• Title/Summary/Keyword: 구성 시뮬레이션

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The DEVS Integrated Development Environment for Simulation-based Battle experimentation (시뮬레이션 기반 전투실험을 위한 DEVS 통합 개발 환경)

  • Hwang, Kun-Chul;Lee, Min-Gyu;Han, Seung-Jin;Yoon, Jae-Moon;You, Yong-Jun;Kim, Sun-Bum;Kim, Jung-Hoon;Nah, Young-In;Lee, Dong-Hoon
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.39-47
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    • 2013
  • Simulation based Battle Experimentation is to examine the readiness for a battle using simulation technology. It heavily relies on the weapon systems modeling and simulation. To analyze the characteristics and complexity of the weapon systems in the experiment, the modeling & simulation environment has to be able to break down the system of systems into components and make the use of high fidelity components such as real hardware in simulation. In that sense, the modular and hierarchical structure of DEVS (Discrete EVent System Specification) framework provides potentials to meet the requirements of the battle experimentation environment. This paper describes the development of the DEVS integrated development environment for Simulation based Battle Experimentation. With the design principles of easy, flexible, and fast battle simulation, the newly developed battle experimentation tool mainly consists of 3 parts - model based graphical design tool for making DEVS models and linking them with external simulators easily through diagrams, the experiment plan tool for speeding up a statistic analysis, the standard components model libraries for lego-like building up a weapon system. This noble simulation environment is to provide a means to analyze complex simulation based experiments with different levels of models mixed in a simpler and more efficient way.

Introduction to Object-Oriented 3D Graphic Simulation Software Simplus 3D (객체지향 3차원 그래픽 시뮬레이션 소프트웨어 Simplus 3D 및 활용사례)

  • 배명환;정영교;한정수;김호중;안병하
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.241-247
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    • 2000
  • 날로 복잡해지고 거대해지는 시스템의 추세를 감안할 때 앞으로 시스템 분야의 주요 구성요소간 상호작용을 분석하여 최적의 시스템 운영방안을 도출하기 위해서는 시뮬레이션 기법의 도입이 필수적이다. Simplus 3D는 분석대상 시스템을 주요 객체 단위로 Model 상에 재구성하여 이들의 움직임과 주체적 의사결정 논리를 자체 서술어를 사용하여 묘사하도록 고안된 범용 그래픽 시뮬레이션 소프트웨어로 사용자가 정의한 Logic을 Procedure 또는 Function화하여 별도의 File에 저장하고 재활용 가능하며, 객체별 Logic Trace가 가능하여 객체 시나리오의 상세분석 및 Logic 디버깅이 용이하다. 또한 대상시스템의 특성에 따라 Macro한 수준의 개략적인 묘사부터 Micro한 수준의 제어 알고리듬에 이르기까지 묘사의 수준이 자유롭고, 시뮬레이션에 주로 사용되는 물류설비 및 Logic을 Module로 제공하며 필요시 Custom Logic을 추가할 수 있다. 분포형태는 일양분포, 지수분포, 정규분포 등 다양한 분포형태를 지원하며 9999개까지의 Random Number Seed 지정이 가능하다. 일반 PC에서도 실행 가능하며 3차원 Animation과 다양한 형태의 Report를 제공함으로써 비전문가나 의사결정자가 각종 대안에 대한 시뮬레이션 결과를 시각적으로 확인하여 쉽게 이해할 수 있도록 하였다. Simplus 3D는 현재까지 생산시스템, 항만 및 교통 등의 분야에 광범위하게 활용되고 있으며, 본 논문에서는 기아자동차 WBS 물류시스템 시뮬레이션 모델과 고속도로 톨게이트 시뮬레이션 모델을 활용사례로 소개하고자 한다.

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A Study on Image Compression Using Laplacian Pyramid Encoding (라플라시안 피라미드 부호화에 의한 영상 압축에 관한 연구)

  • 박유경;박지환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.175-178
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    • 2000
  • 인접한 화소들간의 상관성에 대한 오류 정보만을 추출하여 전송하는 기법인 라플라시안 피라미드는 알고리즘 구성이 간단하며, 낮은 엔트로피 전송이 가능한 무손실 예측 압축과 점진적인 전송이 가능한 이점을 가지고 있다. 이러한 라플라시안 피라미드를 효율적으고 구성하기 위하여 기존의 5$\times$5 가중치 행렬을 3$\times$3 가중치 행렬로 구성하는 새로운 기법을 보인다. 3$\times$3 가중치행렬을 이용하는 방법이 5$\times$5 가중치 행렬에 의한 알고리즘의 구성보다 간단하면서도 압축효율이 좋음을 시뮬레이션을 통하여 보인다.

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Dynamic Characteristic Analysis of Multi-bridge SSSC (다중브리지로 구성된 SSSC의 동특성 분석)

  • 한병문;박덕희;백승택;김희중;소용철;김현우
    • The Transactions of the Korean Institute of Power Electronics
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    • v.5 no.3
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    • pp.229-237
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    • 2000
  • 본 논문에서는 멀티브리지 인버터로 구성된 SSSC를 제안하였다. SSSC의 동적특성을 분석하기 위해서 1기 무한모선 전력계통에 SSSC를 연결한 것을 가정하고 EMTP 시뮬레이션을 수행하였고, 축소모형 실험으로 그 특성을 확인하였다. 다중브리지 SSSC는 한 상당 6개의 단상 풀브리지 인버터로 구성되었고, 13-레벨 출력전압을 얻을 수 있다. 다중브리지 SSSC는 전압 주입을 위한 연계 변압기가 필요하기 않고, 전력계통에서 요구되는 동작전압에 따라 브리지 수를 가감하여 용이하게 구성할 수 있다.

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Transport Performance Analysis of the SDR-based Interworking Networks Using DEVS Methodology (SDR을 포함하는 다종 네트워크의 전달성능 분석을 위한 DEVS 모델링 및 시뮬레이션 연구)

  • Song, Sang-Bok;Lee, Kyou-Ho;Jang, Won-Ick
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.153-158
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    • 2008
  • The technology of Software Defined Radio (SDR) is a possible solution to interwork flexibly between various wireless transport protocols. Ubiquitous network, like u-health service network, includes sensor devices or nodes which do not facilitate all the same transport protocols to access network. As such this may be in such unreachable situations as poverty of all required AP (Access Point)’s, faults or contention in a path of particular protocol communication, etc. This paper presents research results of modeling and simulation to analyze transport performance of multi-protocol ubiquitous network which includes SDR-based interwork nodes and congestion-controlled AP’s. Focusing mainly on dynamics of overall transport performance rather than protocol execution procedures, this paper employs the Zeigler’s DEVS (Discrete Event Systems Specification) methodology and DEVSim++simulation environment to experiment.

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A Design of Management and Verification Tool of Component and A Development of SAM Simulator based on Dynamic Reconfiguration Architecture (컴포넌트 관리 및 검증도구 설계와 동적 재구성 아키텍처 기반 SAM 시뮬레이터 개발)

  • Suk, Jeebeom;Lee, Jaeoh;Lee, Jaejin;Seo, Yoonho
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.1-10
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    • 2013
  • Modeling and simulation techniques construct experimental environment considering battlefields and are able to analyze performance of components of weapon system that closely resemble reality. However, developed model has low scalability and not cared reusability because it has been used only in a limited range of domain. In this paper, we develop a verification tool to verify reusability of developed component for dynamic reconfiguration and to judge scalability of it and a management tool to control data of it effectively. In addition, dynamic reconfiguration architecture of guided weapon systems designed in the previous study has been applied to SAM(Surface to Air Missile) System Simulator, and we study effectiveness of the developed component. Thus the user can configure various guided weapon systems through simulation application of dynamic reconfiguration architecture of component.

The Compiling method of Integrated inventory for Complex disaster simulation system (복합재난 시뮬레이션 시스템을 위한 통합 인벤토리 구축 방안)

  • Oh, Seung-Hee;Son, Jin;Kim, Seonghyun;Jung, Woo-suk;Lee, Yong-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.591-593
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    • 2017
  • The phenomena of disasters are changing from the individual disasters confined to the local areas, to complex disasters, a combination of natural and social disasters, caused by climate change and overcrowding urbanization. Therefore, the request of the complex disaster simulation system to respond to complex disasters caused by natural disasters and social disasters is getting increases. In this paper, we introduce the simulation system in case of natural disasters and social disasters that occur as a complex disaster, and discuss the issues to be considered when constructing the integrated inventory, which is a key component in constructing a complex disaster simulation system. Because the simulation results for disasters can vary depending on the configuration of the inventory taking into account the regional characteristics, a reliable and consistent inventory configuration is required for reliable complex disaster simulation.

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A Study on Railway Transportation Business Cost Estimation & Decision Supporting Methods using Simulation Data (시뮬레이션을 활용한 철도교통사업 비용 추산 및 의사결정 지원 방법 연구)

  • Chang, Suk;Nam, Do Woo;Sim, Jeong Hwan;Kim, Dong Hee
    • Journal of the Korea Society for Simulation
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    • v.29 no.4
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    • pp.85-94
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    • 2020
  • In determining the feasibility of planning and launching railway transportation projects, various decision-making processes are essentially required. LCC(Life Cycle Cost) value including total construction cost and operation cost is estimated in approximation Model with rough guideline. In this study, modeling and simulation-based analysis method is proposed to support the decision making process of railroad transportation and derivation of LCC. Firstly, cost analysis model was constructed by collecting various existing rail transportation business data to enable analyze based on numerical data, and the result were analyzed by DOE(Design Of Experiments) and RSM (Response Surface Method) simulation. Professional commercial software tools were used for effective model construction and simulation. In order to verify the research results, the actual railroad transportation projects were selected, and the results of the analysis were compared.

Analysis on the Performance Elements of Web Server Cluster Systems (웹서버 클러스터 시스템의 성능 요소 분석)

  • Park, Jin-Won
    • Journal of the Korea Society for Simulation
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    • v.19 no.3
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    • pp.91-98
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    • 2010
  • This paper is on the research result for analyzing the performance of GLORY(GLobal Resource management sYstem) used for Web Server Cluster system, which was developed at ETRI(Electronic and Telecommunication Research Institute). The paper includes the definition of Web Server Cluster System, the characteristics of the system, user oriented system performance, current performance enhancement methods, computer simulation model for GLORY and its experimental results for the performance of GLORY. GLORY is composed of 2048~1,000,000 units of PCs, and is used for Internet servers. From the results of the simulation experiments, we notice that GLORY has enough capacity to fully serve the appropriate level of Internet services. Also, the results show that Web server service time is longer than that for network transmission time but requires more DNS than expected, and that 100Mbps LAN is good enough for directly connecting Internet to the Web servers while not affecting the total system performance.

Transition-based Object-oriented Programming Systems (TOPS)for Hardware Simulation (하드웨어 시뮬레이션을 위한 전이중심 객체지향 프로그래밍 시스템(TOPS))

  • Eum, Doo-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.4
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    • pp.567-580
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    • 1995
  • A transition-based Objet-oriented programming system(TOPS) is a transition-based object-oriented system suitable for development of various concurrent systems.A TOPS consists of a collection of interacting structural active objects(SAOs),and their behaviors are determined by the transition statements provided in their class definitions.Furthermore,SAOs can be structurally and hierarchcally composed from their component SAOs like hardware commponents. These features allow SAOs to model components for circuit simulation more naturally than passive objects used in ordinary object-oriented programming. Also,we can easily add new kinds of components by using the inheritance mechanism.Executions of transition statements may be eventand/or time-driven, and hence digital,and mixed-mode simulation is possible.Prototype simulation programs with graphical user interfaces have been developed as TOPS progrms for digital,analog,and mixed-mode circuit simulation.

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