• Title/Summary/Keyword: 교사들의 활용도

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Learning-Related Changes on the Brain Activation Patterns in Classification of Knowledge-Generation and -Understanding (분류 지식의 생성과 이해 형태 학습을 통한 학생들의 두뇌활성 변화)

  • Kwon, Yong-Ju;Lee, Jun-Ki
    • Journal of The Korean Association For Science Education
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    • v.30 no.4
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    • pp.487-497
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    • 2010
  • The purpose of this study was to investigate how a teaching approach influences student's ability of classification at the brain level. Twenty four healthy and right-handed college students participated in this study, which investigated a brain plasticity associated with category-generation and -understanding in classification learning. The participants were divided into one of two groups, one each for category-generation and -understanding learning programs, which were composed of twelve topics taught over a twelve-week period. To measure the change in student competence and brain activations, a paper and pencil test and an fMRI scanning session were administered before and after the training programs. Unlike the understanding group, the generation group showed significant changes in classification ability quotients and learning-related brain activations (cerebral cortex and basal ganglia were increased and prefrontal cortex and parahippocampal gyrus were decreased). Nevertheless, the understanding group showed an increased activation in the cerebral cortex and parahippocampal gyrus and a decreased activation in the right prefrontal cortex and cerebellum. Therefore, it can be concluded that teaching styles could influence students' brain activation patterns and classification ability. The results might also be used to develop a brain-compatible science education curriculum.

A Study on Self-Expression Improvement of Children through Orff Activities (유아의 자기표현능력 증진을 위한 오르프 음악활동의 적용)

  • Kwon, Se mi
    • Journal of Music and Human Behavior
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    • v.6 no.1
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    • pp.55-80
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    • 2009
  • The objective of this study was to improve the self-expression of children through Orff activities. In this study, three (3) children from D day care center in Seoul who demonstrated withdrawn behaviors were chosen as research subjects, based on a self-expression test score of 50 points. The activities were conducted for 6 weeks, totaling fourteen (14) sessions, with each session being scheduled for forty (40) minutes. Across 14 sessions, the researcher conducted, analyzed and compared the self-expression scale of subjects, measured during the third and the last session. The researcher then qualitatively analyzed verbal and non-verbal self-expression behaviors of subjects by video recording the session. The analysis results shown by the study are as follows. First, the results of a quantitative analysis of the self-expression scale showed significant changes in self expression. Furthermore, the results of a qualitative analysis of verbal self-expression showed positive changes in self-perception and an increase in feelings of independence and activity than that of initial sessions.

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Design Plan for Digital Textbooks Applying Augmented Reality Image Recognition Technology -A Study on the Digital Textbooks for Middle School Science 1- (증강현실(AR) 영상인식 기술을 적용한 디지털 교과서 디자인 기획 -중학교 과학1 디지털 교과서 중심으로-)

  • Yoo, Young-Mi;Jo, Seong-Hwan
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.353-363
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    • 2018
  • According to the Digi Capital forecast, the global augmented reality market is expected to grow rapidly by 2020 to reach 150 billion dollars. In particular, high value added effects are expected in education. As ICT advances, digital textbooks are also leading innovative education by adding interactive functions. Advanced countries, including the U.S., are already using digital textbooks that use augmented reality technology in their classes. In line with this technological outlook, the ministry proposed a design plan that applies augmented reality technology to middle school science 1 digital textbooks. A study on middle school science 1 digital textbooks showed that each unit provided short videos. In addition, an investigation into the augmented reality class case showed that it was difficult to establish experimental equipment, lack of equipment (devices), and 3D design contents that did not continue despite the excellence of learning effects. Based on this demand, we designed an augmented reality scenario and system configuration to be applied to the instrument-specific experiments of middle school science 1 digital textbooks to explore and explore the contents of augmented reality by students. This research will replace the dangerous experiments and time consuming experiments for teachers and students by applying augmented reality to science subjects that are essential for the development of digital textbooks.

The Development of Robot and Augmented Reality Based Contents and Instructional Model Supporting Childrens' Dramatic Play (로봇과 증강현실 기반의 유아 극놀이 콘텐츠 및 교수.학습 모형 개발)

  • Jo, Miheon;Han, Jeonghye;Hyun, Eunja
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.421-432
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    • 2013
  • The purpose of this study is to develop contents and an instructional model that support children's dramatic play by integrating the robot and augmented reality technology. In order to support the dramatic play, the robot shows various facial expressions and actions, serves as a narrator and a sound manager, supports the simultaneous interaction by using the camera and recognizing the markers and children's motions, records children's activities as a photo and a video that can be used for further activities. The robot also uses a projector to allow children to directly interact with the video object. On the other hand, augmented reality offers a variety of character changes and props, and allows various effects of background and foreground. Also it allows natural interaction between the contents and children through the real-type interface, and provides the opportunities for the interaction between actors and audiences. Along with these, augmented reality provides an experience-based learning environment that induces a sensory immersion by allowing children to manipulate or choose the learning situation and experience the results. In addition, the instructional model supporting dramatic play consists of 4 stages(i.e., teachers' preparation, introducing and understanding a story, action plan and play, evaluation and wrapping up). At each stage, detailed activities to decide or proceed are suggested.

The Effect of Discourse-typed Inquiry Learning Program Fitted with POE on High School Student's Academic Achievement and Attitude Toward Science (POE를 적용한 논술형 탐구학습 프로그램 활용 수업이 고등학생들의 학업 성취도와 과학 관련 태도에 미치는 효과)

  • Kim, Dong-Ryeul
    • Journal of Science Education
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    • v.33 no.1
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    • pp.44-55
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    • 2009
  • The research is aimed at investigating the development and application of high school biology classes utilizing discourse-typed inquiry learning program fitted with POE, and the corresponding effect on student's academic achievement and attitude toward science. 4 classes of 11th graders in a general high school located in Busan were selected as subjects. Biology I, 'Circulation' unit was lectured for 4 weeks (6 classes), and the experimental group underwent classes utilizing discourse-typed inquiry learning program fitted with POE. The control group was taught identical major learning contents, but based on the learning objectives and research activities provided by Biology I textbook. As a result of application, first, the discourse-typed inquiry learning program fitted with POE exhibited positive consequences of linking previously acquired knowledge and the new learning attained through experiments, as well as not only improving the students' problem solving capacity through diverging questions from the teachers to drive the students' higher-level contemplation, but also enhancing student academic achievement by assisting their logical thinking. Second, POE-fitted discourse-typed inquiry learning program rendered presupposing session of the experiment that resulted in drawing learners' attention in advance, and incited active participation in the learning process through solving the contradiction between what was actually observed and what was expected, which eventually proved to lay out positive impact on students' attitude toward science.

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The Influence of the Organization and Implementation of the Curriculum on Teachers' Characteristics and Schools' Peculiarities in Specialized Industry High Schools (교사 및 학교별 특성이 특성화 공업계 고등학교의 교육과정 편성 및 운영에 미치는 영향)

  • Park, Changun;Shin, Seung-Keol;Oh, Kyunghee;Kim, suyeun
    • Journal of vocational education research
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    • v.29 no.3
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    • pp.41-60
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    • 2010
  • The purpose of this study was to investigate the relationships between teachers' characteristics and schools' peculiarities and to analyze relevant variables which influence the organization and implementation of the curriculum in specialized industry high schools. Subject were 414 teachers in specialized industry high school. The main result of this study are as follows. First, according to teachers' sex distinction, position, teaching experience, career of industry-related companies, subtle stress difference were found in establishment of education programs, relevance of educational activity, propriety of equipment. Second, in case of schools' subject of establishment, dormitory, specialized types, number of class, type of the sex of recruitment, subtle difference were found in connectivity of graders and subjects, relevance of the organization of education activity, substantial curriculum, push ahead with specialized high school. Third, measures to support development of specialized curriculum arrange sub-items in order of frequency. The way we understand things on vocational education must be settled without delay.

A Study on Development of Teaching & Learning Materials related to Coding for Convergence Education Integrating Mathematics and Information (수학·정보 융합교육을 위한 코딩과 연계한 교수학습 자료 개발 연구)

  • Shin, Gicheol;Suh, Boeuk
    • Journal of Science Education
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    • v.43 no.1
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    • pp.17-42
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    • 2019
  • This study, as an attempt to integrate mathematics and information for convergence education, was conducted to develop teaching-learning materials on mathematics education combined with coding education, which has recently been emphasized. We chose the subject of digital signature for coding education, and used SageMath as a coding program. In this study, we overview mathematics used in the elliptic curve digital signature algorithm, one of the many methods for digital signature, and developed the teaching-learning materials on the algorithm for mathematics education integrated with information education based on coding. The elliptic curve digital signature algorithm utilized in transactions of Bitcoin, which many people recently are interested in, is a good example, showing students that mathematics is applied to problem-solving in the real world and provides an optimal environment for implementation by coding. Accordingly, we expect that a class on algorithm will provide a specific teaching-learning program to achieve the goal of integrated mathematics education. By comprehensively considering the opinions of mathematicians, mathematics teachers and mathematics education experts, we expect that the teaching-learning program will be realized as a meaningful class in science high schools, high school's math clubs, and 'number theory' class in colleges.

Analysis of the Cognitive Level of Meta-modeling Knowledge Components of Science Gifted Students Through Modeling Practice (모델링 실천을 통한 과학 영재학생들의 메타모델링 지식 구성요소별 인식수준 분석)

  • Kihyang, Kim;Seoung-Hey, Paik
    • Journal of the Korean Chemical Society
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    • v.67 no.1
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    • pp.42-53
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    • 2023
  • The purpose of this study is to obtain basic data for constructing a modeling practice program integrated with meta-modeling knowledge by analyzing the cognition level for each meta-modeling knowledge components through modeling practice in the context of the chemistry discipline content. A chemistry teacher conducted inquiry-based modeling practice including anomalous phenomena for 16 students in the second year of a science gifted school, and in order to analyze the cognition level for each of the three meta-modeling knowledge components such as model variability, model multiplicity, and modeling process, the inquiry notes recorded by the students and observation note recorded by the researcher were used for analysis. The recognition level was classified from 0 to 3 levels. As a result of the analysis, it was found that the cognition level of the modeling process was the highest and the cognition level of the multiplicity of the model was the lowest. The cause of the low recognitive level of model variability is closely related to students' perception of conceptual models as objective facts. The cause of the low cognitive level of model multiplicity has to do with the belief that there can only be one correct model for a given phenomenon. Students elaborated conceptual models using symbolic models such as chemical symbols, but lacked recognition of the importance of data interpretation affecting the entire modeling process. It is necessary to introduce preliminary activities that can explicitly guide the nature of the model, and guide the importance of data interpretation through specific examples. Training to consider and verify the acceptability of the proposed model from a different point of view than mine should be done through a modeling practice program.

Factors Associated with Latent Delinquent Classes among Elementary School Students (초등학생들의 잠재적 일탈집단 유형에 영향을 미치는 요인에 관한 연구)

  • Hyun, Anna
    • Korean Journal of Social Welfare Studies
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    • v.40 no.1
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    • pp.197-234
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    • 2009
  • Typological theories of offending postulate that childhood-onset delinquents have a high likelihood of being serious and chronic offenders and that there are a distinct set of risk factors predicting early-onset antisocial behaviors. It is useful to empirically classify children into subgroups based on their deviant behaviors because it helps us to identify unique factors associated with each subgroup. Using the first two waves of the Korean Youth Panel Survey, Elementary School Data, this study aimed(a) to empirically classify 5th graders into latent delinquent subgroups, and (b) to examine the impact of individual, familiar, school, and peer factors on the latent delinquent classes. Latent class analysis yielded three latent classes based on 15 indicators of deviant behaviors - delinquent class, low-level delinquent class, & normative class. The results from multivariate multinomial logistic regression analyses revealed that being male, reporting low self-control, coming from poor family, high association with deviant peers, and being bullied increased the risk of being in the delinquent class. Moreover, low self-control, aggression, domestic violence, low level of attachment to teachers, and deviant peers independently increased the risk of being in the low-level delinquent class compared to the normative class. Based on the study findings, implications for practice as well as future studies were discussed.

Analysis of Domestic and International Science Education Research Trends on Play: Focusing on Implications for Research in Elementary Science Education (놀이에 관한 국내·외 과학교육 연구 동향 분석 - 초등과학교육 연구를 위한 시사점을 중심으로 -)

  • Na, Jiyeon
    • Journal of Korean Elementary Science Education
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    • v.42 no.1
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    • pp.34-46
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    • 2023
  • To investigate the trends in science education research related to play and derive implications for elementary science education research, we analyzed 109 research articles on play in science education published both in Korea and abroad. First, the number of research studies conducted abroad has been steadily increasing since 2009, with the highest number targeting middle school students. Conversely, domestic research has the highest number of papers targeting elementary school students. Second, in terms of research methods, quantitative methods were the most commonly used. Third, the use of questionnaires was the most frequently published research method, while the use of observation and products was smaller in number in domestic studies compared to those conducted abroad. Fourth, In the aspects of the contents, more research was conducted in the field of physics than in other areas. In case of researches for elementary school students, domestic research was focused on four areas of science. Fifth, among the studies exploring effectiveness, the 'cognitive domain' was the most studied, followed by the 'science-related attitude domain' and the 'inquiry and practice domain'. Sixth, the use of play was high in the following order: online games, video games, virtual play, and games with rules. For domestic researches, studies on analog play were most frequently reported, and the ratio of digital games in abroad was higher than that of others. Seventh, the highest number of papers used teacher-directed play, and this tendency was more noticeable in domestic studies.