• Title/Summary/Keyword: 교육과정 설계

Search Result 2,011, Processing Time 0.032 seconds

Design of Performance Assessment System (수행평가시스템의 설계)

  • 문상호;정부천
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2002.11b
    • /
    • pp.657-660
    • /
    • 2002
  • 현대 사회의 교육은 교사 중심의 단순한 지식 전달 교육에서 학습자 중심 교육으로 전환하고있다. 교육 평가도 이러한 추세에 따라 암기 위주의 지필 평가에서 학습자의 수행과정과 산출물을 평가하는 수행평가로 전환하고 있다. 그러나 현재의 수행평가에서는 교사 본연의 업무인 교육과 연구 활동에 지장을 초래할 만큼 과중한 업무부담이 발생하는 문제점이 있다. 본 논문은 지금까지 수작업으로 이루어지던 수행평가 업무를 기존의 교무업무지원시스템과 연계하여 업무처리 과정에서 발생하는 중복 입력 작업 등의 노력을 최소화할 수 있는 수행평가시스템을 설계한다. 설계시 주요 고려사항으로 수행평가 계획에서부터 최종 출력물까지 일괄처리 및 중간 입력 확인 과정을 생략하여 수행평가와 관련한 교사의 업무 부담을 경감, 교사 본연의 가르치는 업무에 보다 충실할 수 있도록 한다. 또한 학생들에게 영역별 성취 결과를 서술적으로 기술하여 제공함으로써 학생 스스로 문제점을 이해하고 개선하는데 도움이 되고자 한다.

  • PDF

A study on the effectiveness of STEAM education program applying 3D-modeling at astronomy Units

  • Kim, Sang-Geol;Kim, Hyoungbum;Kim, Yonggi;Choi, Hongsoon
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.46 no.2
    • /
    • pp.54.1-54.1
    • /
    • 2021
  • 천문학은 시간적·공간적 규모가 크기 때문에 학습자의 수준에 따라 공감과 이해의 정도에 차이가 크다. 2015 개정 과학과 교육과정에 따르면 초등학교 5학년부터 태양계에 대한 내용을 다루고 있다. 하지만 이를 설명하기 위한 교과서의 사진과 동영상 자료는 태양계를 명확하게 전달하기 어렵다. 이에 대한 대안으로 3D Modeling을 통한 체험 교육을 제안한다. 천문학 교과에서 3D Modeling의 적용은 학생들의 흥미, 태도의 향상 등 교육적 효과의 상승으로 이어진다. 이에 본 연구에서는 3D Modeling의 도구 중 3D 프린터와 레이저 절단기를 이용해 융합교육(STEAM) 프로그램을 개발하고 학생들에게 적용하여 창의적 문제해결능력에 미치는 영향을 알아보고자 한다. 초등학교 교육과정에 제시된 태양계 관련 학습자료를 분석하였고, 융합교육(STEAM)에서 제안하는 상황제시, 창의적 설계, 감성적 체험의 교육단계 중 '창의적 설계' 단계에 3D 프린터와 레이저 절단기를 통해 개발한 kit를 이용하여 융합교육(STEAM) 프로그램에 적용하였다. 개발된 프로그램을 형식 교육의 장에 적용하여 개발된 평가지표를 토대로 사전·사후 평가를 실시한다. 향후 3D Modeling을 초등학교 교육과정뿐만 아니라 중·고등학교 교육과정 또한 분석하여 적용한다면, 천문대중화를 위해 큰 도움이 될 수 있을 것으로 사료된다.

  • PDF

A Design and Implementation of Game-Based Humanity Education System for Elementary School Students (초등학생을 위한 게임형 인성교육시스템의 설계와 구현)

  • Kang, Jong-Bum;Jun, Woo-Chun
    • Annual Conference of KIPS
    • /
    • 2002.04a
    • /
    • pp.309-312
    • /
    • 2002
  • 인성교육은 초등학교 학생들에게 필요한 과정 중의 하나이다. 그러나 지금까지의 인성교육은 학생들에게 큰 흥미를 주지 못하고 경직된 면이 있었다. 따라서 본 연구에서는 초등학교 인성교육의 핵심을 기본생활습관형성으로 간주하여 힘든 숨관화의 과정을 Edutainment 개념을 활용하여 좀더 즐겁고 재미있는 인성교육이 이루어질 수 있도록 하였다. 본 논문에서는 에듀테인먼트의 개념을 알아보고, 인성교육의 활용실태와 접근방법을 동해 시사점을 고찰한 후 교육과정을 분석하여 기본생활습관과 관련된 내용을 재구성하였다. 이를 바탕으로 게임형 인성교육시스템을 설계하고 구현하였다.

  • PDF

A Study on National Competency Standards-based Curriculum Design of the Practical Training Courses in Library and Information Science (전문사서 양성을 위한 국가직무능력표준(NCS) 기반의 문헌정보학 현장실습 교육과정 설계에 관한 연구)

  • Cha, Sung-Jong
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.50 no.1
    • /
    • pp.457-491
    • /
    • 2016
  • This study was performed to design a field training curriculum model linked to the National Competence Standards (NCS) in Library and Information Science majors by analyzing factors influencing satisfaction of the field practice program and by drawing NCS capacity units suitable as field training configuration factors. It was also conducted to give shape to the standards and guidelines of NCS-based field training curriculum. For this study, first, we analyzed the implementation status of the National Competence Standards (NCS), particularly in Library and Information Science major. Second, we derived influencing factors of the field practice program through the field training satisfaction survey from Library and Information Science students. Third, we have designed a training curriculum model associated with NCS seeking proper matches with actual work of the library site through research methods including focus group interviews. Fourth, education guidelines of the field training required to interns were proposed in detail.

Design of a Curriculum Model for Information Ethics Education in Computer Education (컴퓨터 교육에서 정보윤리교육을 위한 교육과정 모델 설계)

  • Lim, Jin-Sook;Goo, Jeong-Mo;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
    • /
    • v.7 no.2
    • /
    • pp.1-9
    • /
    • 2004
  • After the computer education become essential in elementary school, computer subject which was absorbed by the other subjects is educating in independent way. However, since the contents of computer education in elementary school is based on the ICT literacy education, sequential disconnection problem appears between elementary school and secondary school computer education curriculum. Therefore, information ethics education that is one part of computer education also has same problems. To solve these problems of information ethics education, it is necessary to set the goal of information ethics education that should be educated through the whole courses of elementary and secondary school and to reorganize the contents. In this study, we analyzed the contents of information ethics education included in ICT literacy education and computer curriculum, and analyzed the contents of information ethics education included in U.S. computer curriculum. Based on these analysis, we designed a curriculum model for information ethics education in computer education.

  • PDF

Design and Analysis of Information Technology Curriculum Model (정보기술(IT)교육과정 모형의 분석 및 설계)

  • 이명호;한군희
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.5 no.4
    • /
    • pp.315-320
    • /
    • 2004
  • Digital technologies have largely changed our way of life in a time-space traditional paradigm. Information Technology(IT) has become the most primary measurement in evaluation of social value. So the efficient education for IT has a big responsibility for the better living conditions. The importance of IT education continue to grow more and more. The intent of this work is to enforce the competitive power of IT education under open-education and to develop the special model of the practical IT curriculum for industry. The proposed curriculum is consisted of various modules which can be easily adapted to real world. So someone who finished IT curriculum can be re-educated the only necessary module with this developed model.

  • PDF

Development of teaching-learning plans applying character education components and STAD cooperative learning strategy focusing on 'Housing and residential environment' unit of middle school Technology·Home Economics (중학교 기술·가정 '주거와 거주환경' 단원에 인성교육 요소와 STAD 협동학습 전략을 적용한 교수·학습 과정안 개발)

  • Park, Da On;Yu, Nan Sook
    • Journal of Korean Home Economics Education Association
    • /
    • v.30 no.3
    • /
    • pp.91-109
    • /
    • 2018
  • This research aimed to develop teaching-learning plans applying character education components and STAD cooperative learning strategy focusing on the 'Housing and residential environment' unit in accordance with the 2009 revised Technology·Home Economics curriculum. In order to achieve the purpose of the research, this study was conducted in order of analysis, design, development, and evaluation. The results of this study is as follows. First, at the analysis stage, relevant literature, Technology·Home economics curriculum, and the contents of "housing and residential environment" unit from 12 textbooks published by 12 publishers were analyzed. Second, at the design stage, teaching-learning plans, teaching materials, and learning activity sheets applying character education components and STAD cooperative learning strategy were designed to increase the interest degree of the learner and character of middle school students. Third, at the development stage, a total of 8 classes of teaching-learning plan was developed. In the evaluation stage, the primary and secondary validity evaluation procedures were done by Home Economics education professors and Home Economics teachers. Teaching-learning plans and learning activity sheets were revised and complemented based on the feedback from the first validity evaluation. As a result of secondary validity evaluation, it can be seen that the teaching-learning plans and learning activity sheets developed in this research are reasonable and suitable for improving character of middle school students. It is expected that these teaching materials applying STAD and character education components will be utilized as a helpful source for curriculum developers and in-service teachers.

Design of a Visual BASIC Learning System Using GBS (GBS를 활용한 웹기반 비주얼 베이직 학습 시스템 설계)

  • Shin, Chae-Hong;Chun, Seok-Ju
    • 한국정보교육학회:학술대회논문집
    • /
    • 2006.08a
    • /
    • pp.295-300
    • /
    • 2006
  • 지식 정보 사회라 불리는 현대사회에서 학생의 정보 활용 능력의 증진은 매우 중요한 문제이다. 학교에서의 프로그래밍 교육은 문제 분석 능력, 논리적 사고력, 절차적 문제 해결 방식 등의 긍정적 역할을 한다. 그러나 제 7차 교육과정 중 초 중등 학교의 기본 교육과정에서 프로그래밍 교육이 제외되어 있는 상태이다. 따라서 GBS이론에 기초하여 초등학교 성장 발달 단계에 맞는 비주얼 베이직 학습 시스템 설계를 제안한다. GBS를 활용하여 학생들에게 미션, 커버스토리 제공, 역할을 주어 주입식의 교육이 아닌 능동적으로 학습할 수 있는 프로그래밍 학습 환경을 조성한다. 계속적인 연구와 설계에서 구현까지의 개발 완성을 통해 실제 수업에서 활용을 기대해 본다.

  • PDF

Trends in Research Design and Methods: Research on Elementary and Secondary Mathematics Curriculum (연구 설계 및 연구 방법의 최근 동향: 초.중등 수학과 교육과정에 관한 연구를 중심으로)

  • Kim, Rae-Young;Kim, Goo-Yeon;Kwon, Na-Young
    • School Mathematics
    • /
    • v.14 no.3
    • /
    • pp.395-408
    • /
    • 2012
  • This study aims to examine the trends in research design and methods used in research on K-12 mathematics curriculum. By analyzing 124 peer-reviewed research articles published between 2000 and 2010, we concluded that more rigorous and various research design and methods should be conducted to improve educational research on curriculum. Although increasing scholarly attention has recently been given to systematic empirical studies about this topic, a large proportion of the studies examined in this study appeared to lack either a coherent conceptual framework or a systematic analytic tool or method. More effort needs to be made on improving the rigor of research in terms of research design and methods.

  • PDF

Exploring the National Competency Standard Curriculum of Graduate School Professors (직무능력표준의 교육과정도입에 대한 전문대학원 교수자 역량)

  • Kim, Jin-Hee;Do, Jaewoo
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.6 no.10
    • /
    • pp.145-153
    • /
    • 2016
  • The purpose of the study is to draw competencies of faculty members at graduate school faculty to implements the NCS-based curriculum. A set of competency was deductively derived from a total of three professors and consultants with more than ten-year experiences and has been involved in developing the college curriculum. The political endeavors of the Korean government toward the competency-based education have been implemented as a movement to the NCS-based curriculum. The requirements for the reorganization of curriculum and education system as well as cooperation among faculty, industry, region and development part of NCS were suggested for the activation of NCS based education and the operation of NCS. However, one of the most critical factors in introducing and implementing the NCS-based curriculum is the role of faculty members. Therefore, it is an urgent issue to equip the faculties with required competencies. Result showed that the competencies required professors at graduate school for the NCS-based curriculum implementation were classified into four areas: marco-level curriculum development; micro-level course design; knowledge across areas; and attitude across areas.