• Title/Summary/Keyword: 그래프 구성

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Implementation of High-radix Modular Exponentiator for RSA using CRT (CRT를 이용한 하이래딕스 RSA 모듈로 멱승 처리기의 구현)

  • 이석용;김성두;정용진
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.10 no.4
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    • pp.81-93
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    • 2000
  • In a methodological approach to improve the processing performance of modulo exponentiation which is the primary arithmetic in RSA crypto algorithm, we present a new RSA hardware architecture based on high-radix modulo multiplication and CRT(Chinese Remainder Theorem). By implementing the modulo multiplier using radix-16 arithmetic, we reduced the number of PE(Processing Element)s by quarter comparing to the binary arithmetic scheme. This leads to having the number of clock cycles and the delay of pipelining flip-flops be reduced by quarter respectively. Because the receiver knows p and q, factors of N, it is possible to apply the CRT to the decryption process. To use CRT, we made two s/2-bit multipliers operating in parallel at decryption, which accomplished 4 times faster performance than when not using the CRT. In encryption phase, the two s/2-bit multipliers can be connected to make a s-bit linear multiplier for the s-bit arithmetic operation. We limited the encryption exponent size up to 17-bit to maintain high speed, We implemented a linear array modulo multiplier by projecting horizontally the DG of Montgomery algorithm. The H/W proposed here performs encryption with 15Mbps bit-rate and decryption with 1.22Mbps, when estimated with reference to Samsung 0.5um CMOS Standard Cell Library, which is the fastest among the publications at present.

Futuristic VR image presentation technique for better mobile commerce effectiveness (모바일 상거래 효과를 높이기 위한 미래형 VR 이미지 프레젠테이션 기술)

  • Park, Ji-seop
    • Trans-
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    • v.10
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    • pp.73-113
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    • 2021
  • Previous studies show that VR images can influence consumers' attitudes and behaviors by evoking imagination. In this study, we introduce a reality-based closed-loop 3D image (hereafter Virtualgraph). Then we try to see whether such image would increase evocativeness in a mobile commerce environment and whether higher telepresence of the visual image of a product can increase the purchase intention of that product. In order to find the above, we developed a model comprised of constructs containing telepresence, perceived value price, perceived food quality, and vividness of visual imagery questionnaire (VVIQ). We used Virtualgraph application to conduct an experiment, and then conducted an interview as well as a survey. As results of the experiment, survey and interview, we found the followings. First, users evoke imagination better with Virtualgraph than with still images. Second, increased evocativeness affects purchase intention if the perceived quality of fresh food product is satif actory. Third, increased evocativeness makes users value products higher and do even much higher when the perceived quality of fresh food product is good. From the interview, we could find that the experimental group had higher purchase intentions and perceived products as more expensive ones. Also, they perceived images of products clearer and more vivid than did the control group. We also discuss the strategic implications of using Virtualgraph in mobile shopping malls.

Modeling for Nuclear Energy for IoT Systems as Green Fuels in Mitigating COVID-19 (COVID-19 완화를 위한 녹색 연료로서 IoT 시스템용 원자력 에너지 모델링)

  • Jang, Kyung Bae;Baek, Chang Hyun;Woo, Tae Ho
    • Journal of Internet of Things and Convergence
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    • v.7 no.2
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    • pp.13-19
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    • 2021
  • It is analyzed that the energy pattern is affected by the social matters of the disease trend where the energy consumption has been reduced following the depression of the national economy. The campaign of social distance for the people has been done by voluntary or legally due to the epidemic of the Coronavirus Disease 2019 (COVID-19). Some economic stimulus policies have been done in some countries including the United States, South Korea, and some others. It is shown the susceptible, infectious, and recovered (SIR) modeling applied by system dynamics (SD) where the logical modeling is constructed with S, I, and R. Especially, the I is connected with Society including Population, Race, and Maturity. In addition, Economy and Politics are connected to Income, GDP, Resources, President, Popularity, Ruling Government, and Leadership. The graph shows the big jump on 2020 April when is the starting month of the S value multiplication. This shows the effect of the COVID-19 and its related post-pandemic trend. The trends of OECD and non-OECD are very similar and the effect of the virus hazards causes significantly to the economic depressions.

Fermentation Efficiency and Effect on Morphological Change of Nitrogen and Phosphorous with the Litter Types of Cowshed (우사의 깔짚 종류에 따른 발효 효율과 질소와 인의 형태 변화에 미치는 영향)

  • Ryoo, Keon Sang
    • Journal of the Korean Chemical Society
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    • v.66 no.2
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    • pp.86-91
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    • 2022
  • The manure made of chaff and sawdust as litter was collected separately at a cowshed of a livestock farm in Andondg city. The fermentation efficiency of excreta is greatly influenced by the type and characteristics of litter and a factor to be considered for reducing N and P, the causes of eutrophication. Changes in weight with temperature and constituents of sample were examined using TG-DTA and XRF, respectively. NO2-, NO3-, and PO43- ions and NH4+, T-P and T-N eluted from manure by rain were analyzed using ion chromatograph and UV/Vis spectrometry, respectively. As a result, the fermentation efficiency of excreta in sawdust manure is three times higher as compared with chaff manure. The higher the fermentation efficiency, ammonia nitrogen was highly de-nitrogenated and organic phosphorous were also changed into phosphorous ions. Furthermore, phosphorous ions can be removed by transforming insoluble salts such as calcium phosphate (CaHPO4·3H2O) and struvite (NH4MgPO4·6H2O) with addition of Ca and Mg.

An Exploratory Study on the Applicability of Semantic Web Technology in the Process of Using Culture and Arts Materials (문화예술자료의 활용 체계에서 시맨틱 웹 기술 적용에 관한 탐색적 연구)

  • Im, Youngsook;Yim, Haksoon
    • Korean Association of Arts Management
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    • no.58
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    • pp.205-239
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    • 2021
  • This study explores the importance of semantic web-based network construction in art data archiving, as well as its meaning and value in the context of arts management along with its potential for future application. The study focuses on oral history obtained from the Arko Arts Archives that contained records of the lives and artistic views of early artists. In this study, the possibility of applying semantic web-based technology to materials concerning culture and the arts was discussed in five aspects based on the results of the case analysis. First, checking the relationship and discovering hidden artists are possible by revealing relationships between characters. Second, understanding and studying society and culture at a given time is possible by interpreting the contextual meaning of information. Third, art exploration can be done broadly and deeply, encompassing various genres from the perspective of the consumer. Fourth, through art construction, history can be reconstructed using a new and rich method. Fifth, expanding the scope beyond the boundaries of art is possible through convergence and collaboration of programs that handle big data. The network data can be used in various methods, such as art history research, art planning, and creation, throughout the art ecosystem. The results of the study suggest that digitizing a large quantity of data concerning culture and the arts is meaningful in arts management as well as identifying and analyzing the relationship network among data clusters using semantic web-based technology.

Numerical Study on Impact Resistance of Nonuniform Nacre-patterned Multi-layer Structures (비균일 진주층 모사 다층형 복합재료의 내충격성에 관한 수치해석)

  • Lee, Tae Hee;Ko, Kwonhwan;Hong, Jung-Wuk
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.35 no.4
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    • pp.215-226
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    • 2022
  • Significant efforts have been devoted to developing high-performance composite materials by emulating the structure of biological creatures with superior mechanical characteristics. Nacre has been one of the most sought-after natural structures due to its exceptional fracture toughness compared with the constituent materials. However, the effect of manipulating the nacre-like geometry on the impact performance has not been fully investigated thus far. In this study, composites of randomly manipulated nacreous geometry are numerically developed and the impact performance is analyzed. We develop an algorithm by which the planar area of platelets in the nacre-like design is randomly resized. Thereafter, the numerical models of nonuniform nacre-patterned multi-layer structures are developed and the drop-weight impact simulation is performed. The impact behaviors of the model are evaluated by using the ratio of absorbed energy, the von Mises stress distribution, and the impact force-time curve. Therefore, the effect of the geometric irregularity on the nacre-patterned design is elucidated. This insight can be efficiently utilized in establishing the optimum design of the nacre-patterned structure.

Analysis of ICT Education Trends using Keyword Occurrence Frequency Analysis and CONCOR Technique (키워드 출현 빈도 분석과 CONCOR 기법을 이용한 ICT 교육 동향 분석)

  • Youngseok Lee
    • Journal of Industrial Convergence
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    • v.21 no.1
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    • pp.187-192
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    • 2023
  • In this study, trends in ICT education were investigated by analyzing the frequency of appearance of keywords related to machine learning and using conversion of iteration correction(CONCOR) techniques. A total of 304 papers from 2018 to the present published in registered sites were searched on Google Scalar using "ICT education" as the keyword, and 60 papers pertaining to ICT education were selected based on a systematic literature review. Subsequently, keywords were extracted based on the title and summary of the paper. For word frequency and indicator data, 49 keywords with high appearance frequency were extracted by analyzing frequency, via the term frequency-inverse document frequency technique in natural language processing, and words with simultaneous appearance frequency. The relationship degree was verified by analyzing the connection structure and centrality of the connection degree between words, and a cluster composed of words with similarity was derived via CONCOR analysis. First, "education," "research," "result," "utilization," and "analysis" were analyzed as main keywords. Second, by analyzing an N-GRAM network graph with "education" as the keyword, "curriculum" and "utilization" were shown to exhibit the highest correlation level. Third, by conducting a cluster analysis with "education" as the keyword, five groups were formed: "curriculum," "programming," "student," "improvement," and "information." These results indicate that practical research necessary for ICT education can be conducted by analyzing ICT education trends and identifying trends.

PID-based Consensus and Formation Control of Second-order Multi-agent System with Heterogeneous State Information (이종 상태 정보를 고려한 이차 다개체 시스템의 PID 기반 일치 및 편대 제어)

  • Min-Jae Kang;Han-Ho Tack
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.2
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    • pp.103-111
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    • 2023
  • Consensus, that aims to converge the states of agents to the same states through information exchanges between agents, has been widely studied to control the multi-agent systems. In real systems, the measurement variables of each agent may be different, the loss of information across communication may occur, and the different networks for each state may need to be constructed for safety. Moreover, the input saturation and the disturbances in the system may cause instability. Therefore, this paper studies the PID(Proportional-Integral-Derivative)-based consensus control to achieve the swarm behavior of the multi-agent systems considering the heterogeneous state information, the input saturations, and the disturbances. Specifically, we consider the multiple follower agents and the single leader agent modeled by the second-order systems, and investigate the conditions to achieve the consensus based on the stability of the error system. It is confirmed that the proposed algorithm can achieve the consensus if only the connectivity of the position graph is guaranteed. Moreover, by extending the consensus algorithm, we study the formation control problem for the multi-agent systems. Finally, the validity of the proposed algorithm was verified through the simulations.

Exploring ESG Activities Using Text Analysis of ESG Reports -A Case of Chinese Listed Manufacturing Companies- (ESG 보고서의 텍스트 분석을 이용한 ESG 활동 탐색 -중국 상장 제조 기업을 대상으로-)

  • Wung Chul Jin;Seung Ik Baek;Yu Feng Sun;Xiang Dan Jin
    • Journal of Service Research and Studies
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    • v.14 no.2
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    • pp.18-36
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    • 2024
  • As interest in ESG has been increased, it is easy to find papers that empirically study that a company's ESG activities have a positive impact on the company's performance. However, research on what ESG activities companies should actually engage in is relatively lacking. Accordingly, this study systematically classifies ESG activities of companies and seeks to provide insight to companies seeking to plan new ESG activities. This study analyzes how Chinese manufacturing companies perform ESG activities based on their dynamic capabilities in the global economy and how they differ in their activities. This study used the ESG annual reports of 151 Chinese manufacturing listed companies on the Shanghai & Shenzhen Stock Exchange and ESG indicators of China Securities Index Company (CSI) as data. This study focused on the following three research questions. The first is to determine whether there are any differences in ESG activities between companies with high ESG scores (TOP-25) and companies with low ESG scores (BOT-25), and the second is to determine whether there are any changes in ESG activities over a 10-year period (2010-2019), focusing only on companies with high ESG scores. The results showed that there was a significant difference in ESG activities between high and low ESG scorers, while tracking the year-to-year change in activities of the top-25 companies did not show any difference in ESG activities. In the third study, social network analysis was conducted on the keywords of E/S/G. Through the co-concurrence matrix technique, we visualized the ESG activities of companies in a four-quadrant graph and set the direction for ESG activities based on this.

Clustering Method based on Genre Interest for Cold-Start Problem in Movie Recommendation (영화 추천 시스템의 초기 사용자 문제를 위한 장르 선호 기반의 클러스터링 기법)

  • You, Tithrottanak;Rosli, Ahmad Nurzid;Ha, Inay;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.19 no.1
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    • pp.57-77
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    • 2013
  • Social media has become one of the most popular media in web and mobile application. In 2011, social networks and blogs are still the top destination of online users, according to a study from Nielsen Company. In their studies, nearly 4 in 5active users visit social network and blog. Social Networks and Blogs sites rule Americans' Internet time, accounting to 23 percent of time spent online. Facebook is the main social network that the U.S internet users spend time more than the other social network services such as Yahoo, Google, AOL Media Network, Twitter, Linked In and so on. In recent trend, most of the companies promote their products in the Facebook by creating the "Facebook Page" that refers to specific product. The "Like" option allows user to subscribed and received updates their interested on from the page. The film makers which produce a lot of films around the world also take part to market and promote their films by exploiting the advantages of using the "Facebook Page". In addition, a great number of streaming service providers allows users to subscribe their service to watch and enjoy movies and TV program. They can instantly watch movies and TV program over the internet to PCs, Macs and TVs. Netflix alone as the world's leading subscription service have more than 30 million streaming members in the United States, Latin America, the United Kingdom and the Nordics. As the matter of facts, a million of movies and TV program with different of genres are offered to the subscriber. In contrast, users need spend a lot time to find the right movies which are related to their interest genre. Recent years there are many researchers who have been propose a method to improve prediction the rating or preference that would give the most related items such as books, music or movies to the garget user or the group of users that have the same interest in the particular items. One of the most popular methods to build recommendation system is traditional Collaborative Filtering (CF). The method compute the similarity of the target user and other users, which then are cluster in the same interest on items according which items that users have been rated. The method then predicts other items from the same group of users to recommend to a group of users. Moreover, There are many items that need to study for suggesting to users such as books, music, movies, news, videos and so on. However, in this paper we only focus on movie as item to recommend to users. In addition, there are many challenges for CF task. Firstly, the "sparsity problem"; it occurs when user information preference is not enough. The recommendation accuracies result is lower compared to the neighbor who composed with a large amount of ratings. The second problem is "cold-start problem"; it occurs whenever new users or items are added into the system, which each has norating or a few rating. For instance, no personalized predictions can be made for a new user without any ratings on the record. In this research we propose a clustering method according to the users' genre interest extracted from social network service (SNS) and user's movies rating information system to solve the "cold-start problem." Our proposed method will clusters the target user together with the other users by combining the user genre interest and the rating information. It is important to realize a huge amount of interesting and useful user's information from Facebook Graph, we can extract information from the "Facebook Page" which "Like" by them. Moreover, we use the Internet Movie Database(IMDb) as the main dataset. The IMDbis online databases that consist of a large amount of information related to movies, TV programs and including actors. This dataset not only used to provide movie information in our Movie Rating Systems, but also as resources to provide movie genre information which extracted from the "Facebook Page". Formerly, the user must login with their Facebook account to login to the Movie Rating System, at the same time our system will collect the genre interest from the "Facebook Page". We conduct many experiments with other methods to see how our method performs and we also compare to the other methods. First, we compared our proposed method in the case of the normal recommendation to see how our system improves the recommendation result. Then we experiment method in case of cold-start problem. Our experiment show that our method is outperform than the other methods. In these two cases of our experimentation, we see that our proposed method produces better result in case both cases.