• Title/Summary/Keyword: 관람객체험

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Hands-On Exhibitions of Regional Science-Museum (지역박물관의 활성화를 위한 어린이 체험전시)

  • Kim, Jin-Hyung
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.402-405
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    • 2009
  • 지역 박물관은 대도시의 대규모 박물관에 비하여 전시물의 양과 질 그리고 관람객의 접근성에 있어서 열세에 있다. 이러한 가운데 최근 과학기술 문화사업 시행계획에 의한 중점 추진 전략으로써 지방 테마과학관 지원사업이 실행되고 있다. 지역 박물관중 특히 과학관은 어린이와 청소년층의 교육에 크게 도움이 되는 전시를 특징으로 하며 현재 세계 각국에서 다양한 주제로 관람객의 방문을 유도하고있다. 현재 우리나라의 지방 과학관은 주제의 편협성과 규모의 열세 등의 약점이 있는데 이러한 부분을 보완할 방안으로써 체험전시를 통한 어린이와 청소년 계층의 이용 활성화를 유도하여 지역 문화 발전과 관광객 유치에도 도움이 되리라 보는 바이다.

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에어플로팅스페이스기반 스포테이먼트 실감체험 플랫폼

  • Kim, Chan-Gyu;Kim, Cha-Ju;No, Tae-Yeong;Lee, Yong-Jin;Jeong, Gwang-Mo
    • Broadcasting and Media Magazine
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    • v.23 no.2
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    • pp.68-79
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    • 2018
  • 본 논문에서는 2018 평창 동계올림픽에 맞춰 동계올림픽과 동계스포츠에 대한 관심을 높이는데 활용되고 있는 스포테이먼트 실감체험 플랫폼에 대해 소개한다. 에어플로팅스페이스기반 스포테이먼트 실감체험 플랫폼 개발을 통해 스키 및 스키점프 체험플랫폼을 설계하였고, 현재 국립부산과학관에 설치되어 운영되고 있다. 국립부산과학관에서 스키 및 스키점프 체험플랫폼은 관람객들에게 동계스포츠를 간접적으로 체험할 수 있게 하고, 이와 함께 평창올림픽에 대한 관심도를 높이는데 크게 활용되고 있다. 본 논문에서는 현재 국립부산과학관에 설치되어 운영되고 있는 스포테이먼트 시뮬레이터의 설계 및 개발 방법에 대해 소개하고자 한다.

A Study on the Role of Art Museums and Experience of Museum Visitors Based on Social Platform (미술관의 소셜플랫폼 역할과 관람객 체험)

  • Koo, Bokyung
    • Trans-
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    • v.9
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    • pp.67-92
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    • 2020
  • The development of social platforms and digital technology has promoted the age of the communication in our society. As online communication has become commonplace, expressing feelings, thoughts and experiences on the Internet has become an everyday routine. Among them, SNS is one of the representative platforms for expressing oneself easily and interacting with other users. The way of communicating with the SNS about what they did and what experiences they experienced from one's everyday lives became more common. As a result, the museum makes various efforts to enhance visitors' attention and interest with the use of SNS. It provides a content-based programs and museum environment that allow visitors to enjoy playing and learning at the same time. This study will explore not only a simple appreciation, but also the way of communicating to everyday life in terms of the changes for museum environment through the development, implementation and adaptations of digital technology. Through this, mobile-based communication with SNS provides various values and quality of museum visit, can be completed with meaningful museum experience, and various roles and functions of the museum are examined in terms of social platform of experience.

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A Study on XR Technology in Korean and Chinese Dinosaur Museums (한중 공룡박물관의 XR 기술 연구)

  • Wen-yi Zhang;Young-ha Yang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.583-590
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    • 2023
  • In today's rapidly developing technology, the traditional exhibition format of museums can no longer meet social needs. By analyzing the advantages and key technologies of extended reality technologies such as virtual reality, augmented reality, and hybrid reality, the museum XR exhibition interaction scheme is analyzed. Come to Discovery Museum. In this regard, this study first delves into the concept of XR technology, the concept and influencing factors of tourist experience, and the relationship between the application of XR technology and tourist experience through theoretical investigation. On this basis, representative paleontological museums in China and South Korea were selected, and the actual experience of visitors at the exhibition site and the application of XR technology were investigated through examples. Research has shown that the use of augmented reality technology can achieve seamless integration of virtual and real worlds in paleontological museums, extend viewing space, expand cultural heritage connotations, and revitalize cultural heritage. It provides visitors with a deeper interactive experience, enhances immersion and enriches display methods, making this type of museum more attractive. On this basis, XR technology helps museums achieve Digital transformation, and makes them have the advantages of sustainable development.

Development of the Real-Time Reactive Particle Contents Induced by Compensation Mentality (보상심리로 유도된 상호작용에 의한 실시간 반응입자에 관한 콘텐츠 개발)

  • Park, Geotae;Kim, Jihyang;Kim, Youyoung;Choi, Yunyeon;Lyu, Jaeha;Kim, Sangwook
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.99-100
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    • 2016
  • 본 연구는 경제적 가치가 있는 돈, 상품 등을 입자로 대체하여, 관람객의 행동에 대해 보상을 제공하는 "3D interactive reward system"을 만들었다. 관람객의 움직임과 속도에 따라 보상물의 종류, 생성량을 변화시켜 보상심리를 자극함으로써 보다 관람객의 관심과 적극적인 참여를 유도하고 동시에 자연스럽게 가상의 Fuzzy현상을 체험하고 소통할 수 있도록 시도하였다.

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미리 보는 상대성이론 100주년 기념 전시회

  • Kim, Je-Wan
    • The Science & Technology
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    • no.1 s.428
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    • pp.87-92
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    • 2005
  • 1905년은 아인슈타인의 일생 가운데 가장 생산적인 해였다. 그는 그 해에 특수 상대론, 광전효과, 브라운 운동 및 E=mc² 등 네편의 주옥같은 논문을 발표했다. 한국물리학회와 과학문화진흥회는 이를 기념하기 위하여 2005년 7월 1일부터 2006년 2월말 까지 창경원 옆에 있는 서울 과학관에서 아인슈타인 100주년 기념 전시회를 갖는다. 전시회는 1)아인슈타인의 생애 2)시간과 공간 3)빛, 파동 및 물질 4)아인슈타인의 우주 5)아인슈타인과 예술 등 다섯 가지 주제를 체험위주로 기획하고 있다. 관람객들이 특수 상대론을 설명이 아니라 체험함으로써 일상생활에서는 어떻게 이용되고 있는가를 알도록 전시장을 꾸미고 있다. 각 주제별로 그 내용을 스케치해본다.

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A study on Vitalizations of Science Museum with Digilog-Book (Digilog를 이용한 과학관의 활성화 방안)

  • Yoon, Young-doo;Choi, Hun;Choi, Eun-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.566-568
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    • 2013
  • Recently, the government as part of the creation of science for science education policies promoting the activation of the Science Museum. However the lack of infrastructure, budget and human resources are a reality that a lot of difficulties. In past, A field trip of Science Museum was a place of curiosity of youth. However, modern Science Museum has to competition with the online games and theme park in order to achieve the two goals of scientific experience and education, which it needs change display device is required. Looking at the cases of advanced foreign Science Museum is not merely a head of science education experience as a cultural space, provide relaxation and entertainment, and life science area in addition to a variety of genres such as art and fashion exhibits are planning to combine. In this study, the current uniform description panel of exhibition device described in the written text replaced with the digilog book with the age and grade of the visitors by providing a tailored service for scientific knowledge and intellectual curiosity induced measures can claim the satisfaction of visitors is proposed.

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콘텐츠라인- 국내 최대 규모 정보통신 전시회

  • Sin, Seung-Cheol
    • Digital Contents
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    • no.6 s.145
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    • pp.104-106
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    • 2005
  • 국내 최대 규모의 정보통신 전문 전시회인 제10회 국제정보통신 및 이동통신 전시회‘엑스포컴 와이어리스 코리아 2005’가 지난달 18일부터 21일까지 나흘간 코엑스에서 진행됐다. 이번 전시회에서는 ▲텔레매틱스 ▲휴대인터넷 ▲DMB ▲홈네트워크 등 각종 첨단 정보통신 기술을 체험할 수 있어 관람객들이 대거 몰렸다.

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A Study of the National Hangeul Museum for the Foreign Audience : Comparison by major nationality(United State·Japanese·Chinese) (국립한글박물관 외래관람객 방문행태간 연관성 및 차이 분석: 주요 국적별(미·일·중) 외래관람객 비교)

  • Kim, Ju-Yeon;Choi, Hyun-Joo;Ahn, Kyung-Mo;Purevjav., B
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.116-123
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    • 2017
  • This research was designed to seek and plan the foreign tourists visiting the National Hangeul Museum revitalization method; foreign tourists in this research refer to Japanese, Chinese and Americans tourists since they make up the big proportion of foreign tourists visiting the National Hangeul Museum. This research was aimed to seek the visiting revitalization method through correlation analysis among: foreign tourists' visiting purpose, requested improvement on exhibition facility and service, satisfaction level on exhibited contents and service quality, overall satisfaction level on viewing exhibition and behavior intention. As the result of research, tourists visiting purpose from three countries showed a difference; American and Japanese tourists picked 'guidance system in foreign language' while Chinese tourists picked 'experiment programs' as the most requested improvement on exhibition facility and service. Also, Tourist' satisfaction level on exhibited contents and service quality showed a difference among tourists from three countries; American tourists' satisfaction level was shown higher than that of Japanese and Chinese tourists. In addition, American tourists' overall satisfaction level on exhibition and behavior intention after viewing the exhibition in National Hangeul Museum tends to be higher than that of Japanese and Chinese tourists. Based on this research, visiting revitalization method to attract more foreign tourists to the National Hangeul Museum, such as contents development is suggested in the research.

The Study of Framework of Structural Scenarios for Chatbot Docent in Science Centers and Museums (과학관 챗봇 도슨트 개발을 위한 구조화된 시나리오의 틀 연구)

  • Kim, Hong-Jeong;Rhee, Sang-Won;Jeong, Seok-Hoon;Tahk, Hyun-Soo
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.115-121
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    • 2020
  • This study aims to develop a framework of structural scenarios for chatbot docent that supports visitors' activities in science centers and museums, and to suggest the application examples. For this study, the author adapted Focus Group Interview. As a result, the frameworks of scenarios could be categorized into the Collection of Science and Technology(CST) and Inquiry-Based Exhibition(IBE). These frameworks had dimensions of the primary and storytelling in common. Especially, framework of IBE scenario was added the usage dimension considering the characteristics of interaction between exhibits and visitors. This study could be basic materials for AI chatbot to support exhibition descriptions using the built data, and is expected to be help develop a more visitor-oriented scenarios of activities.