• Title/Summary/Keyword: 공간상호작용 모델

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Effects of the Modifiable Areal Unit Problem (MAUP) on a Spatial Interaction Model (공간 상호작용 모델에 대한 공간단위 수정가능성 문제(MAUP)의 영향)

  • Kim, Kam-Young
    • Journal of the Korean Geographical Society
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    • v.46 no.2
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    • pp.197-211
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    • 2011
  • Due to the complexity of spatial interaction and the necessity of spatial representation and modeling, aggregation of spatial interaction data is indispensible. Given this, the purpose of this paper is to evaluate the effects of modifiable areal unit problem (MAUP) on a spatial interaction model. Four aggregation schemes are utilized at eight different scales: 1) randomly select seeds of district and then allocate basic spatial units to them, 2) minimize the sum of population weighted distance within a district, 3) maximize the proportion of flow within a district, and 4) minimize the proportion of flow within a district. A simple Poisson regression model with origin and destination constraints is utilized. Analysis results demonstrate that spatial characteristics of residuals, parameter values, and goodness-of-fit of the model were influenced by aggregation scale and schemes. Overall, the model responded more sensitively to aggregation scale than aggregation schemes and the scale effect on the model was varied according to aggregation schemes.

Interaction Human Model and Interface for Increasing User's Presence and Task Performance in Near-body Virtual Space (가상 근신(近身) 공간에서의 작업 성능과 사용자 존재감 향상을 위한 상호작용 신체 모델과 인터페이스)

  • Yang Ungyeon;Kim Yongwan;Son Wookho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.975-978
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    • 2004
  • 본 논문에서 우리는 가상현실 시스템의 구축에 있어서, 사용자의 직접 상호작용 (direct interaction)을 기본으로 하는 근신 공간(near-body space) 작업에서 사용자의 존재감 (Presence) 향상과 작업 성능 향상을 위하여, 사용자와 공간적 및 감각적으로 일치된 가상 인체 모델의 구현을 중심으로 현재의 기술 현황 및 연구 개발 방향에 대하여 기술한다. 이상적인 가상현실 시스템을 구현하기 위해서 고려되어야 할 요소를 멀티모달 상호작용과 실감 일치형 인터페이스 개발 방법론의 관점에서 보면, 사용자가 접하는 가상 공간의 시각적 모델(visual perception)과 자기 동작 감각적(proprioceptive) 모델의 일치가 중요하다. 그러므로, 시각적으로 사용자의 움직임과 일치된 자신의 신체가 가시화 되어야 하고, 자연스러운 근신 공간 직접 상호작용을 지원하기 위해서는 사실적인 햅틱 피드백 요소가 중요하며, 공간적 정보를 표현 함에 있어서 동기화 된 사실적 청각 피드백 요소의 지원이 중요하다. 앞의 주요 3 가지 감각 인터페이스 방법(sensory channel, modality)는 현재의 불완전한 인터페이스 기술의 한계를 고려하여 상호 보완적인 관계로 응용 환경에 최적화된 적용 방법이 연구되어야 한다.

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Spatial Analysis to Capture Person Environment Interactions through Spatio-Temporally Extended Topology (시공간적으로 확장된 토폴로지를 이용한 개인 환경간 상호작용 파악 공간 분석)

  • Lee, Byoung-Jae
    • Journal of the Korean Geographical Society
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    • v.47 no.3
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    • pp.426-439
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    • 2012
  • The goal of this study is to propose a new method to capture the qualitative person spatial behavior. Beyond tracking or indexing the change of the location of a person, the changes in the relationships between a person and its environment are considered as the main source for the formal model of this study. Specifically, this paper focuses on the movement behavior of a person near the boundary of a region. To capture the behavior of person near the boundary of regions, a new formal approach for integrating an object's scope of influence is described. Such an object, a spatio-temporally extended point (STEP), is considered here by addressing its scope of influence as potential events or interactions area in conjunction with its location. The formalism presented is based on a topological data model and introduces a 12-intersection model to represent the topological relations between a region and the STEP in 2-dimensional space. From the perspective of STEP concept, a prototype analysis results are provided by using GPS tracking data in real world.

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Prediction of Protein-Protein Interaction Sites Based on 3D Surface Patches Using SVM (SVM 모델을 이용한 3차원 패치 기반 단백질 상호작용 사이트 예측기법)

  • Park, Sung-Hee;Hansen, Bjorn
    • The KIPS Transactions:PartD
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    • v.19D no.1
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    • pp.21-28
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    • 2012
  • Predication of protein interaction sites for monomer structures can reduce the search space for protein docking and has been regarded as very significant for predicting unknown functions of proteins from their interacting proteins whose functions are known. In the other hand, the prediction of interaction sites has been limited in crystallizing weakly interacting complexes which are transient and do not form the complexes stable enough for obtaining experimental structures by crystallization or even NMR for the most important protein-protein interactions. This work reports the calculation of 3D surface patches of complex structures and their properties and a machine learning approach to build a predictive model for the 3D surface patches in interaction and non-interaction sites using support vector machine. To overcome classification problems for class imbalanced data, we employed an under-sampling technique. 9 properties of the patches were calculated from amino acid compositions and secondary structure elements. With 10 fold cross validation, the predictive model built from SVM achieved an accuracy of 92.7% for classification of 3D patches in interaction and non-interaction sites from 147 complexes.

Development of Battle Space Model Based on Combined Discrete Event and Discrete Time Simulation Model Architecture for Underwater Warfare Simulation (수중운동체 교전 시뮬레이션을 위한 이산 사건 및 이산 시간 혼합형 시뮬레이션 모델 구조 기반의 전투 공간 모델 개발)

  • Ha, Sol;Ku, Namkug;Lee, Kyu-Yeul;Roh, Myung-Il
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.11-19
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    • 2013
  • This paper presents the battle space model, which is capable of propagating various types of emissions from platforms in underwater warfare simulation, predicting interesting encounters between pairs of platforms, and managing environmental information. The battle space model has four components: the logger, spatial encounter predictor (SEP), propagator, and geographic information system (GIS) models. The logger model stores brief data on all the platforms in the simulation, and the GIS model stores and updates environmental factors such as temperature and current speed. The SEP model infers an encounter among the platforms in the simulation, and progresses the simulation to the time when this encounter will happen. The propagator model receives various emissions from platforms and propagates these to other "within-range" platforms by considering the propagation losses and delays. The battle space model is based on the discrete event system specification (DEVS) and the discrete time system specification (DTSS) formalisms. To verify the battle space model, simple underwater warfare between a battleship and a submarine was simulated. The simulation results with the model were the same as the simulation results without the model.

계면면적 밀도에 대한 이론적 모델링 연구현황

  • 어동진;이은철;이원재
    • Proceedings of the Korean Nuclear Society Conference
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    • 1998.05a
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    • pp.475-480
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    • 1998
  • 계면면적 밀도는 two-fluid 모델에서 각 상 간의 상호작용에 영향을 주는 중요한 인자로서 이상유동 현상의 해석을 위하여는 이의 적절한 모델링이 필요하다. 계면면적 밀도의 모델링은 크게 상관식에 의존하는 방법론과 수송 방정식을 사용한 이론적인 접근방식으로 개발되어왔다. 후자는 시간적, 공간적으로 변하고 있는 동적 유동조건에 대하여 계면면적 밀도를 효과적으로 예측할 수 있는 방법론으로서 flow regime의 의존성을 줄이거나 없앨 수 있는 장점을 가진다. 계면면적 수송 방정식은 유체입자의 수밀도에 대한 수송 방정식의 통계적인 모델로부터 유도되며 입자들의 상호작용 및 상변화와 관련된 생성항을 포함하고 있다. 본 연구에서는 계면면적 밀도 수송 방정식 및 그 구성 모델들에 대한 연구현황을 정리하였다.

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A study of tunnel concrete lining design using the ground-lining interaction model with the interface element (계면요소를 이용한 지반-라이닝 상호작용 모델에 의한 터널 콘크리트 라이닝 연구)

  • Huh, Do-hak;Moon, Hyun-Koo
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.17 no.6
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    • pp.575-586
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    • 2015
  • In NATM tunnel, the Ground-Lining Interaction model(GLI model) had been proposed a one of the numerical analysis as the ground load estimation method of the concrete lining. But this model was not applied with the interface mechanism between the ground and the support member or concrete lining. Therefor in this study, it is implemented as a model for closer than actual states that the interface element applied to the existing GLI model. And the modified GLI formula is proposed with the ground load estimation that is from the numerical results for each ground and rock cover conditions. Based on the numerical results, the ground load acting on concrete lining is reduced to ave. 88~106% in case of IV ground condition and ave. 47~57% in case of weathered soil condition comparing with the existing GLI model. It can be anticipated that the results obtained from this study can be applied to an estimation of the ground load on the concrete lining modeled like as real states, consistent and economical design.

Analysis of the Urban Interactions of Seoul Metropolitan Region using Commuting Data and GIS (통근자료와 GIS를 이용한 서울대도시권 도시 간 상호작용 분석)

  • Kim, Jyso;Chang, Hoon;Lim, Up
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.2D
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    • pp.267-273
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    • 2009
  • To predict the urban growth trend and to prevent the metropolitan problems, it is important to track the spatio-temporal changes in the urban spatial structure. Commuting is inevitable and regular activities emerging in the metropolitan region. Therefore, it can be a useful to examine the interregional interaction and the urban spatial change. The purpose of this study is to investigate the urban interaction between Seoul and cities around Seoul Metropolitan Region, and GIS functions helped analysis and visualized results. An analysis of current commuting data using the Gravity Model suggests that the interaction between Seoul and its peripheral cities has been intensified from 1990 to 2000 and that the urban interaction was closely related to the distance. And the southward distribution of the cities having a strong interaction with Seoul accounts for the imbalance in growing of Seoul Metropolitan Region.

An Application of GIS Technique to Analyze the Sales Area of Petroleum Products Distribution Facilities (GIS를 활용한 석유제품 유통기관의 판매권역 분석)

  • Kim, Min
    • Journal of the Korean Geographical Society
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    • v.39 no.3
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    • pp.360-373
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    • 2004
  • The purpose of this study is establishing how to build the area of local agents and regional offices in the oil company using GIS technique by reviewing on the spatial distribution pattern and characteristics of the sales area of oil products. Location-allocation and spatial interaction model are cooperated in order to establish sales area of petroleum products distribution system. Location-allocation model is used in the capital region where local agents are concentrated on like Kyoung-gi local agent. Spatial interaction model is used in the rest of the area in Korea to analyze the sales range of the regional offices in oil company. Each office made a big difference in registered cars and population because of the level of petroleum consumption in each sales area.

Petri-Net based Service Plug and Play System Modeling for Defining the Collaborative Execution (협력 실행 정의를 위한 Petri-Net기반 서비스 플러그 앤 플레이 시스템 모델링)

  • Choi, Ki-Yong;Bak, Chang-Gyu;Lee, Jung-Won
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.262-264
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    • 2012
  • 유비쿼터스 지능형 공간에서 사용자의 개입 없이도 자율 실행하는 서비스 플러그 앤 플레이 시스템(Service Plug and Play System)은 기능적인 모델로서 총체적인 시스템의 협력 프로토콜 부재로 그 동시성 및 병렬성을 반영한 실행관리를 하기 어렵다. 이는 시스템을 구성하는 모듈로, 컨텍스트 수집기, 서비스 실행기, 공간관리기, 모바일 제어기 등이 UML의 시퀀스 다이어그램으로 모델링하여 각 기기의 기능과 실행흐름을 독립적으로 표현할 뿐, 기기간의 상호작용, 특히 병렬 및 동시 실행 알고리즘을 설계하고 검증하는 절차의 부재 때문이다. 본 논문에서, 각 기기의 실행 흐름 및 상호작용을 Petri Net을 이용하여 모델링함으로써, 시스템을 구성하는 각 디바이스의 상호작용 및 실행 흐름을 정의 하고 검증한다.