• Title/Summary/Keyword: 고려인문학

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Unfamiliar Place and Space in Soviet-Korean Literature - Soviet-Korean Literature and Cultural Geography (고려인문학에 나타난 낯선 장소와 공간 연구 : 문화지리학으로 읽는 고려인문학)

  • 임형모
    • The Korean Literature and Arts
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    • v.25
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    • pp.189-220
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    • 2018
  • This study is designed to better understand the life and works of Soviet-Korean. Soviet-Korean had drifted from place to place, repeating Immigration and emigration. The journey extends from Korea to CIS(the Commonwealth of Independent States). They have adjusted to barren deserts. And, they wrote a series of historical facts and lifes. So, this study looked at unfamiliar place and space in Soviet-Korean Literature. The life of Koryo-saram was extended from Promorye Region of Russia to Central Asia(Commonwealth of Independent States). At first, studied unfamiliar place and space in Promorye Region of Russia. So, the text used to prepare this report is prose and verse in Soviet-Korean Literature, АВАНГАРД, ЛЕ НИН КИЧИ, КОРЕ ИЛЬБО from Soviet-Korean newspapers, and Hong-Beom-Do, Sip-O-Manwon-Sakeon from full-length novels. And, looked at the immigrant narrative of Sinsoseol(新小說), Sohakryoung. The methodology used to prepare this report is history, social history, cultural geography, anthropogeography. As a result, the essence of Soviet-Korean Literature was anxiety. Koryo-saram was tormented by feelings of insecurity.

An Exploratory Study on Electronic Culture Map of Mind Humanities using Smartphones (스마트폰을 이용한 마음인문학 전자문화지도 활용에 관한 탐색적 연구)

  • Baek, Hyeon-Gi
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.45-53
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    • 2012
  • This research aims at developing an electronic culture atlas using smart phones as a way to share the research results of Mind Humanities. An electronic atlas offers the web service of a great deal of information without the limitation of paper, which is different from the existing paper maps. When the concept of culture is added to an electronic atlas, it becomes an electronic culture atlas. To create an application program using smartphones, their various features should be understood and the development method to maximize them is necessary. Accordingly, in this paper, what needs to be taken into consideration for the service based on smartphones and the characteristics of smartphones to be considered in the development process were examined.

A Case Study on Application of Flipped Learning in Medical Humanities: Focus on Instructional Design and Learners' Perspective (의료인문학 수업의 플립 러닝 적용 사례 연구: 수업설계와 학습자 인식을 중심으로)

  • Oh, Heejin
    • Journal of Science Education
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    • v.44 no.2
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    • pp.240-258
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    • 2020
  • The advances in science technology brought about a new form of learning called flipped-learning: a combination of on-line and off-line learning. A flipped learning is a form of blended learning which has become quite popular, nowadays, in the field of education. Despite the emphasis on the importance of medical humanities in medical education program, there are no effective teaching and learning models to realize the purpose of medical humanities education. This study explores the possibility of flipped-learning to apply medical humanities classes. The class was designed based on the ADDIE model consisting of five stages, analysis - design - development - execution - evaluation. In order to do 'flipped-learning,' the instructor reconstructs the purpose of medical humanities education, instructional purpose and content, and analyzed learner. The contents of the medical humanities class were structured considering the purpose of the introduction to the medical humanities in the medical education program and the competencies that medical personnel should have in the developed health care environment. The instructor produces a video of the lecture and makes it possible to use LMS (Learning Management System) before and after classes, and conducts discussion activities so that learner-learner and learner-teacher interaction could actively occur during the class. The result of applying medical humanities lesson as flipped learning is as follows: First, it can realize the essence of medical humanities education. Second, it contributes to strengthening the competencies of health care provider. Third, flip learning can be used as a new teaching strategy for medical humanities education. The result of this study is expected to suggest new ways of introduction to teaching method in the traditional medical humanities class and contribute to the practice of designing and doing flipped learning of medical humanities class in the future.

Analyzing the Multidisciplinarity and Interdisciplinarity of Humanities and Social Science Journals in KCI: Focusing on General and Miscellaneous Fields (KCI 인문학과 사회과학 학술지의 다학문성과 학제성 분석: 일반 및 기타 분야를 중심으로)

  • Lee, Jae Yun
    • Journal of the Korean Society for information Management
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    • v.38 no.2
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    • pp.227-250
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    • 2021
  • This study analyzed humanities and social science (HSS) journals of KCI to examine the multidisciplinarity and interdisciplinarity in the general and miscellaneous fields (hereinafter referred to as 'GM fields'), The multidisciplinarity and interdisciplinarity identified in this study will be a foundation to improve classification of KCI journals in GM fields. Each journal's multidisciplinarity and interdisciplinarity were measured by journal-level entropy and document-level entropy, respectively, in the citation relationships. According to the analysis, GM field journals have wide ranges of multidisciplinarity and interdisciplinarity. To improve classification quality of journals in GM fields, the general humanities should be considered as a new classification class for the multidisciplinary and interdisciplinary journals in the humanities. Furthermore, this study proposes a strategy to reclassify GM field journals of HSS according to their multidisciplinarity and interdisciplinarity.

Visualization of Scene Graph for Representation of Story (스토리 표현을 위한 장면 그래프의 시각화)

  • Im, Hong Gab;Baek, YeongTae;Park, Seung-Bo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.347-348
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    • 2016
  • 스토리에 의해서 콘텐츠 산업의 경쟁력이 결정되고 콘텐츠에 대한 흥행과 보급에 핵심 요소가 된다. 현재까지의 스토리에 대한 연구는 대부분 인문학의 분야에서 이루어지고 있다. 인문학에서는 스토리를 창작하는 방법과 스토리에 대한 해석에 주로 초점이 맞추어져서 연구가 이루어지고 있다. 콘텐츠 산업의 핵심요소인 스토리를 창작하거나 해석하기 위해서는 스토리를 한눈에 보고 이해하거나 설명하기 위한 다양한 해석 방법과 시각화 방법이 필요하다. 따라서 본 논문에서는 스토리의 무대가 되는 공간 정보와 인물 정보가 함게 고려된 장면 그래프에 대한 연구를 제시하고 설명한다.

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Mining Intellectual History Using Unstructured Data Analytics to Classify Thoughts for Digital Humanities (디지털 인문학에서 비정형 데이터 분석을 이용한 사조 분류 방법)

  • Seo, Hansol;Kwon, Ohbyung
    • Journal of Intelligence and Information Systems
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    • v.24 no.1
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    • pp.141-166
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    • 2018
  • Information technology improves the efficiency of humanities research. In humanities research, information technology can be used to analyze a given topic or document automatically, facilitate connections to other ideas, and increase our understanding of intellectual history. We suggest a method to identify and automatically analyze the relationships between arguments contained in unstructured data collected from humanities writings such as books, papers, and articles. Our method, which is called history mining, reveals influential relationships between arguments and the philosophers who present them. We utilize several classification algorithms, including a deep learning method. To verify the performance of the methodology proposed in this paper, empiricists and rationalism - related philosophers were collected from among the philosophical specimens and collected related writings or articles accessible on the internet. The performance of the classification algorithm was measured by Recall, Precision, F-Score and Elapsed Time. DNN, Random Forest, and Ensemble showed better performance than other algorithms. Using the selected classification algorithm, we classified rationalism or empiricism into the writings of specific philosophers, and generated the history map considering the philosopher's year of activity.

From wearing desires to the power of gazing hidden wearable technology algorithm (Based on system design) (웨어러블 기술 알고리즘에 숨겨진 입는 욕망에서부터 시선의 권력까지(시스템 설계 관점에서))

  • Kang, Jangmook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.205-210
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    • 2018
  • This paper examines the wearable technology in two aspects. First, it is the desire that permeates the clothes that smart technology is embroidered. Second, it is a reflection on the gaze that looks at the user wearing clothes. This article is a study on clothes that will be newly appeared with wearable technology. But this is not just a technical issue. Rather, it is a system design that takes human instinct into clothes. Therefore, this study encompasses social scientific boundaries. This article does not refer to data collected from wearables as simple sensing based data. Rather, wearable technology reveals human life activities and emotions. This paper is an attempt to combine or combine humanities and technology.

'A Posthuman Psychology' and the Fate of Autonomous Subjects ('탈인간의 심리학'과 자율적 주체의 운명)

  • Choe, Hoyoung
    • Korean Journal of Culture and Arts Education Studies
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    • v.5 no.2
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    • pp.1-17
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    • 2010
  • The posthumanism, as it is discussed in several areas of the humanities, calls the modern humanist concept of autonomous subject into question. The scientific psychology has been since its birth as independent discipline at the 19th century a 'posthuman psychology' in the sense that there has been always humanistic approaches to humans as autonomous beings on the one hand, and natural-scientific approaches to humans as determined beings on the other hand. I have argued that the concept of autonomous subject makes still sense as a regulating principle of everyday life of purposive agents and as a conceptual framework for interpreting causal knowledges about humans. And I have argued that culture and cultural education should play an important role in reflecting on the meaning and rationality of sciences and technologies.