• Title/Summary/Keyword: 그림자 변화

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Shadow Detection Using a Nonuniform Quantization and Linearity of Shadow Brightness (비균일 양자화와 그림자 밝기의 선형성을 이용한 그림자 검출)

  • Hwang, Dong-Guk;Park, Jong-Cheon;Jun, Byoung-Min
    • Proceedings of the KAIS Fall Conference
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    • 2008.05a
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    • pp.278-281
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    • 2008
  • 본 논문은 그림자 밝기의 선형적 변화를 비균일하게 양자화하여 그림자를 검출하는 기법을 제안한다. 그림자의 밝기의 선형성 적용은 기하학 정보, 광원의 종류 및 방위에 독립적일 수 있다는 장점이 있다. 이 기법은 그림자 밝기가 점진적으로 변하거나 변화가 없다는 가정과 그림자는 어둡다는 공리를 기반한다. 먼저, 전처리를 통하여 그림자 후보영상을 검출한다. 다음으로, 인접화소들 사이의 선형의존성을 낮추기 위하여 유사 밝기를 대표 밝기로 표현하기 위해 양자화 한다. 이때 선형성을 증가시키 위해 등비수열을 이용하여 비균일 양자화한다. 마지막으로, 그림자 밝기의 선형적 변화 특성을 이용하여 선형의존성이 높은 그림자를 검출한다. 임의의 단일 자연영상의 실험에서, 제안한 알고리즘은 본영과 단색 배경을 갖는 반영 및 셀프그림자의 검출에 강건함을 보였다.

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Shadow Detection Using Linearity of Shadow Brightness from a Single Natural Image (단일 자연영상에서 그림자 밝기의 선형성을 이용한 그림자 검출)

  • Hwang, Dong-Guk;Park, Jong-Cheon;Jun, Byoung-Min
    • The KIPS Transactions:PartB
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    • v.15B no.6
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    • pp.527-532
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    • 2008
  • This paper proposes a novel approach to shadow detection from a single natural image regardless of orientation and type of light sources. This approach is based on the assumption that shadow brightness changes linearly, and the axiom that a region cast shadow on is darker than that not having shadow under the same environment. Firstly, candidates for shadow are extracted by preprocessing. Then, they are quantized to replace the similar values with a representative value because of the more quantization steps of a pixel brightness, the higher linear independency among the neighboring pixels. Finally, shadows are detected according to linear independency of shadow brightness based on the assumption. The experimental results showed the proposed approach can robustly detect umbra as well as self-shadow and penumbra cast on a single-colored background.

Shadow Removal based on Chromaticity and Brightness Distortion for Effective Moving Object Tracking (효과적인 이동물체 추적을 위한 색도와 밝기 왜곡 기반의 그림자 제거)

  • Kim, Yeon-Hee;Kim, Jae-Ho;Kim, Yoon-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.4
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    • pp.249-256
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    • 2015
  • Shadow is a common physical phenomenon in natural images and may cause problems in computer vision tasks. Therefore, shadow removal is an essential preprocessing process for effective moving object tracking in video image. In this paper, we proposed the method of shadow removal algorithm using chromaticity, brightness distortion and direction of shadow candidate. The proposed method consists of two steps. First, removal process of primary shadow candidate region by using chromaticity, brightness and distortion. The second stage applies the final shadow candidate region to obtain a direction feature of shadow which is estimated by the thinning algorithm after calculating the lowest pixel position of the moving object. To verify the proposed approach, some experiments are conducted to draw a compare between conventional method and that of proposed. Experimental results showed that proposed methodology is simple, but robust and well adaptive to be need to remove a shadow removal operation.

The research evaluation of shadow influence in NOAA AVHRR data (NOAA AVHRR 자료에서 구름으로 인한 그림자 영향에 관한 조사)

  • Kim, Dong-Hee;Ryutaro, Tateishi;Choi, Seung-Pil;Choi, Chul-Soon
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.11a
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    • pp.281-284
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    • 2004
  • 광범위한 면적의 토지피복분류를 관찰하는데 유용하게 사용되고 있는 NOAA AVHRR 자료는 자료의 방대한 양과 구름에 의한 영향을 없애기 위하여 일반적으로 MVC(Maximum Value Composite) 처리를 하여 사용한다. 그러나 수신당시의 여러 가지 환경인자(구름, 저주파 노이즈, 산란, 구름의 그림자 등)에 의하여 각 채널의 패턴이 변화하여 오독을 할 위험성이 있다. 특히 그림자의 영향에 의해 측정치가 변화하는 NOAA 위성의 채널2영역에서는 이러한 특징이 두드러진다. 따라서 본 연구에서는 지상에서 실제로 측정한 자료를 기초로 하여 NOAA 영상자료에서 구름으로 인한 그림자의 영향에 관하여 조사하였고, 한 픽셀안에서 그림자의 영향이 60%이상이 될 경우에는 오독의 가능성이 높은 것으로 나타났다.

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Comparisons of Color Spaces for Shadow Elimination (그림자 제거를 위한 색상 공간의 비교)

  • Lee, Gwang-Gook;Uzair, Muhammad;Yoon, Ja-Young;Kim, Jae-Jun;Kim, Whoi-Yul
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.610-622
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    • 2008
  • Moving object segmentation is an essential technique for various video surveillance applications. The result of moving object segmentation often contains shadow regions caused by the color difference of shadow pixels. Hence, moving object segmentation is usually followed by a shadow elimination process to remove the false detection results. The common assumption adopted in previous works is that, under the illumination variation, the value of chromaticity components are preserved while the value of intensity component is changed. Hence, color transforms which separates luminance component and chromaticity component are usually utilized to remove shadow pixels. In this paper, various color spaces (YCbCr, HSI, normalized rgb, Yxy, Lab, c1c2c3) are examined to find the most appropriate color space for shadow elimination. So far, there have been some research efforts to compare the influence of various color spaces for shadow elimination. However, previous efforts are somewhat insufficient to compare the color distortions under illumination change in diverse color spaces, since they used a specific shadow elimination scheme or different thresholds for different color spaces. In this paper, to relieve the limitations of previous works, (1) the amount of gradients in shadow boundaries drawn to uniform colored regions are examined only for chromaticity components to compare the color distortion under illumination change and (2) the accuracy of background subtraction are analyzed via RoC curves to compare different color spaces without the problem of threshold level selection. Through experiments on real video sequences, YCbCr and normalized rgb color spaces showed good results for shadow elimination among various color spaces used for the experiments.

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Hue-based Noise-tolerant Corner Detector Robust to Shadows (그림자에 강건한 색상 기반 내잡음성 코너 검출자)

  • 박기현;박은진;최흥문
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.6
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    • pp.239-245
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    • 2004
  • A hue-based noise-tolerant corner detector is proposed for the exact detection of the real corners in spite of the shadows and random noise. Based on the fact that the hue gradient at the border of the opaque objects' shadow is smaller than the intensity gradient in HSI (hue-saturation-intensity) color space, the effects of shadow are eliminated by introducing the hue-weighted combination of vector gradient to the proposed corner detector. Furthermore, the proposed corner detector is robust to random noise by offsetting the contribution to the corner candidate when the polarities of the color gradients of the pixel pairs are out of phase each other. Results of the experiment show that the proposed corner detector can effectively detect the real corners.

An Efficient Shadow Removal Technique adapted to Environmental Changes (환경변화에 적응하는 효율적인 그림자 제거 기법)

  • Ryu, Nam-Hoon;Ban, Kyeong-Jin;Oh, Kyeong-Sug;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.3
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    • pp.204-210
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    • 2009
  • There has been a lot of research into a background separation method, which is a preprocess of a technique of automatically perceiving an invader, and the removal of shadows around a moving object in the video monitoring field. When a moving object is not clearly separated from its shadow, it is difficult to analyze the shape accurately, and it is also hard to trace its position. This study suggests how to utilize a brightness value for removing a shadow. It came from the fact that there appears to be no change of color in the shadow area relative to the background area, and there only occurs a difference in brightness. In addition, this method uses the renewal of a critical value used for the removal of shadow in the previous frame, in the next frame.

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Shadow Texture Generation Using Temporal Coherence (시간일관성을 이용한 그림자 텍스처 생성방법)

  • Oh Kyoung-su;Shin Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1550-1555
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    • 2004
  • Shadows increase the visual realism of computer-generated images and they are good hint for spatial relationships between objects. Previous methods to produce a shadow texture for an object are to render all objects between the object and light source. Consequently entire time for generating shadow textures between all objects is Ο(Ν$^2$), where Ν is the number of objects. We propose a novel shadow texture generation method with constant processing time for each object using shadow depth buffet. In addition, we also present method to achieve further speed-up using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.

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Real-time Soft Shadowing of Dynamic Height Map Using a Shadow Height Map (그림자 높이 맵을 이용한 실시간 그림자)

  • Lee, Sung-Ho;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.1
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    • pp.11-16
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    • 2008
  • This paper introduces a novel real-time soft shadowing method applicable for height maps. As well as supporting self-shadowing of the height map, our method allows shadows to be caught on other objects. The method is very suitable for dynamically changing height maps because it requires no precomputation. A shadow height map (SHM) is a new structure which represents the height of the shadow at each discretized coordinate of a height map. Constructing the SHM is O(n), where n is the number of texels in the SHM. Shadow can be computed from this map quickly and simply, using a pixel shader. Examples demonstrate good real-time performance and plausible visual quality.

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Mipmap-Based Deferred Soft Shadow Mapping (밉맵 기반의 지연된 부드러운 그림자 매핑)

  • Kim, Sunggoo;Lee, Sungkil
    • Journal of KIISE
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    • v.43 no.4
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    • pp.399-403
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    • 2016
  • Deferred Shading is a shading technique that postprocesses pixels in the screen space, following geometry-only rendering passes with depth buffering. Unlike typical shadow mapping techniques, this technique allows us to render shadows from multiple light sources without changing the structure of the rendering pipelines. This paper presents a deferred shadow mapping technique and its extension to soft shadows using mipmapping. Our technique first generates visibility maps from light sources, and blurs the visibility maps for deferred shading. This strategy leads to efficient soft-edged shadows, but does not incorporate depth variation, producing light bleeding to some extent. In order to suppress the light-bleeding artifacts, we also propose a depth-adaptive mipmap sampling technique in the screen space.