• Title/Summary/Keyword: 기본비트

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Design and Performance Analysis of DSP Prototype for High Data Rate Transmission of Lunar Orbiter (달 탐사선의 데이터 고속 전송을 위한 DSP 프로토타입 설계 및 성능 분석)

  • Jang, Yeon-Soo;Kim, Sang-Goo;Cho, Kyong-Kuk;Yoon, Dong-Weon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.1
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    • pp.63-68
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    • 2011
  • Many countries all over the world have been doing lunar exploration projects. Korea has also been doing basic research on lunar exploration. The development of communication systems for lunar exploration projects is one of the most important aspects of performing a successful lunar mission. In this paper, we design a DSP (Digital Signal Processor) prototype based on the requirement analysis of a communication link for lunar exploration and implement its core module considering the international standards for deep space communications to perform a basic research on baseband processor development. It is verified by comparing the bit error rate of the DSP prototype with that of a computer simulation.

Layer Selection Algorithms of H.264/SVC Streams for Network Congestion Control (네트워크 혼잡 제어를 위한 H.264/SVC 스트림의 계층 선택 알고리즘)

  • Kim, Nam-Yun;Hwang, Ki-Tae
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.44-53
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    • 2011
  • H.264/SVC provides scalable video streams which consist of a base layer and one or more enhancement layers. Thus, it can efficiently adapt encoded streams to individual network conditions by dropping some layers of bit streams. However, on a dynamic environment such as the Internet, random packet losses due to network congestion can cause drastic effect on SVC quality. To avoid network congestion, the rate of video streams should be adjusted by carefully selecting a layer of each stream. In this paper, we propose three layer selection algorithms which can avoid network congestion by using the rate-distortion characteristics of streams. Simulation results show that FS(Far-Sighted) algorithm can maximize the overall PSNR value of streams by efficiently using the characteristics of video streams.

Implementation of Key Generation Algorithm for User Authentication and Encryption (사용자 인증과 암호화를 위한 키 생성 알고리즘 구현)

  • Woo, Chan-Il;Jeon, Se-Gil
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.93-98
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    • 2007
  • The importance of information security is increasing by the rapid development of the communication network. So, cryptosystems are used to solve these problems and securities of cryptosystems are dependent on keys. In this paper, we propose a key generation method which is based on cryptographically secure MD5 hash function. The basic structure of the MD5 hash function features is a repetitive structure which is processed in a block unit of 512 bits from inputs of limited length and generates a fixed output of 128 bits. The security of proposed method is based on the hash function and the proposed method can be also utilized for authentication algorithm or data encryption algorithm.

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Implementation and Road Test of Signal Processing Unit for FMCW vehicle Radar system (차량용 FMCW 레이더 신호처리부 개발 및 주행시험)

  • Oh, Woo-Jin;Lee, Jong-Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1565-1571
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    • 2010
  • FMCW(Frequency Modulation Continuous Wave) Radar is very useful for vehicle collision warning system because of the simplicity. In this work, a signal processing part of FMCW vehicle radar system is implemented with flexibility using DSP, FPGA, ADC, and DAC so that the system could adopt lots of algorithm and could be improved through road test. It is shown that the system meets basic requirements as designed, and finds some problems in road test. We briefly discuss the problem which are caused by shadow effect from overlapped target and the distortion of beat frequency from the nonlinearity of VCO and the RCS of vehicle.

Stereo Video Coding with Spatio-Temporal Scalability for Heterogeneous Collaboration Environments (이질적인 협업환경을 위한 시공간적 계위를 이용한 스테레오 비디오 압축)

  • Oh Sehchan;Lee Youngho;Woo Woontack
    • Journal of KIISE:Software and Applications
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    • v.31 no.9
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    • pp.1150-1160
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    • 2004
  • In this paper, we propose a new 3D video coding method for heterogeneous display systems and network infrastructure over enhanced Access Grid (e-AG) using spatio-temporal scalability defined in MPEG-2. The proposed encoder produces several bit-streams for providing temporally and spatially scalable 3D video service. The generated bit-streams can be nelivered with proper spatio-temporal resolution according to network bandwidths and processing speeds, visualization capabilities of client systems. The functionality of proposed spatio-temporal scalability can be exploited for construction of highly scalable 3D video service in heterogeneous distributed environments.

Data Hiding using Improving Hamming Code (성능을 개선한 해밍 코드 기법을 이용한 데이터 은닉)

  • Kim, Cheonshik
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.180-186
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    • 2013
  • The primary goal of attack on steganographic images, termed steganalysis, is to detect the presence of hidden data by finding statistical abnormality of a stego-media caused by data embedding. This paper proposes a novel steganographic scheme based on improving the (7, 4) Hamming code for digital images. The proposed scheme embeds a segment of six secret bits into a group of nine cover pixels at a time. The experimental results show that the proposed scheme achieves a 0.67bpp embedding payload and a slightly higher visual quality of stego images compared with the previous arts.

A Perceptual Rate Control for Variable Quantizer of Extended JPEG (확장 JPEG의 가변 양자화기를 위한 시각적 비트율 제어)

  • Yun, Seok-Jin;Park, kwang-Chae
    • The Journal of the Acoustical Society of Korea
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    • v.15 no.2
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    • pp.95-100
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    • 1996
  • In this paper, we present an image coder using variable quantizer for newly proposed JPEG extensions which has been standardized as ISO/IEC 10918-3(ITU-T Rec. T.84). It is necessary to alleviate the blocking artifact which is more sensitive to human eye in view of the spatial frequency sensitivity. The blocking artifact arises in the lower activity area rather than in the higher area. Therefore variable quantizer use the horizontal and vertical derivatives for calculating the $8{\times}8$ block activity. We classified nonlinear quantizer parameter into 5 categories in order to finely quantize in the lower active region. As a result of simulation for various images, the proposed coder increases subjective and objective quality at a given bit rate.

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A Truncated Booth Multiplier Architecture for Low Power Design (저전력 설계를 위한 전달된 Booth 곱셈기 구조)

  • Lee, Kwang-Hyun;Park, Chong-Suck
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.9
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    • pp.55-65
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    • 2000
  • In this paper, we propose a hardware reduced multiplier for DSP applications. In many DSP applications, all of multiplier products were not used, but only upper bits of product were used. Kidambi proposed truncated unsigned multiplier for this idea. in this paper, we adopt this scheme to Booth multiplier which can be used real DSP systems. Also, zero input guarantees zero output that was not provided in previous paper. In addition, we propose bit extension scheme to reduce truncation error more and more. And, we adopted this multiplier to FIR filters for more efficient design.

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An Efficient Compression Algorithm for Simple Computer Cell Animation (단순 컴퓨터 셀 애니메이션 영상에 효율적인 압축 알고리듬)

  • 민병석;정제창;최병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.3A
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    • pp.211-220
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    • 2002
  • In this paper, we propose an efficient algorithm to compress simple computer cell animation at very low bit rate. The structure of proposed algorithm consists of intra frame coding and inter frame coding. In inter frame coding, animation is encoded by color quantization using a palette, rearrangement of index, ADPCM used in JPEG-LS, mapping, classification, and entropy coding. In interframe coding, classifying the characteristics of motion, animation is encoded by block based motion replenishment. Experimental results show that the proposed methods turns out to outperform conventional methods including Flash, FLC, Motion-JPEG, MPEG-1, and MPEG-4.

Fast Block Mode Decision of Spatial Enhancement Layer using Interlayer Motion Vector Estimation in Scalable Video Coding (스케일러블 비디오 부호화에서 공간 계층간 움직임 벡터 예측를 이용한 고속 모드 결정)

  • Lee, Bum-Shik;Kim, Mun-Chul;Hahm, Sang-Jin;Lee, Keun-Sik;Park, Chang-Seob
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2007.02a
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    • pp.13-17
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    • 2007
  • 스케일러블 비디오 코딩(SVC, Scalable Video Coding)은 MPEG(Moving Picture Expert Group)과 VCEG (Video Coding Expert Group)의 JVT(Joint VIdeo Team)에 의해 현재 표준화 되고 있는 새로운 압축 표준 기술이며 시간, 공간 및 화질의 스케일러빌리티를 지원하기 위해 계층 구조를 가지고 있다. 공간적 스케일러빌리티를 위해 기본 계층으로부터 텍스처, 움직임 그리고 잔차신호 정보를 예측하여 사용한다. 그러나 고효율의 압축효과를 얻기 위해 기존의 방식에서는 기본계층에서 얻은 세가지 정보이외에 현재 향상 계층에서 자체적으로 얻은 부호화 정보를 비교하여 최소의 RD(Rate Distortion) 비용을 가지는 정보를 이용하여 부호화 하도록 되어 있다. 하지만 이러한 방식은 향상 계층에서 인터 모드 결정 시 $16\times16,\;16\times8,\;8\times16,\;8\times8,\;4\times4,\;4\times8,\;4\times4$ 블록 모드에 대한 움직임 벡터 예측 및 보상 과정을 거쳐야 하기 때문에 향상 계층에서의 부호화 복잡도는 기본 계층에 비해 상당히 증가하게 된다. 본 논문에서는 기본계층에서 예측한 움직임 벡터 정보를 이용하여 항상 계층에서 모드 결정을 고속화하는 방법에 대해 소개한다. 제안된 방법은 기본 계층에서 예측한 블록모드 중에서 큰 블록인 $16\times16$ 블록에서 움직임 벡터가 (0, 0) 일 경우에 대하여 향상 계층에서는 $16\times16$매크로 블록에 대해서만 움직임 예측 및 보상을 수행함으로써 향상 계층에서 움직임 모드 결정을 조기에 완료하게 된다. 이것은 하위 공간 계층에서 예측한 움직임 벡터 정보가 아주 작을 때는 큰 블록 크기로 모드로 결정되는 일반적인 원리를 이용한 것이고 이 제안 방법을 이용하였을 경우 향상계층에의 모드 결정과정을 고속화함으로써 전체 스케일러빌 비디오 부호하기의 연산량 및 복잡도를 최대 70%까지 감소 시켰다. 그러나 연산량 감소에 따른 비트율의 증가와 화질 열화는 각각 최대 1.32%와 최대 0.11dB로 무시할 수 있을 정도로 작음을 확인 하였다.

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