• Title/Summary/Keyword: 기능 모델링

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GUI Implementation for 3D Visualization of Ocean Hydrodynamic Models (해수유동모델 결과의 3차원 가시화를 위한 GUI 구현)

  • Choi, Woo-Jeung;Park, Sung-Eun;Lee, Won-Chan;Koo, Jun-Ho;Suh, Young-Sang;Kim, Tae-Hyun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.3
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    • pp.99-107
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    • 2004
  • This study presents an application of GIS technologies to construct the graphic user interface for 3-dimensional exhibition of the results obtained by ocean hydrodynamic model. In coastal management studies, GIS provide a receptacle for scattered data from diverse sources and an improvement of the 3D visualization of such data. Within the frame of a GIS a variety of analytical, statistical and modeling tools can be applied to transform data and make them suitable for a given application. A 3D hydrodynamic model was driven by time-dependent external forcing such as tide, wind velocity, temperature. salinity, river discharge, and solar radiation under the open boundary condition. The Jinhae bay was selected as a case study. Here, we have used GeoMania v2.5 GIS software and its 3D Analyst extension module to visualize hydrodynamic model result that were simulated around the Jinhae bay.

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A Development of Intelligent Simulation Tools based on Multi-agent (멀티 에이전트 기반의 지능형 시뮬레이션 도구의 개발)

  • Woo, Chong-Woo;Kim, Dae-Ryung
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.21-30
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    • 2007
  • Simulation means modeling structures or behaviors of the various objects, and experimenting them on the computer system. And the major approaches are DEVS(Discrete Event Systems Specification). Petri-net or Automata and so on. But, the simulation problems are getting more complex or complicated these days, so that an intelligent agent-based is being studied. In this paper, we are describing an intelligent agent-based simulation tool, which can supports the simulation experiment more efficiently. The significances of our system can be described as follows. First, the system can provide some AI algorithms through the system libraries. Second, the system supports simple method of designing the simulation model, since it's been built under the Finite State Machine (FSM) structure. And finally, the system acts as a simulation framework by supporting user not only the simulation engine, but also user-friendly tools, such as modeler scriptor and simulator. The system mainly consists of main simulation engine, utility tools, and some other assist tools, and it is tested and showed some efficient results in the three different problems.

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Characterization Method of Memory Compiler Using Reference Memories (기준 메모리를 이용한 메모리 컴파일러 특성화 방법)

  • Shin, Woocheol;Song, Hyekyoung;Jung, Wonyoung;Cho, Kyeongsoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.38-45
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    • 2014
  • This paper proposes a characterization method based on the reference memory to characterize memory compiler quickly and accurately. In order to maintain the accuracy of the memory complier and to minimize characterization time, the proposed method models the trends of the generated memories by selecting the reference memories after analyzing the timing trends of the memory compiler. To validate the proposed method, we characterized the 110nm memory compiler derived from 130nm memroy compiler. The average error rate of the characteristics of the memories generated by the proposed method and SPICE simulation is lower than ${\pm}0.1%$. Furthermore, we designed memory BIST test chips at 110nm and 180nm processes and the results of the function test show that the yield is 98.8% and 98.3%, respectively. Therefore, the proposed method is useful to characterize the memory compiler.

Construction of 3D CAD Template for the Efficient Design of Refrigerator Components (냉장고 부품 설계 효율화를 위한 3D CAD 템플릿 구축)

  • Lim, O-Kaung;Park, Sam-Kyu;Choi, Eun-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.22 no.3
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    • pp.243-250
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    • 2009
  • In order to reduce the time needed for design, enterprises recently need the customizing technology that can modify the functions of existing CAD systems according to the their purposes. So most of the companies developing commercial CAD system are providing API to make possible the preparation of macro or external programs, which allow automatic performance of a series of repeated tasks. The objective of the present paper is to achieve more convenient carrying out of a particular modeling, by developing 3D CAD template of the standardized engineering rule of the particular model in order to establish a knowledge-based product development system. The formula, data and design knowledge which are required for the designing of the components of refrigerator were made into a program by means of Unigraphics' UG/Open API. And examples of such a development were presented. By using them in connection with commercial CAD system, design verification and modification were efficiently applied to the product design business.

Localization on an Underwater Robot Using Monte Carlo Localization Algorithm (몬테카를로 위치추정 알고리즘을 이용한 수중로봇의 위치추정)

  • Kim, Tae-Gyun;Ko, Nak-Yong;Noh, Sung-Woo;Lee, Young-Pil
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.2
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    • pp.288-295
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    • 2011
  • The paper proposes a localization method of an underwater robot using Monte Carlo Localization(MCL) approach. Localization is one of the fundamental basics for autonomous navigation of an underwater robot. The proposed method resolves the problem of accumulation of position error which is fatal to dead reckoning method. It deals with uncertainty of the robot motion and uncertainty of sensor data in probabilistic approach. Especially, it can model the nonlinear motion transition and non Gaussian probabilistic sensor characteristics. In the paper, motion model is described using Euler angles to utilize the MCL algorithm for position estimation of an underwater robot. Motion model and sensor model are implemented and the performance of the proposed method is verified through simulation.

Hardware-Accelerated Real-Time Rendering for 3D Su-Muk Painting (하드웨어 가속 실시간 3차원 수묵화 렌더링)

  • Kang, Shin-Jin;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.2
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    • pp.31-38
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    • 2002
  • This paper presents a method for real-time 3D Sumi-e rendering us ing normal graphics hardware. Sumi-e is one of the traditional oriental painting styles. Most research on Sumi-e paintings has focused on 2D or :2.5D Sumi-e brushwork simulation. On these systems. complicated user's hand drawing is required to generate the image of Sumi-e effects. and it can render the 2D or 2.5D Sumi-e images only. We present an automated rendering system for 3D image of Sumi-e painting. It uses 3D common object as an input data and does not need any additional input of user brushwork. Especially for the real-time rendering. hardware-accelerated algorithm for Sumi-e rendering is newly suggested in our system. It is designed with efficiency for customer level graphics hard ware. The results of this paper show that the features of traditional Sumi-e painting are successfully modeled and that 3D Sumi-e painting is rendered in real-time effectively.

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A Basic Model of the Procurement Planning of Resources by Activity in Construction Projects (건축공사 액티비티별 소요자원 조달계획의 기초모델링)

  • Kim, Ji-Hyun;Nam, Gi-Yung;Lee, Soo-Yong
    • Journal of the Korea Institute of Building Construction
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    • v.12 no.3
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    • pp.340-346
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    • 2012
  • Recently, the construction industry has been pursuing the rationalization of its various systems through informatization. Procurement is a highly important element of the construction process, as it is directly related to the cost and quality of a construction project. In addition, procurement management of resources is in an indivisible relation, so that it is significant to link each other effectively. This study proposed construction activity and basic data connected to cost summary work for the categorization and utilization of resources. This study connected that activity to detailed items of material and labor cost, and proposed a procurement planning model of resources by activity that can utilize all resources and information. In addition, this model can classify resources and information by various forms. We found that the utilization of this procurement planning model will be higher because it can grasp various problems that occur in the passive procurement and provide additional functions that can be modified.

A Policy on WLAN MAC Parameters Usage for QoS Provisioning (QoS 지원을 위한 WLAN MAC 파라미터 운용 방안)

  • Jeong, Dae-In;Hong, Chang-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.11B
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    • pp.698-706
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    • 2005
  • In this paper, we investigate the parameters of the IEEE 802.11e MAC protocol, CWmin and AIFS, in terms of their capability of QoS control. The delay and the bandwidth performances are selected as the QoS medics to examine the characteristics of those parameters. A policy on MAC parameters usage, thereby, is proposed. We regard the MAC-level traffic classification as the differentiation in the channel accessibility, and thus the delay differentiation is referred to a main issue of the class-level QoS control. Realizing the tight relationship between the delay performance and the parameter AIFS, we derive an analytical expression of their relationship through an analysis of the MAC mechanism. Various simulations are examined which show the validity of our assertions, and a policy on the parameters usage is proposed based on those observations.

An Efficient Bandwidth Utilization Mechanism for the IEEE 802.6 MAN (IEEE 802.6 MAN을 위한 효율적 대역폭 사용 메카니즘)

  • 강문식;유시훈;조명석;이상배
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.3
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    • pp.310-317
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    • 1993
  • This paper presents a mechanism for improving performance of the IEEE 802.6 MAN(Metropolitan Area Network), a dual-bus structured high-speed communication network, by a more efficient use of bandwidth. The MAN protocol is able to handle various traffic and offers better transmission speed than the conventional LAN, but the unidirectional bus structure and propagation delay of request bits results in unfairness since higher nodes use more bandwidth. As the number of stations and the distances between them are increased, the problem becomes mere serious. As a solution, this paper presents a method that every station enables to identify the used slots, and that a specified class denoted 'erasure station' has with the functions of destination release, slot reuse. As a result, it is export to improve network bandwidth values of each station and the throughput and delay time was analytically analyzed, and it is shown that according to computer simulation results, this mechanism improves the network performance.

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A Study of New DC Pin-to-pin Parametric Test of VLSI Device using Communication (통신용 VLSI 소자의 새로운 편간 DC 파라메터 테스트 연구)

  • 박용수;유흥균
    • The Journal of Information Technology
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    • v.2 no.2
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    • pp.235-250
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    • 1999
  • The test of digital VLSI devices is to insure that the device will perform all of its designed functions while in the worst-case environments. According to increasing the integration of the communication device, there are important consideration about the improvement of the reliability in the product. To improve the reliability of the device, the test parameters and test time are increased. There are basically three kinds of tests: functional, DC parametric, and AC parametric. There are no pin-to-pin short test and pin-to-pin leakage test in the present test items to analysis the characteristics and reliability of the device. The purpose of the paper is to model the pin-to-pin phenomenon and propose to modify the test method and to test the new pin-to-pin DC parameters. These modified and additive test items were applied to product test and confirmed to improve the reliability of product test.

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