• Title/Summary/Keyword: 교수자 역할

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Wortschatzarbeit in der Wortbildung und ihre didaktische $Vorschl\"{a}ge$ (조어론에 있어서의 어휘연습과 교수법 제언)

  • Jang Ki-Sung;Jung Hyun-Sook
    • Koreanishche Zeitschrift fur Deutsche Sprachwissenschaft
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    • v.3
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    • pp.233-252
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    • 2001
  • 1970년이래 외국어학습 및 교수법에 있어서 어휘에 관련된 문제들에 많은 관심과 그 중요성이 인식되고있다. 특히 Fleischer/Buz (1992)등에 의한 당해 영역의 연구물 뿐 아니라, 전문서적 및 어학 자료(교재)등에서도 이러한 중요성이 강조되어 왔음을 알 수 있다. Fleischer등은 조어규칙의 개념과 조어모델을 규정하는 근거들로 생산성 Produktivitat, 용인성 Akzeptabilitat, 조어참여성 Aktivitat등 중요한 매개요인으로 간주하고 있으며 $G\"{o}tze/ Hess-Luttich$ (1999)등의 학자들은 어휘체계에서 두 개 이상의 구성성분들이 결합하여 당해 시대의 시대정신이나 시대상에 부합되는 신조 어휘들을 생성하며, 또한 그 사회의 정보화와 기술화에 이바지하며, 이를 통해서 전문어의 생산력을 한층 높혀 주는 통로로 작용함을 주장한바 있다. 본고에서는 조어론의 이러한 기본원리나 개념들에 입각하여 독일어 수업에서 목표어의 습득에 관여적인 역할을 수행하는 조어모델, 즉 합성어와 파생어를 형용사와 명사의 층위에서 구체적으로 분석하고 기술했다. 예컨데, 합성어에 있어서 접두사와 접미사, 조어의 유형 가운데 축약어, 그리고 외래어 기저와 고유어 접미사 및 접두사, 고유어기저와 외래어접미사(접두사) 뿐만 아니라, 의미론적 관점에서 본 합성어의 형태, 합성 연결소의 형태와 기호의 사용, 명사적 파생어에서 고유어접미사(접두사), 축약조어와 축약어 단어형성, 형용사조어의 특성, 명시적파생 가운데 고유어(외래어) 접미사(접두사) 등이 어휘생성과 어휘신장의 관점에서 교수법의 적용가능성이 논의되었다. 결론부에서는 외국어를 습득하고자하는 학습자에게 일방적이고 획일적인 암기식 위주의 어휘학습방법에서 벗어나, 목표어가 요구하는 새로운 어휘를 획득하는데 비교적 용이하며 또한 체계적으로 습득 할 수 있도록 인지론에 기대어 텍스트, 문장, 어휘영역 등이 투입되어 적용되었으며, 이에 상응되게 구체적인 몇몇 방안들이 제시되었다. 학습자들이 텍스트를 읽고 중심내용을 찾아내며, 단락을 구획하고 또한 체계를 파악하는데 있어서 어휘연습은 외국어 교수법 측면에서도 매우 관여적이며 시의적절한 과제라 생각된다.

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The Effects of Personal and Psychological Factors of Learners on e-Learning Effect and Intention to Reuse (이러닝 학습자들의 개인·심리적 요인이 이러닝 학습효과와 재이용의도에 미치는 영향)

  • Bae, Jae-Hong;Shin, Ho-Young
    • Journal of the Korea Convergence Society
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    • v.10 no.10
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    • pp.283-289
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    • 2019
  • This study classifies the characteristics of e-learning learners into personal and psychological factors and examines how they affect the e-learning effects and intention to reuse. For this purpose, a research study was conducted targeting university students at Y and K universities in Gyeongsangbuk-do. As a result, first, the grade, self-control, concentration and self-efficacy of the learner influenced the learning effect of e-learning. Second, learner's grade, e-learning experience, self-efficacy, and learning effect were found to influence e-learning intention. Therefore, the system design and the managerial role of the instructor should be considered in order to develop various contents considering the characteristics of university students and to manage the learning process by themselves. The results of this study are expected to provide effective data for improving the learning effect of e-learning and to provide basic data on individual characteristics of e-learning learners.

A Case Study on Design of Theme-based Integrated Learning by Using QR Code (QR코드를 활용한 주제중심 통합학습 설계 사례연구)

  • Park, Hyung-Sung
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.141-152
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    • 2013
  • This research aims at suggesting a case of designing theme-based integrated learning for usage smart media. New approach and direction for developing a gaming instructional design was suggested which can encourage learners to participate in. Quest-based learning, the learning environment design where learners conduct various learner-centered activities, plays an important role of reinforcing the motivation, promoting experiential and cooperative learning based on social interaction. The design using QR codes has been proved to be able to offer the learner-centered learning environment which includes social interaction strategy required for learners expanding their cognitive structure, motivation enhancing strategy encouraging their consistent participation in learning, complex problematic situation and scaffolding strategy emphasized by constructivism. And it is expected to contribute to promoting the design of theme-based integrated learning which is being demanded in the educational environment recently by combining systematic design process and strategies.

A Study on Developing Flipped-MOOC Model in University (대학에서의 Flipped-MOOC 모형 개발)

  • Park, Eunsook
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.281-285
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    • 2018
  • The purpose of this research is to make a Flipped-MOOC model which can be applied and practiced in the college course after analyzing the characteristics and cases of MOOC and Flipped learning. For this, this study implemented the following tasks. First, this study analyzed the management and class types of MOOC and flipped learning through literature research. Secondly, flipped learning was applied in the course for a semester and the strong point and weak point of the course was analyzed and the alternative was suggested. Thirdly, the core ideas and strategies of Flipped-MOOC model was deducted for enhancing the participation and interaction of the students in the course which uses the MOOC content and applies flipped learning, and the instructional strategies and direction for the effective management in the real educational field was suggested. As a result, Flipped-MOOC model is expected to contribute for the educational revolution, change and quality improvement, and it is expected that Flipped-MOOC model might contribute to the lifelong education and educational competitiveness.

Applying Information and Communication Technology for Advancing Educational Assessment (교육 평가의 혁신을 위한 테크놀러지의 활용)

  • Park, Joo-Yong
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2005.05a
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    • pp.112-121
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    • 2005
  • 평가는 교수와 함께 교육 목표를 이루는데 있어 핵심적인 역할을 한다. 그렇지만 평가는 교수법의 발전 속도에 비교하면 상당히 느릴 뿐만 아니라, 교사는 물론 학생들에게 부정적으로 비추어지고 있다. 본 논문에서는 시험이 학생들을 동기화시킬 뿐만 아니라 그 자체로 중요한 학습 경험임을 강조하면서, 학습을 위한 평가를 활성화시키기 위해 테크놀러지를 이용한 평가 방식들을 소개하였다. 개발을 물론 어느 정도 연구가 이루어진 테크놀러지를 활용한 평가 기법을, 수행평가와 선다형의 개선안으로 대별하였다. 수행평가를 위한 기법에서는 논술채점, 지식 지도 제작법, 그리고 학습자 모형을 이용한 평가기법이, 선다형의 개선안으로 적응형 컴퓨터화 검사, 다중평가 및 변형선다형 방식이 각각 상술되었다. 결론에서는 평가를 통한 교육 효과를 극대화하기 위해서는, 교사는 물론 학생들의 평가에 대한 태도 변화 교육과 실제 교육 현장에서 쉽게 활용될 수 있는 컴퓨터를 이용한 평가기법의 개발과 보급의 중요성이 강조되었다.

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Derive(TI-92)를 이용한 탐구 지향 수학 수업

  • Sin, Eun-Ju;Song, Jeong-Hwa;Gwon, O-Nam
    • Communications of Mathematical Education
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    • v.10
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    • pp.169-188
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    • 2000
  • 급변하고 있는 정보화시대애서 수학교육은 예전의 암기식, 주입식에서 벗어나 새롭게 변화될 필요가 있다. 컴퓨터 매체가 수학교육에 도입된 결과 수학 내용과 수학을 이해하는 방법, 교수 ${\cdot}$ 학습 방법을 변화시키고 있으며 교수 ${\cdot}$ 학습이 일어나는 사회 ${\cdot}$ 문화적 환경을 변화시키고 있다. 학생들이 컴퓨터 테크놀러지를 이용해 수학적 이해를 얻고 수학적 힘을 길러 의사소통자, 문제해결자가 되도록 도와야 한다. 또한 실생활적인 맥락에서 상황화되는 중요한 아이디어를 동시에 가르침으로써 효율성을 성취하고 내용적 과잉을 극복하고 새 수학의 혁신, 다양성, 연속적 성장을 체계적으로 지지해야 한다. 이 글에서는 학생들의 개념적 이해와 문제해결을 돕기 위해 테크놀러지의 역할을 조명해보고 DERIVE(TI-92)를 이용한 수학 학습 예시를 제시하고자 한다.

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An Analysis of the Public Librarians' Self Images using Semantic Differential Method (의미 변별법을 활용한 공공도서관 사서의 자아상 분석)

  • Song, Gi-Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.3
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    • pp.53-69
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    • 2016
  • The purpose of this study is to measure self images of public librarians who should increasingly take charge of services for children and young people through the semantic differential method and analyze its' general characteristics. According to the results of analysis public librarians have been satisfied with their works and believed that they are kind, fair and gentle. One the other hand, they have had negative self images such as no influence, neglect, poor and stuffiness. Therefore, the result show that public librarians consider their ability, quality and activity as positive images, but they have felt lack of the social consensus and affirmative evaluation of their role. So, we can see building a good physical environment and running great programs to create access of children and young people to the public libraries, demonstrating leadership among senior librarians are so important in order to beat the stereotype and improve their positive self images of their evaluation and role. It is also necessary to promote the new value and role of public libraries and librarianship and to enable retraining for cultivating their qualities as a teacher.

Investigating the Effects of Teaching Based on an Analysis of High School Students' Knowledge State of Concepts Associated with Astronomical Observation (고등학교 천체관측 관련 개념의 지식상태 분석에 따른 교수-학습 효과)

  • Yoon, Ma-Byong
    • Journal of the Korean earth science society
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    • v.32 no.7
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    • pp.902-912
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    • 2011
  • The purpose of this study was to investigate the effects of teaching based on analysis of a hierarchy of the concepts associated with astronomical observation as well as each learner's status of knowledge through analytical methods of the knowledge state. A test instrument was developed to measure high school students' concepts associated with astronomical observation before instruction. The learners' psychological hierarchy associated with astronomical observation that the participants possessed showed the order of 'motion of the earth${\rightarrow}$coordinate system${\rightarrow}$astronomical observation (mechanism of the telescope${\rightarrow}$installation of the telescope${\rightarrow}$observation through the telescope)', and so was the hierarchy of teaching (70.6%). The learners' knowledge state that is supposed to be similar each other in the ability of observing celestial bodies was different even through they scored the same on the concept test. There were cases with the knowledge state well-structured and not well-structured, which suggests that differentiated instruction with appropriate teaching-learning prescriptions be prepared. An analysis of the knowledge state can play the role of both preparing individualized learning prescriptions and formative evaluation. In the unit dealing with astronomical observation of Earth ScienceI, teaching according to the psychological hierarchy of learners rather than the order in which the textbook syllabi were presented scored significantly higher (p<0.05) on the level of concept achievements. This result suggests that the teacher can help students achieve more efficient in learning by analyzing the learner's knowledge state and reordering the syllabi of the textbook in teaching the concepts associated with astronomical observation.

A Bible Didactical Approach to Bibliodrama on the Metaverse Platforms (메타버스 플랫폼을 통한 비블리오드라마 구현에 대한 성서 교수학적 접근)

  • Seo, Mikyoung
    • Journal of Christian Education in Korea
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    • v.69
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    • pp.45-75
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    • 2022
  • The purpose of this study is to explore the implementation of Bibliodrama on the metaverse platforms. In other words, to create interesting and effective Bible education for modern learners, this study took a didactical approach to the implementation of Bibliodrama through the metaverse. The main reason to be enthusiastic about using the metaverse for education is because users, who have been only content consumers, now able to experience and create values. As a Bible didactical approach, Bibliodrama is a an emphatical and communicative learning method in the form of role play. Bibliodrama seeks to interact with the world of the learner and the world of the Bible through improvisational acting, to study the Bible. Through the Bible didactical approach, the meeting of Bibliodrama and the metaverse can have a positive effect on modern learners, in terms of improving learning environment and, above all else, increasing learning interest. In terms of biblical didactics, implementing Bibliodrama in the metaverse has the following advantages. First, it helps to construct a dramatic situation and environment so that the meaning of the biblical text can be proved relevant to today's learners, not something belonging to the past. Second, in the metaverse, the historical space and characters of the Bible can be realized in virtual reality to produce a 'situational play'. Demonstrating freedom, imagination and creativity in the metaverse learners play in Bibliodrama. This way they also become aware of the hidden meaning of the blank pages in the Bible. Third, the metaverse environment is not static but dynamic and interactive; Bibliodrama pursues an interpretation that harmonizes spirit and body. Therefore, through the dynamic activities of discovering the meaning and significance of the Bible, it is possible to form a holistic faith in which spirit and body act as one.

Development and Validation of an Scale to Measure Flow in Massive Multiplayer Online Role Playing Game (교육용 MMORPG에서의 학습자 몰입 측정척도 개발 및 타당화)

  • Chung, Mi-Kyung;Lee, Myung-Geun;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.59-68
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    • 2009
  • This paper aims to explore the factors of learner's flow and to develop and validate a scale to measure the flow in Massive Multiplayer Online Role Playing Game(MMORPG) for education. First of all, potential factors were drawn through literature review. The potential stage comprises 6 factors(learner's psychological characteristics, learner's skill, importance of game, environment for learner, instructional design, and instructional environment) and 16 subfactors. With total 48 items developed. a survey was carried out among 293 elementary learners who had been participating in a commercial MMORPG for English skills to measure their flow in the MMORPG by utilizing the potential scale. Using the responses collected from 288 respondents, exploratory factor analysis, reliability analysis, and confirmatory factor analysis were performed. The expository factor analysis showed that items within each sub-factors could be bound into one factor. That is, the variables evaluating learner's flow were divided into six factors(learner's psychological characteristics, learner's skill, importance of game, environment for learner, instructional design, and instructional environment). And these factors were interpreted consisting of 16 sub-ones. Reliability estimates indicated that the evaluation tool had good internal consistency. The confirmatory factor analysis did confirm the model suggested by the expository factor analysis. Over fit measures(CFI, NFI, NNFI) showed the good suitability of the model. Findings of this study confirmed the validity and reliability of the scale to measure learner's flow in MMORPG.