• Title/Summary/Keyword: 교수설계자

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A Study on PBL Instructional Design for Creative Engineering Design Education (PBL을 적용한 창의공학설계 교수설계 방안 연구)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.7
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    • pp.4573-4579
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    • 2014
  • In the 21st century, university education is changing from an objective knowledge and information to critical thinking and problem-solving ability. Moreover, university education should change rapidly towards a learner-centered educational environment because it has an educational goal to have college students experience authentic tasks they will be in charge of after graduation, and improves self-directed learning ability and cooperative learning ability. PBL is a pedagogical strategy for posing significant, contextualized, real world situations, and providing resources, guidance, and instruction to learners as they develop content knowledge and problem-solving skills. In problem based learning, the students collaborate to study the issues of a problem as they strive to create viable solution. For these advantages of PBL, the application of PBL in school has been enlarged. On the other hand, the application of PBL in engineering education has not been enlarged. To improve these instruction methods, the development or applications of new instructional methods will be needed. This study examined the PBL instructional design of a creative engineering design subject, which aims to foster talent. The PBL model developed in this study consists of Analysis, Design, Development, Implementation, and Evaluation. A plan of creative engineering design subject was developed based on PBL, and focused on the process of PBL. To determine the effects of this model, studies applying this instructional design to many lecturers should be implemented.

A Design of Agent-Based Present Interface for Courseware (캐릭터 에이전트 기반 코스웨어를 위한 인터페이스 설계)

  • Choi, Jin-Yong;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.275-280
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    • 2008
  • 교수 학습용 디지털 콘텐츠에서 상호작용은 매우 중요하며 이와 관련된 다양한 연구가 진행되고 있다. 그러나 이러한 상호작용을 제공하기 위해서는 하위단계의 프로그래밍 및 시스템 설계를 위한 시간적 경제적 비용이 반드시 요구된다. 본 연구에서는 사용자에게 프로그래밍이 요구되지 않는 친숙한 'Pencil & Paper' 방식의 인터페이스를 제안한다. 제안 인터페이스에서는 디지털 잉크 인터페이스를 기반으로 교수자가 프레젠테이션 하기 위한 상호작용을 분석한다. 또한 교수자를 대신할 가상 프레젠터의 애니메이션 효과를 적용하여 교수자와 학습자간의 활발한 상호작용을 제공한다. 본 연구의 결과는 온라인 교육이나 전자 책, 지능형 교육 시스템 등 상호작용이 가능한 교육용 컨텐츠 개발에 확대 적용될 수 있을 것으로 기대한다.

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Design of Character-based Conversational Instruction-Learning System Design for Science Education of Elementary School (초등 과학수업을 위한 캐릭터 기반의 대화형 교수-학습 시스템 설계)

  • Jeong Sang-Mok;Song Ki-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.343-352
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    • 2005
  • The existing CAI or web-based science learning system of elementary school has some disadvantages. For instance, it is composed of uniform courses designed by an instructor without considering the learner's characters, and the learner's opinions or questions raised during learning can not be delivered to the system. This structure has diminished the willingness or the motive of the learner and make an adverse effect on the learning efficiency. In this regards, Instruction-Learning System is needed to provide learning environment Pertinent to the learner's individual character and motivate the learner's active attendance and learning. This study is to design a character-based conversational Instruction-Learning System. This may induce the learner's active attendance through the communications between instructor and learner and furnish various learning materials to motivate the learners and attract their consistent interests in learning.

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Assistant Chatbot for Database Design Course (데이터베이스 설계 교과목을 위한 조교 챗봇)

  • Kim, Eun-Gyung;Jeong, Tae-Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1615-1622
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    • 2022
  • In order to overcome the limitations of the instructor-centered lecture-style teaching method, recently, flipped learning, a learner-centered teaching method, has been widely introduced. However, despite the many advantages of flipped learning, there is a problem that students cannot solve questions that arise during prior learning in real time. Therefore, in order to solve this problem, we developed DBbot, an assistant chatbot for database design course managed in the flipped learning method. The DBBot is composed of a chatbot app for learners and a chatbot management app for instructors. Also, it's implemented so that questions that instructors can anticipate in advance, such as questions related to class operation and every semester repeated questions related to learning content, can be answered using Google's DialogFlow. It's implemented so that questions that the instructor cannot predict in advance, such as questions related to team projects, can be answered using the question/answer DB and the BM25 algorithm, which is a similarity comparison algorithm.

The Design and Implementation of Problem Based Learning for Computer Network (컴퓨터네트워크 실습 교과목을 위한 PBL 교수학습모형의 설계와 구현)

  • Seo, Doo-Won
    • Journal of Engineering Education Research
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    • v.12 no.1
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    • pp.17-23
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    • 2009
  • This paper deals with the design and implementation of PBL for the computer network practice to improve learner's learning ability. This design is for college student's whose learning ability is low. I implemented the CNC-PBL in a class of second year students at Daeduk college. The result of the experiment showed that the CNC-PBL facilitated learner's self-directed learning process.

A Learning Content System which is Objectified with the Reusable Unit of Pedagogical Designs for Distributed Environments (분산환경을 위한 교수법적 설계의 재사용 단위를 객체화한 강의 컨텐츠 시스템)

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.559-570
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    • 2003
  • In this paper, we investigate a problem with Web-based learing contents and introduce the solving method of the problem. To be more accurate, existing Web-based learning contents were one fixd and uniformed courseware file with a large size and HTML format. Also, They were written files with authoring tools of which depended upon providing a multimedia vender. These learning contents were difficult to reuse among cyber education systems and change the applicable contents to the learner for learning experiences in time. So in this paper, we produced reusable and interopreable learning contents among instruction designers and education systems. They were deconstructed into smaller chunks and added to its properties. For the purpose of this producing method, we used the pedagogical designs for units of reuse. These are just turorial link-more and tell-more and was implemented with CBD method. As a result, The problem of existing Web-based learning contents system was resolved and then the power of understanding about objectified learning content was increased for the learner and instruction designers.

A Study on the Development of Lesson Plan for User Education Based on Constructivist Learning Environments: Focused on Children Using Public Libraries (구성주의에 기반한 이용자교육 교수학습지도안 개발에 관한 연구: 공공도서관 어린이 이용자를 대상으로)

  • Park, Hyunjung;Park, Sungjae
    • Journal of the Korean Society for information Management
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    • v.34 no.2
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    • pp.97-114
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    • 2017
  • This study aims to develop the lesson plan of public library user education for children for the activation of user education. For the development of lesson plan, elementary school 3rd and 4th graders were selected as user education subjects through the literature survey, and orientation were derived as contents of user education. This study developed a lesson plan that applies Jonassen's constructivist learning environments to specifically design the librarian's role as teacher in user education with voluntary and subjective education participation of the children. Lesson plan was evaluated in terms of usefulness and appropriateness.

A study on development of qualification item of e-Learning instructional designer (e-Learning 교수설계자 자격종목 개발 연구)

  • Rha, Hyeon-Mi;Chang, Hea-Jung;Chung, Ran
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.169-182
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    • 2009
  • The purpose of this paper is to develop the qualification system of instructional designer in e-Learning field in order to provide e-learning experts for industry. The shortage of human resources is a serious problem in the e-learning industry. The following set of objectives were formulated to fulfill the study purpose. First, analyze the present situations and suggestions of the e-learning expert. Second, to analyze current states of private qualification administration/qualification administration authorization in e-learning field. Third, analyze the needs of universities and companies in e-learning qualification administration. Finally, based on the above three objectives, the study developed the practical qualification system, job analysis, methods and questions for an examination of e-learning instructional designer.

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A Study and Design of Meta-Learning for Intelligent Tutoring System (지능형 튜터링 시스템을 위한 메타러닝 설계 연구)

  • Hong, Seong-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.429-431
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    • 2010
  • 인터넷과 정보기술의 발전으로 최근 이러닝 시스템을 포함한 다양한 학습 시스템이 연구 발전되고 있다. 학습자의 관점에서는 학습의 형태 혹은 학습자의 학습 패턴등을 분석하여 지능적인 학습시스템으로 발전하고 있으며, 교수자의 관점에서는 교수학습 모델 연구와 학습 컨텐츠 계발 방법론 연구 등이 활발하게 이루어지고 있다. 본 논문에서는 지능형 튜터링 시스템을 위한 메타러닝 설계 연구를 제안하였다. 메타러닝은 학습자 자신이 어떤 특성을 가지고 어떻게 학습하는지에 대해 학습할 수 있는 방법을 설명한다. 동일한 학습내용을 같은 순서 혹은 같은 방법으로 학습하는 것은 서로 다른 학습자에게 동일한 학습 결과를 나타낼 수 없기 때문에 개인 맞춤형 학습 서비스 형태를 필요로 한다. 따라서 본 연구에서는 메타러닝 설계를 기반으로 지능형 튜터링 시스템을 개발 할 수 있는 방법을 설명하고자 한다. 향후 본 논문에 설계를 기반으로 지능형 튜터링 플랫폼을 표준으로 개발하여 국제적 표준의 ITS(Intelligent Tutoring System)로 발전되기를 기대한다.

Design of an Intelligent Tutoring System based on Web Learning Assessment (웹 학습 평가에 기반한 지능형 교수 시스템의 설계)

  • 최숙영
    • Journal of Korea Society of Industrial Information Systems
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    • v.6 no.3
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    • pp.71-78
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    • 2001
  • Since web-based tutoring systems are generally composed with passive and static hypertext, they could not provide adaptive learning environments according to learning ability of each student. In this study, we suggest an intelligent tutoring system, which grasps the learning state of student and provides each student with dynamic learning materials suitable to individual feature based on learning result. It is an agent based system, in which, courseware knowledge for learning is effectively constructed, the proper feedback according to learning assessment is inferred, and it is given to each student.

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