• Title/Summary/Keyword: 공간 증강현실

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Prefetching Techniques for Efficient Continuous Spatial Queries on Mobile AR (모바일 AR에서 효율적인 연속 공간 질의를 위한 프리패칭 기법)

  • Jung, Yong Hee;Jo, Hyun Gu;Yang, Pyoung Woo;Song, Chung Won;Lee, Yon Sik;Nam, Kwang Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.171-173
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    • 2012
  • 최근에 스마트폰 기반의 다양한 증강현실 서비스들이 제공되고 있다. 이러한 증강현실 서비스들은 공간질의를 하고 검색되어진 데이터를 실제 영상화면에 표현해주는 것을 말한다. 본 논문은 증강현실 서비스에서 많이 이용되는 공간 검색 성능을 향상 시키기 위하여 기존의 속도기반 프리패칭 기법에 사용자의 시점을 이용한 영역 검색 방법을 혼합하여 효율적이고 의미 있는 검색을 가능하게 하였다.

Application of Augmented Reality Technology to small-unit's field training and Legal System Analysis (증강현실 기술의 소부대 야외 전술훈련 활용 방안 및 법제도에 관한 고찰)

  • Kim, Kyoung Min;Park, Sangjun;Kim, Jee Won;Kim, Hoedong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.7
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    • pp.963-969
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    • 2018
  • According to the dictionary definition Augmented Reality Technology is "an enhanced version of reality where live direct or indirect views of physical real-world environments are augmented with superimposed computer-generated images over a user's view of the real-world, thus enhancing one's current perception of reality". Since civilian property damages, noise and accidents during the field exercise by military or drills so that AR technology are indispensible with small units drills in Army. However because AR technology which Army has adopted are usually use for special units or need separate spaces which costs lots of budgets, those are not fit for small unit drills or tactics in regular Army. In this regards this paper suggests the AR technology which can apply small unit drill field and the efficiency and legal concerns thereof as well.

Spatial Augmented Reality for Educational Content Display System (공간 증강 현실 기반 교육용 콘텐츠 전시 시스템)

  • Kim, Jung-Hoon;Lee, Young-Bo;Kim, Ki-Hyun;Yun, Tae-Soo;Lee, Dong-Hoon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.790-794
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    • 2008
  • This paper proposes a educational content display system based on spatial augmented reality with a multi-touch screen for effective learning with intuitive interaction. It is hardly expected that the existing display systems have major learning effects because the user-system interaction can only be achieved through buttons or switches, In contrast, the system proposed by this paper ensures more effective interaction through the user's movement, not through buttons or switches. This system uses a spatial augmented reality method to display images, thereby attracting the users' attention. In addition, it ensures the effective dissemination of information by providing visual images that are more realistic.

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Introducing Depth Camera for Spatial Interaction in Augmented Reality (증강현실 기반의 공간 상호작용을 위한 깊이 카메라 적용)

  • Yun, Kyung-Dahm;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.62-67
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    • 2009
  • Many interaction methods for augmented reality has attempted to reduce difficulties in tracking of interaction subjects by either allowing a limited set of three dimensional input or relying on auxiliary devices such as data gloves and paddles with fiducial markers. We propose Spatial Interaction (SPINT), a noncontact passive method that observes an occupancy state of the spaces around target virtual objects for interpreting user input. A depth-sensing camera is introduced for constructing the virtual space sensors, and then manipulating the augmented space for interaction. The proposed method does not require any wearable device for tracking user input, and allow versatile interaction types. The depth perception anomaly caused by an incorrect occlusion between real and virtual objects is also minimized for more precise interaction. The exhibits of dynamic contents such as Miniature AR System (MINARS) could benefit from this fluid 3D user interface.

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유비쿼터스 컴퓨팅과 관제 모델

  • Lee, Ho-Gyeong;Jang, Seong-Bong;Heo, Tae-Gyeong
    • Proceedings of the Korean Geotechical Society Conference
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    • 2007.09a
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    • pp.425-430
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    • 2007
  • 유비쿼터스 컴퓨팅은 공간의 형상화, 공간변화 인식 고도화 및 증강현실 등의 기술을 통하여 가상의 공간에서 수행한 결과가 실시간으로 현실 세계에 반영되며 또한 현실 세계의 변화는 실시간으로 가상공간에 반영되는 제3공간을 만든다. 한편 관제시스템은 센서를 통하여 현장을 파악하고 제어할 수 있는 시스템으로서 유비쿼터스 컴퓨팅이 제공하는 제3공간에 가장 근접한 시스템이지만 시스템의 폐쇄성 및 강결합도에 의해 사용자의 접근이 힘들며 협업, 복합관제, 하부인프라의 공유 등이 힘들다. 본 논문에서는 이와 같은 문제점을 해결하기 위하여 웹서비스, SOA(Service Oriented Architecture) 및 BPMS(Business Process Management System)에 기반을 둔 유비쿼터스 관제모델을 제안하였다.

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Modelling Perceptual Attention for Augmented Reality Agents (증강 현실 에이전트를 위한 지각 주의 모델링)

  • Oh, Se-Jin;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.3
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    • pp.51-58
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    • 2010
  • Since Augmented Reality (AR) enables users to experience computer-generated content embedded in real environments, AR agents can be visualized among physical objects in the environments where the users exist, and directly interact with them in real-time. We model perceptual attention for autonomous agents in AR environments where virtual and physical objects coexist. Since such AR agents must adaptively perceive and attend to surrounded objects relevant to their goals, our model allows the agents to determine currently visible objects from the description of what virtual and physical objects are configured in the camera's viewing area. A degree of attention is assigned to each perceived object based on its relevance to achieve agents' goals. The agents can focus on a reduced set of perceived objects with respect to the estimated degree of attention. To demonstrate the effectiveness of our approach, we implemented an animated character that was overlaid over a miniature version of campus and that attended to buildings relevant to their goals. Experiments showed that our model could reduce the character's perceptual loads even when surroundings change.

A Contextual Information and Physics-based Mobile Augmented Reality Contents Manipulation Method (맥락 정보와 물리적 속성 부여가 가능한 모바일 증강 현실 콘텐츠 조작 방법)

  • Hong, Dong-Pyo;Lee, Jeong-Gyu;Chae, Chang-Hun;Lee, Jong-Weon;Ko, Kwang-Hee;Woo, Woon-Taek
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.526-530
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    • 2009
  • In this paper, we propose a contextual information and physics-based contents manipulation method for a mobile augmented reality authoring system. Due to proliferation of ubiquitous computing in information technology(IT) and advances in sensor technology and mobile devices, AR systems that were only possible in PC can be now feasible on mobile devices. In addition, many AR systems have been proposed that utilize sensory data and reflect them into. Thus, the proposed method provides appropriate visual cues for 3D manipulations of the augmented contents. In addition, uses can manipulate the augmented contents with sensory information through the assignment of sensors to the contents. Moreover, it supports not only a physics-based contents loader that enables users to specify physics properties into the contents, but also the transform matrix between AR and physics engine coordinates. To show the feasibility of the proposed method, we implemented a mobile augmented reality authoring system. We believe that the proposed method can be a key factor for context-aware mobile AR authoring system.

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Cyberspace Coordinate Create for Augmented Reality (증강현실을 위한 가상 공간좌표 생성)

  • Ban, KyeongJin;Ryu, NamHoon;Kim, KyeongOk;Han, JeaJung;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.765-769
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    • 2009
  • The Augmented Reality of existing for the interaction which the object and background is smooth used the data glove or marker. It is inconvenient to a use and it occurs the result of immersion feeling decrease. Immersion it will wind from Augmented Reality and the hazard which it strengthens the removal of the additional entry device which stands is necessary. It recognizes the space coordinates which is accurate even from the condition where the hazard marker which will reach does not attach in necessity. Immersion feeling improvement from Augmented Reality wearing the hazard additional entry device it proposes the space coordinate creation technique of the virtuality description below for a interaction without from the present paper. The method which is proposed the image which it acquires the object of virtuality reflected at 2D space and the characteristic line about under extracting the space coordinate which reflects about under calculating it reflected. The application is possible in markerless Augmented Reality and the mobile Augmented Reality.

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Augmented Reality System of Using Vanishing lines (소실선을 이용한 증강현실 시스템)

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Kyeong-Og;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.676-678
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    • 2010
  • Conventional Augmented Reality has used data gloves or markers for smooth interaction between objects and background. This causes inconvenience of use and lower immersion. To build up immersion in Augmented Reality, additional input devices must be removed. This paper proposes a method to create virtual space coordinates for interaction without wearing additional input devices so as to improve immersion in Augmented Reality. The acquired image was projected to a two-dimensional space and vanishing lines were extracted to calculate the virtual space coordinates. Then the sizes of the inserted objects were varied in accordance with the size of the virtual coordinates area based on the image projected onto the two-dimensional coordinates. This resulted in improved immersion. This method can increase the efficiency of object creation by excluding the use of a 3D modeler for creation of three-dimensional objects.

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Application of Augmented Reality based Urban Planning Support System for Effective District Unit Planning (효율적 지구단위계획 수립을 위한 증강현실 기반 도시계획지원시스템 적용 연구)

  • Jeon, Byeong-Kuk;Kim, Chul-Joo;Kim, Chang-Seok;So, Jin-Kwang
    • Spatial Information Research
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    • v.20 no.2
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    • pp.105-115
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    • 2012
  • This paper is aimed at offering preliminary data that improve the effectiveness of district unit planning, which has adopted to make comfortable environment of national land, to prevent urban sprawl rural area and to perform systematic maintenance of the existing urban area, by case study analysis about the applied possibility of GIS-based augmented reality. To do this, we developed the augmented reality based urban planning support system and checked the parts that can be applied of augmented reality techniques in the process of district units planning. And we analysed about merits and demerits of augmented reality techniques through comparative analysis, which is about form, arrangement, use, and height of building, building coverage ratio, floor area ratio and landscape planning in the case study area, the Yeosu district(located in Seongnam).