• Title/Summary/Keyword: 공간 분할 기법

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Performance Evaluation of Rainfall Disaggregation according to Temporal Scale of Rainfall Data (강우자료의 시간해상도에 따른 강우 분해 성능 평가)

  • Lee, Jeonghoon;Jang, Juhyoung;Kim, Sangdan
    • Journal of Wetlands Research
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    • v.20 no.4
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    • pp.345-352
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    • 2018
  • In this study, rainfall data with various temporal scales (3-, 6-, 12-, 24-hr) are disaggregated into 1-hourly rainfall data to evaluate the performance of rainfall disaggregation technique. The rainfall disaggregation technique is based on a database generated by the stochastic point rainfall model, the Neyman-Scott Rectangular Pulse Model (NSRPM). Performance evaluation is carried out using July rainfall data of Ulsan, Changwon, Busan and Milyang weather stations in Korea. As a result, the rainfall disaggregation technique showed excellent performance that can consider not only the major statistics of rainfall but also the spatial correlation. It also indirectly shows the uncertainty of future climate change scenarios with daily temporal scale. The rainfall disaggregation technique is expected to disaggregate the future climate change scenarios, and to be effective in the future watershed management.

Performance Analysis of Viewport-dependent Tiled Streaming on 16K Ultra High-quality 360-degree Video (16K 초고화질 360도 영상에서의 사용자 시점 기반 타일 스트리밍 성능 검증)

  • Jeong, Jong-Beom;Lee, Soonbin;Kim, Inae;Ryu, Eun-Seok
    • Journal of Internet Computing and Services
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    • v.22 no.3
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    • pp.1-8
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    • 2021
  • Ultra high-quality and ultra high-resolution omnidirectional 360-degree video streaming is needed to provide immersive media through head-mounted display(HMD) in virtual reality environment, which requires high bandwidth and computational complexity. One of the approaches avoiding these problems is to apply viewport-dependent selective streaming using tile-based segmentation method. This paper presents a performance analysis of viewport-dependent tiled streaming on 16K ultra high-quality 360-degree videos and 4K 360-degree videos which are widely used. Experimental results showed 42.47% of bjotegaard delta rate(BD-rate) saving on 16K ultra high-quality 360-degree video tiled streaming compared to viewport-independent streaming while 4K 360-degree video showed 26.41% of BD-rate saving. Therefore, this paper verified that tiled streaming is more efficient on ultra-high quality video.

An fMRI study on the cerebellar lateralization during visuospatial and verbal tasks (공간 및 언어 과제 수행 시 소뇌의 편측화에 관한 뇌 기능 연구)

  • Chung, Soon-Cheol;Sohn, Jin-Hun;Choi, Mi-Hyun;Lee, Su-Jeong;Yang, Jae-Woong;Lee, Beob-Yi
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.425-432
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    • 2009
  • The purposes of the study were to examine cerebellar areas and lateralization responsible for visuospatial and verbal tasks using functional Magnetic Resonance Imaging(fMRI). Eight healthy male college students($21.5\;{\pm}\;2.3$ years) and eight male college students($23.3\;{\pm}\;0.5$ years) participated in this fMRI study of visuospatial and verbal tasks, respectively. Functional brain images were taken from 3T MRI using the single-shot EPI method. All functional images were aligned with anatomical images using affine transformation routines built into SPM99. The experiment consisted of four blocks. Each block included a control task(1 minute) and a cognitive task(1 minute). A run was 8 minutes long. Using the subtraction procedure, activated areas in the cerebellum during the visuospatial and verbal tasks were color-coded by t-score. A cerebellar lateralization index was calculated for both cognition tasks using number of activated voxels. The activated cerebellar regions during the both cognition tasks of this study agree with previous results. Since the number of activated voxels of the left and right cerebellar hemisphere was almost same, there was no cerebellar lateralization for both cognition tasks.

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Analysis on the Performance Impact of Partitioned LLC for Heterogeneous Multicore Processors (이종 멀티코어 프로세서에서 분할된 공유 LLC가 성능에 미치는 영향 분석)

  • Moon, Min Goo;Kim, Cheol Hong
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.2
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    • pp.39-49
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    • 2019
  • Recently, CPU-GPU integrated heterogeneous multicore processors have been widely used for improving the performance of computing systems. Heterogeneous multicore processors integrate CPUs and GPUs on a single chip where CPUs and GPUs share the LLC(Last Level Cache). This causes a serious cache contention problem inside the processor, resulting in significant performance degradation. In this paper, we propose the partitioned LLC architecture to solve the cache contention problem in heterogeneous multicore processors. We analyze the performance impact varying the LLC size of CPUs and GPUs, respectively. According to our simulation results, the bigger the LLC size of the CPU, the CPU performance improves by up to 21%. However, the GPU shows negligible performance difference when the assigned LLC size increases. In other words, the GPU is less likely to lose the performance when the LLC size decreases. Because the performance degradation due to the LLC size reduction in GPU is much smaller than the performance improvement due to the increase of the LLC size of the CPU, the overall performance of heterogeneous multicore processors is expected to be improved by applying partitioned LLC to CPUs and GPUs. In addition, if we develop a memory management technique that can maximize the performance of each core in the future, we can greatly improve the performance of heterogeneous multicore processors.

Design and Performance of Low Complexity Multiple Antenna Relay Transmission Based on STBC-OFDM (시공간 부호화 직교 주파수분할 다중화 기반 저 복잡도 다중 안테나 릴레이 전송 방식 설계 및 성능)

  • Lee, Ji-Hye;Park, Jae-Cheol;Wang, Jin-Soo;Lee, Seong-Ro;Kim, Yun-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.11C
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    • pp.673-681
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    • 2011
  • In this paper, we design multiple antenna relay transmission schemes of low complexity to enhance the spatial diversity in orthogonal frequency division multiplexing (OFDM) systems. The relay scheme underlined, can provide space time block coding (STBC) of OFDM signals in the time domain without IFFT and FFT operations with much reduced complexity. In this paper, we modify the conventional low-complexity STBC-OFDM relaying scheme to be compatible to the existing OFDM systems. In addition, we extend the proposed scheme for multiple antenna relays and provide performance enhancement strategies according to the channel quality information available at the relay. The proposed scheme is shown to improve the diversity and thereby to reduce the outage probability and coded bit error rate. Therefore, the proposed scheme will be promising for service quality improvement or coverage extension based on OFDM like wireless LANs and maritime communications.

The Need of Cache Partitioning on Shared Cache of Integrated Graphics Processor between CPU and GPU (내장형 GPU 환경에서 CPU-GPU 간의 공유 캐시에서의 캐시 분할 방식의 필요성)

  • Sung, Hanul;Eom, Hyeonsang;Yeom, HeonYoung
    • KIISE Transactions on Computing Practices
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    • v.20 no.9
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    • pp.507-512
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    • 2014
  • Recently, Distributed computing processing begins using both CPU(Central processing unit) and GPU(Graphic processing unit) to improve the performance to overcome darksilicon problem which cannot use all of the transistors because of the electric power limitation. There is an integrated graphics processor that CPU and GPU share memory and Last level cache(LLC). But, There is no LLC access rules between CPU and GPU, so if GPU and CPU processes run together at the same time, performance of both processes gets worse because of the contention on the LLC. This Paper gives evidence to prove the need of the Cache Partitioning and is mentioned about the cache partitioning design using page coloring to allocate the L3 Cache space only for the GPU process to guarantee GPU process performance.

A Study on Evolutionary Computation of Fractal Image Compression (프랙탈 영상 압축의 진화적인 계산에 관한 연구)

  • Yoo, Hwan-Young;Choi, Bong-Han
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.365-372
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    • 2000
  • he paper introduces evolutionary computing to Fractal Image Compression(FIC). In Fractal Image Compression(FIC) a partitioning of the image into ranges is required. As a solution to this problem there is a propose that evolution computation should be applied in image partitionings. Here ranges are connected sets of small square image blocks. Populations consist of $N_p$ configurations, each of which is a partitioning with a fractal code. In the evolution each configuration produces $\sigma$ children who inherit their parent partitionings except for two random neighboring ranges which are merged. From the offspring the best ones are selected for the next generation population based on a fitness criterion Collage Theorem. As the optimum image includes duplication in image data, it gets smaller in saving space more efficient in speed and more capable in image quality than any other technique in which other coding is used. Fractal Image Compression(FIC) using evolution computation in multimedia image processing applies to such fields as recovery of image and animation which needs a high-quality image and a high image-compression ratio.

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CORE-Dedup: IO Extent Chunking based Deduplication using Content-Preserving Access Locality (CORE-Dedup: 내용보존 접근 지역성 활용한 IO 크기 분할 기반 중복제거)

  • Kim, Myung-Sik;Won, You-Jip
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.6
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    • pp.59-76
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    • 2015
  • Recent wide spread of embedded devices and technology growth of broadband communication has led to rapid increase in the volume of created and managed data. As a result, data centers have to increase the storage capacity cost-effectively to store the created data. Data deduplication is one way to save the storage space by removing redundant data. This work propose IO extent based deduplication schemes called CORE-Dedup that exploits content-preserving access locality. We acquire IO traces from block device layer in virtual machine host, and compare the deduplication performance of chunking method between the fixed size and IO extent based. At multiple workload of 10 user's compile in virtual machine environment, the result shows that 4 KB fixed size chunking and IO extent based chunking use chunk index 14500 and 1700, respectively. The deduplication rate account for 60.4% and 57.6% on fixed size and IO extent chunking, respectively.

3D User Interface for Object Manipulation using Scene Graph Traversal (Scene Graph 순회를 이용한 3D 객체 조작 사용자 인터페이스)

  • 한덕수;임윤호;최윤철;임순범
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.585-589
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    • 2001
  • 최근 그래픽 하드웨어의 성능향상과 인터넷의 발전으로 이를 기반으로 하는 인터렉티브 3D 그래픽스와 데스크탑 가상환경 분야에 대한 관심이 높아지고 있다. 그러나 데스크탑 가상환경에서 객체의 조작과 관련된 3D 사용자 인터페이스에 대한 성공적인 연구사례는 찾아보기 힘들다. 그 이유는 하드웨어적인 제약과 더불어 3D 공간상의 객체를 2D상에서 조작함으로써 발생하는 인지적인 문제해결이 어렵기 때문이다. 이의 해결을 위해 본 논문에서는 객체를 구성하는 장면 그래프를 내부적으로 분할하여 생성된 서브트리의 순회를 통해 객체의 세부 단위요소를 쉽게 선택하고 해제하는 일련의 객체조작 기법을 제안한다. 또한 각 조작단계에서 사용자의 의사결정을 돕는 다양한 시각 피드백 기능을 함께 지원한다. 제안된 기법은 정교한 객체의 조작을 필요로 하는 분야의 3D 사용자 인터페이스 구축에 매우 효과적으로 적용될 수 있음을 확인하였다.

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Octree Partition Method using CLOD for Large-scale Environments (넓은 지형처리를 위한 CLOD가 적용된 옥트리)

  • 이승욱
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.535-537
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    • 2001
  • 3D MMORPG(Massive Multi-play Outline Role Playing Game) 게임은 넓은 3차원원지형을 실시간으로 표현되어야 하며, 많은 어려움이 따른다. 본 논문에서는 이러한 지형 처리를 위하여 메쉬나 버텍스, 혹은 폴리곤으로 사실적인 지형처리와 렌드링 속도 향상을 위하여 3차원 폴리곤을 동적으로 생성시키는 방법을 이용하려고 한다. 넓은 지형을 처리하기 위해서는 전체를 한번에 표현하기보다는 페이지 단위로 처리하기 위하여 격자화된 타일로 이루어진 맵으로 처리할 수 있다. Height field 처리 기법은 일정한 영역을 페이지 단위로 구분하고 처리할 수 있다. 옥트리를 이용하여 공간을 입체적인 컬링 방법으로 분할하고, 이를 세부 수준으로 나누어 처리하기 위해 CLOD(Continuous Level of Detail) 개념을 적용할 수 있다. 거리의 변화에 따라 지명을 표현하는 vertex들을 병합 또는 삭제함으로써 그 표현의 정도를 동적으로 달리 할 수 있는 CLOD를 이용하여 카메라의 위치와 방향에 따라 적절한 폴리곤을 생성해 낼 수 있다. 본 논문은 3 차원의 넓은 외부 지형을 실시간으로 처리할 경우 발생되는 그래픽 문제를 해결하기 위해 사용되는 방법 중에서 대표적인 방법을 통하여 효율적인 처리 기법을 제시하려 한다.

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