• Title/Summary/Keyword: 교사와 학생간 상호작용

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The Web Based the Question Centered Mathematics Congruence Learning System (웹기반 발문 중심 수학과 합동학습 시스템)

  • Choi, Jeong-Yong;Han, Kyu-Jung
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.141-149
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    • 2008
  • Congruence of figure is a basic to learn a symmetrical figure and helps to understand the characteristics of figure and know the way of drawing figures. The knowledge of congruence provides us art attainments to understand design and fine pieces of art. However, it is difficult to expect the interaction between students or between teachers and students, because of spending too much time for cutting papers and making the shapes of figure during the class for establishing the concepts. This study utilized a question-based interaction model which would foster elementary school student's learning effectiveness and make them understood the concept of congruence, also developed a congruence learning system which could communicate in both synchronous and asynchronous situation.

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The Student Teachers' Experience on Geography Teaching as a Participant Observer in the Secondary Schools (교생들이 관찰 경험한 중학교 지리 수업)

  • Kang, Chang-Sook
    • Journal of the Korean association of regional geographers
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    • v.13 no.2
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    • pp.201-219
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    • 2007
  • To understand the structure and dynamics of different forms of learning, whether incidental or conscious, we have to study them as parts or aspects of concrete historical activities with specifiable contexts. This realization is more embodied in apprenticeship learning situations of the student teachers. In this perspective, this paper aims to understand the student teachers' experience on geography teaching as a participant observer in the secondary schools. The 9 student teachers during the teaching internship have written their 38 journals, which was quality analysed to find out key concepts for the purpose of this research. Major conclusions are suggested below as follows. First, the most student teachers were experienced in geography teaching in the secondary schools through the 2-weeks practice teaching. Second, in the positive perspective, student teachers observed on that teachers would teaching well interact with student and experienced teachers would settle down to student's studies. Third, in the negative perspective, student teachers observed on that teachers lecture with only text, and cooperative learning by student presentation in the geography class. Finally, In third person perspective, there is no students' or teachers' productive questions in the whole-class conversation. In addition to that the most mentor teachers lecture do all of the talking in class. In effect these student teachers' experiences, especially 'reality of the geography teaching' and 'practical knowledge of the novice mentor teachers or experienced mentor teachers', either reinforce or modify understanding about the geography teaching practices.

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교수학적 상황론에 입각한 효과적인 극한지도

  • Go, Sang-Suk;Yang, Pil-Suk
    • Communications of Mathematical Education
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    • v.11
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    • pp.47-69
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    • 2001
  • 본 논문은 고등학교 교육과정상에서 학습자들이 오류를 범하기 쉽고, 어려워 하는 극한에 대해 보다 효과적인 지도방법을 제시한다. 현실적으로 교수활동은 교실이라는 공간에서 일정한 수업시간동안에 교사와 학습자와의 관계속에서 이루어진다. 그 속에서 학습자들은 주변의 세계를 관찰함으로써, 혹은 추측과 반박을 통해 시행착오적으로 사고함으로써 혹은 모순, 어려움, 불균형을 일으키는 주위환경에 동화 ${\cdot}$ 조절을 함으로써 자신을 적응시켜 가면서 학습하게 된다. 따라서 교수학적 의도가 미비한 환경은 학습자에게 획득하기를 기대하는 학습을 할 수 없게 한다. Brousseas의 교수학적 상황론에 근거하여 교육의 현장인 교실에서의 교사와 학생간의 상호작용에 따른 교수-학습의 중요성에 초점을 둔 본 논문은 Freudenthal의 역사발생적 원리에 의한 극한의 정의와 학습자의 오류수정을 위한 교수학습 전략으로 Lakatos의 발견술을 제안하였다. 또한 극한 개념에 대해 실생활에서 학습자에게 쉽게 동화 ${\cdot}$ 조절이 일어날 수 있는 학습 방법을 제안하였다.

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Interactive Education Support System using the Tablet (태블릿을 활용한 상호작용에 중심을 둔 교육 보조 시스템)

  • Lee, Yeji;Park, Eunji;Yoo, Youngwha;Chun, Hyunjin;Choi, Ahran;Lee, Sangjun
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.452-458
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    • 2013
  • It is well-known that inducing learner's spontaneous participation and teacher-student interaction are highly efficient way of teaching and learning. The traditional one-sided, teacher-centered lecture seemed to be inefficient systematically to support the interaction in classroom. Recently, the government was planning to provide the students with Tablet as a part of the informatization project, but it ended up providing only the content of the lecture, not allowing the interaction to occur in classroom. In this paper, we propose a system which aims to support interaction between a teacher and students by utilizing the Web server and Tablet.

Effect of Cooperative Learning on Conceptual Change of Atmospheric and Water Cycle (대기와 물의 순환 개념변화에 대한 협동학습의 효과)

  • Jeong, Jin-Woo;Jang, Myoung-Duk;Chun, Seon-Lye
    • Journal of the Korean earth science society
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    • v.25 no.2
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    • pp.63-73
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    • 2004
  • This study investigated the effect of cooperative learning on the middle school students’ conceptual change of atmospheric and water cycle and also examined the verbal interaction patterns in a cooperative group. The study also analyzed the relationship between the verbal interaction and students’ conceptual change in the cooperative learning situation. Two classes from a middle school were selected as an experimental group (cooperative learning group, n = 37) and a control group (traditional learning group, n = 37), respectively. The experimental group was taught by STAD cooperative learning model and received collaborative skill training. The results of the study can be summarized as follows: first, there were no significant differences in conceptual change between the two groups. As for the middle-achieving students on the pretest, however, the score of the cooperative learning group was significantly higher than that of the traditional learning group. Secondly, verbal interaction in the cooperative learning situation mainly happened among high- and middle achieving students. In addition, the students who were successful in undergoing conceptual change had more frequent verbal interactions than the students who were not. The study suggests that it is more important to interact between a teacher and students than to interact between the students and students in order to correct students’ misconception.

Digital Libraries as Scocio-Technical Interaction Networks: American Memory Project as one example of it (사회기술상호작용망(STIN)으로서의 디지털 도서관: American Memory Project를 중심으로)

  • Joung, Kyoung-Hee
    • Journal of the Korean Society for information Management
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    • v.20 no.4 s.50
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    • pp.91-111
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    • 2003
  • This paper shows that digital libraries can be understood through STIN models which emphasize interactions among components in networks. The enrollment strategies in the American Memory make human and non-human factors interact. Specifically, this paper articulates that the relationships between users and collections, between users and staff, and between users and users are closely linked through the strategies . Observing the linkages among these components ,this paper found that the enrollment processes not only draw users to the American Memory, but also alter roles of components and creates new roles and players for them. The alterations of roles and the resulting changes of relationships among components mean that digital libraries lead to transform the grounding of knowledge works in a society.

Implementation Issues in Whiteboards of Distance Learning Systems (원격 교육 시스템의 화이트보드 구현시 고려 사항)

  • Lee, Jae-Ho;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.209-214
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    • 1998
  • The advent of powerful hardware and advances in high speed networks enabled synchronous learning, with teachers and students being geographically distributed but connected via computer networks. Today's synchronous learning systems are mainly based on video conferencing technology which provides audio, video, and joint editing of documents only, but does not take into account the specific requirements of teaching, for instance, controlling the course of instruction, raising hands, or reference pointing. A shared whiteboard is often the core part of these systems. Therefore, in this paper, we look into implementation issues in whiteboards of distance learning systems. Particularly, system architectures and concurrency control mechanisms are considered.

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The Effect of Teaching Behavior Styles of Fisheries & Maritime High School Teacher on Students' Satisfaction in Major Subject Classes (수산·해운계열 고등학교 교사의 교수행동유형이 학생의 전공교과 수업만족도에 미치는 영향)

  • Cho, Jin-Ho;Choi, Young-Sun
    • Journal of vocational education research
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    • v.37 no.2
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    • pp.129-143
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    • 2018
  • The purpose of this study was to analyze how teaching behavior styles of fisheries & maritime high school teacher on students' satisfaction in major subject classes. A survey was conducted for high school students from fisheries & maritime high school. The results were as followed. First, there is a statistically significant correlation between fisheries & maritime high school teacher's teaching behavior styles and student's classes satisfaction. In other words, teaching behavior styles should be different according to the individual differences of students' learning. Second, fisheries & maritime high school teacher's teaching behavior styles has some significant influence on student's classes satisfaction. Diversity Teaching behaviors had a statistically significant effect on content satisfaction. Interaction teaching behavior, diversity teaching behavior style, and individualized teaching behavior style had a statistically significant effect on method satisfaction. For the evaluation satisfaction, there was a significant statistically significant effect of clarity on teaching behavior styles and diversity teaching behavior type. It is necessary to improve the content satisfaction of the students through the application of the teaching method considering the difference of understanding of the contents of each student.

A Design of AR Science Experiment Application for Education of 6th graders (초등 6학년을 위한 교육용 AR 과학실험 애플리케이션 설계)

  • Ki-Eun Kwon;Do-Hui Kim;Kyung-Min Park;Do-Yeon Jeon;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.193-199
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    • 2023
  • The purpose of this paper is to solve the difficulties of experimental education by using AR science experiments in class, prevent safety accidents, and maximize immersion through multilateral experiences to induce active participation. The problems with educational realistic content currently being developed were (1) the lack of exploratory content practically available in class, (2) the end of most applications with one-time content, and (3) the inability to interact between teachers and students. To solve these problems, we develop AR experiments according to the curriculum. It is developed so that teachers and students can use it together through the function that teachers can manage students.

A Study on the Learner Satisfaction Factor of the Cyber Home Learning Service using Structural Equation Modeling (구조방정식을 이용한 사이버 가정 학습 서비스의 학습자 만족 요인에 관한 연구)

  • Yu, Jeong-Su;Lee, Kum-Ok
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.59-64
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    • 2007
  • 본 연구에서는 사이버가정학습을 교사가 교실 수업과 사이버가정학습 시스템을 연계하여 운영함에 있어 어떤 요인이 사이버가정학습에 대한 학습자 만족에 영향을 미치는지를 분석하였다. 기술수용모형을 기반으로 Y초등학교 5학년 학생들을 대상으로 6개월간 운영한 후 설문조사를 실시하였다. 분석결과 초등학생들에게 사이버가정학습 만족도는 지각된 유용성과 용이성에 의하여 결정되는 것으로 나타났으며, 자기주도적 학습 능력과 학습결과보상기능은 사이버가정학습을 긍정적으로 수용할 수 있는 유용성에 상당한 영향을 미치는 중요한 요인으로 작용하는 것으로 분석되었다. 만족도에 영향을 미칠 것으로 예상했던 교육적 효과, 콘텐츠 품질은 만족도를 직접적으로 유발시키는 본질적인 요인이 아님을 알 수 있었다. 학습지원기능, 시스템 안정성 및 편리성, 상호작용 등 시스템적인 기능이 만족도에 유의미한 영향을 미치지 못하는 것으로 나타났다. 이 요인들은 단지 콘텐츠의 품질을 향상시키는 효과를 가지며, 이 효과를 통해 교육적 효과를 강화시키는 역할을 수행하는 것으로 분석되었다. 따라서 학습을 지원하는 기능, 시스템 안정성 및 편리성, 선생님과 학생 또는 학생 간의 상호작용이 가능하도록 지원하는 모든 시스템적인 기능은 수강생의 만족도에 직접적인 영향을 미치거나 만족을 이끌어 낼 수 있는 본질적이고 핵심적인 요인이 아님을 알 수 있다.

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