• Title/Summary/Keyword: 계층 알고리즘

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A study of Distributed route path by load balancing in Mobile Ad hoc Networks (MANET에서 노드의 로드밸런싱에 따른 분산경로 설정 연구)

  • Oh, Dong-keun;Oh, Young-jun;Lee, Kang-whan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.106-108
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    • 2014
  • 본 논문에서는 노드의 로드밸런싱 속성을 이용하여 분산경로를 설정하는 L.T(Load Tolerance)알고리즘을 제안한다. 모바일 애드 혹 네트워크(Mobile Ad hoc Network)는 유동성을 가진 노드들로 구성된 네트워크로 토폴로지의 변화가 빈번하여, 기존 알고리즘에서는 라우팅 경로를 유지하기 위한 계층적 네트워크연구가 진행되어 왔다. 하지만 계층적 네트워크에서 특정 클러스터 헤드노드에게 로드밸런싱이 집중될 경우, 클러스터 헤드노드의 제한된 로드밸런싱을 초과되어 통신이 단절된다. 본 논문에서 제안한 알고리즘은 유효한 통신 반경 안에 존재하는 클러스터 헤드노드들의 로드밸런싱을 측정한다. 클러스터 헤드노드의 로드밸런싱이 높을 경우, 소속된 클러스터 멤버노드는 클러스터 헤드노들의 로드밸런싱과 동적속성을 분석하여 L.T 속성을 계산하며, 계산된 L.T 속성을 이용하여, 노드의 분산경로를 설정한다. 모의실험을 통해 클러스터 헤드노드의 로드 밸런싱이 높을 경우, 로드밸런싱이 낮은 분산 경로를 제공함에 따라 향상된 패킷 전송률을 보일 것으로 기대된다.

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i-LEACH : Head-node Constrained Clustering Algorithm for Randomly-Deployed WSN (i-LEACH : 랜덤배치 고정형 WSN에서 헤더수 고정 클러스터링 알고리즘)

  • Kim, Chang-Joon;Lee, Doo-Wan;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.1
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    • pp.198-204
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    • 2012
  • Generally, the clustering of sensor nodes in WSN is a useful mechanism that helps to cope with scalability problem and, if combined with network data aggregation, may increase the energy efficiency of the network. The Hierarchical clustering routing algorithm is a typical algorithm for enhancing overall energy efficiency of network, which selects cluster-head in order to send the aggregated data arriving from the node in cluster to a base station. In this paper, we propose the improved-LEACH that uses comparably simple and light-weighted policy to select cluster-head nodes, which results in reduction of the clustering overhead and overall power consumption of network. By using fine-grained power model, the simulation results show that i-LEACH can reduce clustering overhead compared with the well-known previous works such as LEACH. As result, i-LEACH algorithm and LEACH algorithm was compared, network power-consumption of i-LEACH algorithm was improved than LEACH algorithm with 25%, and network-traffic was improved 16%.

An Iterative Data-Flow Optimal Scheduling Algorithm based on Genetic Algorithm for High-Performance Multiprocessor (고성능 멀티프로세서를 위한 유전 알고리즘 기반의 반복 데이터흐름 최적화 스케줄링 알고리즘)

  • Chang, Jeong-Uk;Lin, Chi-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.115-121
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    • 2015
  • In this paper, we proposed an iterative data-flow optimal scheduling algorithm based on genetic algorithm for high-performance multiprocessor. The basic hardware model can be extended to include detailed features of the multiprocessor architecture. This is illustrated by implementing a hardware model that requires routing the data transfers over a communication network with a limited capacity. The scheduling method consists of three layers. In the top layer a genetic algorithm takes care of the optimization. It generates different permutations of operations, that are passed on to the middle layer. The global scheduling makes the main scheduling decisions based on a permutation of operations. Details of the hardware model are not considered in this layer. This is done in the bottom layer by the black-box scheduling. It completes the scheduling of an operation and ensures that the detailed hardware model is obeyed. Both scheduling method can insert cycles in the schedule to ensure that a valid schedule is always found quickly. In order to test the performance of the scheduling method, the results of benchmark of the five filters show that the scheduling method is able to find good quality schedules in reasonable time.

Efficient Collision Detection Algorithm in Dynamic 3D Environment at Run-time (실시간 동적 3차원 환경에서의 효율적인 충돌탐지 알고리즘)

  • 이영호;김성범;정승원;한대만;한상진;구용완
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.421-423
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    • 2002
  • 본 논문에서는 실시간에 강체 운동을 하는 일반적인 모델사이의 효율적인 충돌검사 알고리즘을 제안한다. 기존의 경계볼륨 알고리즘에 계층적 구조를 적용하였다. 이는 볼록한 물체를 위한 보로노이 영역 기반의 충돌검사 알고리즘을 오목한 물체에도 적용할 수 있도록 확장한다. 추가적으로 빠르게 움직이는 물체에 대한 관통을 탐지하기 위해서 물체의 이동 경로에 대한 교차 검사를 진행한다. 구현된 알고리즘은 일반적인 응용에서 기대한 성능 향상을 얻을 수 있다.

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Construction of an Efficient Overlay Multicast for Multi-layer (다중 계층을 위한 효율적 오버레이 멀티 캐스트)

  • Lee, Bum-Jae;Kim, Young-Sam;Lee, Kang-Whan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.521-524
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    • 2008
  • MANET이 유연성 있고, 자유로운 네트워크로서 주목 받아감에 따라 MANET에서의 Routing 알고리즘이 중요한 논점이 되고 있다. 특히 MANET에서 각 Node에 대한 관리 방법은 향후 차세대 네트워크의 중요한 부분으로 인식되고 있다. 본 논문에서 제안하는 오버레이 멀티캐스트 Routing 알고리즘은 각 Node의 오버레이 ID 생성과 유지 및 전송에 관한 알고리즘으로 MANET의 여러 가지 제한 조건 및 환경에 따라 유연성 있게 작용하므로, 현재 많은 연구가 이루어지고 있다. 그러나 기존의 오버레이 멀티캐스트는 일반적인 단일 레이어로 이루어진 Cluster에 한하여 그 알고리즘을 적용하고 있으며, Cluster의 구성 및 유지 또한 Node의 속성 구분에 따른 에너지 등을 고려하지 않고 있다. 본 논문에서 제안하는 EOMM(Efficient Overlay Multicast for Multi-layer)은 오버레이 멀티캐스트를 다중 계층 구조 기반 Cluster에서 적용하였다. 또한 Node의 속성 정보를 고려하여 Clustering 알고리즘인 TICC을 지원하여, Masking 연산을 통하여, 처리속도를 향상시켰다. 그 결과 Routing delay와 packet 증가률을 감소시켜 성능을 향상시켰다.

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DSP Algorithm for Efficient Communication between Clusterheads in Cluster-based Ad hoc Networks (클러스터 기반의 Ad Hoc 네트워크에서 클러스터헤드간 효율적인 통신을 위한 DSP 알고리즘)

  • Yun, Seok-Yeol;Oh, Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.4A
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    • pp.351-357
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    • 2007
  • Numerous papers that study ad hoc networks have used a hierarchical network structure to enhance scalability. The hierarchical structure typically consists of a number of clusters, each of which has its own clusterhead that maintains information. Clusterheads often need to exchange information among themselves in order to maintain information, and for such cases, a mechanism is needed to efficiently deliver information from one clusterhead to another. Here, we proposed a new distributed algorithm in which every node independently makes the decision about whether or not it forwards a received message. We used a simulation to demonstrate that the algorithm developed for this study is a considerable improvement over the control overhead algorithm.

A Design of Hierarchical Gaussian ARTMAP using Different Metric Generation for Each Level (계층별 메트릭 생성을 이용한 계층적 Gaussian ARTMAP의 설계)

  • Choi, Tea-Hun;Lim, Sung-Kil;Lee, Hyon-Soo
    • Journal of KIISE:Software and Applications
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    • v.36 no.8
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    • pp.633-641
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    • 2009
  • In this paper, we proposed a new pattern classifier which can be incrementally learned, be added new class in learning time, and handle with analog data. Proposed pattern classifier has hierarchical structure and the classification rate is improved by using different metric for each levels. Proposed model is based on the Gaussian ARTMAP which is an artificial neural network model for the pattern classification. We hierarchically constructed the Gaussian ARTMAP and proposed the Principal Component Emphasis(P.C.E) method to be learned different features in each levels. And we defined new metric based on the P.C.E. P.C.E is a method that discards dimensions whose variation are small, that represents common attributes in the class. And remains dimensions whose variation are large. In the learning process, if input pattern is misclassified, P.C.E are performed and the modified pattern is learned in sub network. Experimental results indicate that Hierarchical Gaussian ARTMAP yield better classification result than the other pattern recognition algorithms on variable data set including real applicable problem.

Impossible Drawing Using a Loop of Layered Depth Images (계층적 깊이 영상의 고리형 맞물림을 이용한 비현실적 그림 생성)

  • Lee, Yun-Jin;Kim, Jun-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.102-109
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    • 2009
  • In this paper, we present an algorithm which generates the impossible drawings after the manner of M.C. Escher. A class of the impossible drawings, focused on this paper, depicts the non-realistic configuration such that an ascent (or a descent) looks like keeping on permanently with a height-deceptive loop. We analyze the fact that the ascending direction in the non-realistic illustrations comes not from the physical heights of the objects but from the artist's intended forwarding direction about the loop, which does not have any physical sense of depths. The basic idea to support such impossible drawings is to use a loop of layered depth images (LDIs), where several LDIs are arranged along with the forwarding direction of the loop while having the physically constant heights. The height-deception between two adjacent objects comes from the layer values in the LDIs. In this paper, we propose a NPR system which can manipulate a shape of the loop and layer values of the LDIs and demonstrate several impossible drawings results generated by using our system.

Performance analysis of Hierarchical Mobile IPv6 depending on the paging size (페이징 영역크기에 따른 계층적 이동 IPv6 의 성능분석)

  • 정계갑;이상욱;김준년
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12A
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    • pp.964-974
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    • 2003
  • With increasing use of a personal mobile computer. the Mobile IPv6 is one of the main protocols that support mobility and complies with IPv6 specification. Similar to the mobile IPv6, the mobile IPv6 also has limitations on fast moving condition. The Hierarchical Mobile IPv6 is a solution that overcomes these limitations. The Hierarchical Mobile IPv6 is a micro mobility protocol that supports fast mobile IP handover and reduces signaling overhead with Mobility Anchor Point(MAP). But until now no paging method is applied to the Hierarchical Mobile IPv6 to reduce unnecessary signaling overhead and power consumption of mobile nodes. So, the paging mechanism for the Hierarchical Mobile IPv6 is proposed in this paper. the mechanism is implemented by making use of the destination option header and extension function and the last location algorithm. The results show that the Hierarchical Mobile IPv6 with the paging ability reduces the traffic of mobile networks by removing unnecessary binding update packet generated whenever handover takes place. Also, the larger the paging size is. the less the number of BU(Binding Update) massage generated.

Multi-protocol Test Method:MPTM (다중계층 프로토콜 시험 방법)

  • Lee, Soo-In;Park, Yong-Bum;Kim, Myung-Chul
    • Journal of KIISE:Information Networking
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    • v.28 no.3
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    • pp.377-388
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    • 2001
  • An approach for testing multi-protocol Implementation Under Test (IUT) with a single test suite has been proposed in[1]. this paper proposes an algorithm called Multi-protocol Test Method (MPTM) for automatic test case generation based on that approach. With the MPTM, a multi-protocol IUT consisting of two protocol layers is modeled as two Finite State Machines (FSMs), and the relationships between the transitions of the two FSMs are defined as a set of transition relationships pre-execution and carried-by. The proposed algorithm is implemented and applied to a simplified TCP/IP and B-ISDN Signaling/SSCOP. MPTM is able to test the multi-protocol IUT even though the interfaces between the protocol layers are not exposed. It results in that the proposed MPTM allows the same test coverage as conventional test methods even with fewer numbers of test cases.

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