• Title/Summary/Keyword: 기능 모델링

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Design and Implementation of Interface System for Swarm USVs Simulation Based on Hybrid Mission Planning (하이브리드형 임무계획을 고려한 군집 무인수상정 시뮬레이션 시스템의 연동 인터페이스 설계 및 구현)

  • Park, Hee-Mun;Joo, Hak-Jong;Seo, Kyung-Min;Choi, Young Kyu
    • Journal of the Korea Society for Simulation
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    • v.31 no.3
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    • pp.1-10
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    • 2022
  • Defense fields widely operate unmanned systems to lower vulnerability and enhance combat effectiveness. In the navy, swarm unmanned surface vehicles(USVs) form a cluster within communication range, share situational awareness information among the USVs, and cooperate with them to conduct military missions. This paper proposes an interface system, i.e., Interface Adapter System(IAS), to achieve inter-USV and intra-USV interoperability. We focus on the mission planning subsystem(MPS) for interoperability, which is the core subsystem of the USV to decide courses of action such as automatic path generation and weapon assignments. The central role of the proposed system is to exchange interface data between MPSs and other subsystems in real-time. To this end, we analyzed the operational requirements of the MPS and identified interface messages. Then we developed the IAS using the distributed real-time middleware. As experiments, we conducted several integration tests at swarm USVs simulation environment and measured delay time and loss ratio of interface messages. We expect that the proposed IAS successfully provides bridge roles between the mission planning system and other subsystems.

A Study on Lip Sync and Facial Expression Development in Low Polygon Character Animation (로우폴리곤 캐릭터 애니메이션에서 립싱크 및 표정 개발 연구)

  • Ji-Won Seo;Hyun-Soo Lee;Min-Ha Kim;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.409-414
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    • 2023
  • We described how to implement character expressions and animations that play an important role in expressing emotions and personalities in low-polygon character animation. With the development of the video industry, character expressions and mouth-shaped lip-syncing in animation can realize natural movements at a level close to real life. However, for non-experts, it is difficult to use expert-level advanced technology. Therefore, We aimed to present a guide for low-budget low-polygon character animators or non-experts to create mouth-shaped lip-syncing more naturally using accessible and highly usable features. A total of 8 mouth shapes were developed for mouth shape lip-sync animation: 'ㅏ', 'ㅔ', 'ㅣ', 'ㅗ', 'ㅜ', 'ㅡ', 'ㅓ' and a mouth shape that expresses a labial consonant. In the case of facial expression animation, a total of nine animations were produced by adding highly utilized interest, boredom, and pain to the six basic human emotions classified by Paul Ekman: surprise, fear, disgust, anger, happiness, and sadness. This study is meaningful in that it makes it easy to produce natural animation using the features built into the modeling program without using complex technologies or programs.

Development of Robot-Mediated Social Skills Training 'Friendly Friends' Contents for Elementary School Students (로봇을 활용한 초등학생용 사회성 기술 훈련 '사또(사이좋은 또래)' 콘텐츠 개발)

  • Lim, Bo Lyeong;Baek, Ye Eun;Park, Jiyeon
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.44-53
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    • 2022
  • The purpose of this study is to plan and develop contents for training social skills using robots for elementary school students. Seven functions (guiding activity, providing reinforcement, guiding students behavior, team setting, presenting team order, timer setting, and checking scores) were developed by analyzing functions that robots can take charge of in the training contents. A total of 8 sessions of social skills training contents were developed by selecting social skills required for academic achievement and social interaction of elementary school students. The lesson consisted of providing positive and negative examples, modeling, role-playing, providing feedback on performance, and encouraging generalization stages using effective strategies for acquiring social skills. After developing social skills training contents using robots for elementary school students, so-called Friendly Friends (FF), a satisfaction survey was conducted on the field application of contents and participating students and teachers to examine the acceptance pattern. As a result, it was found that the participating students and teachers were satisfied with the contents. Finally, the meaning and the expected effects of the 'FF (Friendly Friends)' contents were discussed, and also, the matters to be considered when developing social skills training contents using robots in the future were suggested.

Brand Platformization and User Sentiment: A Text Mining Analysis of Nike Run Club with Comparative Insights from Adidas Runtastic (텍스트마이닝을 활용한 브랜드 플랫폼 사용자 감성 분석: 나이키 및 아디다스 러닝 앱 리뷰 비교분석을 중심으로)

  • Hanna Park;Yunho Maeng;Hyogun Kym
    • Knowledge Management Research
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    • v.25 no.1
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    • pp.43-66
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    • 2024
  • In an era where digital technology reshapes brand-consumer interactions, this study examines the influence of Nike's Run Club and Adidas' Runtastic apps on loyalty and advocacy. Analyzing 3,715 English reviews from January 2020 to October 2023 through text mining, and conducting a focused sentiment analysis on 155 'recommend' mentions, we explore the nuances of 'hot loyalty'. The findings reveal Nike as a 'companion' with an emphasis on emotional engagement, versus Runtastic's 'tool' focus on reliability. This underscores the varied consumer perceptions across similar platforms, highlighting the necessity for brands to integrate user preferences and address technical flaws to foster loyalty. Demonstrating how customized technology adaptations impact loyalty, this research offers crucial insights for digital brand strategy, suggesting a proactive approach in app development and management for brand loyalty enhancement

Transition-based Object-oriented Programming Systems (TOPS)for Hardware Simulation (하드웨어 시뮬레이션을 위한 전이중심 객체지향 프로그래밍 시스템(TOPS))

  • Eum, Doo-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.4
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    • pp.567-580
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    • 1995
  • A transition-based Objet-oriented programming system(TOPS) is a transition-based object-oriented system suitable for development of various concurrent systems.A TOPS consists of a collection of interacting structural active objects(SAOs),and their behaviors are determined by the transition statements provided in their class definitions.Furthermore,SAOs can be structurally and hierarchcally composed from their component SAOs like hardware commponents. These features allow SAOs to model components for circuit simulation more naturally than passive objects used in ordinary object-oriented programming. Also,we can easily add new kinds of components by using the inheritance mechanism.Executions of transition statements may be eventand/or time-driven, and hence digital,and mixed-mode simulation is possible.Prototype simulation programs with graphical user interfaces have been developed as TOPS progrms for digital,analog,and mixed-mode circuit simulation.

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Pathless Multihop Packet Forwarding Protocol for Inter-vehicular Communication (차량간 통신을 위한 비경로형 멀티 홉 패킷 포워딩 프로토콜)

  • Lee, Woo-Sin;Lee, Hyuk-Joon
    • Journal of KIISE:Information Networking
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    • v.34 no.5
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    • pp.328-339
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    • 2007
  • Conventional topology-based routing protocols are not suitable for inter-vehicular communication, where frequent route updates are necessary due to continuous and abrupt changes in network topology Position-based routing protocols are widely accepted to better serve their purpose in such a scenario as they do not require path discovery or maintenance. However they have to deal with the overhead of the location service and inaccurate position information. This paper proposes the MMFP (Multi-hop MAC Forwarding Protocol) for inter-vehicle communication that relies on reachability information collected from received packets in making a forwarding decision without path discovery. The MMFP is designed as an extension to the IEEE 802.11 MAC layer to ensure accuracy in its time-critical operations. This paper also presents some simulation results that demonstrate the superior performance of the MMFP over AODV in a realistic inter-vehicular communication.

Responses of Artificial Flow-Sensitive Hair for Raider Detection via Bio-Inspiration (침입자 탐지용 인공 유동감지모의 응답 모델링)

  • Park, Byung-Kyu;Lee, Joon-Sik
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.34 no.4
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    • pp.355-364
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    • 2010
  • Filiform hairs that respond to movements of the surrounding medium are the mechanoreceptors commonly found in arthropods and vertebrates. In these creatures, the filiform hairs function as a sensory system for raider detection. Parametric analyses of the motion response of filiform hairs are conducted by using a mathematical model of an artificial flow sensor to understand the possible operating ranges of a microfabricated device. It is found that the length and diameter of the sensory hair are the major parameters that determine the mechanical sensitivities and responses in a mean flow with an oscillating component. By changing the hair length, the angular displacement, velocity, and acceleration could be detected in a wide range of frequencies. Although the torques due to drag and virtual mass are very small, they are also very influential factors on the hair motion. The resonance frequency of the hair decreases as the length and diameter of the hair increase.

Study of Neural Network Training Algorithm Comparison and Prediction of Unsteady Aerodynamic Forces of 2D Airfoil (신경망 학습알고리즘의 비교와 2차원 익형의 비정상 공력하중 예측기법에 관한 연구)

  • Kang, Seung-On;Jun, Sang-Ook;Park, Kyung-Hyun;Jeon, Yong-Hee;Lee, Dong-Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.5
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    • pp.425-432
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    • 2009
  • In this study, the ability of neural network in modeling and predicting of the unsteady aerodynamic force coefficients of 2D airfoil with the data obtained from Euler CFD code has been confirmed. Neural network models are constructed based on supervised training process using Levenberg-Marquardt algorithm, combining this into genetic algorithm, hybrid genetic algorithm and the efficiency of the two cases are analyzed and compared. It is shown that hybrid-genetic algorithm is more efficient for neural network of complex system and the predicted properties of the unsteady aerodynamic force coefficients of 2D airfoil by the neural network models are confirmed to be similar to that of the numerical results and verified as suitable representing reduced models.

ODYSSEUS/XMLStore: An XML Storage System for the ODYSSEUS Object-Relational DBMS (ODYSSEUS/XMLStore : 오디세우스 객체관계형 DBMS를 위한 XML 저장 시스템)

  • 이기훈;한욱신;김민수;이종학;황규영
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.2
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    • pp.109-122
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    • 2003
  • As XML documents become popular in the World Wide Web, a lot of research is being done on XML storage systems that store and manage XML documents using existing DBMSS. However, most of them have been done in the context of relational DBMSS rather than object-relational DBMSS, which have more powerful modeling capability than relational ones. In this paper, we design and implement an XML storage system, ODYSSEUS/XMLStore, for the ODYSSEUS object-relational DBMS that has been under development at KAIST. First, we analyze the mapping from the structure of XML documents to the relational or object-relational database schema. Second, we propose a method for describing the mapping analyzed using a standard language, XML Schema. Third, we propose a storage structure for storing the mapping information specified by the users in the database. Fourth, we propose detailed algorithms for storing XML documents in the relational or object-relational database based on the mapping information provided by the users.

Service Link Design for COMS Communication Channel (통신해양기상위성의 통신 서비스 링크 설계)

  • Oh Dae-ho;Kim Young-wan;Ko Nam-young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.184-190
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    • 2006
  • Using COMS which provides multi-beam switching function, the optimal transmission channel environments which provides the high data rate communication are proposed in this paper. Also the link budget for communication transponder of COMSAT is designed. Bsaed on the channel modeling for group delay, non-linear and gain flatness characteristics, the system performances which provide high data rate (HDR) service were analyzed in Ka-band satellite channel. As the transmission data rate is increased, the degradation due to these channel characteristics is severely affect the system performance. To efficiently provide the various service via the same transmission system it is necessary to equlize the primary impairment factors. The optimum operating points of HDR satellite transmission system are implemeted and operated by considering the analyzed results on channel characteristics.