• Title/Summary/Keyword: 교류분석

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EMI Characteristics and filter design of AC Drives for Home Appliances (가전기기용 교류 전동기 구동 시스템의 EMI 특성 및 필터 설계)

  • 정세교;신휘범
    • The Transactions of the Korean Institute of Power Electronics
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    • v.9 no.1
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    • pp.81-87
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    • 2004
  • This paper describes a design method of electromagnetic interference (EMI) filter for pulse-width modulation (PWM) inverter-fed AC drives used for home appliances such as washing machine and air conditioner. The generating and coupling mechanisms of the conducted EMI for AC drives are first investigated. The design procedure of the EMI filter based on the EMI separation principle is then presented. Experiments we carried out for the PWM inverter-fed induction motor drive system and it is shown that the results satisfy the EN55014 EMI regulation.

Cross Gated Mechanism to Improve Natural Language Understanding (자연어 이해 모델의 성능 향상을 위한 교차 게이트 메커니즘 방법)

  • Kim, Sung-Ju;Kim, Won-Woo;Seol, Yong-Soo;Kang, In-Ho
    • Annual Conference on Human and Language Technology
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    • 2019.10a
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    • pp.165-169
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    • 2019
  • 자연어 이해 모델은 대화 시스템의 핵심적인 구성 요소로서 자연어 문장에 대해 그 의도와 정보를 파악하여 의도(intent)와 슬롯(slot)의 형태로 분석하는 모델이다. 최근 연구에서 의도와 슬롯의 추정을 단일 합동 모델(joint model)을 이용하여 합동 학습(joint training)을 하는 연구들이 진행되고 있다. 합동 모델을 이용한 합동 학습은 의도와 슬롯의 추정 정보가 모델 내에서 암시적으로 교류 되도록 하여 의도와 슬롯 추정 성능이 향상된다. 본 논문에서는 기존 합동 모델이 암시적으로 추정 정보를 교류하는 데서 더 나아가 모델 내의 의도와 슬롯 추정 정보를 명시적으로 교류하도록 모델링하여 의도와 슬롯 추정 성능을 높일 수 있는 교차 게이트 메커니즘(Cross Gated Mechanism)을 제안한다.

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The effects of attitude toward characters, social interaction, competition, physical activity, and attention switching on user's attachment to a mobile augmented reality game (캐릭터에 대한 태도, 대인 교류, 경쟁심, 신체 활동과 주의 전환이 모바일 증강 현실 게임 사용자의 애착에 미치는 영향)

  • Lee, Gyu-Dong
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.143-149
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    • 2020
  • Many users enjoy a location-based augmented reality game such as Pokémon GO. From the perspective of attachment, this paper investigated the antecedents of Pokémon GO use. A total of 182 responses from Pokemon Go users was collected through an online survey. The result of regression analysis showed that attitude toward game characters, social interaction, competition, and physical activity increased attachment to game. Attention switching, however, decreased attachment to the game. This study suggested that attachment to mobile augmented games could be achieved through social interaction, competition, and physical activity. Implications for researchers and practitioners were discussed.

The Effect of Grouping by Transactional Analysis and Students' Verbal Interaction on the Project method in Technical High School (공업고등학교 프로젝트 수업에서 교류분석에 따른 소집단 구성의 효과와 언어적 상호작용)

  • Son, ju-min
    • 대한공업교육학회지
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    • v.33 no.1
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    • pp.191-212
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    • 2008
  • The purpose of this study was to show how to organize small groups on the project method class in technical high school. The subjects of this study were two classes including 40 second-year students (20 students in each class) of architecture design course in D technical high school located in Taejeon metropolitan city. The method of this study was to investigate the ego-state by the ego-gram practicing Transactional Analysis. Total 10 small groups were organized. Each group had 4 members. And the same quality of egostate small group was organized by the 4 students who have high score on NP and AC. The different in kind small group was organized by the 4 students, each of whom has NP leading, A leading, FC leading and AC leading score. After the target small group was video- taped, students' verbal interaction was written into transcripts. Their individual states were analysed by the frame of verbal interaction. The result of this study was that the same quality of TAOK small group had more active interaction(110 times) than different in kind small group(87 times). The frequency of complementary transaction was also higher plenty in the same quality of TAOK small group.

A Study of Historical and Cultural Resources Related to China in the Region : Focusing on Jeonbuk area (지역 내 중국 관련 역사문화자원 연구: 전북지역을 중심으로)

  • Jeong, Jina
    • 지역과문화
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    • v.7 no.3
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    • pp.49-79
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    • 2020
  • This study focuses on the analyzing historical and cultural resources formed during the Goryeo, Chosun, and Anti-Japanese Movement periods after the Silla period with the aim of finding ways to utilize its cultural contents. The viewpoint of analysis was made from the perspective of exchange, naturalization, and faith, and the following conclusions were obtained from the analysis. First of all, from the exchange perspective, the activities of Choi Chi-won, Seogyu, and Song Young-gu contributed to the formation of regional historical and cultural contents, such as leaving a lot of ruins or geographic stories in the area and a heritage of good human exchange. From the point of view of naturalization, Du Kyung-ryeong, Cheon Man-ri, and Jeong Yul-seong contributed to the history and culture of the story and the formation of heritage by doing such as contributing activities to the war, anti-Japanese movement for the nation, and the formation of the nation. The most representative from a religious point of view is the Guan Yu faith, which has become a faith believed by the authorities and civilian as a brave longevity and a symbol of the victory of war. The related symbols, paintings, etc. also are objects of worship and have become valuable local Chinese cultural resources as artistic values. Therefore, from a cultural point of view, there is a need to further develop and utilize these China-related historical and cultural resources as good cultural contents by elaborating their stories and local festivals, book culture branding, international music festivals, and exploring various cultures such as Chinese tour courses.

A Study on the Social Effects of Local Living Culture Activities in Daejeon (지역 생활문화활동의 사회적 효과에 관한 연구 : 대전광역시를 중심으로)

  • Lim, Jaehyun;Han, Sangheon
    • 지역과문화
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    • v.6 no.3
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    • pp.55-77
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    • 2019
  • This study analyzed social effects of participating in living culture activities for Daejeon citizens. The social effects were set to creativity and self-esteem at the individual factor and community involvement and exchange at the social factor, this effects were tested by the method of participation in living culture activities. We used SPSS 22 to analyze this effects, factor analysis, analysis of variance, and logistic regression analysis were used. The results showed that participation in lecture programs increased the effects of community involvement and exchange at the social factor. Participation in the club activities showed a decrease in creativity, and further analysis of the club activities was necessary. Participation in cultural art events increases self-esteem. Participation in performances and exhibitions of cultural art events increased creativity. Through these analysis results, first, development of living cultural programs to improve the characteristics of local residents and community of village culture. Second, revitalization through support of various community club activity programs. Third, support for the formation of village cultural community through exchange and cooperation between local Culture and Art Activists and local residents. Fourth, development and expansion of living-oriented and generation-integrated living cultural programs for young and old generations.