• Title/Summary/Keyword: 과제난이도 종류

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Effect of Motor Cues and Secondary Task Complexity on Driving Performance and Task Switching While Driving (운전 중 IVIS 조작 상황에서 Motor Cue와 과제의 난이도가 과제 전환과 운전 주행에 미치는 영향)

  • Ryoo, Eunhyun;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.21 no.2
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    • pp.29-42
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    • 2018
  • As information technology is more actively incorporated into automobiles, the role of IVIS (In-Vehicle Infotainment System) is becoming increasingly important for providing convenience and entertainment for drivers. However, using the infotainment systems while driving requires task switching and attending to two visual resources simultaneously. We simulated a setting where participants have to drive while interacting with the infotainment system and examined how task difficulty and motor cues impact driver task-switching and driving performance, specifically whether the effects of motor cues differ depending on task difficulty. For the infotainment display, we used two types of number array depending on the congruency between the digit repetition and the chunking unit, while task difficulty was manipulated by the size of the touch-keys. Participants were instructed to dial two numbers on the screen while we recorded the dialing time, lateral position, inter-key press intervals, and steering wheel control. We found that dialing time and lateral position were affected by task difficulty, while the type of number array had no effect. However, the inter-key press intervals between chunked numbers and steering wheel movement both increased when participants had to use an incongruent number array, which indicates that, if number digits are repeated, chunking is ignored by the drivers. Our findings indicate that, in a dual-task condition, motor cues offset the effect of chunking and can effectively signal the timing for task switching.

4- and 7-year old Children's Facial, Behavioral, and Verbal Expressions of Pride and Shame by Task Difficulty (난이도가 다른 과제 수행에서 얼굴 표정, 행동, 언어를 통해 나타나는 아동의 자부심과 수치심 표현 - 4세와 7세 아동을 대상으로 -)

  • Kim Jung-Min;Yoo An-Jin
    • Journal of Families and Better Life
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    • v.23 no.1 s.73
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    • pp.173-185
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    • 2005
  • This study investigated differences in children's facial, behavioral, and verbal expressions of pride and shame by their age, and type and level of task difficulty when they succeeded or failed on tasks. The subjects were 55 4-year-old children from 2 day-care centers and 37 7-year-old children from 1 elementary school. Each child participated in pride and shame assessment sessions. Data were analyzed by means, standard deviations, repeated measures ANOVA, and paired t-test. When they succeeded on tasks, 4-year-olds showed more pride in behavioral expression than 7-year-olds. More pride in facial, behavioral, and verbal expressions were shown when subjects succeeded on difficulty than on easy tasks. Interaction effect for behavioral expression of pride was found between age and type of task difficulty. In verbal expression of pride, interaction effect was found between age, and type and level of task difficulty. When they failed on tasks, 7-year-olds showed more shame in behavioral and verbal expressions than 4-year-olds. More shame in facial, behavioral, and verbal expressions were shown when subjects failed on easy than on difficulty tasks. Interaction effect for facial expression of shame was found between age, and type and level of task difficulty.

Pilot study for the development of Korean and English speech processing task system (한국어-영어 말처리 평가시스템 개발을 위한 기초 연구)

  • Ji-Yeong Kim;Ji-Wan Ha
    • Phonetics and Speech Sciences
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    • v.16 no.2
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    • pp.29-36
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    • 2024
  • A speech processing model based on a psycholinguistic approach can identify the specific speech processing deficits of children with speech sound disorders (SSDs) through various pathways. In most cases, the cause of the speech problem with SSD children is unknown, so it is important to identify the underlying strengths and weaknesses for individualized intervention. In addition, because the native language deficits can also affect foreign language production, it is necessary to examine speech processing abilities between the two languages. This study is a preliminary study to develop a Korean-English speech processing task system. Speech production task and speech processing task (DT, PRT, NRT) were conducted both in Korean and English on 10 children with SSD and 20 normal children (NSA). As a result, the SSD group showed significantly lower production ability than the NSA group in both languages. As a result of the speech processing task, there was no significant difference in the discrimination task (DT), while there was a significant difference between language types in the phonological representation task (PRT) and between language types and groups in the nonword repetition task (NRT). The results of this study confirmed that children's native language and foreign language processing skills may be different, and that the sub-tasks of speech processing system should be further subdivided.

The Effect of Encoding strategy and Transfer Appropriate Processing on Prospective Memory Performance (부호화 전략 유형과 동시과제 처리 적절성이 미래계획기억 수행에 미치는 효과)

  • Park, Youngshin
    • Korean Journal of Cognitive Science
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    • v.27 no.1
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    • pp.101-127
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    • 2016
  • The present study was conducted to examine the effect of meta-cognitive strategy and transfer appropriate processing(TAP) on prospective memory performance. In two experiments, encoding strategy for PM target words was manipulated by instructions. Participants who were assigned to meta strategic condition were engaged to rate task difficulty(EOL) in addition to predict their own performance(JOL), while participants in cognitive strategy condition were to remember target words by pleasantness ratings and sentence generation. In experiment1 and experiment 2, all participants in both conditions performed not only TAP ongoing task but also TIP ongoing task. Results revealed the benefit of meta cognition and transfer appropriate processing on PM performance. Furthermore, the benefit of TAP was diminished in cognitive strategy condition. There were no-costs on judgement tasks across conditions. The findings suggest that meta-cognition allows to sustain PM targets and intention without regard to cognitive resource.

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The Usability Study on Korea Express Bus with Wheelchair Access (한국형 휠체어 탑승 고속버스에 대한 사용성 연구)

  • Kim, Jeong-Hyun;Kim, Jongbae;Hwang, Su-Bin;Jang, Wan-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.7
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    • pp.571-577
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    • 2019
  • This study examined the usability of express buses for wheelchair users to identify the effectiveness, efficiency and satisfaction of wheelchair boarding systems. The usability of 11 manual wheelchair users and nine powered wheelchair users was evaluated using the following three scenarios: boarding the wheelchair accessible bus, moving inside, and alighting the bus. The results showed that 20 wheelchair users completed three scenarios, which was distributed between 0.33 and 1.36 in the difficulty rating scale of the efficiency. The task effort of the efficiency was measured from 8.36 to 11.78. The acceptability of the satisfaction was distributed between 1.00 and 2.00, and the system usability scale was measured in an acceptable boundary of the C grade at 70.7 points with manual wheelchair users and a B grade at 73.1 points with powered wheelchair users. This study has academic significance because it provides basic evidence for accessibility, securing the right to movement and research methods of public transportation for people with disabilities. To improve the quality level of usability in the future, more study with a larger number of research participants and various wheelchair types should be studied.

과학영재 선발과정의 분석 및 개선안 제안 - 과학영재교육원 학생 선발과정 중심으로 -

  • Gang, Hyeon-A;Jo, Gyu-Seong;Kim, Ja-Hong
    • 한국지구과학회:학술대회논문집
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    • 2005.02a
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    • pp.239-248
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    • 2005
  • 이 논문은 과학영재교육원의 학생 선발과정을 중심으로 과학영재아 판별과정을 분석해보고, 과학영재교육원의 학생 선발과정에서 발생할 수 있는 오류를 점검하여, 이를 보완할 수 있는 개선안을 마련하고자 하는데 목적을 두고 있다. 분석결과 과학, 수학과 관련된 창의적 문제의 지필평가 성적이 선발의 가장 중요한 기준이었다. 지필평가 단계에서 지망분야에 관계없이 과학, 수학 및 창의력검사를 모두 치러야 하는 교육원에 초점을 맞추어 그 점수 활용에 있어서 발생할 수 있는 오류를 점검하였다. A 교육원의 경우 학생 선발은 다단계 평가를 원칙으로 하고 있었으며, 1단계 지필평가에서 과학, 수학, 창의력검사라는 세 과목 시험의 합산점수로서 선발하고 있었다. 이 교육원의 ○○년도 중등과정 응시자 276명을 대상으로 합격자와 불합격자의 지필평가 점수를 분석하여 과학, 수학, 창의력검사의 시행에 오류가 없었는지 점검하였다. 또 이들의 합산에 의한 선발이 의미 있는 결과를 보이는지 분석하였다. 그 결과 과학, 수학, 창의력검사의 상관도분석에서 과학은 수학 및 창의력검사와 유의미한 상관이 있었으나, 수학과 창의력검사는 독립적으로 분석되었다. 또 이들의 합산에 지원분야별 배점으로 계산한 선발은 본래의 취지, 즉 과학, 수학, 창의력에서 모두 우수한 학생을 선발하고자 하는 의도대로 진행되었으나, 판별분석 결과 합격과 불합격자 판별에서 88.1%의 정확도를 보여 다소 오류가 있었음을 발견하였다. 이는 해당년도에 출제된 문제의 난이도 및 시험 과목별 평균점수 차를 고려하지 않아 발생하는 문제로 파악되어져 원점수 대신 표준점수로 변환하여 오류를 보완할 것을 제안한다. 자체와 직접 관련되는 영역으로는 좌반구의 측두엽과 전두엽 부분이 관찰되었다. 특히 한국어 어말어미 산출시 나타나는 형태점화 양상과 관련된 대뇌영역으로 발견된 브로카 영역에서의 활성화는 어미 변환과 관련된 영역이라기보다는 산출시 관련되는 articulation, motor coordinate관련 영역으로 추정되고, 측두엽의 활성화는 형태소, 의미 관련 지식의 data base로 추정된다. 또한 우반구 전두엽 부분에서 관찰된 활성화는 억제관련 영역으로 짐작된다.러한 동물실험이 그 기초를 제공해 줄 수 있을 것이다. 또한 행동성향 및 기억의 종류에 따른 약물효과의 차이는 기억과 관련된 질병인 알츠하이머 환자에 있어 개개인에게 맞는 적절한 특징적인 치료약물이 존재할 것이라는 가능성을 제공해줄 뿐만 아니라 학습과 기억력 증진 효과를 기대해 볼 수 있을 것이라고 생각된다. 및 지역산업발전의 기획${\sim}$조정기구로서, 선진국의 지역발전기구(Regional Development Agency : RDA)인 지역전략산업기획단이 2002년도부터 산업자원부와 9개 시도에 의해 설립되어 지역네트워크의 활성화와 클러스터의 형성 촉진을 하게 되었고 2004년도에는 13개시도로 확대${\sim}$운영되고 있고, 지역특화사업(H/W)과 지역산업기술개발과제(S/W)와 함께 패케지 형태로 지원되며, 주요역할은 크게 지역산업의 정책기획 분야와 평가관리, 지역혁신역량 조사 및 DB구축 등으로 구분된다. 그중에서도 권역별, 지역별, 지역산업진흥사업 육성과 중장기 산업발전계획을 수립하기 위하여 지역혁신역량을 바탕으로 한 지역 Technol

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Development and Usability of a Cognitive Rehabilitation System Based on a Tangible Object for the Elderly (고령자를 위한 실감객체기반 인지재활 시스템의 개발과 사용성 연구)

  • Park, Sangmi;Won, Kyung-A;Shin, Yun-Chan;Park, Ji-Hyuk
    • Therapeutic Science for Rehabilitation
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    • v.8 no.1
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    • pp.51-62
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    • 2019
  • Objective: To develop and verify the usability of a cognitive rehabilitation system with diverse cognitive functional levels based on tangible objects for the elderly population. Methods: A study was conducted to investigate the system's strengths and weaknesses by upgrading it with responses from two groups of 15 patients and 4 occupational therapists. After undergoing three forms of training - regarding executive function, memory, and concentration for a total of 20-30 min, the participants were asked to answer a structured questionnaire about contents of the three forms of training, hardware including the tablet PC functioning as a CPU and display media and tangible objects, and satisfaction of experiential usage of the system. Results: Both groups responded that the most interesting training area was executive function while the least interesting was concentration. Six participants reported that the size of the screen of the tablet PC was inappropriate, and five responded that the size of the tool was inappropriate. All therapists and 40% of the patients responded that they were satisfied with this system. Conclusion: This system's features include easy manipulation of tangible tools for performing training tasks, easy selection of and training in cognitive areas based on users' needs, and automatic adjustment of difficulty level based on users' performance. The training environment was designed to be similar to the natural environment by using tangible objects in both hands as input devices for the system, and the system was considered as an alternative to the lack of community cognitive rehabilitation specialists.