• Title/Summary/Keyword: 공간모델링

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Delay Characteristics and Sound Quality of Space Based Digital Waveguide Model (공간 기준 디지털 도파관 모델의 지연 특성과 합성음의 음질)

  • 강명수;김규년
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.8
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    • pp.680-686
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    • 2003
  • Digital waveguide model is a general method that is used in physical modeling of musical instruments. Wave motion is analyzed by time or by space in digital waveguide model. Because sampling is made via time, it is general that musical instrument model is described by wave motion of time. In this paper, we synthesized the musical instrument sound by adding instrument body model to the spatial based string model. In this way, we could improve sound quality and process musical instrument model's tone control variables effectively. We explained about delay error that happens in string and body in space based sampling and showed method to process fractional delay using FD (Fractional Delay)filter. Finally, we explained the relation between tone quality and number of delays. And we also compared the result with time base digital waveguide model.

3D modeling of Korean Traditional House based on BIM for Uploading to Spatial Information Open Platform (공간정보 오픈플랫폼 탑재를 위한 한옥의 BIM 기반 3차원 모델링 연구)

  • Kim, Kyeong-Min;Kim, Chan-Yong;Choi, Yun-Woong;Cho, Gi-Sung
    • Journal of Cadastre & Land InformatiX
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    • v.44 no.2
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    • pp.91-101
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    • 2014
  • This study tried to create 3D object with LOD3 level for Korean traditional house which is atypical structure, upload to spatial information open platform and confirm the possibility for creating 3D-map. And this study tried to create 3D model for Korean traditional house based on BIM, performed 3D modeling for interior spatial information of Korean traditional house and confirm the development possibility of 3D modeling and visualization method of Korean traditional house. Also this study present the possibility of LOD4 level visualization for spatial information of Korean traditional house which is atypical structure, but 3D object with LOD4 level can't be uploaded to Spatial Information Open Platform currently, cause by data volume limitation of spatial information open platform.

Intuitive Quasi-Eigenfaces for Facial Animation (얼굴 애니메이션을 위한 직관적인 유사 고유 얼굴 모델)

  • Kim, Ig-Jae;Ko, Hyeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.2
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    • pp.1-7
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    • 2006
  • 블렌드 쉐입 기반 얼굴 애니메이션을 위해 기저 모델(Expression basis)을 생성하는 방법을 크게 두 가지로 구분하면, 애니메이터가 직접 모델링을 하여 생성하는 방법과 통계적 방법에 기초하여 모델링하는 방법이 있다. 그 중 애니메이터에 의한 수동 모델링 방법으로 생성된 기저 모델은 직관적으로 표정을 인식할 수 있다는 장점으로 인해 전통적인 키프레임 제어가 가능하다. 하지만, 표정 공간(Expression Space)의 일부분만을 커버하기 때문에 모션데이터로부터의 재복원 과정에서 많은 오차를 가지게 된다. 반면, 통계적 방법을 기반으로 한 기저모델 생성 방법은 거의 모든 표정공간을 커버하는 고유 얼굴 모델(Eigen Faces)을 생성하므로 재복원 과정에서 최소의 오차를 가지지만, 시각적으로 직관적이지 않은 표정 모델을 만들어 낸다. 따라서 본 논문에서는 수동으로 생성한 기저모델을 유사 고유 얼굴 모델(Quasi-Eigen Faces)로 변형하는 방법을 제시하고자 한다. 결과로 생성되는 기저 모델은 시각적으로 직관적인 얼굴 표정을 유지하면서도 통계적 방법에 의한 얼굴표정 공간의 커버 영역과 유사하도록 확장할 수 있다.

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A Constructive Modeling Process in the Form of 'Visual Mathematics' (시각수학과 원리 확장적 모델링 프로세스)

  • 김진희
    • Archives of design research
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    • v.12 no.2
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    • pp.89-95
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    • 1999
  • Carlo H. Sequin, a computer scientist, became to know a sculpture of subtle space construction which was created by Brent Collins, a sculptor, and introduced it as 'Visual Mathematics' in a journal. Sequin who was able to deduce a basic logic of the construction, has developed a software which can be used for virtual modeling merely by substituting simple numerical values using a computer and supplied it to Collins. The present author who was exposed to their collaboration works through series of their papers published in the journal, Leonardo, introduces the Collins' sculptures and the author's modeling procedures of animation works both of which show many common things in visual characteristics and modeling expansion method. The author investigates the mathematical characteristics which is used as a basic motive of modeling and then supplied as a principal visual characteristics of a material. 'Modeling Development by Principle Expansion,' in which the expansion is developed on the base of space twist as for Collins whereas the space section as for the present author, is introduced in this study. With the same stream of the mutual reaction in 'arts, sciences and technology' which has been stressed with the development of sciences and technology, this modeling technology is suggested as a research theme which has a possiblity of various applications.

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A Study on the Utilization of Digital Design by Three Dimensional Modeling (3차원 모델링을 이용한 디지털 디자인의 활용에 관한 연구)

  • Han, Sang-Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.447-456
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    • 2012
  • In space design or form design step, recognized necessity of digital design practical use. Also, deduced systematized analysis method that can use various function of CAD system actively. These method can promote the practical use because third dimensional digital design escapes plan and design process in concept that get presentation result after is completed, establishes role of effective and systematic digital design at planning and design of space or form. This uses by a design tool that ease designer's judgment and space and form analysis in architectural planning and design process that third dimension digital design is not part by a simplicity design tool. Share and takes advantage of digital design process method that is deduced in this study, need continuance of connection study for more effective and systematic digital design methodology deduction. Need public ownership of teaching material development and teaching method that can deliver extended third dimension digital design process.