• Title/Summary/Keyword: 그림이야기

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A Study on the Cognition Effect as to the illustration Layout in Children's Picture Books (어린이그림책일러스트레이션의 화면구도에 따른 인지효과 연구)

  • Yoo, Dong-Kwan
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.263-272
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    • 2005
  • The layout in picture book is a visual statement that arouses children's psychological reaction upon pictorial positions and those disposition, and that indicates a correlation between theme and background and characters' movements. This study firstly confirmed that children's perception and experience are variously formed according to age, past experience, psychological action, physiological impulse, mentality, growth environment, etc., in order to analyze how the pictorial layout in children's picture book has influence on children visually and psychologically. Likewise, visual and psychological perception was carried out targeting on the children between 4 and 7 years old, based on the perceptive specific and process that have been studied by previous researchers. In addition, the children's picture books published overseas or domestically were presented as the related cases, in order that the facts analyzed may be drawn to harmonious and effective pictorial layout. Lastly, it is expected that the conclusion suggested by this study may be of help to illustrators to design picture books individually and creatively, as well as be applied to studying effective expression in the educant who learn about illustration.

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A Study on the Rhetoric Expression in Domestic and Foreign 4 Panel Comic Strips (국내외 네칸만화 수사적 표현 연구)

  • Lee, Won-Seok
    • Cartoon and Animation Studies
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    • s.9
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    • pp.18-32
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    • 2005
  • Comic has a story. Comic exits as a some kind of media to convey the story the writer wants to say and it not only is a message described by sign, content, and complexity but also works in more vast communication condition. This Study treats that the rhetoric expression of 4 panels comicstrip in internal and external weigh with the narration of story. If the rhetoric is the sort out of the words, in the rhetoric of 4 panels comicstrip, the target is how easy to read, how interesting to read. Here are the analysis of the narrative structure in daily life and current affair 4 Panel Comic Strips. To analyze and compare the narrative structure of two above strips proposes actual model of basic skill making 4 Panel and further will be applied in the narrative structure of long comics. The study of explaining the feature of 4 Panel Comic Strips is proposed, based on the basic act in all comics. The narrative structure of the 4 Panel Comic strips Comic Strips has the basic structure of long serialized comics and story telling.

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Development of nature friendly characters for infants and toddlers (영유아를 대상으로 한 자연친화적 캐릭터 개발 연구)

  • Joo, Eun-Ryeong;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.415-422
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    • 2018
  • The purpose of this paper is to show development examples of nature-friendly characters and to play a guide role for various nature-friendly characters to appear by presenting nature-friendly characters setting in Korea. Three famous examples of nature-friendly characters in foreign countries and the influence of nature on infants and young children will be examined with reference to previously published papers and published books. I have confirmed that nature harmony positively affects emotions and life respect of infants and young children, the characteristics of nature-friendly characters are 1. The characters are drawn based on nature environment as background. 2. They have been beloved for story of nature conservation and love for nature, and playing in nature environment. As story setting, I suggested 1. A story of forest experience with friends 2. A story of nature observation and exploration such as playing, exploration, and explanation 3. A drawing of Korea nature environment, including grass, flower, tree, insect, etc. 4. An educational and philosophical story of life respect, nature conservation, and love for nature.

A Study of Readers' Responses on Children's Books about Multiculturalism: Focusing on the Children of Families with Immigration Background (다문화 어린이 문학에 대한 독자반응 연구 - 다문화가정 어린이를 대상으로 -)

  • Lim, Yeojoo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.27 no.1
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    • pp.237-261
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    • 2016
  • This study analyzed readers' responses of children of families with immigration background on children's literature that describes similar life experiences with the readers, based on Brooks & Browne's Culturally Situated Reader Response Theory. Six children between 10 and 16 met the researcher three times each, and read along four different texts about multiculturalism in Korea. The texts include On the Road Together, a picture book, and three short stories in The Black Egg. Participating children showed various ethnic identities - identity as a Korean; identity as a foreigner; identity between a Korean and a foreigner; identity as a child of a multicultural (bicultural) family. The children empathized with the characters or showed their frustrations against racism portrayed in the texts. The four texts used in this study worked as a mirror that reflects each child's own self, and further allowed the children to contemplate their own identities and speak out about their deepest thoughts and feelings. The children were dissatisfied with the main characters' powerlessness and depressing endings of the stories. They wanted the characters with immigration background to be positive and bright, and expected stories about peaceful relationship between children of families with immigration background and children with non-immigration background.

The characteristics of scene direction in Wordless Comics (무언만화 장면 연출의 특징)

  • Si, sun-jin;Lee, tae-gu
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.107-108
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    • 2011
  • 일반적으로 문자가 있는 스토리만화는 이미지와 대사, 의성어, 의태어 등으로 상황과 이야기를 전달한다. 문자가 없이 그림과 효과선 감정기호와 같은 이미지 만으로 구성 되어지는 형식은 무언만화로 분류 되어진다. 스토리만화와 무언만화는 위의 형식적인 특징 이외에 장면 연출에 있어서도 차이가 매우 크다. 문자가 있는 스토리만화에서는 등장하는 캐릭터의 액션이나 대사와 함께 내레이션이 추가적으로 서술되어 지면서 장면전환이 이루어지고 있지만, 무언 만화에서는 오직 이미지 만으로 장면전환이 이루어지고 있다. 이에 본 연구는 '무언만화'로써 대표되는 마사시 타나카의 작품 <곤>과 J.C.므늬의 작품 <산란주의>를 중심으로 장면전환 시에 반복적으로 나타나는 무언만화 만의 연출적인 특징과 이미지가 가지는 '언어적 성격'에 대해 분석하였다.

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우리, 만나볼란 - '그대는 나의 운명' 꿈꾸는 평가사 박해천 대전충남지원 이력팀장

  • 축산물품질평가원
    • KAPE Magazine
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    • s.234
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    • pp.4-6
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    • 2016
  • 축산물품질평가원에는 2016년 2월 현재 300여명의 직원들이 건강한 축산물의 생산 유통 소비 환경을 구축하기 위해 전국 각지 축산 현장을 누비고 있습니다. 현장에 계시는 생산농가나 유통관계자 등 축산 유통인이라면 축평원의 직원들과 함께 호흡을 나눈 경험이 있으실 테고 그만큼 익숙하시겠지요. 하지만 일반 소비자분들이시라면 등급정보지를 통해 살짝 엿봤다고는 하지만 생소한 점이 더 많으실 것 같습니다. 특히 축평원이라는 그림을 이루는 300여명의 다양한 구성원 조각들은 일반 소비자 뿐 아니라 축산 유통인들에게도 아직 미지의 세계가 아닐까 싶습니다. 그래서 준비했습니다. 2015년 '지원탐방'에 이은 기획 연재 2탄!! '우리, 만나볼란?' 다양한 이야기와 함께 하는 매력적인 축평원의 조각 다시보기. 많은 관심 부탁드립니다. 아울러 등급정보 $365^+$는 언제나 열려 있으니 '이 사람이 궁금하다'하는 인물이 있다면 제안해주세요. 열심히 취재해 매력 한 터럭까지 탈탈 털어 보여드리겠습니다!!

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The Effects of Story Making Activity with Wordless Picture Books on Young Children's Language Abilities (글 없는 그림책을 활용한 이야기 꾸미기 활동이 유아의 언어능력에 미치는 효과)

  • Jung, Sung Soon;Hong, Hae Kyung
    • Korean Journal of Child Studies
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    • v.21 no.1
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    • pp.235-252
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    • 2000
  • This study investigated the effects of story making activity with wordless picture books on the language abilities of 5- and 6-year-old children. The 52 subjects attending a kindergarten in Kwangju were randomly assigned to an experimental group or a control group of 26 children each. The experimental group made stories with wordless picture books while the control group listened to stories. Experimental treatments were given twice a week for 6 weeks. Assessment was by The Language Comprehension-Cognition Test(1994), The Picture Vocabulary Test(1995), and The Sentence-Comprehension Test(1996). Qualitative level of the stories was analyzed by Morrow's(1985) revised Instrument Assessing Children Understanding of Stories(Chae, 1996). The vocabulary, language-comprehension, and story-composing ability of children who made stories with wordless picture books were higher than those of children who listened to stories told by teachers.

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The Design and Implementation of Interactive Web-Based Instruction for Elementary School Students in Map Learning (초등학생 지도 학습을 위한 상호작용적 WBI 설계 및 구현)

  • Ko, Yong-Seok;Kim, Jong-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.207-216
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    • 2004
  • 지도 학습은 7차 교육과정의 초등학교 3학년 1학기 사회 교과서 1단원, 우리 고장의 모습에서 그림지도를 중심으로 전체 차시인 19차시에 걸쳐 다루고 있다. 그리고 4학년 1학기 사회 교과서 1단원, 우리 시 도의 모습에서도 지도의 기본 요소인 방위, 기호, 축척, 등고선을 중심으로 17차시 중 7차시에 걸쳐 학습하게 되어 있다. 그러나 자료 제작의 어려움, 개인 수준 차이로 인하여 제대로 지도 학습을 하기는 어렵다. 이에 따라 본 연구는 초등학생 지도 학습을 위한 상호작용적 WBI를 설계하고 구현하였다. 교육과정의 내용을 재구성하여 준비, 방위, 기호, 축척, 등고선, 지도 그리기의 6개 영역 아래 기본학습과 심화학습을 하게 되며, 심화학습은 학습자가 적극적으로 참여하여 학습할 수 있게 하였다. 그리고 심화학습을 마치면 보물찾기 활동이 이루어지면서 학습의 재미를 느끼도록 하였다. 이 외에도 우리들의 이야기, 토의하기 둥 다양한 상호작용 기능을 제공하여 학습의 이해를 돕는 WBI를 구현하였다.

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A WBI System Implementation for Creativity Development of an Elementary School Student (초등학생의 창의력 신장을 위한 WBI 시스템 구현)

  • Choi, Gab-Young;Park, Ki-Hong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.912-915
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    • 2000
  • 본 논문은 웹을 통한 학습활동(WBI)에서 초등학생들의 창의력 신장을 위한 시스템 구축 방안을 제시하였다. 제안된 시스템은 학습자 모듈과 관리자 모듈로 구성하였으며 창의력 신장을 위한 학습자 모듈은 유창성, 융통성, 독창성을 신장시킬 수 있는 학습활동을 수행하게 하며 관리자 모듈은 학습자의 학습활동을 지원하고 평가한다. 유창성 향상은 끝말잇기 놀이, 낱말 연상하기, 낱말가방, 용도 찾기, 융통성은 비유하기 놀이, 공통점 찾기, 만약에 놀이, 독창성은 만화 대사 넣기, 그림보고 이야기 꾸미기, 아이디어 공모 등의 학습방안이 제시되었다. 관리자 모듈은 학습자의 학습활동 결과를 열람하고 즉시 평가하여 피드백을 제공할 수 있으며, 학습자의 학습 효과를 극대화하기 위하여 학습 활동 내용을 수정할 수 있도록 하였다. 본 WBI 시스템은 창의력 신장 프로그램을 Web상에서 구현한 것으로 인터넷의 장점을 교육에 효과적으로 이용한 경우가 될 것으로 보인다.

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The Tilting Vessels: Visualizing Anecdotes from the Life of Confucius (공자 고사의 시각화 - 기기도(欹器圖) 연구)

  • Song, Heekyung
    • (The)Study of the Eastern Classic
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    • no.62
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    • pp.263-289
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    • 2016
  • Confucius, whose life coincided with the Warring States period of China, is one of the most respected sages in world history whose teachings and life produced countless disciples in China, Korea, and Japan. There are innumerable pictures, sculptures, and other artworks that portray memorable deeds of Confucius and interesting anecdotes that involve his pupils. One of the most popular subjects for these Confucian portrayals is the anecdote in which Confucius and his pupil, Zhi Ru, discover a tilting vessel at an ancestral shrine in the Lu dynasty and use it to understand the doctrine of the mean. The vessel becomes the basis for the famous Chinese expression, "the cautionary vessel beside one's seat," which is nowadays used to denote one's motto for life. Portraits of these tilting vessels can be divided between those showing the vessels only and others that show Confucius observing the vessels. The former serve as visual reminders, for rulers and policy makers, of the doctrine of the mean that is necessary to fair and righteous governance. The latter form part of the pictorial biography of Confucius with educational content and messages. Interestingly, portraits of Confucius observing or studying tilting vessels have been famous among members of the royal court and the literati, circulated either as single artworks or included in the folding screens of human portraits. Portrayals of other Confucian anecdotes are mostly found in albums that visualize the genealogy of the Way; in contrast, the portraits of Confucius and the tilting vessels were included in folding screens that were popular among the literati that enjoyed stylish works of art and antiques. The portraits of tilting vessels thus highlight the diverse functions and symbolic value of human portraits. This study classifies the portraits of tilting vessels into various forms, and analyzes the period-and objective-dependent changes and characteristics in these portraits. With its exploration of the diverse functions and aspects of portraits of Confucian anecdotes, this study will shed new light on how ancient artists reanimated the lives of great sages and how these artworks differ in their expressions and styles.