• Title/Summary/Keyword: 기능성 게임 현황

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A Study on Development Methods of Serious Game (기능성 게임의 발전 방향에 관한 연구)

  • Kim, Kyoung-Nam;Lee, Myoun-Jae;Kim, DaeYoung
    • Journal of the Korea Convergence Society
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    • v.2 no.2
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    • pp.21-26
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    • 2011
  • Currently, Many serious games which combine original purpose of each fields with fun of a game has been developing in the country, abroad. This paper describes problems of development of serious game which based on the paper, analyzed development status of serious games in the country and abroad, proposes development methods. This paper should help to growth serious games industry.

The Development Plan for Serious Game based on Game Production Process (게임 제작 과정 중심의 기능성 게임 활성화 방안)

  • Lee, MyounJae
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.761-768
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    • 2013
  • The serious game refers to the game which is combined game's fun with the peculiar object of the field including the education, medical treatment, public, and etc. By doing so, it can help that the learners are able to acquire the knowledge and technology of the relative field with joy. Currently, the serious game of the various fields is launched. However, there are many obstacles in Korea to develop the market. This paper is the research for showing how to overcome these problems. For this purpose, first, this research investigates the present condition of the serious game in the planning and development and marketing viewpoint. Second, the obstacles of the serious game are analyzed. Finally, the methods for solving these obstacles are shown. This paper is helpful for finding out the strategies for solving the obstacles without too much consideration of obstacle elements for serious game development.

A Study on the Direction of Storytelling for the Activation of Serious Games (기능성 게임의 활성화를 위한 스토리텔링 방향 연구)

  • Lee, Jae Hong
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.183-192
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    • 2014
  • In recent times, a trend has emerged which rejects negative elements such as violence and gambling associated with games, and emphasizes positive functions such as academic study, which is a desirable phenomenon. Serious games have great potential and unlimited boundaries in their scope, and need much study and research from various perspectives. Especially today, in enhancing the national image of Korea with "Korean games" for the next generation, creative storytelling is urgently required. In this study, I aim to investigate the functions and roles of serious games and to foresee their future direction of development. I also examine the essential elements of storytelling in games suitable for the next generation.

A Study on the Status and Vitalizations of Serious Game Competition: Focusing on Serious Educational Game (기능성게임대회 현황 및 발전방향에 대한 연구 : 교육기능성게임을 중심으로)

  • Choi, Hun;Yoon, Young-Doo
    • Cartoon and Animation Studies
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    • s.33
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    • pp.579-595
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    • 2013
  • Recently, there has been an increasing interest of serious games escaping it's negative views on games in general, broadening and widening the area in the scopes of game field. Among these, educational serious games not only satisfy both the purpose of enjoyment and educational values, but also has been looking for new ways of distribution of the digital textbooks and utilizing them to the best of their potentials. This can change the ways we understand things by using the revitalization on the basis of serious game competitions. The purpose of this study was to analyze educational game and game competition and to develop the efficient management strategies.

A Study on Serious Game Application of Disabled Sports (장애인스포츠 적용을 위한 기능성 게임에 관한 연구)

  • Kang, Seungae;Kang, Sunyoung;Kim, Hyuncheol
    • Convergence Security Journal
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    • v.13 no.4
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    • pp.61-68
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    • 2013
  • Compared to the past, the number of disabled people in Korea is continuing to increase. As for the scope of the disability, it is expanding as well since it now includes all types of illnesses, car accidents, complications resulting from aging, industrial accidents and others accidents. Attempts are made in terms of applying sports game method that grafts IT technology in order to ensure that the disabled people participate continually in sports. While casting away the notion of play which was the role of a game in the past, new roles and domains were developed. In fact, serious game genre is what leads this change. Because serious game is leading the game industry fast, centered on education, sports, fitness and medical use, its market value can be considered very significant since it can be both fund and effective as it targets the disabled who cannot enjoy sports easily in reality. Accordingly, this research seeks to present the direction for the application of serious game for the disabled people by analyzing the current situation pertaining to the integrated and converged cases applied to the field of sports for the disabled when it comes to the serious game that uses contents based on the IT technology.

A Study on the Status and Vitalizations of Serious Game Comptetition: Focusing on Serious Educational Game (기능성게임대회 현황 및 발전방향에 대한 연구)

  • Choi, Hun;Yoon, Young-doo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.544-545
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    • 2013
  • Recently it has been increasing interest of serious game which make broadened to wide area in game field. Among these, educatioonal serious game is not only satisfied with the purpose of fun and education but also has been looking ar new ways of teaching with distribution of digital textbook. It can lead to change the way we understand things using the revitalization on the basis of serious game competitions. The purpose of this study was to analysis of educational game and game competition and to develop the efficient management stragies.

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A Study on the Promotion of Global Competitiveness of Korean Game Industry through Activation of Arcade Game business (아케이드 게임비즈니스의 활성화를 통한 한국 게임산업의 글로벌 경쟁력 증진 방안에 관한 연구)

  • Kim, Young-Wook;Jang, Young-Hyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.289-295
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    • 2013
  • Arcade game up until early 2000 had been highly influential and profitable industry that occupied most of the market share for the Korean domestic game industry. However, extensive and yet tightened restrictions were imposed to the industry in 2006 due to the problems of speculative games such as winning rate manipulation, serious addictiveness, and etc. This resulted in damaging healthy arcade game business and eventually caused it seemingly impossible to comeback up until now. This study is to address the current arcade game industry in Korea along with the best practices in other countries to come up with propositions for the comeback of domestic arcade game industry and improvement of competitiveness. Ultimately it is to develop diversification and flexibility and to induce new business opportunities in the domestic arcade game industry by proposing the ways to convert the bad perception and introduction of functional games.

Trands in Antimicrobial and Deodorizing Finish for Textile Products (항균 및 방취가공기술의 현황과 전망)

  • Lee, Sung Yong
    • Textile Coloration and Finishing
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    • v.9 no.2
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    • pp.57-76
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    • 1997
  • 근년, 과학기술의 발달과 더불어 공업 생산력이 비약적으로 약진해서, 섬유제품이 풍부하게 생산$.$시판되게 되었다. 현대인은, 기능성을 중시한 제품에서, 여유성과 안락감각을 갖춘 제품, 게다가 위생적이고 건강성을 구비한 제품 쪽으로 소비자의 욕구가 변하여, 일상생활 환경의 청결성과 쾌적성을 추구하게 되었다. 특히, 현대의 젊은이들은 이러한 유행을 민감하게 받아들이고 있다. 의복의 쾌적성을 추구한 가공에는, 이 글에서 기술코져하는 항균방취가공을 위시해서, 소취가공, 방충가공, UV 제어가공, 대전방지가공 등이 있다. 이러한 제품들은 어느 것이나 섬유제품의 차별화와 고가화를 꾀한 가공이다. 대다수의 섬유관련기업은, 이러한 시대적인 흐름에 재빨리 착안해서, 섬유제품에서의 미생물의 증식을 억제하고, 악취발생을 방지하는 항균방취가공섬유제품의 연구개발과 용도확대에 힘을 쏟고 있다.

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Development of drought exercise procedure through US case analysis (미국 사례 분석을 통한 가뭄 훈련 절차 개발)

  • Ahn, Sang Hyun;Kim, Sang Mun;Choi, Jung Ryel
    • Proceedings of the Korea Water Resources Association Conference
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    • 2020.06a
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    • pp.404-404
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    • 2020
  • 우리나라는 매년 반복되는 가뭄으로 사회·경제적 피해가 발생하고 있다. 정부에서는 가뭄에 대응하기 위한 대응방안을 마련하고, 지방자치단체 및 유관기관을 중심으로 용수배분 등을 위한 가뭄 대비 훈련을 시행하고 있다. 그러나 가뭄 훈련을 준비하고, 계획하기 위한 가뭄 특성을 반영한 훈련 기준이 미비한 실정으로 가뭄 훈련을 위한 기준의 필요성이 요구되고 있다. 본 연구에서는 미국의 가뭄 훈련 현황을 조사·분석하여 시사점을 검토하고, 국내 가뭄 훈련을 위한 절차를 제시하였다. 미국은 가뭄 시나리오를 기반으로 가뭄 훈련을 할 수 있도록 제시하고 있다. 가뭄 피해 및 가뭄 대비를 위한 사항을 제시하고 있으며, 워크숍, 게임, 도상훈련, 기능 훈련 등의 훈련 종류를 제시하고 있다. 또한, 훈련을 시행하는 데 필요한 고려사항을 제시하고 있어, 체계적인 훈련 계획의 수립이 가능하도록 하고 있다. 미국의 사례를 검토한 결과 가뭄 훈련 계획 수립을 위한 기초지식부터, 훈련의 종류, 훈련시 고려사항, 훈련계획 수립 절차를 체계적으로 제시하고 있다. 그러나 우리나라는 모든 재난 유형에 대한 범용적인 훈련 지침을 제시하고 있어, 가뭄으로 인한 피해 대응의 특수성을 반영하지 못한 한계를 가지고 있다. 본 연구에는 미국 사례 분석 결과를 바탕으로 훈련 계획을 수립하기 위한 절차를 제시하였으며, 가뭄이라는 재난의 특수성을 반영하고, 훈련을 좀 더 내실있고, 체계적으로 추진하기 위한 가뭄 훈련 지침이 필요한 것을 확인 할 수 있었다.

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