• Title/Summary/Keyword: 과학기술 데이터

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System Development of Cubsat SIGMA(KHUSAT-3)

  • Shin, Jehyuck;Lee, Seongwhan;Lee, Jung-Kyu;Lee, Hyojeong;Lee, Jeongho;Seo, Junwon;Shin, Youra;Jeong, Seonyeong;Cheon, Junghoon;Kim, Hanjun;Lim, Jeonghyun;Lee, Junmin;Jin, Ho;Nam, Uk-Won;Kim, Sunghwan;Lee, Regina;Kim, Hyomin;Lessard, Marc R.
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.2
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    • pp.106-106
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    • 2014
  • SIGMA (Scientific cubesat with Instrument for Global Magnetic field and rAdiation)는 근 지구공간에서 우주방사선량 측정과 자기장 변화 검출의 과학적 목적과 교육적 목적을 가지고 개발하고 있는 초소형 큐브위성이다. $100mm{\times}100mm{\times}340.5mm$의 크기로 약 3.6 kg의 무게를 가지며, 탑재체는 방사선에 대하여 인체와 동일한 산란 흡수 특성을 가진 Tissue Equivalent Proportional Counter (TEPC)와 자기장 측정을 위한 Magnetometer (Mag)이다. 위성체는 구조계, 자세제어계, 전력계, 명령 및 데이터처리계, 통신계로 구성되어있다. 구조계는 위성의 뼈대인 Chassis와 Mag deployer로 이루어져있고, 위성의 안정적인 자세유지를 목적으로 Attitude Control System (ACS) Board와 Torque Coil이 자세제어계로 구성된다. 전력의 생산과 공급 및 충전은 태양전지판과 Electrical Power System (EPS), 리튬 배터리로 구성된 전력계에서 이뤄지며, 명령 및 데이터처리계는 On Board Computer (OBC)와 Instrument Interface board (IIB)를 중심으로 서브시스템의 명령체계와 데이터처리를 다룬다. 통신계는 Uplink인 VHF 안테나와 Downlink인 UHF, S-band 안테나로 구성되며 지상과 명령을 송수신한다. SIGMA는 타임인터럽트 기능을 활용한 Flight Software (FSW)로 운용되며 임무에 따른 6가지 모드의 시나리오로 위성을 운용한다. 이에 SIGMA의 개발과 테스트 결과를 소개한다. 본 큐브위성 개발기술을 바탕으로 향후 천문관측용 위성에도 활용할 예정이다.

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Restoration of Earthenware & Porcelain Cultural Assets using 3D Printing (3D 프린팅을 이용한 토기·자기 문화재 복원 연구)

  • Lee, Hae Soon;Wi, Koang Chul
    • Journal of Conservation Science
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    • v.31 no.2
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    • pp.131-145
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    • 2015
  • Cultural assets restoration is being considered highly as a practical way to extend the lifespan of damaged cultural assets and re-highlight their value. However, restoration process has been mostly dependent on the manual work involving the experience and skill of a person performing restoration, thereby requiring much time and effort. In recent, it became possible to apply a method allowing restoration to be performed more accurately and easily according to the material characteristics and shape of cultural assets. Namely, it is to use a method of printing out the 3D shape data computed in computer as real object by using 3D printer for the restoration that has been performed manually. The missing part of a cultural asset is computed into computer data first and is printed out by using 3D printer to undergo a simple shaping process. The result of 3D printer application showed that repetitive output and shape and figure revision of digital data were possible, and it was possible to improve the degree of completedness of restoration through test output using various types of restoration materials using various materials. For the purpose of verifying the possibility of applying 3D printer to restore missing part of earthenware, two pieces of modern reproductions, namely, the Seven Treasure Incense Burner and Earthenware with Wagon Wheel Decoration, were artificially damaged. The restoration result showed that compared to manual work, it showed better effectiveness in curtailing work time and reproducing accurate shape. On the other hand, secondary manual work was slightly needed for detailed binding and to vividly express surface texture.

The Information Worlds of Online Role-Players (온라인 롤 플레이어의 정보 세계)

  • Hollister, Jonathan M.
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.2
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    • pp.223-266
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    • 2020
  • Massively Multiplayer Online Role-Playing Games (MMORPGs) are played by millions of people around the world. Within MMORPGs, players explore, solve mysteries, craft items, battle against dungeon or raid bosses, or compete against other players, all while using a variety of information and information behaviors. Role-players in MMORPGs develop identities and engage in interactive storytelling with other role-players as their characters. An ethnographic approach combining overt participant observation and engagement, semi-structured interviews, and artifact collection was used to explore and describe the social information behaviors of role-players through the lens of the theory of information worlds. The social types evident in the role-playing community in WildStar, a science fantasy-themed MMORPG, are closely interrelated to and differentiated by social norms and information values that dictate acceptable characters, stories, character actions, and appropriate lore sources as well as how to role-play without violating the boundary between in- and out-of-character information worlds. Role-players maintained the in-character and out-of-character boundary using a set of specific information behaviors to enable engaging and immersive role-playing experiences. Implications of the findings for the theory of information worlds as well as potential applications of role-playing and MMORPGs are also discussed.

Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.

Estimation of the Input Wave Height of the Wave Generator for Regular Waves by Using Artificial Neural Networks and Gaussian Process Regression (인공신경망과 가우시안 과정 회귀에 의한 규칙파의 조파기 입력파고 추정)

  • Jung-Eun, Oh;Sang-Ho, Oh
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.34 no.6
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    • pp.315-324
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    • 2022
  • The experimental data obtained in a wave flume were analyzed using machine learning techniques to establish a model that predicts the input wave height of the wavemaker based on the waves that have experienced wave shoaling and to verify the performance of the established model. For this purpose, artificial neural network (NN), the most representative machine learning technique, and Gaussian process regression (GPR), one of the non-parametric regression analysis methods, were applied respectively. Then, the predictive performance of the two models was compared. The analysis was performed independently for the case of using all the data at once and for the case by classifying the data with a criterion related to the occurrence of wave breaking. When the data were not classified, the error between the input wave height at the wavemaker and the measured value was relatively large for both the NN and GPR models. On the other hand, if the data were divided into non-breaking and breaking conditions, the accuracy of predicting the input wave height was greatly improved. Among the two models, the overall performance of the GPR model was better than that of the NN model.

Fake News Detection Using CNN-based Sentiment Change Patterns (CNN 기반 감성 변화 패턴을 이용한 가짜뉴스 탐지)

  • Tae Won Lee;Ji Su Park;Jin Gon Shon
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.4
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    • pp.179-188
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    • 2023
  • Recently, fake news disguises the form of news content and appears whenever important events occur, causing social confusion. Accordingly, artificial intelligence technology is used as a research to detect fake news. Fake news detection approaches such as automatically recognizing and blocking fake news through natural language processing or detecting social media influencer accounts that spread false information by combining with network causal inference could be implemented through deep learning. However, fake news detection is classified as a difficult problem to solve among many natural language processing fields. Due to the variety of forms and expressions of fake news, the difficulty of feature extraction is high, and there are various limitations, such as that one feature may have different meanings depending on the category to which the news belongs. In this paper, emotional change patterns are presented as an additional identification criterion for detecting fake news. We propose a model with improved performance by applying a convolutional neural network to a fake news data set to perform analysis based on content characteristics and additionally analyze emotional change patterns. Sentimental polarity is calculated for the sentences constituting the news and the result value dependent on the sentence order can be obtained by applying long-term and short-term memory. This is defined as a pattern of emotional change and combined with the content characteristics of news to be used as an independent variable in the proposed model for fake news detection. We train the proposed model and comparison model by deep learning and conduct an experiment using a fake news data set to confirm that emotion change patterns can improve fake news detection performance.

A Study on Durability and Strength Properties of Compact Tension Specimen by Material through Simulation Analysis (시뮬레이션 해석을 통한 소재 별 소형 인장 시험편의 내구성 및 강도 특성에 관한 연구)

  • Lee, Jung-Ho;Cho, Jae-Ung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.579-588
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    • 2018
  • There are the plastic resin, fiber and the single metal among materials. There is also the inhomogeneous material whose durability is improved as the composite material with the property of light weight. This study notices the composite material with light weight of CFRP. The strength properties of stainless steel and aluminum which have been used generally are compared and analyzed each other with CFRP. The compact tension specimen of the same standard by each material were designed and the simulation tensile analyses were carried out. As the study result, the maximum deformation, maximum stress and maxium strain energy are shown to be about 0.0148mm, 59.104MPa and 0.00529mJ respectively in case of CFRP specimen model. The maximum deformation, maximum stress and maxium strain energy were shown to be about 0.0106mm, 42.22MPa and 0.002699mJ respectively at stainless steel. It could be checked that the maximum deformation, maximum stress and maxium strain energy of aluminum specimen model were shown to be about 0.023mm, 33.29MPa and 0.00464mJ respectively at stainless steel. Therefore, the results at this study are thought to be applied with the basic data on the strength property of CFRP composite material.

Requirements Analysis of Manufacturing Industry for the Development of Support System based on Cognitive and Affective Information (인지 및 감성 정보 지원 시스템 개발을 위한 제조업체 요구사항 분석)

  • Huh, Jung;Yoo, Hoon Sik;Ju, Da Young
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.10
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    • pp.549-564
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    • 2016
  • Due to high cost of domestic production structure, steep growth of China's manufacturing business, and increase in oversea's production, building integrated system to support user-centered product design system based on cognitive and affective information is required to restore development of domestic manufacturing business. This paper put purpose on analysing requirements of end users, especially on information equipment business which works as a major industry in manufacturing businesses, and planning system design direction, prior to constructing user-centered product design support system based on cognitive and affective information. Research was conducted to identify current manufacturing process, application data on manufacturing, availability of cognitive and affective information data and its method of use, and necessity of user-centered product design support system based on cognitive and affective information, by carrying out in-depth interview with 6 related manufacturing companies. Need for user's character information was deducted from the interview, especially cognitive and affective information which is demanding for small to medium manufacturing business to research on its own.

A Study on the Antioxidant Activity and Phenolic Compound Content of Cnidium officinale Makino Cultivated in a Temperature and Carbon Dioxide-Controlled Environment (온도 및 이산화탄소 조절 환경에서 재배한 천궁(Cnidium officinale Makino)의 항산화 활성 및 페놀 화합물 함량 연구)

  • Cheol-Joo Chae;Kyeong Cheol Lee;Ha Young Back;Yeong Geun Song;Sohee Jang;Eun-Hwa Sohn;Won-Kvun Joo;Hvun Jung Koo
    • Smart Media Journal
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    • v.12 no.10
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    • pp.102-109
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    • 2023
  • This study aimed to investigate the growth parameters and antioxidant activity of Cnidium officinale under controlled temperature and carbon dioxide levels during the cultivation period. The plants were cultivated for four months, each group being set at the average temperature of the cultivation area +1.8℃/445ppm(SSP1), +3.6℃/872ppm(SSP3), and +4.4℃/1,142ppm(SSP5), respectively. During the cultivation period, the growth, Top/Root ratio, and leaf weight ratio(LWR) of C. officinale slightly decreased in SSP3 and SSP5 compared to SSP1, while the root weight ratio(RWR) increased. The antioxidant activity and related phenolic compound content in the aerial parts of C. officinale increased proportionally with temperature and CO2 concentration. However, an adverse effect was observed in the high-concentration SSP5 group. Conversely, in the roots, the SSP5 group exhibited the highest antioxidant activity. This study suggests that it can be utilized as fundamental data necessary for understanding the correlation between environmental conditions and the growth as well as physiological activities of medicinal plants.

A case study on the application of service design in a tertiary care hospital - Focusing on patient and Medical staff experience data at a Regional emergency medical center - (상급종합병원 서비스디자인 적용 단일 사례연구 -권역응급의료센터의 환자와 의료진 경험 데이터를 중심으로-)

  • Choi, Jugnmin;Ahn, Jinho
    • Journal of Service Research and Studies
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    • v.13 no.4
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    • pp.113-130
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    • 2023
  • This study is a single case study of the application of service design in a regional emergency medical centre of a senior general hospital, focusing on the experiences of patients and medical staff. It aims to measure and improve the experience of healthcare services using service design techniques and to verify their effectiveness. A qualitative case study centred on ethnography and design workshops was conducted to collect in-depth experience data from patients and medical staff. The study identified key experiential differences between patients and healthcare workers, with a particular focus on the challenges faced in emergency medical services. The qualitative data collected through patient and healthcare worker interviews and design thinking workshops were analysed and incorporated into the design in order to understand the complex dynamics of the regional emergency medical centre environment. The results of the study highlighted the need to improve communication, manage patient flow, and improve the environment in three main aspects of the current state of design reflecting the needs of patients and medical staff. By analysing the differences in the specific needs of the two groups of patients and medical staff, a design-led implementation process can be applied to improve the services of the regional emergency medical centre. This study highlights the role and importance of design in healthcare and provides an efficient way to bridge the gap between theoretical research and practical design implementation. This will contribute to creating a faster, more effective, and more satisfying healthcare experience. It is hoped that this will be a new opportunity to see service design as a key to a new innovation process for the satisfaction of both patients and medical staff.