 수 있는 색맞추기 퍼즐게임을 설계하고 구현하였다.

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The Effects of Spaced Retrieval Training with Errorless Learning on Memory, IADL, Depression in Mild Cognitive Impairment: Single-Subject Design (오차배제훈련을 병행한 시간차 회상훈련이 경도인지장애 환자의 기억력에 미치는 효과와 수단적 일상생활(IADL) 및 우울에 미치는 영향: 단일대상연구)

  • Kim, Yeonju;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
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    • v.4 no.2
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    • pp.73-83
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    • 2015
  • Objective: The purpose of this study was to examine the effect of the Spaced Retrieval Training (SRT) with Errorless learning on the elderly with Mild Cognitive Impairment (MCI)'s memory, Instrumental Activities Daily Living, Depression symptom. Methods: A single subject experimental research with ABA design was conducted in this study on the 78-years-old person who was enrolled in day-care center. The total experimental sessions were 16 which composed of 3 sessions for baseline, 10 sessions for intervention and 3 sessions for second baseline. K-Auditory Verbal Learning Test (K-AVLT) was measured for the memory each session. For the measurement of cognitive function, IADL, depression Symptom, Korean version of Montreal Cognitive Assessment (MoCA-K), Philadelphia Geriatric Center Instrumental Activities Daily Living (PGC IADL), Geriatric Depression Scale Korean Version (GDS-K) was measured at pre-post test. Results: Memory at the phase B was improved than Phase A. At the phase B, the scores trend was ascending, but after the intervention at the phase A', the scores trend was descending. The scores of MoCA-K were improved, PGC IADL were maintained, GDS-K were decreased. Conclusion: This results support the evidence of the SRT with EL on the elderly with MCI in the clinical setting. In the future, the correlation researches about MCI's memory and other functional factors will be needed for effective occupational therapy service.

Anti-amnesic Effect of Eriobotrya japonica Leaf Extract on Scopolamine-induced Memory Impairment in Rats (Scopolamine으로 유도된 기억력 손상 동물모델에서 비파엽 추출물의 학습 및 기억력 개선 효과)

  • Bae, Donghyuck;Kim, Jihye;Na, Ju-Ryun;Kim, Yujin;Lee, Joon-Yeol;Kim, Sunoh
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.43 no.6
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    • pp.799-806
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    • 2014
  • The present study was conducted to evaluate the effects of extract from Eriobotrya japonica leaves (EJE) on cognitive impairment induced by scopolamine, a muscarinic antagonist, in rats. Scopolamine injection (1 mg/kg, i.p.) impaired performance in rats in the passive avoidance test as well as in water maze test and severely reduced cholinergic system reactivity, as indicated by reduced acetylcholine levels and increased acetylcholinesterase activity. Daily administration of EJE significantly increased step-through latency in the passive avoidance test, reduced escape latency, and increased time spent in the platform quadrant in the Morris water maze test. EJE protected against scopolamine-induced cholinergic system deficit, including reduced acetylcholine levels and increased acetylcholinesterase activity in whole brain homogenates. These results suggest that EJE provides a significant anti-amnesic effect against scopolamine-induced cholinergic system deficits and cognitive impairment.

Neuro-feedback Training with MindWave Mobile and RC Car (MindWave와 RC카를 이용한 집중력향상 게임)

  • Kim, Jun-Young;Kang, Hyun-Woo;Park, Woo-Young;Lee, Jeong-Ye
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.514-517
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    • 2017
  • 인간의 뇌에서 발생되는 뇌파를 분석해 실생활에 활용한다면 집중력, 기억력, 학습능력 등이 증가하는 효과를 볼 수 있다. 본 논문에서는 뇌파시장의 전망과 MindWave를 이용하여 RC카를 제어하고 뉴로피드백(Neuro-feedback)훈련을 통해 집중력향상에 도움을 주는 게임 개발 내용을 다룬다.

The Effects of Interactive Metronome on Short-term Memory and Attention for Children With Mental Retardation (상호작용식 메트로놈(Interactive Metronome: IM) 훈련이 지적장애 아동의 집중력과 단기기억력에 미치는 영향)

  • Bak, Ah-Ream;Yoo, Doo-Han
    • The Journal of Korean Academy of Sensory Integration
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    • v.14 no.1
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    • pp.19-30
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    • 2016
  • Objective : The purpose of this study was to identify the effects of Interactive Metronome (IM) training on short-term memory and attention for children with mental retardation. Methods : For this study, single-subject experimental research was conducted using an ABA design. We observed two children, twice a week for 9 weeks, which was 18 sessions in total. We evaluated the children's brain waves without intervention and the child's pseudo randomly selected sample of one short-term memory task as assessed in the baseline A phase for three sessions. In the intervention phase the children received 40-50 minutes of Interactive Metronome training twice a week, a total of 12 sessions. The short-term memory test and long form test as assessed after treatment, without brain wave in short form test measuring. During the baseline A phase, data were collected using the same procedure as the baseline A phase. Results : After the interactive metronome training, positive changes was observed in brain waves, attentions and short-term memory. Conclusion : The results of this study expect that IM training has a potential for improving cognitive functions of children with mental retardation. In addition, the results of this study can be used as basic data in attention and short-term memory of occupational therapy intervention for children with mental retardation.

A Design and Implementation of Dementia Prevention Memory Game Based on Kinect Sensor (Kinect Sensor 기반의 치매 예방 기억력 게임 설계 및 구현)

  • Won Joo Lee;Wang Geon;Baek Chul Ho;Hwang Ji Hong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.93-94
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    • 2024
  • 본 논문에서는 키넥트 센서 기반의 치매 예방을 위한 카드 뒤집기 게임을 설계하고 구현한다. 이 게임은 사용자의 기억력 향상과 두뇌 활동 촉진에 따른 치매 예방을 목표로 한다. 키넥트 센서를 활용하여 사용자의 손 움직임을 감지하고, 이를 통해 게임 내에서 마우스 포인터의 움직임과 클릭 동작을 구현한다. 게임을 진행하면서 사용자는 뇌 활동뿐만 아니라 미세한 손의 움직임을 통한 운동을 유도하여 노인층의 두뇌와 신체 활성화를 기대한다. 이 게임은 사용자에게 즐거운 게임 경험과 신체 활동을 통한 두뇌 활성화를 제공하여, 치매를 예방할 수 있도록 한다.

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Effects of the Food Expression Activity Program on Subjective memory, Depression, and Self-expression in the Elderly living in the Elders Attending Senior Citizen Clubs (푸드표현활동 프로그램이 경로당 이용 노인의 주관적 기억력, 우울, 자기표현에 미치는 효과)

  • Kim, So-Yeong;Kim, Da-Hyeon;Park, Eun-Jin;Byun, Ji-Yeon;Jin, Min-Gyeong;Hong, Min-Cho;Han, Eun-Kyoung
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.5
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    • pp.1171-1179
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    • 2020
  • This study is an experimental study on the single group pre-post test design for the effects of the food expression activity program on subjective memory, depression, and self-expression of the elderly. 36 elderly people attending Senior Citizen Club from two locations in S City participated. A total of six session programs were applied from January 8 to February 17, 2020. The questionnaire survey conducted subjective momory, depression, and self-expression before and after the program. The contents of the intervention consisted of physical relaxation, cognitive activities, and various food activities. In the result of this study, the food expression activity program were statistically significant differences in subjective memory(t=2.67, p=.011), depression(t=3.88, p<.001), and self-expression(t=2.09, p=.044). Therefore, it is expected that the food expression activity program can be applied as a nursing intervention to reduce depression and improve subjective memory and self-expression in the elders attending senior citizen clubs.