• Title/Summary/Keyword: 그림자 이미지

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The Aesthetic Transformation of Shadow Images and the Extended Imagination (그림자 이미지의 미학적 변용과 확장된 상상력 :디지털 실루엣 애니메이션과 최근 미디어 아트의 흐름을 중심으로)

  • Kim, Young-Ok
    • Cartoon and Animation Studies
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    • s.49
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    • pp.651-676
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    • 2017
  • Shadow images are a representative medium and means of expression for the imagination that exists between consciousness and unconsciousness for thousands of years. Wherever light exists, people create play with their own shadows without special skills, and have made a fantasy at once. Shadow images have long been used as subjects and materials of literacy, art, philosophy, and popular culture. Especially in the field of art, people have been experimenting with visual stimulation through the uniqueness of simple silhouettes images. In the field of animation, it became to be recognized as a form of non - mainstream areas that are difficult to make. However, shadow images have been used more actively in the field of digital arts and media art. In this Environment with technologies, Various formative imaginations are being expressed more with shadow images in a new dimension. This study is to introduce and analyze these trends, the aesthetic transformations and extended methods focusing on digital silhouette animation and recent media art works using shadow images. Screen-based silhouette animation combines digital technology and new approaches that have escaped conventional methods have removed most of the elements that have been considered limitations, and these factors have become a matter of choice for the directors. Especially, in the display environment using various light sources, projection, and camera technology, shadow images were expressed with multiple-layered virtual spaces, and it becomes possible to imagine a new extended imagination. Through the computer vision, it became possible to find new gaze and spatial images and use it more flexibly. These changes have given new possibility to the use shadow images in a different way.

An Improved PCF Technique for The Generation of Shadows (그림자생성을 위한 개선된 PCF 기법)

  • Yu, Young-Jung;Choi, Jin-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.8
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    • pp.1442-1449
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    • 2007
  • Shadows are important elements for realistic rendering of the 3D scene. We cannot recognize the distance of objects in the 3D scene without shadows. Two methods, image-based medthods and object-based methods, are largely used for the rendering of shadows. Object based methods can generate accurate shadow boundaries. However, it cannot be used to generate the realtime shadows because the time complexity defends on the complexity of the 3D scene. Image based methods which are techniques to generate shadows are widely used because of fast calculation time. However, this algorithm has aliasing problems. PCF is a method to solve the aliasing problem. Using PCF technique, antialiased shadow boundaries can be generated. However, PCF with large filter size requires more time to calculate antialiased shadow boundaries. This paper proposes an improved PCF technique which generates antialiased shadow boundaries similar to that of PCF. Compared with PCF, this technique can generate antialiased shadows in less time.

Real-Time Shadow Generation using Image Warping (이미지 와핑을 이용한 실시간 그림자 생성 기법)

  • Kang, Byung-Kwon;Ihm, In-Sung
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.5
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    • pp.245-256
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    • 2002
  • Shadows are important elements in producing a realistic image. Generation of exact shapes and positions of shadows is essential in rendering since it provides users with visual cues on the scene. It is also very important to be able to create soft shadows resulted from area light sources since they increase the visual realism drastically. In spite of their importance. the existing shadow generation algorithms still have some problems in producing realistic shadows in real-time. While image-based rendering techniques can often be effective1y applied to real-time shadow generation, such techniques usually demand so large memory space for storing preprocessed shadow maps. An effective compression method can help in reducing memory requirement, only at the additional decoding costs. In this paper, we propose a new image-barred shadow generation method based on image warping. With this method, it is possible to generate realistic shadows using only small sizes of pre-generated shadow maps, and is easy to extend to soft shadow generation. Our method will be efficiently used for generating realistic scenes in many real-time applications such as 3D games and virtual reality systems.

A shadow texture to represent the shadow including a non-convex object (오목한 물체의 그림자를 포함하는 그림자 텍스처)

  • Ryu, Tae-Gyu;Oh, Kyung-Soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.748-750
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    • 2005
  • 본 논문은 오목한 물체의 그림자 표현이 가능한 그림자 텍스처를 생성하기 위해, 기존의 그림자 맵 (shadow MaP) 방법으로 그림자 정보를 생성하고 아틀라스 텍스처 (atlas texture)에 저장하는 방법을 제안한다. 기존 그림자 텍스처 방법은 그림자 정보를 이미지 텍스처에 저장하므로 그래픽스 하드웨어의 색상 처리 기능을 사용하여 고품질의 그림자를 효율적으로 표현하는 장점이 있지만 오목한 물체의 그림자를 표현하지 못하고 그림자 텍스처 생성에 많은 시간이 소요되는 문제점을 가지고 있다. 실험 결과, 새로운 방법은 그림자 텍스처의 문제점을 해결하고 고품질의 그림자를 표현하는 것을 알 수 있다.

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Shadow Removal from Scanned Documents taken by Mobile Phones based on Image Local Statistics (이미지 지역 통계를 이용한 모바일 기기로 촬영한 문서에서의 그림자 제거)

  • Na, Yeji;Park, Sang Il
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.43-48
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    • 2018
  • In this paper, we present a method for removing shadows from scanned documents. Compared to the existing methods such as one based on image pyramid representation or adaptive thresholding, our method produces more robust and higher quality results. The basic idea of the approach is to use the local image statistics and to separate interesting regions from the image such as the regions around letters and figures. For the separated regions, we adaptively adjust the local brightness and contrast, and apply the sigmoid function to the intensity values as well to enhance the clarity of the image. For separated the other empty regions, we apply the gradient-base image hole filling method to fill the region with smooth color change.

Rendering Antialiased Shadows with Improved PCF (개선된 PCF 기법을 이용한 그림자 생성)

  • Yu, Young-Jung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.651-654
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    • 2005
  • Shadows are important elements for realistic rendering of the 3D scene. Image based methods which are techniques to generate shadows are widely used because of fast calculation time. However, this algorithm has aliasing problems. PCF is a method to solve the aliasing problem. Using PCF technique, antialiased shadow boundary can be generated. However, PCF with large filter size requires more time to calculate antialiased shadow boundary. This paper introduces an improved PCF technique which generates antialiased shadow boundary similar to that of PCF. Compared with PCF, this technique can generate antialiased shadows in less time.

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Binarization of number plate Image with a shadow (그림자가 있는 차량 번호판의 이진화)

  • Seo, Byung-Hoon;Kim, Byeong-Man;Moon, Chang-Bae;Shin, Yoon-Sik
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.4
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    • pp.1-13
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    • 2008
  • In this paper, we propose a method to solve a problem in binarizing the rear number plate image captured by a camera on a moving vehicle. An image may be shadowed by the cavernous structure of the rear side of a moving vehicle and it makes us hard to get a high quality of binary image. Therefore, we first detect a shadow edge and then divide an image into the shadow part and non-shadow part by the edge. Finally, the binary image is obtained by binarizing each part and merging them In this paper, we do comparative work on a group of binarization methods including our method, the method suggested by Zheng, the method using block binarization, and the method using labeling. The result shows that our method achieves better performance than others in most cases.

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The Detection of Front Vehicle based-on Image Division Using Shadows (영상분할 기반의 그림자를 이용한 전방 차량 인식)

  • Jang, Hee-Jin;Kim, Min-Kwan;Kim, Min-Chul;Choi, Tae-Ho
    • Proceedings of the KIEE Conference
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    • 2008.04a
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    • pp.115-116
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    • 2008
  • 최근 급속하게 증가하는 차량과 함께 운전자에게 보다 편리함과 안정성을 제공하기 위하여 첨단 안선 차량(ASV : Advanced Safety Vehicle)에 대한 연구가 활발히 이루어지고 있다. 본 논문에서는 그 중 한 분야인 카메라를 통한 자량 인식으로써, 전방 차량의 그림자를 이용하여 차량을 검출하고자 한다. 실험 절차는 크게 두 가지 단계로 나누어지며, 첫 번째 단계로는, 카메라를 통해 들어오는 도로 영상 이미지를 명도 값을 기반으로 영상을 차례로 분할하여 차량의 그림자를 나타낸다. 두 번째 단계로는, 선행 작업을 통해 얻어진 차량의 수평 그림자 성분을 이미지 안에서 탐색하여 차량의 위치를 검출하게 된다. 이에 제안된 방식을 검증하기 위해 CCD카메라를 이용하여 도로영상을 촬영하고, 컴퓨터 모의실험을 통해 전방차량이 검출됨을 보였다.

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Counting the number of cars waiting at the traffic light by computer vision process (컴퓨터비전 처리에 의한 교통신호 차례를 기다리는 차량 댓수의 계수)

  • 조준희;김희승
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.562-564
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    • 2003
  • 지능형 교통 시스템(intelligent traffic system)의 필요성은 컴퓨터비전기술의 발전에 따라 성장해오고 있다. 지능형 교통 시스템의 바람직한 방법들 중 하나는 비전처리를 통하여 자동차의 수를 계수하는 것이다. 차량이 포함된 도로 이미지들은 디지털 카메라에 의하여 촬영된다. 우선적으로 이미지에서 도로의 중앙선 오른쪽부분은 제외한다. 단순히 개개의 차량을 분리해 나는 것은 겹치는 문제, 그림자, 조명과 같은 많은 문제점을 가지고 있다. 차량계수를 목적으로 이미지를 세밀히 조사하다가 보니 낮에는 차량의 앞 범퍼 끝의 그림자로 밤에는 헤드라이트 불빛으로 차량을 식별할 수 있다는 것을 알 수 있었다. 이 논문에서는 그림자분석을 통한 차량계수를 다루었다. 이 특징을 사용하여 차량을 계수하여 만족할만한 정확성을 성취하는 것이 이 논문의 목표이다.

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Cast-Shadow Elimination of Vehicle Objects Using Backpropagation Neural Network (신경망을 이용한 차량 객체의 그림자 제거)

  • Jeong, Sung-Hwan;Lee, Jun-Whoan
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.7 no.1
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    • pp.32-41
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    • 2008
  • The moving object tracking in vision based observation using video uses difference method between GMM(Gaussian Mixture Model) based background and present image. In the case of racking object using binary image made by threshold, the object is merged not by object information but by Cast-Shadow. This paper proposed the method that eliminates Cast-Shadow using backpropagation Neural Network. The neural network is trained by abstracting feature value form training image of object range in 10-movies and Cast-Shadow range. The method eliminating Cast-Shadow is based on the method distinguishing shadow from binary image, its Performance is better(16.2%, 38.2%, 28.1%, 22.3%, 44.4%) than existing Cast-Shadow elimination algorithm(SNP, SP, DNM1, DNM2, CNCC).

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