• Title/Summary/Keyword: 과학교과 흥미도

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Students' Perceptions on Chemistry I Class Using YouTube Video Clips (유튜브 동영상을 활용한 화학 I 수업에 대한 학생들의 인식)

  • Jyun, Hwa-Young;Hong, Hun-Gi
    • Journal of the Korean Chemical Society
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    • v.54 no.4
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    • pp.465-470
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    • 2010
  • Using interesting video clips corresponding to lesson subjects for students who favour visual representation is one of the good methods to enhance students' preference for science class. There are many moving picture web sites to get video clips easily via internet and 'YouTube' is very popular and one of the largest reservoir. In this study, every student in the 'Chemistry I' class, which is a class for 11th grade, was requested to search a video clip corresponding to lesson subjects and to make a presentation in the class. After 1st semester, students' response about the class using YouTube was examined by survey. As a result, students preferred and were interested in the class using YouTube than class centered on textbook. And students preferred YouTube clips showing unusual experiments that were related with contents of subject. In addition, experiments and watching their real phenomena were an interesting factor and helpful factor of learning chemistry in YouTube video clips, respectively. However, translation of English used in the video clips seemed to be a difficult part for students.

창의력 사고기법을 적용한 수업이 지구과학 학습에 미치는 효과

  • Im Yeong-Gu;Im Seong-Gyu;Lee Hyo-Nyeong
    • 한국지구과학회:학술대회논문집
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    • 2006.02a
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    • pp.176-181
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    • 2006
  • 이 연구의 목적은 지구과학 교과에 창의력 사고기법을 적용한 수업이 학생들의 창의력의 변화와 과학 성취도의 변화에 미칠 영향을 알아보고자 하는 데에 있다. 지구과학의 지질 관련 단원에 학생들이 희망하는 발산적 사고기법을 수업의 도입부분에, 수렴적 사고기법을 수업의 정리 부분에서 선택하여 적용하였다. 지구과학의 수업에서 창의력에 미치는 효과를 알아보기 위해 Torrance 창의력 언어 검사와 도형 검사를 실시했고, 과학 성취도에 미치는 효과를 알아보기 위해 모의고사의 응시인원과 평균성적을 비교하였다. 그 결과, 창의력 사고기법을 적용한 지구과학 수업이 학생들의 흥미유발을 일으켜 사고의 기능을 향상시켜 주어 학생들이 많은 것을 만들어 내는 유창성과 다양한 사고기능을 형성해 주는 융통성을 길러 주었다. 그리고, 독특한 것을 만들어 낼 줄 아는 독창성과 자세하게 표현할 줄 아는 정교성을 기르는데 많은 도움이 되었다.

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The Effect of Learning Using Virtual Reality Technology on Learning Motivation (가상현실 기술을 활용한 학습이 학습 동기에 미치는 영향)

  • Kim, WooKyum;Choi, DongYeol;Kwak, SeungCheol;Kim, HeeSoo
    • Journal of Science Education
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    • v.43 no.3
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    • pp.271-283
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    • 2019
  • This study examines the effects of virtual reality learning materials on the learners' learning motivation. For this study, we developed a virtual reality learning material for geological learning that allows observation of the characteristics of rocks in Korean topography that is closely related to learning contents. A 15-hour class was conducted with 91 students using virtual reality learning materials developed for first-year science high school students in D city. ARCS learning motivation strategy was used. Pre-test was conducted before the start of the classes and post-test was conducted after the classes. Statistical processing was analyzed using R-3.5.1 version program. As a result, the utilization of virtual reality learning materials has significant effects on attention concentration, satisfaction, and confidence in the learner's motivation factors. Using virtual reality in geological classes, students' interest in learning activities improve their immersion and concentration, which helps them understand the learning contents better.

Development of a New Design Course to Apply Problem Based Learning in Mechanical Engineering: Product Dissection and Design Reasoning (기계공학에서의 PBL적용 교과과정 개발: 제품해체 설계추론)

  • Hwang Sung-Ho;Kwon Oh-Chae;Kim Yong-Se
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.20-30
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    • 2005
  • Recently, a new education paradigm 'Self-directed Learning' has attracted considerable attention. Problem-Based Learning (PBL) has been recognized as methodology to help students expand scientific thinking and knowledge. improve applicability, develope critical knowledge, and creatively solve problems. There have been significant efforts to develope PBL-based courses in mechanical engineering. A new PBL-based, multi-disciplinary course 'Product Dissection and Design Reasoning' has been developed in this paper. The course examines the way in which products and machines work and is intended to show freshman or sophomore level students how fundamental physical principles relate to engineering practice through hands-on dissection experience : thus, the course emphasizes the importance of knowledge of the fundamental physics for design reasoning. The primary role of this course is to develop creative design manpower. This paper describes the philosophy and content of this course and presents results from one year of development.

Three Strategies for Integrated Science Teaching of "Energy" Applying Knowledge, Social Problem, and Individual Interest Centered Approaches (지식내용, 사회문제, 개인흥미 중심의 통합과학교육 접근법을 적용한 '에너지' 주제의 교수.학습 전략 모색(I))

  • Lee, Mi-Hye;Son, Yeon-A;Pottenger III, Francis M.;Choi, Don-Hyung
    • Journal of The Korean Association For Science Education
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    • v.21 no.2
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    • pp.342-356
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    • 2001
  • Integrated science for high school is required in the present Korean National Sixth Curriculum and the Seventh Curriculum which will be effective in 2002. Currently, most science teachers in secondary school have concerns about teaching integrated science subjects and this continues to raise a significant problem for practical implementation of integrated science education in schools. In this paper, we discuss two reasons for these concerns that our analysis revealed: 1) Science teachers do not understand how to implement integrated science education and 2) there are insufficient teaching-learning materials supporting integrated science. Three different approaches to integration that have been suggested to overcome the problem of implementation are outlined here. They are the knowledge centered, social problem centered, and individual interest centered approaches. Reported here are the first two steps we undertook in preparation for testing the relative effectiveness of these approaches. First, we analyzed the content of the Korean Sixth and Seventh National Science Curricula, seven Korean integrated science text books, the American National Science Education Standards, and the American Association for the Advancement of Science Benchmarks looking for common themes. We identified in the analyzed materials the common themes: energy conservation, energy transformation, energy transport, energy degradation. We then used their energy related content to organize sets of concept structures, one set for each of the three approaches. These concept structures will provide the foundations for the development of integrated teaching-learning energy plans to be used in our research into the effectiveness of the approaches.

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Effects of Science Club Activity on Science-Related Attitudes of Female Elementary School Students (과학반 활동이 초등학교 여학생들의 과학 태도에 미치는 영향)

  • Shin, Ae-Kyung;Jang, Chi-Hoon;Hyun, Dong-Geol
    • Journal of The Korean Association For Science Education
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    • v.31 no.4
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    • pp.505-512
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    • 2011
  • The purpose of this study was to investigate how extracurricular science club activities affect sciencerelated attitudes of female elementary school students. The experimental group was organised with thirty female elementary school students selected from a school in a small city and two schools in a town at Jeju special selfgoverning province. The students were encouraged to participate in a variety of scientific experiences and inquiry activities for ten months. The control group consisted of another thirty girl students chosen from the same schools. The pre-test and post-test on science-related attitudes were administered to both the experimental and control groups. The result of this study shows that meaningful changes have been observed in science-related attitudes of the experimental group, whereas the control group reveals no meaningful changes. Science-related attitudes have been analyzed in three categories such as cognition, interests, scientific attitude. The experimental group shows meaningful changes in all of the three categories, while the control group shows no change in any category. When the female students from small city and those from the town were separated, the result shows that the latter shows more positive changes in science-related attitudes through science club activities than the former.

Design and Implementation of a RPG Edugame for Learning of science class in Elementary school (초등학교 과학교과학습을 위한 RPG 에듀게임의 설계 및 구현)

  • Choe, Young-Sang;Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.137-144
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    • 2005
  • 교수-학습 현장에서 일반제시형, 전달형의 자료는 컴퓨터 환경에 익숙한 학생들에게 더 이상의 효과를 주기 어렵다. 따라서 학습자 주도적인 학습자료가 필요하다. 이러한 개념에 바탕을 두어 과학 에듀게임을 설계 및 구현하여 제시하고자 한다. 게임의 주인공이 과학의 4영역인 에너지, 물질, 생명, 지구 각각의 영역을 하나의 무대로 사용하여 활동하고 과학수수께끼를 해결하면서 과학의 이론과 개념에 접근하고 미션을 완수하면서 상위개념을 획득하며 피드백을 통해 습득된 이론을 종합하고 경험의 폭을 넓히는 과정으로 설계하였다. 학습자의 흥미와 집중을 유도하기 위해 실시간 전투 RPG의 형식을 도입하였으며 향후 연구에서 스토리 보강과 각 단원의 세부 맵 보강이 요구된다.

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Development and Effects of Instruction Model for Using Digital Textbook in Elementary Science Classes (초등 과학 수업에서 디지털 교과서 활용 수업모형 개발 및 효과)

  • Song, Jin-Yeo;Son, Jun-Ho;Jeong, Ji-Hyun;Kim, Jong-Hee
    • Journal of the Korean Society of Earth Science Education
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    • v.10 no.3
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    • pp.262-277
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    • 2017
  • Digital textbooks enable learning that is appropriate to the characteristics and level of learners through various interactions. The purpose of this study was to develop an instruction model that can more effectively use digital textbooks in elementary science classes and to verify its effectiveness. The results were as follows. The instruction model for helping learners complete their learning by using digital textbooks needs to receive diagnostic assessment and feedback on entry behavior, to build a self-directed learning environment, and to interact with teachers, students, and digital textbooks as scaffolding. In this study, we developed an instruction model using digital textbooks reflecting these characteristic. The instructional model consists of preparation, practice and solidity step. In the preparation step, the learner performs a diagnostic evaluation using digital textbooks. Based on the results, feedback provided at each level can complement the entry behavior and maintain interest in learning activities. In the practice step, self-directed learning is implemented using diverse functions of digital textbooks and various types of data. In the solidity step, learners can internalize the learning contents by reviewing video clips which are provided by teachers, performing problem-solving activities, and accessing outcomes accumulated by learners in the community online. In order to verify the effectiveness of this model, we selected the "Weather and our Life" unit. This experiment was conducted using 101 students in the 5th grade in B Elementary School in Gwangju Metropolitan City. In the experimental group, 50 students learned using a smart device that embodies digital textbooks applied with the instruction model. In the comparative group, 51 students were taught using the paper textbooks. The results were as follows. First, there was a significant effect on the improvement of the learning achievement in the experimental group with low academic ability compared with the comparative group with low academic ability. Second, there was a significant effect on self-directed learning attitude in the experimental group. Third, in the experimental group, the number of interactions with the learner, teacher, and digital textbook was higher than the comparative group. In conclusion, the digital textbooks based on the instruction model in elementary science classes developed in this study helped to improve learners' learning achievement and self-directed learning attitudes.

An Analysis of the PCK Components in Elementary Science Government-Authorized Teacher's Guides Developed under 2015 Revised National Curriculum: Focused on Material Units in 3rd~4th Grade (2015 개정 교육과정에 따른 초등학교 과학과 검정 교사용 지도서에 나타난 교과교육학 지식(PCK) 요소 분석 - 3~4학년 물질 영역을 중심으로 -)

  • Song, Nayoon;Cho, Yoonyoung;Noh, Taehee
    • Journal of Korean Elementary Science Education
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    • v.42 no.1
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    • pp.47-63
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    • 2023
  • In this study, we analyzed the PCK components in the materials units of the third and fourth grades of the Korean government-authorized teacher's guides for elementary school, developed in the 2015 revised national curriculum. The results showed that the PCK components were presented in a relatively balanced manner compared to the teacher's guides for middle school. Knowledge of the subject matter accounted for the highest proportion, and knowledge of instructional strategies in science accounted for a higher proportion than knowledge of the science curriculum. The knowledge of assessment in science showed the greatest deviation among publishers, and knowledge of students tended to show the lowest. By subcomponents, experiments and inquiries had a higher proportion than concepts and theories. The ratio of horizontal articulation was lower than that of vertical articulation or lesson objectives, and lesson objectives were presented in various ways, such as in core competencies and achievement standards for science. As questioning was emphasized, teaching strategies and questioning appeared at a similar rate. Motivation and interest, misconceptions were linked to teaching strategies and questioning. In some cases, assessment items and assessment criteria were presented at each level, and various PCK components were linked to these two components. Components with relatively large differences among publishers were supplementary or in-depth concepts, inquiry in textbooks, instruction sequence and method, subject-specific strategies, and assessment items. From the results, the implications for the development of teacher's guides were discussed.

The Elementary School Students' Interest and Perception on the Interactive Art STEAM Program (인터랙티브 아트를 활용한 STEAM 프로그램에 대한 초등학생들의 흥미와 인식)

  • Hyun, Dong-Geul;Lee, Myeong-Soo;Shin, Ae-Kyung;Lim, Sung-Man;Kim, Seong-Un;Yang, Kyoung-Sik
    • Journal of Science Education
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    • v.38 no.3
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    • pp.691-702
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    • 2014
  • The purposes of this study were to develop the Interactive art STEAM program integrated science and art and to investigate the interest and perception of the elementary school students about the STEAM program. The Interactive art STEAM program was developed by the STEAM program team consisting of science education specialists, an art education specialist, and classroom teachers. The program included the science concepts which were relevant to the indicator reaction of acids and bases. The STEAM program had 3 steps: seeing the many interactive arts related to the program, and imitating the interactive arts, then creating new projects with the interactive art. The program was administered to a small class consisting of 11 $6^{th}$ grade students of an elementary school in S city. The results showed that Interactive art STEAM program improved students' interest about science and art classes. Also the students convinced that science and art could be integrated through the experiences of the Interactive art STEAM program. They were satisfied with the program and wanted to participate in another STEAM program.

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