• Title/Summary/Keyword: 기대된 체험

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A Phenomenological Approach to Experiences of Young Children's Mothers on Respected Parents & Respected Children Parent Education Program (유아기 자녀를 둔 어머니들의 부모존경-자녀존중 부모교육 참가 경험에 대한 현상학적 접근)

  • Song, Seung Min;Doh, Hyun-Sim;Kim, Min Jung;Kim, Soo Jee;Yun, Ki Bong;Kim, Jung Eun
    • Korean Journal of Childcare and Education
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    • v.10 no.4
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    • pp.133-158
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    • 2014
  • The purpose of this study was to understand the experiences of the young children's mothers who participated in Respected Parents & Respected Children(RPRC) through a phenomenological approach. Data were collected from 9 mothers of preschool children using weekly journals, self-reported worksheets, observer's descriptive notes and reflective notes, and semi-structured pre-interviews and post-interviews to share their experiences regarding their participation in the program. From a phenomenological study, that is one of the qualitative analysis methods, 7 theme categories and 16 lower categories emerged. Theme categories were (1) the intrinsic motivation for participation in parent education program, (2) the beginning of change: mother, (3) the beginning of change: children, (4) the lasting conflicts, (5) the absence of positive parent's role model and intergenerational transmission of parenting, (6) the raising parenting efficacy, (7) the emotional supporting experience from parent education program and expectations of the continuous education course. Discussions and the implications for support practices and interventions were provided.

Study on the impact of satisfaction with convention destination on city image: Focusing on Cheonan 2009 Well-being Food Expo's case (컨벤션 개최지에 대한 만족도가 도시 이미지에 미치는 영향에 관한 연구 - 2009천안웰빙식품 엑스포 중심으로 -)

  • Yu, Pyung-Yui;Jeon, In-Oh
    • Management & Information Systems Review
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    • v.28 no.4
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    • pp.253-291
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    • 2009
  • Expo, as one of the types of convention, is defined as the exhibition of which primary object is the public enlightenment. It displays lots of exhibits from countries around the world created or produced by advanced technologies, but its priority is actually on suggesting value of product, usability and creativity, not on seeking for purchasers of those products. Thus, the world's event Expo can be deemed as the place for educating visitors with various features in both current and future generation in terms of "experience". This study intends to grasp the attributes and elements of the host cities and to look into the formation of city image after being a spectator and the relation for suggesting systematic and rational measures on planning and promoting the Expo. For the foregoing measures, this study suggests effective management measures for Expo spectators by disclosing attributes of host cities, relationship with the formation of city images, and satisfactory relationship among Expo spectators. For achieving the purpose of this study, the relationship between spectators who visited the 'Cheonan 2009 Wellbeing Food Expo' and each element on the basis of the measuring devices deducted through a preparatory research. Based on the results deducted through positive analysis, it intends to expect qualitative improvement of 'Cheonan 2009 Wellbeing Food Expo' and to suggest measures for elevating satisfaction level of Expo spectators by displaying alternative elements for spectators' choice at the Expo and gives continuous suggestion on managing spectators.

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Images of Competencies of Science Teachers in Elementary and Secondary School Students (초, 중, 고등학생들의 과학 교사 자질에 대한 이미지)

  • Kim, Youngshin;Cho, Yunjung;Lim, Soo-min
    • Journal of Science Education
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    • v.44 no.1
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    • pp.61-73
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    • 2020
  • Teachers are the most important factor contributing to determining the quality of education. Therefore, the quality of teachers should be improved to enhance the quality of education. Teacher's competencies are defined as the skills required for teaching profession, that is, the ability to perform not only in teaching activities, but also in guidance and class management. The purpose of this study is to analyze the competencies of science teachers that elementary, middle and high school students want. To this end, 332 elementary, middle and high school students were asked to describe their preferred science teacher's competencies and avoiding science teacher's competencies as an open questionnaire. The resulting concepts were analyzed by semantic network analysis (SNA). The results of this study are as follows: 1) The competencies of science teachers that students prefer varied. This suggests that most students think positively about science teachers. In addition, it is possible to show students the positive or preferred competencies of teachers in various ways. 2) The students wanted teachers to explain the theories and concepts related to scientific phenomena through experiments. They also preferred hands-on activities and experience in science class. 3) The students put emphasis on the class-related contents in the competencies of science teachers. Accordingly, the image of science teachers and science itself should be enhanced through the improvement of science teaching methods and positive attitudes toward students. It is expected that further research on the image according to specific teaching methods of science teachers will be conducted based on the findings of this study.

Design and fabrication of paper microfluidic channel (종이기반 미세유체 채널의 설계 및 제작기술)

  • Lee, Jung-Hyun;Hwang, Yoo-Sun;Jung, Hyo-Il
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.525-530
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    • 2011
  • Emotion is composed of various feelings such as pleasure, sorrow, comfortability, and so on. The complicated process of the measurement has long been recognized as a major hindrance for the studies of emotion. Previously, individuals' emotion has mainly been measured by means of self-report, interview, EEG (electroencephalogram), ECG (electrocardiogram), EOG (electroculography), and body temperature. With thanks to nano/micro technologies, the possibility in the development of emotion-on-a-chip (EOC) has begun to be proposed. EOC will make it possible to analyze one's psychological status by taking a drop of blood. Discovery of emotional biomarkers in body fluids, understanding of the correlation between those biomarkers and the results from brain science are prerequisites to validate the EOC technology. In this paper, paper microfluidics are introduced as a good candidate for the EOC. As paper microfluidics is cost-effective and easy to use it is expected to be a useful device for the emotion measurement. We present the design and fabrication process for the simple paper-based microfluidic device and discuss the possible application in the field of measuring the human emotion.

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Conversional Aspect of The Theme Space Based on Visual Image Content:A Focus on Representation through Adaptation (영상콘텐츠에서 테마공간으로의 전환 양상:각색을 통한 재현을 중심으로)

  • Shin, Dong-Hee;Kim, Hee-Kyung
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.186-197
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    • 2012
  • The purpose of the thesis is to answer the question on how the visual image content, being the original content, should be adapted to and represented as a spatial content. The thesis focuses on adaptation as the key in the conversion process of visual image content to a themed space. There are many published studies dealing with storytelling, adaptation from books to movies and TV shows, or from movies to games and vice versa. On the contrary, when it comes to adaptation from visual image content to spatial content, noticeably few studies were done on the method, and fewer studies view adaptation as the prior step of storytelling. This study first defines adaptation, and then applies the methods of Gianetty and Dudley which is further incorporated into the conversion of visual image content into a themed space. It then turns the attention to the characteristics of themed spaces. A case study highlights that a themed space is a spatial representation of the story, image and action in the visual image content, and analyze the type of adaptation made. The study results draws two conclusions; adaptation must be carried out prior to the storytelling of the spatial content; and opposed to a third-person view of the visual image content, the main factor in a themed space is first-hand experience. Thus, the thesis suggests that conversion from visual image content to themed spaces are not merely imitative but is a full range of recreation of a new content. It is expected that more detailed analyses on the particulars will lead to feasible outcome on implementing various methods of adaptation and bring about effective conversions between the visual image contents and themed spaces.

The School Experiences of Middle-school Students in the Free Learning Semester (중학생의 자유학기제 경험)

  • Yeo, Ji-Young;Chae, Sun-Mi
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.698-709
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    • 2016
  • Free Learning Semester, the new education policy of middle schools in Korea, will be completely implemented in 2016. The purpose of this study was to explore the school experiences of middle-school students in the Free Learning Semester through qualitative approach. In-depth interview was conducted with 8 middle-school students from the purposive sampling. As a result of the analysis, 10 essential themes were identified. Themes were as follows: 'Struggling from the performance evaluation with biting the bullet', 'Great pressure on final examination that is only once a year', 'Inconvenience of career education experience', 'Higher level of friendship', 'Double face of discrimination and respect', 'Chance to adaptation between elementary and middle-school', 'Regret about fleeting time without thought', 'Ambivalence of freedom and suppression', 'Warm place with peer', 'Being pushed rehearsal wearing other's cloth'. In conclusion, the nature of lived experience of middle-school students in the Free Learning Semester is based on ambivalence of various aspects, but is predominant in 'higher level of friendship'. It suggested that the Free Learning Semester can be a positive alternative to existing education system that made students to compete each other. It is expected to be able to discuss the future policy direction using the result of this study which explored the nature of lived experience related to the Free Learning Semester.

Animation and Horror - Ghost story, Madness, and Cannibalism (애니메이션과 공포 -괴담(怪談), 광기(狂氣), 식인(食人))

  • Cho, Mi-Ra
    • Cartoon and Animation Studies
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    • s.42
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    • pp.1-24
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    • 2016
  • The 'fear' in animation has a couple of problems to apply the criteria for identical genre as in movie or literature. First, the mutilation and destruction of one's body and the appearance of monsters and ghosts are not a normal way of expression and could not apply to one genre. Second, the cause of fear comes from the subject of fear which is a reality that is something 'unrealistic' and 'special' and is approachable. This is all possible in a three dimensional world, but animation is not founded on realism. According to this logic, the horror genre in animation or the esthetic experience of animation is not possible. However, many of the powerful images you can see from the horror genre are all created from animation. Therefore, many writers are drawn to the horror in animation and tried to express in many different ways. This study will include the general idea of fear which drives the audience to the felling of fear and terror but we will mainly focus on the three types of fear - ghost story, cannibalism, and madness - and discover the meaning of fear used in animation. Through this process, we anticipate that fear in animation is not just for pure amusement, but will be able to investigate the meaning of fear philosophically even if the hidden side of reality is terrifying.

A Design Suggestion of Fairy Tales for the Silver Applying to the Service Design (서비스디자인을 적용한 실버대상 동화책의 디자인적 제안)

  • Li, Shu;Oh, Chi-Guy
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.491-501
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    • 2016
  • As the population of silver generation is increased, there are emerged the aging society and the silver industry as social issues. Previous studies in the fields of library & information science, education, the industrial art science suggested the need for fairy tale books for the silver generation, and from the design perspective, the characteristics of fairy tale books for the silver generation were analyzed. A fairy tale book is not only a medium delivering some information, but also a platform that a writer provides services to readers. Therefore, the purpose of this study aimed to suggest the importance of sensual experience on the design of fairy book for the silver generation, and to analyze such kind of fairy book's format, grid, typography, type, edition structure, image, layout, cover, paper, printing and production on the basis of five senses. According to the findings of this study, it was found that fairy tale books for the silver generation had different characteristics(type, picture, color, paper, etc.) from those for children, and it would be desirable to make designs for fairy tale books for the silver generation under the silver generation's esthetics standards with considering the silver generation's physiological, psychological factors. It is expected that this study would become a good foundation for more intensive researches for fairy tale books for the silver generation in future and would also be theoretically helpful in developing fairy tale books for the silver generation in future.

Art based STEAM Education Program using EPL (EPL을 활용한 예술 중심의 STEAM 교육 프로그램)

  • Jeon, SeongKyun;Lee, YoungJun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.149-158
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    • 2014
  • The rapidly changing 21st-century knowledge and information society is emphasizing converged education that crosses various academic fields. In particular, the society expected the cultivation of the talent who balance scientific creativity and artistic sensitivity by adding arts to the existing converged education revolving around science and technology. However, at present, most STEAM education has been actively conducted with a focus on science and technology, whereas the subject of arts has been regarded or utilized as a supplementary means. Its problem is that the educational characteristics and values of art education have not been effectively utilized in educational terms and this could lead to superficial integrated education. In this respect, this study had the knowledge of various fields, such as science, technology, and mathematics, utilized usefully during the process of experiencing and creating arts. Accordingly, this study designed an education programs as with the case of Nam-Jun Baek who expanded the dominion of arts by creatively utilizing his own time's scientific technologies. In this educational process, the target program was developed in a manner that enables EPL to be utilized essentially as the study's knowledge-based tool and medium. The results of applying this educational program in 5th-grade elementary school students showed that the program has positive effects on the creative attributes of the students.

Development of nature friendly characters for infants and toddlers (영유아를 대상으로 한 자연친화적 캐릭터 개발 연구)

  • Joo, Eun-Ryeong;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.415-422
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    • 2018
  • The purpose of this paper is to show development examples of nature-friendly characters and to play a guide role for various nature-friendly characters to appear by presenting nature-friendly characters setting in Korea. Three famous examples of nature-friendly characters in foreign countries and the influence of nature on infants and young children will be examined with reference to previously published papers and published books. I have confirmed that nature harmony positively affects emotions and life respect of infants and young children, the characteristics of nature-friendly characters are 1. The characters are drawn based on nature environment as background. 2. They have been beloved for story of nature conservation and love for nature, and playing in nature environment. As story setting, I suggested 1. A story of forest experience with friends 2. A story of nature observation and exploration such as playing, exploration, and explanation 3. A drawing of Korea nature environment, including grass, flower, tree, insect, etc. 4. An educational and philosophical story of life respect, nature conservation, and love for nature.