• Title/Summary/Keyword: 기술적 이미지

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IT-based Local Festival & City Satisfaction Improvement plan (IT기술을 활용한 지역축제 만족도 및 도시만족도 제고방안)

  • Park, Jae-Wan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.5207-5212
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    • 2014
  • City image improvement is very important, particularly in city tourism development because tourism depends on image. Some cities have made efforts to develop a positive city image with local festivals. The purpose of this study was to assess the tourists' satisfaction of local festivals. First, the city image was focused on three factors; city satisfaction, experience and convenience. Second, the city image was influenced significantly by city satisfaction and direct or indirect experience. These results show that effective strategies are needed for the successful IT implementation in local festivals. The use of mobile applications and GIS-based sensors provide local festival information for tourists who receive information, Finally, a well made city image combines city identity and originality, which will attract many tourists and visitors.

A Study on the Characteristics and Artistic Application of the Image in Post-Internet Art (포스트-인터넷 아트에서의 이미지 특징과 예술적 적용에 관한 연구)

  • Noh, A Young;Lee, Jung Eun
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.347-357
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    • 2020
  • This study intended to examine the nature of image which uses the network as the medium in the context of 'post-internet art' and categorize and analyze the cases of applications within art images. In the post-internet art which embraces the background of Web 2.0 and extended digital and network environment, image is transformed and re-mediated into various formats beyond fixed forms. Hito Steyerl defined the image, copied, downloaded, and reedited digitally in low quality as 'poor image.' Young artists, the digital native generation, capture and re-contextualize the changed network environment and depict it in various images. In this context, the application of image in post-internet art can be categorized and analyzed into the 'Image Collected as Material' produced by collecting and recomposing images found in social media, operating system, and website, 'Image Processed through Work' which is newly processed and re-contextualized by using editing programs, and 'Combined Digital-Reality Image' which represents the section of the digital society as the film and image that combine virtuality and reality.

Embodiment in Digital Animation in Relation to Media Aesthetics (디지털 애니메이션 체현에 관한 매체미학적 고찰)

  • Cheon, Hea-Hyun
    • Cartoon and Animation Studies
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    • s.41
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    • pp.533-552
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    • 2015
  • The environment of images in VR-based animation is constructed to generate and promote interactivity between the images and the viewer without any physical space like a screen, or a monitor. In this process, the images and the viewer are combined as a complex through the media technology, that is, an interface. And it is far more in the case of the animation consisted of the bio-feedback interface closely connecting with the body of viewer. As a result, the viewer experiences a permeable interaction between ego and images world, namely virtual reality. That is different from the way of seeing and interpreting the images from a distance. So it needs to analyse the perception of viewer in the world of virtual images. This paper examines the complex phenomena of both the VR-based animation and the viewer mediated by the interface in light of Media Aesthetics. Media Aesthetics is effective in analysing the phenomena of VR-based animation, for it is concerned with the perception of viewer mediated by the media technology. The perception in VR-based animation is a full-body immersion, or embodied immersion, and it is different from the contemplative immersion in that it is remediated continuously by the technological apparatus. The viewer as an immersant, especially with a bio-feedback interface, can immediately touch and control the images in VR-based animation. Such an immersion, therefore, is new every single moment. And the world of VR-based animation is ultimately constructed through the viewer's full-body, or embodied immersion crossing between the virtual and the real. So the animation is not interpreted, but embodied. And the meaning of it is constructed and reconstructed by the viewer's embodied immersion as an immersant. Here, a new frame of animation more oriented to the viewer's participation as an full-body immersant can be created.

Automaitc Generation of Fashion Image Dataset by Using Progressive Growing GAN (PG-GAN을 이용한 패션이미지 데이터 자동 생성)

  • Kim, Yanghee;Lee, Chanhee;Whang, Taesun;Kim, Gyeongmin;Lim, Heuiseok
    • Journal of Internet of Things and Convergence
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    • v.4 no.2
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    • pp.1-6
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    • 2018
  • Techniques for generating new sample data from higher dimensional data such as images have been utilized variously for speech synthesis, image conversion and image restoration. This paper adopts Progressive Growing of Generative Adversarial Networks(PG-GANs) as an implementation model to generate high-resolution images and to enhance variation of the generated images, and applied it to fashion image data. PG-GANs allows the generator and discriminator to progressively learn at the same time, continuously adding new layers from low-resolution images to result high-resolution images. We also proposed a Mini-batch Discrimination method to increase the diversity of generated data, and proposed a Sliced Wasserstein Distance(SWD) evaluation method instead of the existing MS-SSIM to evaluate the GAN model.

Evaluation of Depth Image of IR Range Sensor with Face Recognition Algorithms (적외선 거리 센서 깊이이미지를 이용한 얼굴 인식 알고리즘 평가)

  • Kwon, Ki-Hyeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.8
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    • pp.3666-3671
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    • 2012
  • We evaluate the face detection and recognition of depth image that is obtained by infrared range sensor. and Face recognition was usually focused on accuracy aspect but it is not enough to evaluate the performance in testing for real world application. In this paper, we evaluate the overall performance like accuracy, training, test speed and memory use for the well known face recognition algorithm like PCA, LDA, ICA and SVM. This experiment evaluate the good results of depth and colored depth image compatible with the colored image although the file size of depth and colored depth image is 30%~40% less than the colored image. Whereas, LDA got the good accuracy performance next to the SVM and also shows the good performance in speed and the amount of memory.

Influence of Evaluation and Image of Government Technology Development Programs on the Outcome (국가연구개발과제의 평가관리와 이미지가 성과에 미치는 영향)

  • Suh Sang-Hyuk
    • Journal of Korea Technology Innovation Society
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    • v.8 no.spc1
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    • pp.451-475
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    • 2005
  • This paper focuses to find out and analyse the influence of evaluation and image of government technology development programs on the outcome. A comprehensive survey of domestic technology-intensive industry was carried out. Through the results of this survey, we can understand and find out the impotance of the image and evaluation of the programs taken by the firms. We could find out, however, that the output of the technology development of the enerprises is one thing and outcome in the level of society is another, especially as for the influences of evaluation on the performances. In this regard, we could draw several policy implications as well as discussions.

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Web-based drone image data mangement system (웹 기반 드론 이미지 데이터 관리 시스템)

  • Sung-Jun Kim;Joon Woo;Tae-Young Hong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.349-350
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    • 2024
  • 최근 몇 년간 드론 시장 규모 및 산업적 중요성이 증가하고 있으며, 농업, 산림, 건설, 환경 등 다양한 분야에서 활용되고 있다. 이러한 배경에서 다양한 발주처에서 여러 가지 목적으로 드론 서비스 기업과 협력하여 드론 이미지 데이터를 획득하는 사업을 진행하고 있다. 이 과정에서 발주처와 기업 간에 촬영 계획 협의 및 촬영 데이터 검수 등과 같은 상호 교류가 필요하며 원활한 정보 공유를 위한 시스템이 필요하다. 본 고에서는 드론을 활용한 데이터 획득 과정에 필요한 촬영 계획 수립 및 검토, 촬영 데이터의 검수 등을 위한 웹 기반 드론 이미지 관리 시스템을 개발하고 이에 대하여 설명한다. 본 고에서 개발된 시스템을 활용하면 드론 서비스 기업은 다양한 발주처와 협업시에 효과적인 정보 공유를 할 수 있을 것이다.

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The Influence of Country and Brand Image on Purchasing Behavior of Consumers -in special reference to Chinese mobile phone market- (국가 이미지 및 브랜드 이미지가 소비자들의 구매행동에 미치는 영향 -중국 휴대폰 시장을 중심으로-)

  • Ha, Dae-Yong;Chen, Hui Bin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.8
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    • pp.3439-3445
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    • 2011
  • The Purpose of this study was to analyze the influence of the country image and brand image of product on Chinese consumers' brand attitude and the purchasing behavior. The results of this research are wrapped up as follows : First, the original country image of product is positive related to the product brand image itself. Second, both the country image and brand image of product have positive influences on consumers' brand attitude. Third, Chinese consumers' brand attitude has positive influences on purchasing behavior. Forth, both the country image and brand image of product have positive influences on consumers' purchasing behavior.

A Study on the Interactive Effect of Spoken Words and Imagery not Synchronized in Multimedia Surrogates for Video Gisting (비디오 의미 파악을 위한 멀티미디어 요약의 비동시적 오디오와 이미지 정보간의 상호 작용 효과 연구)

  • Kim, Hyun-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.2
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    • pp.97-118
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    • 2011
  • The study examines the interactive effect of spoken words and imagery not synchronized in audio/image surrogates for video gisting. To do that, we conducted an experiment with 64 participants, under the assumption that participants would better understand the content of videos when viewing audio/image surrogates rather than audio or image surrogates. The results of the experiment showed that overall audio/image surrogates were better than audio or image surrogates for video gisting, although the unsynchronized multimedia surrogates made it difficult for some participants to pay attention to both audio and image when the content they present is very different.

An Invisible Image Pattern Watermark System Using Triplet (트리플릿을 이용한 비가시적 이미지 패턴 워터마크)

  • Park, Byung-Su;Shin, Soung-Wook;Chu, Hyung-Suk;An, Chong-Koo
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.169-170
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    • 2007
  • 인터넷과 통신기술의 급격한 발전으로 인한 디지털 컨텐츠의 저자 동의 없는 복사 배포의 증가는 저작권 침해 및 불법 복제 및 배포, 위조 등의 문제를 발생시켰다. 이러한 저작권 문제를 해결하기 위한 사후적 방법으로 디지털 워터마크 기술이 개발되었다. 본 논문은 이산 웨이블릿 변환의 트리플린 특징을 이용한 바코드 이미지 워터마크 알고리즘을 제안하였다. 바코드 이미지 워터마크에 일정한 패턴을 이용하여 여러 공격에 강인성을 갖게 하였다. 또한 워터마크 추출시 상관도를 구하지 않아도 시각적으로 워터마크의 삽입 여부를 확인 할 수 있으며, 낮은 상관도에서도 워터마크를 시각적으로 확인 할 수 있는 장점을 갖는다.

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