• 제목/요약/키워드: 과학과 예술

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프라다의 전시기획과 의의에 대한 연구 (A study of skirt Exhibition of Prada)

  • 이은영
    • 자연과학논문집
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    • 제15권1호
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    • pp.149-158
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    • 2005
  • 본 연구는 90년대 이후 안티 디자인, 미니멀스타일의 오리지널리티를 가진 프라다의 전시 기획을 통하여 최근 트렌드인 노노스, 해체, 기능주의에 대한 프라다의 패션스타일을 다시 한번 검색하고, 전시기획에서 보여주는 현대디자인의 의미와 디자이너 프라다가 보여주는 창조를 통해 변모해 가는 기능주의와 패션의 예술성, 문화적 담론으로 다가가는 패션전시기획에 대하여 새로운 장을 여는 패션의 전시장 진출에 있다. 패션은 정지해 있지 않다는 것은 모두가 알고 있지만, 전시장 속에서는 다양한 장르와 융합된 패션아이템 뿐 아니라 빛과 움직임에 대한 해석, 현대디자인의 새로운 발전, 그리고 끊임없이 질문에 대답해야 하는 현대예술과 문화의 새로운 출구를 제시한다.

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초기 한국 유화의 과학적 조사-동경예술대학 예술자료관 소장 유화 자화상을 중심으로 (An essay on the Korean early oil painting of self-portrait in the museum of Tokyo National Univerity of Fine Arts and Music)

  • 김지희
    • 보존과학연구
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    • 통권15호
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    • pp.59-103
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    • 1994
  • Painting is well regarded as a stratified structure by the conservators and restorers. Hence, the scientific methods have been developed for the study of the interal layer of paintings. Examples of such methods are X-ray, infra-red, and ultra-violet photography. A more direct method is to look at the painting in cross section under the microscope and to analyze pigments using an electron probe X-ray micro analyzer(EPMA).In this research, I study and analyze twenty two Korean paintings of self-portraits including the first oil painting of Hui Dong Koh's self-portrait stored in the museum of Tokyo National University of Fine Arts and Music, employing these scientific techniques. The small fragments taken from the ground layers of the early oil paintings(1915∼1942)are analyzed using the EPMA. According to their main materials, the ground layers can be classified into five types ; 1. Lead white layer and double layer of calcium carbonate and lead white, 2. Zinc white with some mixiture of lead white, 3.Titanium white with some barium white, 4. Barium white, 5.Double layer of titanium white and zinc white.

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영상 구성 파라미터 추출을 위한 융합 분석 알고리듬 연구 (Convergence Analysis Algorithm Study for Extracting Image Configuration Parameters)

  • 맹채정;하동환
    • 한국과학예술포럼
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    • 제37권3호
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    • pp.125-134
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    • 2019
  • 본 연구는 영상콘텐츠 제작과정에서 배경음악 선정의 자동화를 위하여 영상의 특성을 분류, 분석할 수 있는 프로그램을 구성하였다. 연구 결과 및 내용은 다음과 같다. 영상의 특성은 '주제 범주', '감정', '픽셀 움직임 속도', '색상', '등장인물' 로 선정하며, '주제 범주'와 '감정'은 Microsoft사의 Azure Video Indexer를, '픽셀 움직임 속도'는 Optical flow, '색상'은 Image Histogram, '등장인물'은 CNN (Convolutional Neural Network)을 활용하여 데이터를 추출하였다. 이러한 본 연구의 결과는 최근 주목을 받고있는 '인터넷 1인 방송 크리에이터'들의 콘텐츠 제작과정에서 배경음악 매칭을 위한 영상 특성 분석이 이루어졌다는 점에서 의의가 있다.

행위유발 특징형상 리파지토리를 활용한 행위유발성 증진 디자인방법 적용 사례 연구 (A case study for application of design for affordance methodology using affordance feature repositories)

  • 노은래;노지혜;김용세
    • 한국과학예술포럼
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    • 제19권
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    • pp.319-330
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    • 2015
  • The characteristics of products and services that induce natural activities of people, namely affordances, play critical roles in making interactions successful and meaningful. Earlier a methodological framework for design for affordances has been devised where repositories of affordance features are used. Affordance features are retrieved from the repository so that the new affordance feature is to be designed through an analogical reasoning. In two classes of Product-Service Systems Design education, this design for affordance method has been introduced in a tutorial setting for designing a hand carrier cart. This paper describes how the method was introduced and shows new affordance features in their design proposals with source affordance features retrieved from the repository. Implications obtained from this tutorial effort are discussed to enrich practical application of the design for affordance method. The study tries to suggest new product design method by using affordance feature repository.

지역엑스포 개최에 대한 지역민들의 기대효과가 협력의사 및 참가의사에 미치는 영향 (The Influence of Local Residents' Expected Effect of Expo to their Intentions to Cooperation and Participation Decision)

  • 김미성;김기현;박미정;윤유식
    • 한국과학예술포럼
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    • 제35권
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    • pp.303-313
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    • 2018
  • 메가이벤트로서 지역 엑스포의 효과 극대화를 위한 필수 요인인 지역주민의 협력과 참여를 이끌어내기 위해 지역주민이 갖는 기대효과와, 그 기대효과에 대한 만족이 실제로 지역주민들의 의사결정에 어떤 영향을 미치는가에 대한 연구를 진행하고, 이를 통해 성공적 지역 엑스포 개최의 근거를 마련하고자 하였다. 주요한 분석결과로서 기대효과에 대한 만족이 협력 의사 및 참가 의사에 유의미한 영향을 미치는 것으로 나타났다.

제품-서비스 통합시스템에서의 서비스 상호작용의 사회적 상황 표현기법 (Representation of Social Contexts for Service Interaction in Product-Service Systems.)

  • 김용세;;정혜지
    • 한국과학예술포럼
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    • 제19권
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    • pp.169-179
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    • 2015
  • A Product-Service Systems (PSS) is composed of service and product element to provide values for relevant stakeholders. A typical service interaction involves providers and receivers, and respective values are provided in a social interaction. In cases, more than one providers are interacting with a receiver. In others, service interaction is happening in a public manner where social issues amang peer receivers are important. When service channel is supported by physical touchpoints, receivers would interact with products, which may interact with providers. Thus, in PSS, a various kinds of interactions occur in diverse social contexts. A simple representation method for social contexts is introduced where service providers, receivers and products are represented as nodes and interaction between them are represented as directed edges. Social context of several PSS examples are described with this. In booth designing and operating PSS, social context representations could be used in analyzing and comparing key aspects of social interaction types to retrieve similar cases to exploit related interaction design strategies and operation know-hows.

제조업 서비스화에 있어서의 제품-서비스 시스템 비교를 위한 제품-서비스 융합 공간에 대한 소개 (A Brief Sketch on Product-Service Integration Spaces for Comparison of Product-Service Systems in Manufacturing Servitization)

  • 김지훈;윤세환;김용세
    • 한국과학예술포럼
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    • 제19권
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    • pp.259-267
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    • 2015
  • Product-Service Systems (PSS) has drawn significant attention since it can effectively address diverse values of consumers by integrating products and services. PSS has been defined as a system of products, services, supporting networks and infrastructure that is designed to satisfy customer needs and to generate values. Manufacturing companies can accomplish business innovation by devising new service elements and providing PSSs starting from their products. Such new efforts are called manufacturing servitization. With analysis of the company's business contexts, diverse strategies could be set for servitization. Services could be developed so that their product functions can be supported. On the other hand, new services could be devised to drive active emotional values of their customers in a broadly related manner with their products. In this way, different servitization strategies in service space could be employed. In this paper, the product-service integration spaces for comparison of product-service systems in manufacturing servitization is briefly sketched. Various issue spaces, termed dimensions, would be used including service space, customer space, value space and business model space. Diverse PSS cases, including well-known PSSs and brand new PSSs, will be classified and compared to demonstrate the product-service integration spaces.

내·외국인이 인식한 MICE 분야 지속가능성과 고객 충성도에 대한 차별적 효과에 관한 연구 (Differential effects on the MICE sustainability and customer loyalty perceived by domestic and international attendees)

  • 정효희;김철원
    • 한국과학예술포럼
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    • 제30권
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    • pp.427-440
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    • 2017
  • The objective of this study is to explore differential effects of the sustainability perceived by domestic and international participants in the MICE (Meetings, Incentive Travel, Convention, and Exhibition) held in the Republic of Korea and to examine the relationship between customer loyalty and perception of the sustainable MICE. In this study, 30 sustainability variables for the MICE were extracted and tested by the factor analysis, representing four underlying dimensions: economic sustainability, social sustainability, environmental sustainability and event sustainability. The results revealed that significant differences in these four dimensions of the sustainable MICE were perceived by domestic and international participants. The largest difference were perceived by domestic and international participants with respect to the environmental sustainability factor. The mean scores indicated that international participants tended to give higher evaluations than domestic participants. Second, there were statistically significant relationships among economic, environmental, and event sustainability factors and customer loyalty from the perspective of international participants. For domestic participants, only event sustainability had a vital relationship with customer loyalty. The study implied how policy makers and the MICE managers should adopt four dimensions of sustainability to establish a harmonious and sustainable MICE practices.

새로운 관점으로 본 동·서양 문화를 초월한 리빙 공간 디자인 트렌드 - 위안을 주는 현대인들의 "My space" 프로젝트를 중심으로 - (New Perspectives on Living Space Design Trend beyond Eastern & Western Traditional Culture - For Important key which is "My space" of contemporary people who give comfort -)

  • 이슬;최경란
    • 한국과학예술포럼
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    • 제20권
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    • pp.327-337
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    • 2015
  • There is growing tendency to find rest in one's own space for senses of isolation and loneliness were felt as excluded from the contemporary society. It is necessary for a private space to be reproduced as a place of consolation and cure beyond rest. This study is dealing with project research works, which are exhibited in 2014 Home Table Deco Fair with the theme of for individual rest and consolation. This study, based on the investigation of Korean lifestyle and trend, considered design, in the living space of modern people with Korean-style design, and in the perspective of color, quality of material, and aesthetic sense, and suggests that design convergence of the east and the west. This study can contribute to recreate meaning and principles of design based on Korean aesthetics and culture according to the needs of the present age.

초등학교 영재교육을 위한 수학·과학 중심의 융합교육 프로그램 개발 (Development of Convergence Education Program for Elementary School Gifted Education Based on Mathematics and Science)

  • 류성림;이종학;윤마병;김학성
    • 한국융합학회논문지
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    • 제9권10호
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    • pp.217-228
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    • 2018
  • 본 연구는 초등학교 수학-과학 교과 내용을 중심으로 인문과 예술, 공학, 기술, 디자인의 교육 자료를 다양한 주제로 융합하여 영재교육을 위한 STEAM 프로그램을 개발하였다. 2015개정 교육과정에 적합한 초등학교 수학-과학 교과의 성취기준과 교과 내용을 분석하여 4단계 STEAM 교수-학습 모형을 적용하여 3시간 블록타임의 16차시 융합교육 교수-학습 프로그램을 구안했다. 개발 프로그램의 타당성을 검증하고, 현장 적용을 위해 개발과 시범 적용 과정에서 4명의 교육 전문가 패널이 참가하여 평가하였고, 그 결과를 반영하여 융합교육 프로그램을 완성했다. 수학-과학 교과를 중심으로 여러 교과를 통합하여 디자인과 메이킹, 감성 기반의 16차시 영재교육 프로그램을 초등학생들에게 시범 적용한 결과 창의적인 설계와 디자인, 적극적인 참여와 협동학습, 재미있는 수업활동(게임, 만들기 등)으로 융합교육의 목적과 가치를 달성할 수 있었다. 개발된 융합교육 영재 프로그램은 초등학교 정규 수업 시간과 창의적 체험활동, 영재학급 수업 등에서 적용한다면 학생들의 과학적 창의성, 예술적 감수성, 디자인 감각 등을 함양할 수 있는 실질적인 융합교육 콘텐츠가 될 것이다.