• Title/Summary/Keyword: 교수-학습모형

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Utilization Plan of SNS for Computer Utilization Ability Improvement of University Students (대학생들의 컴퓨터 활용능력 향상을 위한 SNS 활용방안)

  • Pi, Su-Young
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.587-595
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    • 2014
  • As the number of users of SNS (Social Network Service) and smart devices increases sharply nowadays, many studies on various teaching models and methodologies have been made in order to utilize SNS in education. However, there are not so sufficient studies that explore social media as a learning environment and analyze empirically its relation with the academic achievement. Since various kinds of learning experiences are required in order to foster creative talents, it is necessary to have information sharing, debate and information exchange utilizing SNS. If utilizing SNS for general computer education in a university, it will be possible to collect learners' various thoughts and opinions more effectively. Because real-time feedback can be possible in each individual space through SNS by sharing the information related to the interactions between learner and teacher or between leaner and learner and exchanging opinions each other, the learner's ability to utilize a computer can be improved. Especially SNS can provide a real-time help to solve problems for underachieved students and provide an opportunity to improve the academic achievement.

An Analysis of the Flipped Learning Activities by the Activity Theory (활동이론 관점에서 플립러닝 수업활동 분석)

  • Lee, Soon-Deok;Jeon, Hee-Jeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.780-788
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    • 2019
  • This study is intended to analyze flipped classroom learning activities, which have recently been spotlighted as a learner-centered teaching method in universities, from the perspective of cultural and historical activity theory. A survey and some participation observations were conducted with one professor and the students who participated in Educational Methods and Technology courses at A university. The components of the flipped classroom learning activities were analyzed based on the model of the activity system, and contradictions that appeared in the interactions between components were analyzed. Four implications were proposed for a more advanced flipped classroom learning activity system: the professor's and the learners' true identity recognition and role performance, strengthening the organic link between online and offline activities, support for alleviating the burden of teaching and learning preparation, and readjusting the system to support its smooth operation.

Online Collaborative Learning according to Learning Task Types (학습과제 유형에 따른 온라인 협력학습)

  • Lee, Sung-Ju;Kwon, Jae-Hwan
    • Journal of Internet Computing and Services
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    • v.11 no.5
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    • pp.95-104
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    • 2010
  • As the computer and the communication technology are an unity, the collaborative learning based on constructivism is emphasized more than learning by forming external representation. Especially, online has characteristics not only to facilitate collaborative activities but to make students collaborators. In online collaborative learning, learning task is an integrated element in course design and an important portion deciding learning design, learning environment and learning process. Thus this study explored collaborative learning model according to the learning task type.

Ethics Learning system Development using Internet based closed modelling (인터넷 활용 수업을 위한 폐쇄적 모형의 온라인 윤리 교실 구축 및 운영에 관한 연구)

  • 이근무;박무환
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2001.12a
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    • pp.209-215
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    • 2001
  • 본 연구에서는 다양한 멀티미디어 기술과 인터넷의 열린 접근성을 이용하여 고등학교 윤리과목에 대해서 폐쇄적 운영이 가능한 학습 시스템을 개발하였다 이 개별 학습별 수업의 요구에 부응하여 학습자와 상호작용이 가능하며 즉각적인 피드백을 통해 학습자에게 적절한 자극을 줌으로써 학습의욕의 고취를 강화할 수 있고 학습자의 능력에 따라 학습의 속도를 조절이 가능하여서 개별학습의 효과를 높여줄 수있도록 계획되었다. 특히 문자, 그래픽, 영상, 음향, 음성 그리고 비디오 등과 같은 여러 미디어를 병합시켜 표현하는 멀티미디어를 교육에 적용시킨 하이퍼미디어 학습 코스웨어는 학습자의 주의력과 상상력을 키워 줄 수 있으며 학습자가 학습에 흥미를 갖고 학습 과정에 능동적으로 참여할 수 있도록 하며 적극적으로 원하는 정보를 선정하고 학습 순서를 조정하는 등 학습 동기가 높은 상호 작용적 학습 환경을 창조하고 자신에게 적합하게 여러 주제로 이동하고 정보를 연결해 보다 융통성 있는 시스템을 이용함으로써 학습의 효과를 높일 수 있음을 살펴보았다. 이러한 멀티미디어의 특성을 이용하여 교수의 효율성을 최대한으로 살리기 위해 고등학교 윤리과목에 대한 멀티미디어 CAI와 폐쇄적으로 운영가능한 학습사이트를 설계 및 개발하였다.

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A Method to Design PBL Courseware Using ICT (ICT를 활용한 PBL 코스웨어 설계 방안 -중등 과학교과를 중심으로-)

  • Kim Jae-Hyoun;Lee Yun-Kyu
    • Journal of Internet Computing and Services
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    • v.7 no.1
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    • pp.101-110
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    • 2006
  • Recently substantial learning model is strongly demanded through which ICT could be effectively used at PBL, teaching and learning method, based on constructivism putting an emphasis on learner centered education. This thesis is designed to introduce the way to make the most of ICT when teachers try to make teaching plan applying PBL to science class. PBL courseware is designed to make teacher and student use by applying traditional science class model to the model for problem solving of PBL. analysing class according to the degree of connecting ICT with contents of learning. This paper suggests 8 stages of PBL package development and 5 stages of teaching pattern to grasp whole procedure.

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A Study on the Instructional Design of Software Education Based on Backward Design Model (백워드 설계 모형을 적용한 소프트웨어 교과의 교수설계에 관한 연구)

  • Lee, Youngoho;Koo, Dukhoi
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.409-418
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    • 2015
  • The purpose of this study is derived implications at software curriculum development utilizing the backward design model. In this study, we developed 'Algorithms and Programming' unit teaching plan based on backward design template. First, we have derived enduring understandings, essential questions, specific knowledge and skill on 'Algorithms and Programming' unit by considering the goal, content, achievement standard of Software education operating instructions. Second, we developed authentic tasks using GRASPS technic and holistic scoring rubrics. Third, we developed 7 lesson 14 WHERETO element for effective teaching in 'Algorithms and Programming' unit. Fourth, we investigated about the effectiveness of the development unit based on backward design. Backward design could be useful of developing curriculum unit and lesson plan at software education.

Exploratory Case Study for Developing Contents and Management Strategies of e-Learning on Social Welfare Education (사회복지교육 이러닝 콘텐츠 개발과 운영전략을 위한 탐색적 사례연구)

  • Suh, Sang-Hyun;Kim, Kyo-Jeung
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.104-113
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    • 2007
  • The purpose of this study is to develop contents and management strategies of Social Welfare Education e-Learning. For this study, Data were collected from students who were attended to Introduction to Social Welfare e-Learning in K center between first semester, 2006 and first semester, 2007 as well as professors and system operator. It is important meaning to performance as the first empirical study which is on the e-Learning of social welfare studies. As a results, it has been proved that systematic preparation process, study contents which is centered field, active interaction among students, study management in time efficiency, technological supports for system improvement are significant factors on construction and development of Social Welfare e-Learning.

A Study on Educational Application of Smart Devices for Enhancing the Effectiveness of Problem Solving Learning (문제해결학습의 효과성 증대를 위한 스마트기기의 교육적 활용에 관한 연구)

  • Kim, Meeyong
    • Journal of Internet Computing and Services
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    • v.15 no.1
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    • pp.143-156
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    • 2014
  • The smart education has the goal of enhancing the capability of learners in the 21st century and especially address the improvement of the problem solving capability. This smart education based on the growth of smart devices and the effect of dramatical spread requires the ability of problem solving using the smart technology in accordance with time change. As the problem solving learning is a model used mainly for improving the capability of problem solving, this study develops the problem solving learning model focusing on the teaching-learning activity using the smart devices and also applies this model to the school field. As a result, the favorable response that using the smart devices is effective to the problem solving can be obtained. This study can contribute to achieve the goal of the smart education, and later can be effective to the successful smart education in the school field.

A Study of Teaching-Learning Practices in Education Center for the Talented in Invention (발명 영재 교육기관의 교수-학습 실태 분석)

  • Park, Gwang-Lyeol;Choe, Ho-Seong
    • Journal of vocational education research
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    • v.30 no.4
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    • pp.281-300
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    • 2011
  • This study tried to look into what are happening in the 'class for the talented in invention' using COS-R developed by VanTassel-Baska. Teaching and learning activities within the classroom were observed and analyzed in terms of teacher's observation and teacher's observation, respectively. Based on results of this study, conclusions are as follows. First, it was founded that there are some commonalities between teacher observations and student observations. Based on teacher observations, differentiated teaching activities considering individual characteristics are rarely observed, and for students, it was true. Therefore, supplying a special training program for teachers are needed in order to make teachers and students engage in changing their teaching and learning behaviors. Second, on the side of teachers, they usually emphasize the importance of curriculum planning and implementation, problem solving, creative thinking et al. However, they barely stress the characteristics of research methods, critical thinking, and considering individual characteristics and the level of intellectual ability. Third, on the side of students, they frequently respond to solving problems and critical thinking at the same degree. On the other hand, systemic efforts of considering individual differences and adapting to them have been less regarded in both teaching and learning. In sum, for the successful 'Invention gifted classroom', establishing an educational environment to consider individually guided instruction and taking a balance among various factors embedded in teaching and learning situation should be required.

An On-line Relearning system using Monitoring for Learning Activity (학습 행위 모니터링을 이용한 온라인 반복 학습 시스템)

  • Lee, Jong-Hee;Kim, Tae-Seog;Lee, Keun-Wang;Oh, Hae-Seok
    • Annual Conference of KIPS
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    • 2002.04a
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    • pp.545-548
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    • 2002
  • 최근에 웹 기반 교육 시스템으로서 다양한 온라인 학습에 대한 새로운 교수 모형이 제시되고 있다. 또한, 학습자의 요구에 맞는 코스웨어의 주문이 증가되고 있는 추세이며 그에 따라 뭔 기반 교육 시스템에 효율적이고 자동화된 교육 에이전트의 필요성이 인식되고 있다. 그러나 현재 연구되고 있는 많은 교육 시스템들은 학습자 성향에 맞는 코스를 적절히 서비스해 주지 못할 뿐 아니라 지속적인 피드백과 학습자가 코스를 학습함에 있어서 취약한 부분을 재학습 할 수 있도록 도와주는 서비스를 원활히 제공하지 못하고 있다. 본 논문에서는 취약성 분석 알고리즘을 이용한 학습자 중심의 코스 스케쥴링 멀티 에이전트 시스템을 제안한다. 제안한 시스템은 먼저 학습자의 학습을 지속적으로 모니터링하고 평가하여 개인 학습자의 학습 성취도를 계산하며, 이 성취도를 에이전트의 스케줄에 적용하여 학습자에게 적합한 코스를 제공하고, 학습자는 이러한 코스에 따라 능력에 맞는 반복된 학습을 통하여 적극적인 완전학습을 수행하게 된다.

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