• Title/Summary/Keyword: 그래프 구축

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Identification of Microservices to Develop Cloud-Native Applications (클라우드네이티브 애플리케이션 구축을 위한 마이크로서비스 식별 방법)

  • Choi, Okjoo;Kim, Yukyong
    • Journal of Software Assessment and Valuation
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    • v.17 no.1
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    • pp.51-58
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    • 2021
  • Microservices are not only developed independently, but can also be run and deployed independently, ensuring more flexible scaling and efficient collaboration in a cloud computing environment. This impact has led to a surge in migrating to microservices-oriented application environments in recent years. In order to introduce microservices, the problem of identifying microservice units in a single application built with a single architecture must first be solved. In this paper, we propose an algorithm-based approach to identify microservices from legacy systems. A graph is generated using the meta-information of the legacy code, and a microservice candidate is extracted by applying a clustering algorithm. Modularization quality is evaluated using metrics for the extracted microservice candidates. In addition, in order to validate the proposed method, candidate services are derived using codes of open software that are widely used for benchmarking, and the level of modularity is evaluated using metrics. It can be identified as a smaller unit of microservice, and as a result, the module quality has improved.

Study on Soil Moisture Predictability using Machine Learning Technique (머신러닝 기법을 활용한 토양수분 예측 가능성 연구)

  • Jo, Bongjun;Choi, Wanmin;Kim, Youngdae;kim, Kisung;Kim, Jonggun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2020.06a
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    • pp.248-248
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    • 2020
  • 토양수분은 증발산, 유출, 침투 등 물수지 요소들과 밀접한 연관이 있는 주요한 변수 중에 하나이다. 토양수분의 정도는 토양의 특성, 토지이용 형태, 기상 상태 등에 따라 공간적으로 상이하며, 특히 기상 상태에 따라 시간적 변동성을 보이고 있다. 기존 토양수분 측정은 토양시료 채취를 통한 실내 실험 측정과 측정 장비를 통한 현장 조사 방법이 있으나 시간적, 경제적 한계점이 있으며, 원격탐사 기법은 공간적으로 넓은 범위를 포함하지만 시간 해상도가 낮은 단점이 있다. 또한, 모델링을 통한 토양수분 예측 기술은 전문적인 지식이 요구되며, 복잡한 입력자료의 구축이 요구된다. 최근 머신러닝 기법은 수많은 자료 학습을 통해 사용자가 원하는 출력값을 도출하는데 널리 활용되고 있다. 이에 본 연구에서는 토양수분과 연관된 다양한 기상 인자들(강수량, 풍속, 습도 등)을 활용하여 머신러닝기법의 반복학습을 통한 토양수분의 예측 가능성을 분석하고자 한다. 이를 위해 시공간적으로 토양수분 실측 자료가 잘 구축되어 있는 청미천과 설마천 유역을 대상으로 머신러닝 기법을 적용하였다. 두 대상지에서 2008년~2012년 수문자료를 확보하였으며, 기상자료는 기상자료개방포털과 WAMIS를 통해 자료를 확보하였다. 토양수분 자료와 기상자료를 머신러닝 알고리즘을 통해 학습하고 2012년 기상 자료를 바탕으로 토양수분을 예측하였다. 사용되는 머신러닝 기법은 의사결정 나무(Decision Tree), 신경망(Multi Layer Perceptron, MLP), K-최근접 이웃(K-Nearest Neighbors, KNN), 서포트 벡터 머신(Support Vector Machine, SVM), 랜덤 포레스트(Random Forest), 그래디언트 부스팅 (Gradient Boosting)이다. 토양수분과 기상인자 간의 상관관계를 분석하기 위해 히트맵(Heat Map)을 이용하였다. 히트맵 분석 결과 토양수분의 시간적 변동은 다양한 기상 자료 중 강수량과 상대습도가 가장 큰 영향력을 보여주었다. 또한 다양한 기상 인자 기반 머신러닝 기법 적용 결과에서는 두 지역 모두 신경망(MLP) 기법을 제외한 모든 기법이 전반적으로 실측값과 유사한 형태를 보였으며 비교 그래프에서도 실측값과 예측 값이 유사한 추세를 나타냈다. 따라서 상관관계있는 과거 기상자료를 통해 머신러닝 기법 기반 토양수분의 시간적 변동 예측이 가능할 것으로 판단된다.

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A Named Entity Recognition Platform Based on Semi-Automatically Built NE-annotated Corpora and KoBERT (반자동구축된 개체명 주석코퍼스 DecoNAC과 KoBERT를 이용한 개체명인식 플랫폼 DecoNERO)

  • Kim, Shin-Woo;Hwang, Chang-Hoe;Yoon, Jeong-Woo;Lee, Seong-Hyeon;Choi, Soo-Won;Nam, Jee-Sun
    • Annual Conference on Human and Language Technology
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    • 2020.10a
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    • pp.304-309
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    • 2020
  • 본 연구에서는 한국어 전자사전 DECO(Dictionnaire Electronique du COreen)와 다단어(Multi-Word Expressions: MWE) 개체명을 부분 패턴으로 기술하는 부분문법그래프(Local-Grammar Graph: LGG) 프레임에 기반하여 반자동으로 개체명주석 코퍼스 DecoNAC을 구축한 후, 이를 개체명 분석에 활용하고 또한 기계학습에 필요한 도메인별 학습 데이터로 활용하는 DecoNERO 개체명인식 플랫폼을 소개하는 데에 목적을 두었다. 최근 들어 좋은 성과를 보이는 것으로 보고되고 있는 기계학습 방법론들은 다양한 도메인을 기반으로한 대규모의 학습데이터를 필요로 한다. 본 연구에서는 정교하게 설계된 개체명 사전과 다단어 개체명 시퀀스에 대한 언어자원을 바탕으로 하는 반자동으로 학습데이터를 생성하는 방법론을 제안하였다. 본 연구에서 제안된 개체명주석 코퍼스 DecoNAC 기반 접근법의 성능을 실험하기 위해 온라인 뉴스 기사 텍스트를 바탕으로 실험을 진행하였다. 이 실험에서 DecoNAC을 적용한 경우, KoBERT 모델만으로 개체명을 인식한 결과에 비해 약 7.49%의 성능향상을 기대할 수 있음을 확인하였다.

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An Implementation of an Courseware Authoring Tool Using a Concept based Courseware Representation Method (개념 기반의 코스웨어 표현 방법과 이를 이용한 인터넷 기반의 코스웨어 저작 도구의 구현)

  • Kim, Man-Seok;Kim, Chang-Hwa
    • The Journal of Korean Association of Computer Education
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    • v.5 no.2
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    • pp.39-48
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    • 2002
  • It is general that the ICAI(Intelligent Computer Assisted Instruction) consists of 4 modules. Export module, Teacher module, Student module and Interface module. In each module construction, there should be some rules to control strategies efficiently and systematically that are related to the texts and assessment instruments, assessment results and evaluation, feedback, etc. It is necessary to use a method to classify the curriculum into sections with units and to represent the identified relationships between them. These relationships are available to all the process of learning, assessment, evaluation and feedback. In this paper, we propose the method to represent these units and relationships as a graph. In addition, we implement an internet-based courseware authoring tool to support the environment in which several expert can construct concurrently the courseware with cooperation between them.

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Energy-aware Dalvik Bytecode List Scheduling Technique for Mobile Applications (모바일 어플리케이션을 위한 에너지-인식 달빅 바이트코드 리스트 스케줄링 기술)

  • Ko, Kwang Man
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.5
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    • pp.151-154
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    • 2014
  • An energy of applications had consumed through the complexed inter-action with operating systems, run-time environments, compiler, and applications on various mobile devices. In these days, challenged researches are studying to reduce of energy consumptions that uses energy-oriented high-level and low-level compiler techniques on mobile devices. In this paper, we intented to reduce an energy consumption of Java mobile applications that applied a list instruction scheduling for energy dissipation from dalvik bytecode which extracted Android dex files. Through this works, we can construct the optimized power and energy environment on mobile devices with the limited power supply.

An Enhanced Community Detection Algorithm Using Modularity in Large Networks (대규모 네트워크에서 Modularity를 이용한 향상된 커뮤니티 추출 알고리즘)

  • Han, Chi-Geun;Jo, Moo-Hyoung
    • Journal of Internet Computing and Services
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    • v.13 no.3
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    • pp.75-82
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    • 2012
  • In this paper, an improved community detection algorithm based on the modularity is proposed. The existing algorithm does not consider the information that the nodes have in checking the possible modularity increase, hence the computation may be inefficient. The proposed algorithm computes the node degree (weight) and sorts them in non-increasing order. By checking the possible modularity value increase for the nodes in the nonincreasing order of node weights, the algorithm finds the final solution more quickly than the existing algorithm does. Through the computational experiments, it is shown that the proposed algorithm finds a modularity as good as the existing algorithm obtains.

Object version Transcoding for Streaming Media Service in Wireless Mobile Networks (무선 모바일 네트워크상에서 스트리밍 미디어 서비스를 위한 객체 버전 트랜스코딩)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
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    • v.15 no.3
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    • pp.355-363
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    • 2011
  • Transcoding in the wireless mobile network is an important mechanism that reduces the delay time and improves the stream processing capacity. Wireless mobile streaming media services, however, have such problems as congestion, interference and delay due to narrow network bandwidth and limited resources. These problems degrade not only Quality of Service (QoS) but also responsiveness of the streaming media service. To solve this problem, this paper proposes a object version transcoding method. The proposed method analyzes the object versions to construct the transcoding graph. This paper utilizes a reference rate-based control function for an efficient streaming, and measures MVDS(Multiple Version Delay Saving) for an efficient delay savings. The simulation results show that the proposed mechanism achieves improved performance in delay rate and cache hit rate compared with those of other existing methods.

Ontology Knowledge based Information Retrieval for User Query Interpretation (사용자 질의 의미 해석을 위한 온톨로지 지식 기반 검색)

  • Kim, Nanju;Pyo, Hyejin;Jeong, Hoon;Choi, Euiin
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.245-252
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    • 2014
  • Semantic search promises to provide more accurate result than present-day keyword matching-based search by using the knowledge base represented logically. But, the ordinary users don't know well the complex formal query language and schema of the knowledge base. So, the system should interpret the meaning of user's keywords. In this paper, we describe a user query interpretation system for the semantic retrieval of multimedia contents. Our system is ontological knowledge base-driven in the sense that the interpretation process is integrated into a unified structure around a knowledge base, which is built on domain ontologies.

Dynamic Adaptive Model based on Probabilistic Distribution Functions and User's Profile for Web Media Systems (웹 미디어 시스템을 위한 확률 분포 함수와 사용자 프로파일에 기반 한 동적 적응 모델)

  • Baek, Yeong-Tae;Lee, Se-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.6 no.1
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    • pp.29-39
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    • 2003
  • In this paper we proposed dynamic adaptive model based on discrete probabilistic distribution functions and user's profile for web media systems(web based hypermedia systems). The model represented that the application domain is modelled using a weighted direct graph and the user's behaviour is modelled using a probabilistic approach that dynamically constructs a discrete probability distribution functions. The proposed probabilistic interpretation of the web media structure is used to characterize latent properties of the user's behaviour, which can be captured by tracking user's browsing activity. Using that distribution the system attempts to assign the user to the best profile that fits user's expectations.

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Effective 3D Object Selection Interface in Non-immersive Virtual Environment (비몰입형 가상환경에서 효과적인 3D객체선택 인터페이스)

  • 한덕수;임윤호;최윤철;임순범
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.896-908
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    • 2003
  • Interaction technique in .3D virtual environment is a decisive factor that affects the immersion and presence felt by users in virtual space. Especially, in fields that require exquisite manipulation of objects such as electronic manuals in desktop environment, interaction technique that supports effective and natural manipulation of object is in demand. In this paper, 3D scene graph can be internally divided and reconstructed to a list defending on the users selection and through moving focus among the selection candidate objects list, the user can select 3D object more accurately Also, by providing various feedbacks for each manipulation stage, more effective manipulation is possible. The proposed technique can be used as 3D user interface in areas that require exquisite object manipulation.

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