• Title/Summary/Keyword: 그래픽 프로그래밍

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A Study on Retrospectives and Improvement of Game QA Project in College (대학의 게임QA 프로젝트 회고와 개선방안 연구)

  • Kim, Min-Young;Kim, Young-Won;Jung, Min-Soo;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.293-294
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    • 2019
  • 게임제작과 관련된 교육은 이론 강의로 끝나는 것이 아니라 직접 게임을 만들어 보는 프로젝트가 중요하다. 청강문화산업대학교 게임콘텐츠스쿨의 3학년 교육과정에는 졸업작품 프로젝트가 있다. 이 졸업작품 프로젝트에서는 게임기획, 그래픽, 프로그래밍, QA가 함께 협업을 통해 게임을 제작한다. 이중 QA파트는 게임이 개발되는 과정에서 테스트를 진행하며 게임의 품질을 높이는 역할을 담당한다. 본 논문에서는 2018학년도 졸업작품의 QA파트 학생들의 회고를 조사하고 이를 바탕으로 프로젝트의 진행에 대한 개선의견을 제안한다.

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A Study on Robot Progrmming System with Graphic Simulator (그래픽 시뮬레이터를 갖는 로보트 프로그래밍 시스템에 관한 연구)

  • Ryeo, Jeong Beom;Han, Joon Soo;Choi, Jong Soo
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.2
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    • pp.223-229
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    • 1987
  • This robot programming system is designed for off-line programming of numerical controlled robot manipulator. This system consists of manipulation interpreter, world model manager, graphic simulator and arm controller for simple robot programming language. The system has graphic simulation system as a debugging tool for task programming and it simulates the robot motion graphically on a CRT terminal, which makes the assessment of the possible robot motion.

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An MVP-based XML Language for User Interfaces (사용자 인터페이스를 위한 MVP기반의 XML 언어)

  • 최종명;신경희;유재우
    • Journal of KIISE:Software and Applications
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    • v.29 no.12
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    • pp.947-956
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    • 2002
  • It is advantageous to use XML in developing user interfaces, since XML is independent from platforms and languages and it is easy to learn and use. The existing XML-based languages do not adopt formal model, and they are developed in ad hoc manner. Moreover, they provide limited facilities to handle user events, and combine user interface components with internal logics. In this paper, we introduce an extended MVP (EMVP) model, which is extended from MVP (Model-View-Presenter), and XUIML, which is a new XML application based on the EMVP to support user interface. XUIML provides useful methods to build user interface, including methods to describe actions on user events, data flows between objects, and internal logics. The XUIML system provides two style editors - text editor and graphic editor. It also provides two code generators. One generates Java source, and the other generate C# code from XUIML document. The XUIML graphic editor allows users to manipulate XML elements directly, and we can gain high productivity with the graphic editor.

Multi-Scale Contact Analysis Between Net and Numerous Particles (그물망과 대량입자의 멀티 스케일 접촉해석)

  • Jun, Chul Woong;Sohn, Jeong Hyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.1
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    • pp.17-23
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    • 2014
  • Graphics processing units (GPUs) are ideal for solving problems involving parallel data computations. In this study, the GPU is used for effectively carrying out a multi-body dynamic simulation with particle dynamics. The Hilber-Hushes-Taylor (HHT) implicit integration algorithm is used to solve the integral equations. For detecting collisions among particles, the spatial subdivision algorithm and discrete-element methods (DEM) are employed. The developed program is verified by comparing its results with those of ADAMS. The numerical efficiencies of the serial program using the CPU and the parallel program using the GPU are compared in terms of the number of particles, and it is observed that when the number of particles is greater, more computing time is saved by using the GPU. In the present example, when the number of particles is 1,300, the computational speed of the parallel analysis program is about 5 times faster than that of the serial analysis program.

Integrated Structural Design Operation by Process Decomposition and Parallelization (프로세스 분할 병행에 의한 통합 구조설계 운용)

  • Hwang, Jin-Ha;Park, Jong-Hoi
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.21 no.1
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    • pp.113-124
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    • 2008
  • Distributed operation of overall structural design process, by which product optimization and process parallelization are simultaneously implemented, is presented in this paper. The database-interacted hybrid method, which selectively takes the accustomed procedure of the conventional method in the framework of the optimal design, is utilized here. The staged application of design constraints reduces the computational burden for large complex optimization problems. Two kinds of numeric and graphic processes are simultaneously implemented by concurrent engineering approach in the distributed environment of PC networks. The former is based on finite element optimization method and the latter is represented by AutoCAD using AutoLISP programming language. Numerical computation and database interaction on servers and graphic works on independent clients are communicated through message passing. The numerical experiments for some steel truss models show the validity and usability of the method. This study has sufficient adaptability and expandability, in that it is based on general methodologies and industry standard platforms.

Application of IDL for Establishing the Database and Visualization System of National Wind Map (국가바람지도 데이터베이스화 및 가시화를 위한 IDL 활용)

  • Kim, Hyun-Goo;Lee, Soon-Hwan;Lee, Sang-Woo;Lee, Jong-Hyuk
    • 한국신재생에너지학회:학술대회논문집
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    • 2010.06a
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    • pp.185.2-185.2
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    • 2010
  • 한반도 국가바람지도(김현구, 2009)는 한국에너지기술연구원에서 지식경제부의 부처임무사업으로 구축되었으며 현재 웹서비스(http://www.kier-wind.org)를 통하여 정보를 제공하고 있다. 국가바람지도는 수치기상예측(NWP; Numerical Weather Prediction) 모델을 이용하여 영토, 영해에 대해 $1km{\times}1km$의 고해상도로 작성한 뒤(이순환 등, 2009) 풍력자원 정보로 재가공되었다. 한반도 국가바람지도는 5년의 장기간에 대한 시계열 수치기상예측에 의하여 구축되었기 때문에 데이터베이스(DB; database)의 효율적 관리가 필연적으로 요구된다. MM5 또는 WRF 모델의 고유 출력포맷의 자료구조는 풍력자원분석에 필요한 기상요소 외에도 대기과학자에게 필요한 수많은 기상인자를 종합적으로 포함하고 있다. 따라서 2차원 층(layer) 또는 3차원 공간분포 분석 및 계산격자인 셀(cell)에서의 1차원 시계열 분석 등 다양한 자료축출에는 비효율적인 자료구조가 된다. 이러한 자료구조의 불편을 해소하기 위해서는 기상요소별로 독립적이고 빈번한 시계열 자료 추출에 효율성을 가지며 어떤 프로그래밍 언어를 사용하든지 직관적으로 쉽게 사용할 수 있는 바람지도 데이터베이스의 재구성이 요구된다. 이에 대용량 수치자료의 처리 측면에서 장점을 가지는 과학기술 프로그래밍 언어인 IDL을 기반으로 국가바람지도의 자료구조를 효율화하여 데이터베이스화 하였으며 IDL에 내재된 그래픽 기능을 활용하여 가시화를 구현함으로써 연구개발자의 입장에서 국가바람지도의 활용성 및 효율성을 향상시키고자 하였다.

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Optimizing Skyline Query Processing Algorithms on CUDA Framework (CUDA 프레임워크 상에서 스카이라인 질의처리 알고리즘 최적화)

  • Min, Jun;Han, Hwan-Soo;Lee, Sang-Won
    • Journal of KIISE:Databases
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    • v.37 no.5
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    • pp.275-284
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    • 2010
  • GPUs are stream processors based on multi-cores, which can process large data with a high speed and a large memory bandwidth. Furthermore, GPUs are less expensive than multi-core CPUs. Recently, usage of GPUs in general purpose computing has been wide spread. The CUDA architecture from Nvidia is one of efforts to help developers use GPUs in their application domains. In this paper, we propose techniques to parallelize a skyline algorithm which uses a simple nested loop structure. In order to employ the CUDA programming model, we apply our optimization techniques to make our skyline algorithm fit into the performance restrictions of the CUDA architecture. According to our experimental results, we improve the original skyline algorithm by 80% with our optimization techniques.

WebER: Web Based Statistical Tool Interfacing R for Teaching Purposes (WebER: R을 이용한 웹 기반의 교육용 통계 분석 시스템 구현)

  • Ko, Young-Jun;Park, Yong-Min;Kim, Jin-Seog
    • Communications for Statistical Applications and Methods
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    • v.19 no.2
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    • pp.257-266
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    • 2012
  • R is a free software for statistical analysis that provides simple interfaces to other application programs. Many people are trying to learn R, but it is difficult to learn R compared to commercial software such as SPSS or SAS, and it is cumbersome to provide an environment to teach R. Thus, it is essential to provide a new web-based R environment for novice users or for laboratory use. We developedWebER (a web-based R environment) using PHP on the Linux apache server. WebER can be easily used by any R user because we implemented the same functions as the basic Rgui such as editing R program, generating the text, image outputs, errors and warnings. It is also possible for multi-users to access WebER.

Transformation of Discourse on Uses of Computer Technology in Korean Landscape Architecture - Focused on Journal of the Korean Institute of Landscape Architecture and Environmental & Landscape Architecture of Korea - (한국 조경에서 컴퓨터 테크놀로지의 활용에 관한 담론의 변천 - 『한국조경학회지』와 『환경과조경』을 중심으로 -)

  • Lee, Myeong-Jun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.48 no.1
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    • pp.15-24
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    • 2020
  • This work examines discourse on uses of computer technology and its transformation during the last thirty years effecting Korea landscape architecture. First, in the 1990s landscape architects begun to use computers as a new technology for landscape architecture, programming computer software utilities suitable for landscape research, planning, and design. The landscape architects, acting as computer programmers, tried to explore various techniques for landscape analysis and design with a piece of software, and various experts within the field of landscape architecture collaborated with each other. However, landscape architects mainly used computer technology as a tool as a substitute for hands-on cases. Since around the 2000s, the discourse on mapping and diagrammatic techniques as a visualization technique for landscaping processes have begun. Also, realistic representations for perspective drawings using graphic software have been increasingly important. The landscape architects, acting as graphic designers, focused on the specific visualization techniques for landscape planning and design. However, computer technology has been mainly used to produce realistic visuals aids for final presentations instead of creative exploration to generate landforms. Additionally, recent landscape architects have been using landscape performance modeling and parametric modeling for landform and landscape furniture design. The landscape architects as spatial designers are actively using computer modeling as creative form-generating tools during the design process.

Study on the Development of Welding Information System for CIMS in Shipbuilding (조선 CIMS를 위한 용접정보 시스템 개발에 관한 연구)

  • 강병윤;박주용;엄동석
    • Journal of Welding and Joining
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    • v.14 no.6
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    • pp.119-130
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    • 1996
  • Welding is one of the important technologies in shipbuilding industry. Automation and productivity promotion of welding contribute to the cost saving of ship production. The quality and productivity of welding are dependent on the quality and suitability of technical information supplied by engineering parts. This paper describes the research results of welding information system for ship. The system can be used for the development of CIMS for shipbuilding. For this work, the welding information related to the ship Production were analyzed in detail. Object-oriented technique is applied to represent the complex and various welding information. To process the extend amount of the welding information of ship, database system was constructed. A pilot system for the bulk carrier ship was developed and can be used with ease by programming of event-driven method and implementaion of graphical user interlace.

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