• Title/Summary/Keyword: 공학융합교과

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Application of Flipped Learning in Database Course (데이터베이스 교과목에서 플립러닝 적용 사례)

  • Kim, Eun-Gyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.4
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    • pp.847-856
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    • 2016
  • Flipped learning is a pedagogic model in which the typical lecture and homework elements of a course are reversed. Short video lectures or e-learning contents or other learning materials are viewed by students at home before the in-class session, while students are mainly carried out diverse active learning activities such as the discussions, exercises, team projects and so on in class time. Recently flipped learning has been emerging as an effective teaching-learning method that can train the 21st century talents who can create creative values based on fusion competencies. Based on the experience in applying the flipped learning to the database class that is an elective course of the school of computer engineering through three semesters, this paper proposes a flipped learning model consists of 7 steps in detail. Also, this paper analyzes the effects and weak points of the flipped learning and proposes several things for the successful flipped learning application.

Research on Establishment of Contract-Based Department and Its Curriculum Development in Work-Study Parallel Program (일학습병행제 계약학과 신설에 따른 교과과정 개발 연구)

  • Park, Dongkyou;Choi, Hwan Young
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.377-385
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    • 2022
  • As a kind of industry-university cooperation, the contract-based department for nurturing the employers that meets the needs of industrial society has started for about 20 years. In particular, interest in contract departments as part of the SMEs' human resource development support is increasing with the newly starting government, so it is expecting that the number of new contract departments will increase for the time being. The purpose of this study is to identify the characteristics of each contract department according to the learner type and contract method, and to suggest procedures and considerations for the establishment of re-education-type and third party contract-type contract departments suitable for SMEs. In particular, the authors would like to present the case of K University for how to design the curriculum to create a virtuous cycle by harmoniously reflecting the position of the operating institution as a supplier and the requirements of many companies as consumers.

A Study on the Operation of Subjects for Engineering Curriculum to Knowledge Connection Ability Cultivation Type in the Short-Term Intensive (단기 집중 이수제 지식연결 능력배양형 공학교육 과정용 교과 운영에 관한 연구)

  • Eun-Young Chang;Seok-Beom Yoon
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.341-349
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    • 2023
  • At the K University level in the first semester of the 2022, regarding the courses opened as intensive completion-type major knowledge linking, under the name of 'Collage', 47 students were formed along with students majoring in electronic engineering (21 students) and included 26 students from 14 other majors. It was convergencly conducted as a 5-week completion-type independent course, and the results of responses to 10 items on the 5-point Likert scale questionnaire were summarized. The organized results were tested for four items (reliability, normality, correlation, average difference between 2 groups), and it was confirmed that there was a difference in learning satisfaction depending on the difficulty of the learning topic and the grade of the student. In addition, it was confirmed that more than 65% of the students responded with a positive evaluation of 'moderate' or higher in the five questionnaire items with high correlation.

Design of the STEAM Integrated Curriculum based on Project-based Learning -Focus on Android-based Learning Content Development and Utilization- (프로젝트 기반 학습의 STEAM 융합 교육과정 설계 -안드로이드 기반 동력 전달 학습 콘텐츠 개발 및 활용 중심으로-)

  • Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.551-560
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    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

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Teaching differential equations based on pseudo-STEM (Pseudo-STEM에 기초한 미분방정식 교육)

  • Ha, Jun-Hong;Shim, Jae-Dong
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.177-183
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    • 2013
  • In this paper we investigate the history of the education based on STEM which is one of the topics of teaching method of Mathematics and Science oriented to the student, Hand-on education be applying partly to college education and the case of the education of the subject "Mathematics and Science for Engineering" of Japan's college. The educational method based on STEM make the student to recognize by themselves the necessity of the mathematics in the study of the technological and engineering problem, and furthermore draw a conclusion which is the proper method to change from passive to positive the study attitude for the mathematics. But it is more or less unreasonable to apply directly to college education with not physical fusion but chemical fusion of S (science), T (technology), E (engineering) and M (mathematics). Therefore we make themselves to find T and E considered at graduation works. We propose Pseudo-STEM teaching method linking this recognition obtained through self-activity to the mathematics subject.

Influential Factors on Teaching Evaluation Scores in Engineering Subjects: Participating in CTL Program and Making of CQI (공학 교과목의 강의평점에 영향을 미치는 요인: CTL 프로그램 참여와 CQI 작성을 중심으로)

  • Kim, Youngki;Hur, Youngju
    • Journal of Engineering Education Research
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    • v.22 no.3
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    • pp.59-67
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    • 2019
  • The purpose of this study is to analyze that hours for participating in CTL program and whether or not make of CQI have a effect on the student evaluation about teaching of engineering professor. This inquiry have done a multiple regression analysis that student evaluation grade of teaching on 2018-1st semester of 240 engineering subjects of N University in Chungcheongnam-do as dependent variable, and background factors and work factors as independent variable. Research results is follows. First, employment type haven't a effect on teaching evaluation scores. And subject type, student' concentration of class, teaching evaluation pre-scores have a positive effect on teaching evaluation rating, but student number have a negative effect. Second, hours for participating in CTL program haven't a effect on teaching evaluation scores, but to make of CQI report have a positive effect on teaching evaluation scores. And I suggested to make CQI for improve teaching evaluation scores and manage the quality of education.

Analysis of the Improvement of Communication Skills through the Operation of Engineering Communication Courses (공학커뮤니케이션 교과목 운영을 통한 의사소통 역량의 향상도 분석)

  • Han, Jiyoung;Kong, Myungsook
    • Journal of Engineering Education Research
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    • v.24 no.2
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    • pp.41-50
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    • 2021
  • This study was conducted with the aim of exploring ways to more effectively manage related courses by checking the educational effects of the operation of engineering liberal arts courses operated for the development of communication skills of engineering students by detailed factors of communication skills. To achieve the purpose of the study, literature review and survey methodologies were used. A survey was conducted before and after class targeting four class students of the engineering college of D University in Gyeonggi-do. As a result of comparing the results of the pre-test before class through this class and the results of the post-test conducted at the end of the class, it was confirmed that speaking ability, reading ability, and communication ability were improved at a statistically significant level. In addition, as a result of analyzing differences in communication competencies for each individual variable, it was found that there were statistically significant differences according to gender, students' major field, and grade. Based on such research results, several educational proposals were presented to increase the effectiveness of the management of courses operated to develop communication skills.

A Design of Curriculum Considered Experimental Design & Analysis for Enhancing Engineer's Problem-Solving Ability (공학자의 문제해결능력 향상을 위한 실험계획 및 분석을 적용한 교육과정의 설계 -기계공학계열의 학과를 중심으로-)

  • Lee, Joong-Soon;Kwak, Hyo-Yean
    • Journal of Engineering Education Research
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    • v.11 no.1
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    • pp.34-47
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    • 2008
  • The purpose of this paper is to design the curriculum by considering the experimental design and analysis for enhancing an engineer's creative problem-solving ability. This ability is one of the important objectives in modern engineering education. To achieve this purpose, first, it is suggested that the experimental design and analysis, a specific area of engineering education, is highly relevant to the creative problem-solving ability, one of the basic engineering competencies and of the final goals in engineering education. And also, the curriculum already introduced the experimental design and analysis in departments of mechanical engineering of universities are surveyed and reviewed. 59 papers are also analyzed to know how engineers applicate the knowledge of the experimental design and analysis to their activities. Finally, the module of engineering education curriculum introduced the experimental design and analysis to enhance effectively the engineer's creative problem-solving ability is suggested.

A Study on the Operating Management Method of Capstone Design and Graduation Portfolio Using with the Small Drone or Smartphone (소형 무인기 또는 스마트폰(smartphone)을 활용한 종합 설계 교과와 졸업 작품 제작 활동의 운영 방안 연구)

  • Chang, Eun-Young;Yoon, Seok-Beom
    • Journal of Practical Engineering Education
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    • v.8 no.1
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    • pp.1-7
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    • 2016
  • In this paper, the proceedings and core procedures that involved the role of advisor to the theme, the set up rule of students, and complete the work steps involved in configuring graduate work that the overall design curriculum and graduation standards are summarized. The one or two students are designated as one team, and by the designated professor was conducted a discussion and technical guidance. Among various topics from 2011 to 2015, some specific results configured using a small drone and smartphones are presented. The survey are compared the activity results for the participating students in one major each in 2011 and 2015 and analyzed. Based on this review for improvement next year notes, it forms a continuous improvement, and has converged talents with passion and challenging spirit, sharing a plan to form a virtuous cycle that is associated with positive employment and entrepreneurship.

A research on "good game" factors for designing educational game (교육용 게임 개발 시 고려해야 할 "유익한 게임"의 요인에 관한 연구)

  • Kim, Nayoung
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.305-306
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    • 2014
  • 본 논문은 게임분야와 교육공학 분야 전공 전문가들이 융합하여 초등교과 학습과정과 연계 시킨 역사수업 복습 게임을 제작 한 사례를 바탕으로 교육용 게임 제작 시 초기단계에 고려하면 도움이 되는 게임의 요인들을 소개 한다. 먼저 "좋은 게임"을 구성하는 게임 속 요인들을 중심으로 게임이 주는 유익한 요소들을 놀이의 본질에서부터 고찰하였다. 그리고 게임 고유의 특징이라 할 수 있는 파이디아(Paidia) 즉, 놀이적인 특성이 강한 영역과 복잡한 규칙을 갖는 루두수(Ludus)적 특징의 두 영역의 범주안에 좋은 게임의 요인들을 편입시켜 이를 중심으로 교육용 게임을 기획 하고 제작 하였다. 마직막으로 제시한 요인들이 교육용 게임 제작에 미치는 영향과 활용에 대해 논하고자 한다.

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