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A Study on the Expression Propensity of Typography in Korean Advertisement - Focused on Printing Advertisement after 2000year - (한국 광고의 타이포그래피 표현 경향 연구 - 2000년도 이후 인쇄광고를 중심으로 -)

  • Kim, Dong-Bin
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.219-228
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    • 2007
  • Printing advertisement is aggregate of commercial information communication text consisted of image sign and language sign. This means that verbal tabor through visual stimulation and character is mixed and passes information through picture. Typography is process that visualize verbal appeal in printing advertisement. Therefore study about typography is very important for a visual expression element in printing advertisement. Typography expression of Korean printing advertisement accomplished fast qualitative growth after 2000 flowing the 1990s. This study makes that typography expression propensity of Korean printing advertisement after 2000 of changed of expression structure, changed of expression rule, changed of expression method etc. Accordingly, extracted each three analysis bases. And this study presented expansive direction of typography expression of printing advertising in case studies.

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The Design and Implementation of SGML Presentation System Based on DSSSL (DSSSL에 기반한 SGML 표현 시스템 설계 및 구현)

  • Jun, Hyoung-Jin;Hyun, Duek-Chang;Jung, Hoe-Kyung
    • The Journal of Engineering Research
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    • v.3 no.1
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    • pp.29-41
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    • 1998
  • This paper is for the design and implementation of SGML presentation system to format based on DSSSL (Document style semantics and specification Language). ISO proposed DSSSL as the technological standard for formatting and transforming SGML document. So, the body of this paper shows the design of this system in accordance with the model defined in DSSSL. This system, which is able to provide Korean, has Parsing function of arbitrary DTD, SGML document and DSSSL styles sheet, and contains a formatter that can manage various details, such as table, list, picture and others, as well as text.

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A study on the Application of Augmented Reality Technology Exhibition Environment (증강현실 기술의 전시 환경의 응용에 관한 연구)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.6
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    • pp.943-950
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    • 2015
  • In this study, we propose an annotation system exhibits a secondary role using augmented reality in the exhibition environment. Common methods that utilize the description of the picture or photo booklet or audio device to the exhibition and in the form of viewing the exhibits while people describe method is used. We are using augmented reality technology, in addition to these conventional methods to provide a variety of information about the exhibits utilizing text, photos, video and audio of the multimedia medium. Where visitors can use a smart phone in hand deulgoseo, the exhibition becomes a secondary role by applying the Augmented Reality technology in tablet-based devices.

Design and Implementation of Document Management Courseware Based on the WBI (웹을 기반으로 한 문서관리 코스웨어 설계 및 구현)

  • 권영애;이지영
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.3
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    • pp.9-15
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    • 2000
  • We call WBI the educational program of this new teaching method which uses the web system. The instruction in WBI settings can make students feel more excited and interested in learning activities because it combined various sorts of multimedia materials such as moving pictures, graphics, and sound.. The diverse learning contents of this program not only supplement student's needs but also stimulate their creativities and application abilities. Based on the internet web courseware, this paper attempts to suggest the new program. This design implements the text, image and sound by using Explorer 5.0 in HTML, Javascript, Photoshop 5.0, Flash 4.0, and finally Gif Construction.

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The Encounter between Infants in a 1-Year-Old Daycare Class and Picture Books: From the Perspective of Meaning-making through Intra-action (어린이집 1세반 영아와 그림책의 만남: 내부작용을 통한 의미생성의 관점에서)

  • Seung Yeon Lee;Yumi Kim
    • Korean Journal of Childcare and Education
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    • v.20 no.2
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    • pp.59-81
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    • 2024
  • Objective: This study aims to explore the intra-action between infants and picture book reading in a daycare setting, aiming to gain new insight into infants' reading experiences. Methods: The participants in the study were 12 infants from the Bluebird Class (1-year-old) at A Daycare Center. To comprehensively examine the context and flow of the infants' experiences, participant observation was conducted during free play sessions, held three to five times a week, in the morning, from December 19, 2022, to February 17, 2023. Results: Firstly, infants engaged in the intra-action with symbols such as text, images, lines, colors, and latent narratives in picture books, spontaneously encountering meaning-making. Secondly, they explored the potential of materials such as their own bodies, the dacare classroom environment, and blocks, creating narratives through the process of 'becoming'. Thirdly, infants generated shared experiences by creating interactions within their relationships with others in the daycare class. Conclusion/Implications: This study highlights a shift in perspective, recognizing infants as active readers who construct their own understanding. Additionally, it underscores the significance of cultivating an infant-centered environment and the meaningful role of teachers in supporting and facilitating such an environment.

Analysis of the 'Problem Solving and Invention' Units of Technology and Home Economics 1 Textbook (기술.가정 1 교과서 '문제해결과 발명' 단원 분석)

  • Jung, Jin Woo
    • 대한공업교육학회지
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    • v.38 no.1
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    • pp.49-67
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    • 2013
  • The purpose of this study is to analyze the external systems and the units 'problem solving and invention' of the middle school technology and home economics 1 textbooks of the revised 2011 national curriculum in an effort to provide some information on the content system of invention education in technology class, as invention education was provided as part of a regular subject for the first time. The findings of the study were as follows: First, 'Technology and Inventions' chapter of Technology and Home Economics 1 Textbooks occupied 10-18% share, with the subchapter of 'Problem Solving and Invention' unit taking up 6.7-29% of the textbooks. Second, for most textbooks, 'Technological Problem Solving', 'Idea Generation' 'Multi-dimensional Projection Method', 'Expansive Thought-Processing Methodology', 'Converging Thought Methodology' and 'Invention in Everyday Lives' were included as main contents based on the accomplishment criteria presented in education process interpretation documents. Third, the detailed structures were generally made up as follows: Introduction (Broad Chapter Title, Subchapter Table of Contents, Introduction, Subchapter Title, Study Objectives, Open Thinking); Development (Unit Title, Thinking Ahead, Core Terms, Main Text, Study Helper, Activities, Research Exercises, Supplemental Readings, In-depth Study Topics, Technology in Everyday Lives, Reading Topics, Discussion Topics, and Career Helpers); and Summary (Subchapter Summary, Study Summary, Terms Summary, Writing Follow-up, Self Review, Broad Chapter Evaluation). Fourth, based on the analysis of figures included, photographs had the largest share, followed by figures, tables, and graphs. The photos were used to illustrate various inventions, invention methodologies, and exercise activities, while figures were included to depict the contents included in the main text, and the tables to assist to preparation of process diagrams or materials lists. Fifth, based on the analysis of content weights, greater weights were placed on 'Inventions and Thoughts', and 'Invention Experiment Activities,' while 'Understanding Inventions' and 'Invention and Patents' chapters did not have a lot of texts involved. Sixth, based on the analysis of content presentation methods, most textbooks combined figures, tables, illustrations and texts to discuss the topics. Based on the above study results, we suggest the following: First, a consistent education curriculum should be developed over the topic of invention; and second, more precise and systematic analysis of textbooks would need to be performed.

Korean Collective Intelligence in Sharing Economy Using R Programming: A Text Mining and Time Series Analysis Approach (R프로그래밍을 활용한 공유경제의 한국인 집단지성: 텍스트 마이닝 및 시계열 분석)

  • Kim, Jae Won;Yun, You Dong;Jung, Yu Jin;Kim, Ki Youn
    • Journal of Internet Computing and Services
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    • v.17 no.5
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    • pp.151-160
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    • 2016
  • The purpose of this research is to investigate Korean popular attitudes and social perceptions of 'sharing economy' terminology at the current moment from a creative or socio-economic point of view. In Korea, this study discovers and interprets the objective and tangible annual changes and patterns of sociocultural collective intelligence that have taken place over the last five years by applying text mining in the big data analysis approach. By crawling and Googling, this study collected a significant amount of time series web meta-data with regard to the theme of the sharing economy on the world wide web from 2010 to 2014. Consequently, huge amounts of raw data concerning sharing economy are processed into the value-added meaningful 'word clouding' form of graphs or figures by using the function of word clouding with R programming. Till now, the lack of accumulated data or collective intelligence about sharing economy notwithstanding, it is worth nothing that this study carried out preliminary research on conducting a time-series big data analysis from the perspective of knowledge management and processing. Thus, the results of this study can be utilized as fundamental data to help understand the academic and industrial aspects of future sharing economy-related markets or consumer behavior.

Military Security Policy Research Using Big Data and Text Mining (빅데이터와 텍스트마이닝 기법을 활용한 군사보안정책 탐구)

  • Kim, Doo Hwan;Park, Ho Jeong
    • Convergence Security Journal
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    • v.19 no.4
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    • pp.23-34
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    • 2019
  • This study utilized big data, one of the new technologies of the Fourth Industrial Revolution as a policy direction study related to the military security of the Army. By utilizing Text mining and analyzing military security trends in domestic and foreign papers, it will be able to set policy directions and reduce trial and error. In this study, we found differences in domestic and international studies on military sucurity. At first, Domestic research has shown that in the course of the fourth industrial revolution, there is a strong interest in technological security, such as IT technology in security and cyber security in North Korea. On the other hand, Foreign research confirmed that policies are being studied in such a way that military sucurity is needed at the level of cooperation between countries and that it can contribute to world peace. Various academic policy studies have been underway in terms of determining world peace and security levels, not just security levels. It contrasted in our immediate confrontation with North Korea for decades but suggest complementary measures that cannot be overlooked from a grand perspective. Conclusionally, the direction of academic research in domestic and foreign should be done in macro perspective under national network cooperation, not just technology sucurity research, recognizing that military security is a policy product that should be studied in a security system between countries.

Development of Intelligent OCR Technology to Utilize Document Image Data (문서 이미지 데이터 활용을 위한 지능형 OCR 기술 개발)

  • Kim, Sangjun;Yu, Donghui;Hwang, Soyoung;Kim, Minho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.212-215
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    • 2022
  • In the era of so-called digital transformation today, the need for the construction and utilization of big data in various fields has increased. Today, a lot of data is produced and stored in a digital device and media-friendly manner, but the production and storage of data for a long time in the past has been dominated by print books. Therefore, the need for Optical Character Recognition (OCR) technology to utilize the vast amount of print books accumulated for a long time as big data was also required in line with the need for big data. In this study, a system for digitizing the structure and content of a document object inside a scanned book image is proposed. The proposal system largely consists of the following three steps. 1) Recognition of area information by document objects (table, equation, picture, text body) in scanned book image. 2) OCR processing for each area of the text body-table-formula module according to recognized document object areas. 3) The processed document informations gather up and returned to the JSON format. The model proposed in this study uses an open-source project that additional learning and improvement. Intelligent OCR proposed as a system in this study showed commercial OCR software-level performance in processing four types of document objects(table, equation, image, text body).

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A Study on Participatory Culture of Korean Webtoon Focused on User-Generated Images - (한국 웹툰의 참여 문화 연구 - 사용자 생성 이미지를 중심으로 -)

  • Kim, Juna;Kim, Su-Jin
    • Cartoon and Animation Studies
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    • s.44
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    • pp.307-331
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    • 2016
  • Webtoon is the most popular cultural contents representing contemporary Korea. This study explores the cultural aspects of participatory culture surrounding Webtoon, and reveals the cultural implications of webtoon in contemporary Korea. Particularly, this study notes that the engagement of the participatory culture is formed from the user-generated images and analyzes the reproduction patterns of them. Chapter 2 analyzes the mimicking process of user-generated images based on the 'meme' concept. Especially based on the variation degree of text or image, the user-generated images could be classified into three types of 'completely variant', 'partly variant', and 'completely same'. Users use these images as one of the fun factor by transplanting them into daily messenger conversation. Chapter 3 reveals the cultural meaning which is derived from the process of user-generated images creation. In particular, this study notes that most of the user-generated images are mimicking the main character of the original webtoon, and analyzes the underlying desire of the mass based on the literary theory of Northrop Frye. The main readers of webtoon are petit-bourgeois living in Korean metropolitan, and the user-generated images also reflects the daily lives of these ordinary people. User-generated images of webtoon are imitating the original contents in a way of replicating or mutating the images or texts. Also, they are consumed and enjoyed as an amusing code among users. Especially by mimicking the appearance of the main character in a self-reflective way, they appeal to day-to-day sympathy of users. In that user-generated images reveal the desire of the public living in contemporary Korea, this study examines the cultural implication of webtoon.