• Title/Summary/Keyword: 극적효과

Search Result 89, Processing Time 0.026 seconds

Dolly Zoom Rendering for Computer Graphics (그래픽스 기반 달리줌 렌더링)

  • Kim, Kangtae;Jeong, Yuna;Lee, Sungkil
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2012.04a
    • /
    • pp.464-465
    • /
    • 2012
  • 장면에는 초점을 두는 중요한 영역이 있다. 초점에 의한 영상 효과는 사실감 뿐 아니라 작가들의 매시지를 효과적으로 전달하는데 현저히 도움이 된다. 본 논문에서는 영화 영상 기법 중 달리줌을 컴퓨터 그래픽스에 적용/렌더링하여 초점 효과를 극적으로 향상시키는 방법에 대하여 제안한다. 달리줌과 더불어, thin-lens 카메라 모델 기반 디포커스 블러를 추가하여, 보다 극적인 효과를 실시간에 얻을 수 있다. 이러한 효과는 역동적인 원근감을 제공하여 물체를 강조하는 다양한 특수효과에 쓰일 수 있다.

Development of Multi-Axes Chain Hoist Servo Systems for Lifting Heavy Loads (고하중 이송 멀티 체인 호이스트 서버 시스템 개발)

  • Park, Jaehwan;Kwon, Ohung
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.8
    • /
    • pp.46-52
    • /
    • 2015
  • Most stage directors and designers make use of controling and moving lots of stage set or device as a large automation device or machine to achieve dramatic effect in their performances. Specially, it is very important to use a programmable multi-chain hoist system which is able to move high speed as well as to lift heavy loads. This paper proposes a multi chain hoist servo system to lift or lower a heavy load of about l ton for public performances' stage. It is automatically operated, electrically driven by a control console with a PTP trajectory generation algorithm, a realtime network control algorithm, and 4 step sequential safety algorithm. The efficiency and performance of the developed system are verified through a series of experiments.

A Study on Applied Techniques and Effect in Movies (영화 속 장면에 적용된 기법과 효과에 관한 연구)

  • Joo, heon-sik
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2013.05a
    • /
    • pp.333-334
    • /
    • 2013
  • 영화는 인간의 사고와 감정에 크나큰 영향을 미친다. 프레임라는 제한된 공간에 감독의 연출로 다양한 장면과 연기자의 연기력과 배경과 사물과 시나리오라는 극본을 통하여 관객에게 커다란 감동을 전달한다. 하나의 장면을 카메라를 통하여 실사를 촬영하여 연출하기도 하지만 경우에 따라서는 SF처럼 다양한 특수 효과를 적용하기도 하고, 비디오효과를 적용하여 장면에 대한 깊은 인상을 갖게 하는데 이러한 장면에서 비디오 기법 등 다양한 효과를 적용하여 극적 효과와 진한 감동으로 명화의 장면들을 연출한다.

  • PDF

Reconstructible Electronic Block System for Public Performances' Stage (재구성 가능한 공연 무대를 위한 전자 마루 블럭 시스템)

  • Park, Jong-Ho;Kwon, O-Hung;Joung, Kwan-Young
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.12
    • /
    • pp.504-510
    • /
    • 2011
  • In the culture performance field, device technologies for public performances with new concept is on the rise with the advancement of science. Most designers make use of the performance devices to achieve powerful and dramatic effect in their performances. It increases the perfection of performance. Most of all, applying high technology to performances' stage leads to enhance the space efficiency of the limited stage as well as to enable us to run a fully unmanned performance. This paper proposes a reconstructible electric block system for public performances' stage to heighten the fantastic stage effect variously.

Seperation Object from Background of Cartoon Using Mathematical Morphology (수학적 형태학을 이용한 만화에서 배경과 객체 분리)

  • 박장식;김현태;김동윤
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2003.11b
    • /
    • pp.661-664
    • /
    • 2003
  • 최근 웹콘텐츠로써 플래시로 제작 애니메이션이 다양한 분야에서 각광 받고 있다. 플래시 애니메이션 중에서 기존의 정적인 만화를 변형하여 등장 인물 등의 객체에 움직임을 주고 음성 응향 효과를 삽입하여 극적인 효과를 주는 활동만화(moving cartoon(R))가 인터넷과 모바일 콘텐츠로 활용되고 있다. 본 논문에서는 기존의 만화로부터 활동만화을 제작하기 위하여 수학적 형태학을 이용하여 객체와 배경을 분리하는 방법을 제안한다.

  • PDF

미디어 융합을 위한 후각 디스플레이 기술

  • Kim, Jeong-Do
    • Broadcasting and Media Magazine
    • /
    • v.20 no.3
    • /
    • pp.76-90
    • /
    • 2015
  • 최근 기존의 시청촉감 이외에 후각을 이용하려는 시도가 증가하고 있으며, 상용화에 접근하고 있다. 후각의 경우는 자주 사용되지는 않지만, 매우 강력한 기억과 연상 메카니즘을 제공하며 기존 감각의 극적인 증강효과를 제공할 수 있으며, 방송이나 인터넷에서의 미디어의 실감효과 뿐만 아니라 가상현실과 증강현실을 실제 현실처럼 느끼게 만들 수 있을 것이다. 이러한 후각 디스플레이 기술의 현황과 연구 및 표준화 방향을 소개하고 후각 디스플레이의 적용에 있어 고려해야 하는 문제 등을 정리하고자 한다.

Cinematic Method on Kihachiro Kawamoto's works (카와모토 키하치로 작품의 영화적 표현 기법)

  • Park, Gi-Ryung
    • Cartoon and Animation Studies
    • /
    • s.25
    • /
    • pp.65-85
    • /
    • 2011
  • In this essay, Japanese animator Kihachiro Kawamoto's works will be analyzed. Kawamoto made Breaking of Branches is Forbidden in 1968 and was famous for puppet animation as The Demon(1972), Dojoji Temple(1976) and House of Flame(1979) used Japanese traditional elements in his works. The themes are the agony and despair of a human being, and the narrative is developed dramatically. This is possible through a variety of techniques in animation expression. For example of this are the movement of the puppets and the lighting. In the case of Kawamoto's works, above all, it can be said that the dramatic development depends on editing - the relation of each shot to the next shot. Therefore, this analysis will focus especially on the editing of The Demon, Dojoji Temple and House of Flame. Kawamoto's method of editing will be examed and the analysis will confirm that classical continuity edting by controling space and time has been used. Namely that the effect of editing enhances dramatic development of the narrative on Kawamoto's works. This study will also discuss the benefit of using cinematic methods of in animation. Eventhough it is not essential, Kawamoto chooses cinematic method editing. Through their use, he is able to absorb the audience in the traditional Japanese world which ordinarily could be too difficult to understand through puppet animation.

Analysis on Modal Changes and Its Performance Effect in Kim, So-hui's 「Chunhyangga」 (김소희 『춘향가』의 전조에 따른 연행효과 분석)

  • Kim, Sook-Ja
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.11
    • /
    • pp.611-619
    • /
    • 2014
  • The purpose of this study was to examine the technique of modal changes and its performance effect in Manjeong Kim, So-hui's pansori "Chunghyangga" at the portion of jungmori. It is because Manjeong-style "Chunghyangga" effectively presents dramatic scenes, role changes and emotional variations through modal changes of pansori. In this study, such two songs as and in jungmori were examined and study findings are as follows: Modal changes always reflected dramatic scenes, role changes, situational alterations and emotional variations. In addition, all the transpositions of the two songs were related to geunchin-jo and euddeumeum-jo. In , the technique of modal changes was intensively used in the latter half of the song, whereas in , it was used from the middle portion of the song. All of these uses of modal changes resulted in an excellent performance effect, which was musically expressed in order to discriminate it from the portion of role changes or explanations.

A Study of Motion Graphics Effects in Moving for Video Game Contents Projection (비디오 게임 콘텐츠 제작을 위한 모션그래픽 움직임 효과에 관한 연구)

  • Ju, Heon-Sik
    • 한국게임학회지
    • /
    • v.9 no.1
    • /
    • pp.15-23
    • /
    • 2012
  • In this paper, studied about an effect in motion graphics to make video game contents projects. Using the motion graphics to make video game contents projects was applied with various effects. The effects in motion graphics is divided in two ways that moving effects and a motion image effects. The various effects of motion graphics extremely increases the effects of the video game contents projects. The various effects in the motion graphics, expects to be applied in the video game that can be more developed creative in video arts.

  • PDF

Strategies and difficulties of making Jeokbyeok-ga into Changguk (<적벽가> 창극화의 전략과 한계)

  • Lee, Jin-Joo
    • (The) Research of the performance art and culture
    • /
    • no.39
    • /
    • pp.31-67
    • /
    • 2019
  • This thesis examines the difficulties of utilizing the narrative and music of Pansori: 판소리 in Changguk: 창극. For this examination, I consider that the reason for the difficulty of making Changguk is the difference between Pansori and Changguk as the genres. Most of the Changguk based on the traditional five Pansori works perform the narration and songs of Pansori literally. However, the original narrative of Pansori has a distinctive dual structure since the formation of its first and second half is created separately. As the drama genre visualizes the story and emphasizes the consistency of action, unlike Pansori, the duality of the original narrative can be seen as the inconsistency of the action. In addition, since the sounds of the original Pansori are rather explanatory than dramatic even in the climax scenes of Jeokbyeok battlefields, it is difficult to produce dramatic scenes in Changguk. The voices of the military, not in the original works, play important roles in revealing the hidden theme effectively in Changguk. However It is impossible to relocate the original text of Pansori into Changguk, as even the voices of the military lack verisimilitude in terms of narrative. Changguk can only be developed as its own work by actively researching and dismantling Pansori .