• Title/Summary/Keyword: 그래픽 프로그램

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Integrated Control of Underwater Manipulator and Master Arm using LED Communication (LED 광통신을 적용한 마스터 암과 수중 매니퓰레이터의 통합 제어)

  • Oh, Ji-Youn;Jun, Bong-Huan;Choi, Hyeung-Sik;Kim, Joon-Young;Ji, Dae-Hyeong;Son, Hyeon-Joong;Jo, Sung-Won
    • Journal of Ocean Engineering and Technology
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    • v.30 no.5
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    • pp.415-425
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    • 2016
  • This paper presents the results of a study on the control system for an underwater manipulator controlled by a master arm through LED communication. The underwater manipulator was designed to be actuated by electric motors with six degrees of freedom for operation in various underwater environments. The master arm, which can remotely control the manipulator, was designed with a structure similar to the manipulator for convenient control. An underwater LED communication system was developed to communicate between the master arm and underwater manipulator. An integrated control program was developed that included data conversion, monitoring, datalogging, and filtering. Some experiments were performed to verify the performance of the developed control system of the master arm, manipulator, and LED communication system, and the results are presented.

The Meta-Analysis on Effects of Arduino-Based Education for Secondary School Students (중·고등학생 대상 아두이노 활용 교육의 효과에 대한 메타분석)

  • Jang, Bong Seok
    • Journal of Industrial Convergence
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    • v.19 no.3
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    • pp.61-65
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    • 2021
  • This study aimed to analyze effects of Arduino-based education for secondary school students through meta-analysis. Prior studies including journal articles and theses were selected through rigorous review. The researcher calculated the overall effect size and effect sizes by categorical variables. Research findings are as follows. First, the total effect size of Arduino-based education was 0.537. Second, the effect sizes by type of dependent variables were the affective domain 0.849 and the cognitive domain 0.479. Third, the effect sizes by school level were the middle school 0.796 and the high school 0.474. Fourth, the effect sizes by subject areas were music 1.255, science 0.562, technology 0.443, and information 0.429. Fifth, the effect sizes by types of programming were the graphic-based programming 0.543 and the text-based programming 0.376.

3-Dimensional Strut-Tie Model Analysis and Design of Structural Concrete (콘크리트 구조부재의 3차원 스트럿-타이 모델 해석 및 설계)

  • Yun, Young Mook;Park, Jung Woong
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.3A
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    • pp.411-419
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    • 2006
  • In this study, a new approach employing 3-dimensional strut-tie models for analysis and design of 3-dimensional structural concrete with disturbed regions that are not properly occupied by current design codes is proposed. In addition, a computer graphics program for the practical application of the approach is developed. The approach adopts a grid strut-tie model to exclude the subjectivity in the selection of strut-tie model and evaluates the effective strength of concrete strut by considering the 3-dimensional failure criteria of concrete and the deviation angles between the struts and compressive principal stress trajectories. To verify the appropriateness of the approach, nine pile caps tested to failure are analyzed and a bridge pier is designed. The analysis and design results are compared with those obtained by several different methods.

An App-based Evolving Medical Nomogram Service System (앱기반 진화 의료 노모그램 서비스 시스템)

  • Lee, Keon-Myung;Hwang, Kyoung-Soon;Kim, Wun-Jae
    • Journal of Korea Entertainment Industry Association
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    • v.4 no.4
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    • pp.72-76
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    • 2010
  • Clinical nomogram is a graphical representation of numeric formula, constructed from clinical cases database of followed patients' treatment, which is used for medical predication. For a clinical nomogram to contribute patient care, it is required to accumulate as many as clinical cases and to extract medical prediction knowledge. It needs to be equipped with an effective method to build medical nomogram with high predication accuracy. It is desirable for medical nomogram to be accessible at patient care point. This paper proposes a medical nomogram service system architecture which takes into account the above-mentioned issues. The proposed system architecture includes a web-based database subsystem to maintain and keep track of clinical cases. On the periodic basis, a new clinical nomogram is reconstructed for the updated clinical database. For the convenient use of patient care practice environment, an app-based program is provided which makes prediction based on the most recent clinical nomogram constructed in the service system. The proposed method has been applied to a clinical nomogram service system development for recurrence and survival prediction in bladder cancer patients.

Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique (WebGL 블렌딩 기법을 이용한 다중 공간영상정보 중첩 가시화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.4
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    • pp.104-113
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    • 2012
  • Followed by that HTML5(Hypertext Markup Language5) was introduced, many kinds of program and services based on this have been developed and released. HTML5 is technical standard specifications for cross platform for personal computers and mobile devices so that it is expected that continuing progress and wide application in the both sides of the academic and the industrial fields increase. This study is to design and implement a mobile application program for overlay rendering with DEM and other geo-based image sets using HTML5 WebGL for 3D graphic processing on web environment. Particularly, the blending technique was used for overlay processing with multiple images. Among available WebGL frameworks, CubicVR.js was adopted, and various blending techniques were provided in the user interface for general users. For the actual application in the study area around the Sejong city, serveral types of geo-based data sets were used and processed: KOMPSAT-2 images, ALOS PALSAR SAR images, and grid data by environment measurements. While, DEM for 3D viewing with these geo-based images was produced using contour information of the digital map sets. This work demonstrates possibilities that new types of contents and service system using geo-based images can be extracted and applied.

Development of BIM Templates for Vest-Pocket Park Landscape Design (소공원의 조경설계를 위한 BIM 템플릿 개발)

  • Seo, Young-hoon;Kim, Dong-pil;Moon, Ho-Gyeong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.1
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    • pp.40-50
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    • 2016
  • A BIM, which is being applied actively to the construction and civil construction industries, is a technology that can maximize efficiency of various sectors from initial planning and design, construction, and maintenance, to demolition; however, it is in the introductory phase in the field of domestic landscaping. In order to introduce and promote BIM in the field of landscape design, this study developed a prototype of a library and template and analyzed the performance of trial application. For the development of a prototype, annotations and types were analyzed from floor plans of existing small parks, and components of landscape template were deduced. Based on this, play facilities, pergola, and benches were madeintofamily and templates, making automatic design possible. In addition, annotations and tags that are often used in landscape design were made, and a 3D view was materialized through visibility/graphic reassignment. As for tables and quantities, boundary stone table, mounding table, summary sheet of quantities, table of contents, and summary sheet of packaging quantities were grouped and connected with floor plans; regarding landscaping trees, classification criteria and name of trees that are suitable for domestic situations were applied. A landscape template was created to enable the library file format(rfa) that can be mounted on a building with BIM programs. As for problems that arose after the trial application of the prepared template, some CAD files could not be imported; also, while writing tables, the basis of calculation could not be made automatically. Regarding this, it is thought that functions of a BIM program and template need improvement.

Estimation of fresh weight for chinese cabbage using the Kinect sensor (키넥트를 이용한 배추 생체중 추정)

  • Lee, Sukin;Kim, Kwang Soo
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.20 no.2
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    • pp.205-213
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    • 2018
  • Development and validation of crop models often require measurements of biomass for the crop of interest. Considerable efforts would be needed to obtain a reasonable amount of biomass data because the destructive sampling of a given crop is usually used. The Kinect sensor, which has a combination of image and depth sensors, can be used for estimating crop biomass without using destructive sampling approach. This approach could provide more data sets for model development and validation. The objective of this study was to examine the applicability of the Kinect sensor for estimation of chinese cabbage fresh weight. The fresh weight of five chinese cabbage was measured and compared with estimates using the Kinect sensor. The estimates were obtained by scanning individual chinese cabbage to create point cloud, removing noise, and building a three dimensional model with a set of free software. It was found that the 3D model created using the Kinect sensor explained about 98.7% of variation in fresh weight of chinese cabbage. Furthermore, the correlation coefficient between estimates and measurements were highly significant, which suggested that the Kinect sensor would be applicable to estimation of fresh weight for chinese cabbage. Our results demonstrated that a depth sensor allows for a non-destructive sampling approach, which enables to collect observation data for crop fresh weight over time. This would help development and validation of a crop model using a large number of reliable data sets, which merits further studies on application of various depth sensors to crop dry weight measurements.

Interactive Statistics Laboratory using R and Sage (R을 활용한 '대화형 통계학 입문 실습실' 개발과 활용)

  • Lee, Sang-Gu;Lee, Geung-Hee;Choi, Yong-Seok;Lee, Jae Hwa;Lee, Jenny Jyoung
    • Communications of Mathematical Education
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    • v.29 no.4
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    • pp.573-588
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    • 2015
  • In this paper, we introduce development process and application of a simple and effective model of a statistics laboratory using open source software R, one of leading language and environment for statistical computing and graphics. This model consists of HTML files, including Sage cells, video lectures and enough internet resources. Users do not have to install statistical softwares to run their code. Clicking 'evaluate' button in the web page displays the result that is calculated through cloud-computing environment. Hence, with any type of mobile equipment and internet, learners can freely practice statistical concepts and theorems via various examples with sample R (or Sage) codes which were given, while instructors can easily design and modify it for his/her lectures, only gathering many existing resources and editing HTML file. This will be a resonable model of laboratory for studying statistics. This model with bunch of provided materials will reduce the time and effort needed for R-beginners to be acquainted with and understand R language and also stimulate beginners' interest in statistics. We introduce this interactive statistical laboratory as an useful model for beginners to learn basic statistical concepts and R.

The Support System for Groundwater Development Design using GIS (GIS를 이용한 지하수개발 설계지원 시스템)

  • 김만규
    • Spatial Information Research
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    • v.9 no.2
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    • pp.207-225
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    • 2001
  • This study develops a GIS-based system which examines the adequacy of the Groundwater development project before the actual designing of the project. A system environment is constructed in order to efficiently and scientifically manage and analyze data related to Groundwater through a Server/Client environment. For this programs such as GIS S/W ArcVies3.2, RDBMS ORACLE, ArcSDE (Spatial Database Engine) are used. WHPA and AQTESOLV are employed as a underground water simulation program and Scripts, a language for ArcView, is used to develop graphic user interface (GUI). Using the system developed here, we can transfer simulation results obtained by WHPA regarding Groundwater levels in new development projects into GIS. We can also judge whether a Groundwater development project should be permitted through examining overlaps of th effects of the development and comparing with o pollutants. At the same time, the system has a feature of supporting Groundwater development and based designing through judging the proper amount of Groundwater in a new project. It is also possible to easily and quickly prepare charts and reports using the outputs of the system. Since a two-tiered system which shares DB using inter-and intranets is developed, all the departments in the ministry of agriculture and forest and the agriculture base corporation can share accurate, reliable and latest information related to Groundwater.

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A Case Study on Utilizing Open-Source Software SDL in C Programming Language Learning (C 프로그래밍 언어 학습에 공개 소스 소프트웨어 SDL 활용 사례 연구)

  • Kim, Sung Deuk
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.1-10
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    • 2022
  • Learning C programming language in electronics education is an important basic education course for understanding computer programming and acquiring the ability to use microprocessors in embedded systems. In order to focus on understanding basic grammar and algorithms, it is a common teaching method to write programs based on C standard library functions in the console window and learn theory and practice in parallel. However, if a student wants to start a project activity or go to a deeper stage after acquiring some basic knowledge of the C language, using only the C standard library function in the console window limits what a student can express or control with the C program. For the purpose of making it easier for a student to use graphics or multimedia resources and increase educational value, this paper studies a case of applying Simple DirectMedia Layer (SDL), an open source software, into the C programming language learning process. The SDL-based programming course applied after completing the basic programming curriculum performed in the console window is introduced, and the educational value is evaluated through a survey. As a result, more than 56% of the respondents expressed positive opinions in terms of improved application ability, stimulating interest, and overall usefulness, and less than 4% of them had negative opinions.