• Title/Summary/Keyword: 그래픽 엔진

Search Result 115, Processing Time 0.021 seconds

Implementation of Immersive Interactive Content Using Face Recognition Technology - (Exhibition of ReneMagritte) Focused on 'ARPhotoZone' (얼굴 인식 기술을 활용한 실감형 인터랙티브 콘텐츠의 구현 - (르네마그리트 특별전) AR포토존을 중심으로)

  • Lee, Eun-Jin;Sung, Jung-Hwan
    • Journal of Korea Game Society
    • /
    • v.20 no.5
    • /
    • pp.13-20
    • /
    • 2020
  • Biometric technology with the advance of deep learning enabled the new types of content. Especially, face recognition can provide immersion in terms of convenience and non-compulsiveness, but most commercial content has limitations that are limited to application areas. In this paper, we attempted to overcome these limitations, implement content that can utilize face recognition technology based on realtime video feed. We used Unity engine for high quality graphics, but performance degradation and frame drop occurred. To solve them, we augmented Dlib toolkit and adjusted the resolution image.

Keyboard for Virtual Reality Head Mounted Display using Electro-oculogram (EOG를 사용한 가상현실 HMD용 키보드 구현)

  • Kim, Byeong-Jun;Kwon, Ki-Chul;Yang, Young-Man;Kim, Nam
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.1
    • /
    • pp.1-9
    • /
    • 2018
  • A keyboard system for hands-free virtual reality head mounted display using electrooculogram (EOG) signal which occurs during the eye-blinking is proposed. This system consists of display device, gyroscope sensor, gravity sensor and electro-encephalogram (EEG) sensor, and it is implemented with Unity3D engine for system control and graphic processing. If the input language of proposed keyboard system is Korean, i.e. Hangul, the Chonjiin keyboard method is utilized; but for the English spelling, numbers or special characters, $3{\times}4$ keyboard method is used in order to solve the spatial problem. By the implemented method, it can be verified that the user can handle the keyboard input of virtual reality head mounted display with only neck movement and EOG, instead of using hands.

A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
    • /
    • v.10B no.5
    • /
    • pp.567-574
    • /
    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.

Design of Metadata Model and Development of Management System for Electronic Documents on the Web (Web상의 전자문서를 위한 메타데이터 모델의 제안 및 관리시스템의 개발)

  • Jung, Hyo-Taeg;Yang, Young-Jong;Kim, Soon-Yong;Lee, Sang-Duk;Choy, Yoon-Chul
    • The Transactions of the Korea Information Processing Society
    • /
    • v.5 no.4
    • /
    • pp.924-941
    • /
    • 1998
  • It is not easy to access to the required data from the Web by using search engines because there are too many data selected and they do not provide enough information related to the corresponding data. Metadata is data about data. It includes information about data itself and contents of data as well. Users can acquire enough information about the corresponding data and access to the required data exactly using metadata, and therefore the data usability will be increased. In this paper, several metadata technologies and metadata models that are already in process of standardization or adopted as standards are analyzed, and the SeriCore Metadata Model for documents such as papers, project reports, technical reports, abstracts, and manuals, and graphic images that are in the field of science technologies on the Web is proposed. The SeriCore Metadata Management System that can generate, store, and retrieve metadata effectively is designed and implemented based on the SeriCore Metadata Model.

  • PDF

Effective 3D Inner Model Visualization for GIS Web Service (GIS 표준 웹 서비스 적용을 위한 3차원 실내모델의 효율적 시각화)

  • Jeong, Jang-Yoon;Yom, Jae-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.27 no.1
    • /
    • pp.701-711
    • /
    • 2009
  • The inner space of building is increasingly becoming complex as urban activities increase in variety, and the actual space size also increases. This trend necessitate the utilization of three dimensional position information within the inner space of buildings. Standard GIS web service technology and visualization technology are applied to 3D inner space building data to share these information for better decision making in building related applications such as fire evacuation, facilities management and market analysis. This study aims to effectively model and visualize the three dimensional space of building interiors in the GIS aspect, and to be able to share the information through standard GIS web service. The various elements of inner model was assigned and stored into pre-designed spatial database tables respectively. GIS web server was then configured to service the database which was populated with 3D inner model data. On the client side, 3D visualization modules was developed using a 3D graphic rendering S/W engine.

A Study on the Deduction of 3-Dimmensional Visual Structure and measurement of Quantitative Openness in Accordance with Spatial Probe Routes (공간탐색경로에 따른 3차원 시각구조 도출과 정량적 개방도 측정에 관한 연구)

  • Kim, Suk-Tae
    • Korean Institute of Interior Design Journal
    • /
    • v.19 no.6
    • /
    • pp.112-120
    • /
    • 2010
  • Human can recognize the environment by detecting spatial perception, and most of environmental perception depends on visual perception. In view that the acquisition of spatial information is accomplished through visual recognition, analysis of visual structure contained in the space is thought to be very important sector in studying the characteristic of the space. The history of studies on visual structure of space, however, wasn't too long, and furthermore most of the theories up to now focused on static and planar principles. Under this circumstance, this study is intended to suggest new theory by combining Isovist theory and VGA theory that have been actively discussed as the theory on visual perception-based spatial structure and supplementing them between each other to expand into 3-dimensional model. The suggested theory is a complex principle in dimensional and dynamic form in consideration of visual direction, which forms 3-dimentional virtual model that enables visualization of the property of spatial structure as the routine discriminating whether visual connection is made between viewing point and target point, and the target point is included in the visual field quadrangular pyramid or not. Such model was built up by an analysis application where four probe paths were applied to simulate the visual structure that occurs in virtual space, and then the characteristics were analyzed through quantification. In result, in spite of the path with equal space and equal length, significant difference in the acquired quantity of spatial information could be found depending on the probe sequence. On the contrary, it was found that probe direction may not affect the acquired quantity of information and visual property of the space.

Implementation of on Expert System to Supervise GIS Arrester Facilities (GIS 피뢰설비 관리를 위한 전문가 시스템 구현)

  • Kil, Gyung-Suk;Song, Jae-Yong;Kim, Il-Kwon;Moon, Seung-Bo;Kwon, Jang-Woo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.21 no.1
    • /
    • pp.75-81
    • /
    • 2007
  • This paper dealt with the design and implementation of an expert system to monitor and diagnose the lightning arresters in GIS substations. The expert system consists of a data acquisition module(DAM) based on microprocessor and diagnostic algorithms. The DAM measures and analyzes several parameters necessary for the arrester diagnosis such as system voltages, leakage current components, and temperatures. Also, it includes an intelligent surge counter which can record the date and tin, the polarity, and the amplitude of surge currents. All the data acquired is transmitted to a remote computer by a low rate wireless network specified in IEEE 802.15.4 to avoid electromagnetic intereference under high voltage and large current environments. The decision-making for the arrester diagnosis completes with a Java Expert System Shell(JESS) which is composed of a knowledge base, an inference engine and a graphic user interface(GUI).

A Development Tool for Web Applications based on Cocoon Framework (Cocoon 프레임웨크를 기반으로 하는 웹 애플리케이션 개발 도구)

  • Koo Heung-Seo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.15 no.6
    • /
    • pp.742-747
    • /
    • 2005
  • As the complexity of Web applications have increased significantly, the approach using frameworks such as Cocoon, Struts, JSF, is being suggested to develop Web applications more Quickly and efficiently. However, it Is difficult for beginners to write Apache Cocoon Sitemap files in XML. We implement a Cocoon Sitemap editor on the Java Servlet engine that allows beginners to write Cocoon Sitemap files more easily. Our system consists of three parts: Sitemap Main editor, Pipeline Viewer, and Sitemap Tracer. Sitemap Main editor support users to write BML configuration documents, so-called Sitemap file, that defines all the components pipelines, generators, and other configuration information for a Cocoon application. pipeline Viewer support users to catch the structure of Cocoon component pipelines by the medium of graphical interface. Sitemap Tracer have features to monitor of SAX events through Cocoon pipelines in a Sitemap file.

BPMN2XPDL: Transformation from BPMN to XPDL for a business process (BPMN2XPDL : 비즈니스 프로세스에 대한 BPMN 표기법을 XPDL 언어로의 변환)

  • Park Jung-Up;Jung Moon-Young;Jo Myung-Hyun;Kim Hak-Soo;Son Jin-Hyun
    • The KIPS Transactions:PartD
    • /
    • v.13D no.4 s.107
    • /
    • pp.535-548
    • /
    • 2006
  • To formally describe business process, many business process languages have been so far specified with different origins and goals such as XPDL, BPML and BPELAWS. Especially, XPDL proposed by WfMC has been widely used in various business process environments for a long time. On the other hand, the necessity of a standard graphical notation for a business process may create BPMN driven by BPMI. Because BPMN is composed of graphical constructs which can be used to graphically depict business process, BPMN-formed business processes should ultimately be converted to their corresponding semantically equivalent business process language(XPDL). Then, the business process languages can be consequently executed by business process engines. In this paper, we proposed a transformation mechanism from BPMN to XPDL for a business process. By this paper, We minimized the difference between process designers and process execution modules as reducing the gap of semantics between BPMN and XPDL.

Design and Implementation of the Semantic Query Adapter(SQA) in the Semantic Web Service Environment (시맨틱 웹 서비스 환경에서 시맨틱 질의 어댑터의 설계 및 구현)

  • Jo Myung Hyun;Son Jin Hyun
    • The KIPS Transactions:PartB
    • /
    • v.12B no.2 s.98
    • /
    • pp.191-202
    • /
    • 2005
  • The Semantic Web Services is a next-generation Web technology that supports Web services, based on the semantic Web technologies. Until now, the researches on semantic Web services may be foiled on the semantic Web document management and the inference engine to efficiently process the semantic Queries. However, in order to realize the principle semantic Web environment it is necessary to provide a semantic query interface though which users and/or agents can efficiently request semantic information. In this regard, we propose the Semantic Query Adapter(SQA) to provide a high query transparency with users, especially when querying about a complex semantic information. We first design the procedural user query interface based on a graphic view, by analyzing DAML-S Profile documents. And then, we builds a module which a user input query transforms its corresponding RDQL. We also propose the multiple semantic query generating procedure as a new method to solve the disjunctive query problem of the RDQL primitive.