• Title/Summary/Keyword: 계산시뮬레이션

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OpenMP application to implement CUDA for FDTD algorithm and performance measurement (CUDA로 구현한 FDTD알고리즘의 OpenMP기술 적용 및 성능 측정)

  • Jung, Bok-Jae;Oh, Seung-Take;Lee, Cheol-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.3-6
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    • 2013
  • 반도체 공정에서 소자의 제조 비용 감소를 위해 제조 공정 검증을 위한 시뮬레이션을 수행하게 된다. 이 시뮬레이션은 반도체 소자 내부의 물리량 계산을 통해 반도체 소자 내부의 불순물의 거동을 해석하게 된다. 이를 위해 사용되는 알고리즘으로 3차원적 형상을 표현하는 물리적 미분 미분방정식을 계산하게 되는데, 정확한 계산을 위해 유한 차분 시간 영역법(이하 FDTD)과 같은 수치해석 기법을 이용한다. 실제적으로 반도체 공정의 시뮬레이션에서 FDTD연산의 실행 시간은 90% 이상을 소요하게 된다. 이러한 연산에서 더욱 빠른 성능을 확보하기 위해 본 논문에서는 기존의 CUDA(Compute Unified Device Architecture)로 구현된 FDTD알고리즘을 OpenMP를 통한 다중 GPU제어를 이용하여 연산 수행시간을 감소하고, 그 결과물을 통하여 성능 향상도를 측정한다.

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Curl-based efficient constraint model for wet curly hair (젖은 곱슬머리를 표현하기 위한 컬 기반의 효율적인 제약 모델)

  • An, Jang Hoon;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.567-568
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    • 2022
  • 헤어 시뮬레이션은 수많은 가닥으로 구성되어 있으며, 헤어 동역학을 기반으로 계산되기 때문에 일반적으로 계산양이 큰 범주에 속한다. 뿐만 아니라 곱슬머리 형태를 유지하려는 제약은 더 큰 계산을 요구하며, 본 논문에서는 수분에 의해 곱슬머리가 젖었을 때 표현되는 구부러짐과 수축을 모델링 할 수 있는 새로운 알고리즘을 제시한다. 이전 연구에서는 곱슬머리에 대한 헤어 시뮬레이션은 곱슬머리의 회전(Curl)형태를 유지하려는 알고리즘을 제안했지만, 강한 외력에 의한 회전형태만을 유지하려고 했으며, 수분이나 열에 의한 곱슬머리의 상태변화는 고려하지 못했다. 따라서 본 논문에서는 IIR(Infinite impulse response) 필터로 스무딩된 헤어 커브를 따라 회전의 수직 성분을 추출하여 회전의 세로방향 신축성을 제어할 수 있는 방법을 제안한다. 우리의 헤어 모델은 곱슬머리의 회전과 신축성을 제어하기 위해 스프링 동역학을 사용하며, 젖은 헤어의 부분적인 상태 변화에도 안정적으로 표현할 수 있음을 보여준다.

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A Study on Modified PSO for the Optimization of Stochastic Simulations (PSO법을 응용한 확률적 시뮬레이션의 최적화 기법 연구)

  • Kim, Sunbum;Kim, Kunghoon;Lee, Donghoon
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.21-28
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    • 2013
  • This paper describes the method to solve the optimization problems for stochastic simulation which is represented by military simulations. For this reason, the test fitness function reflecting the characteristics of military simulations, complex and stochastic results, is defined and PSO is used to solve the test fitness function. To control the known weak point of PSO for stochastic simulations, this paper proposes a technique which reevaluates the value of global optimum. By using the technique, the result shows notable improvements. From the simulation results, interactions among the calculation conditions which affect the accuracy and speed of optimization are analyzed. And the strategy for the optimization of stochastic simulations is proposed.

A Study on the Characteristics of Water Quality in the Jinhae Bay (진해만해역의 수질환경특성에 관한 연구)

  • 반영남;국승기
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.255-261
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    • 2004
  • Through spot-investigation and observation of water quality environment of Jinhae Bay, this conducts the sea movement simulation on the current water quality of Jinhae Bay, grasps the flowing characteristics of Jinhae Bay and carries out ocean pollution simulation by using the data collected. Sea movement simulation results are tested by using Ocean Investigation Bureau's data of tide and current, and are also used in the ocean pollution spreading simulation. Water quality spreading simulation is conducted by using the data of sea movement and data of observation and then the results are compared with data of spot investigation. COD condensity is calculated and the water quality characteristics of Jinhae Bay are grasped.

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Development of Web-based High Throughput Computing Environment and Its Applications (웹기반 대용량 계산환경 구축 및 응용연구)

  • Jeong, Min-Joong;Kim, Byung-Sang
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.20 no.3
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    • pp.365-370
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    • 2007
  • Many engineering problems often require the large amount of computing resources for iterative simulations of problems treating many parameters and input files. In order to overcome the situation, this paper proposes an e-Science based computational system. The system exploits the Grid computing technology to establish an integrated web service environment which supports distributed high throughput computational simulations and remote executions. The proposed system provides an easy-to-use parametric study service where a computational service includes real time monitoring. To verify usability of the proposed system, two kinds of applications were introduced. The first application is an Aerospace Integrated Research System (e-AIRS). The e-AIRS adapts the proposed computational system to solve CFD problems. The second one is design and optimization of protein 3-dimensional structures in structural biology.

Massive Parallel Processing Algorithm for Semiconductor Process Simulation (반도체 공정 시뮬레이션을 위한 초고속 병렬 연산 알고리즘)

  • 이제희;반용찬;원태영
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.36D no.3
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    • pp.48-58
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    • 1999
  • In this paper, a new parallel computation method, which fully utilize the parallel processors both in mesh generation and FEM calculation for 2D/3D process simulation, is presented. High performance parallel FEM and parallel linear algebra solving technique was showed that excessive computational requirement of memory size and CPU time for the three-dimensional simulation could be treated successively. Our parallelized numerical solver successfully interpreted the transient enhanced diffusion (TED) phenomena of dopant diffusion and irregular shape of R-LOCOS within 15 minutes. Monte Carlo technique requires excessive computational requirement of CPU time. Therefore high performance parallel solving technique were employed to our cascade sputter simulation. The simulation results of Our sputter simulator allowed the calculation time of 520 sec and speedup of 25 using 30 processors. We found the optimized number of ion injection of our MC sputter simulation is 30,000.

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Development of a Simulation Prediction System Using Statistical Machine Learning Techniques (통계적 기계학습 기술을 이용한 시뮬레이션 결과 예측 시스템 개발)

  • Lee, Ki Yong;Shin, YoonJae;Choe, YeonJeong;Kim, SeonJeong;Suh, Young-Kyoon;Sa, Jeong Hwan;Lee, JongSuk Luth;Cho, Kum Won
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.11
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    • pp.593-606
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    • 2016
  • Computer simulation is widely used in a variety of computational science and engineering fields, including computational fluid dynamics, nano physics, computational chemistry, structural dynamics, and computer-aided optimal design, to simulate the behavior of a system. As the demand for the accuracy and complexity of the simulation grows, however, the cost of executing the simulation is rapidly increasing. It, therefore, is very important to lower the total execution time of the simulation especially when that simulation makes a huge number of repetitions with varying values of input parameters. In this paper we develop a simulation service system that provides the ability to predict the result of the requested simulation without actual execution for that simulation: by recording and then returning previously obtained or predicted results of that simulation. To achieve the goal of avoiding repetitive simulation, the system provides two main functionalities: (1) storing simulation-result records into database and (2) predicting from the database the result of a requested simulation using statistical machine learning techniques. In our experiments we evaluate the prediction performance of the system using real airfoil simulation result data. Our system on average showed a very low error rate at a minimum of 0.9% for a certain output variable. Using the system any user can receive the predicted outcome of her simulation promptly without actually running it, which would otherwise impose a heavy burden on computing and storage resources.

REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY (유니티 게임 엔진에서의 구형 물체와 천 시뮬레이션간의 실시간 충돌 및 반응 처리 연구)

  • Kim, Min Sang;Song, Wook;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.19 no.6
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    • pp.53-62
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    • 2018
  • As the performance of computer hardware has been increased in recent years, more realistic computer generated objects can be created and presented in personal computers and portable digital devices as well. For this reason, digital contents, including computer graphics, require virtual objects that are more realistic and representable in real-time on various devices, thus it requires more computational costs. In order to support the production of contents including computer graphics, games, and animations on multi-platform, Unity or unreal engines are mainly used. To represent more realistic behavior of virtual objects in a simulation, a virtual object must collide with other virtual objects and present the plausible interaction, as in the real world. However, such dynamic simulation requires a large amount of computational cost, and most portable devices cannot provide these dynamic simulations in real-time. In this paper, we proposed a GPGPU computation based dynamic cloth simulation to represent collision and response with spherical object in real-time. We believe that the proposed method can be useful for readily producing realistic digital contents.

Prediction on Web-based simulation result through Machine learning (머신러닝을 통한 웹 기반 시뮬레이션 결과 예측)

  • Kim, JiSu;Kang, MinKyu;Kwon, Hoon;Lee, JeongCheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.789-792
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    • 2019
  • 최근 IT 기술의 발전으로 웹 기반 시뮬레이션이 많은 연구에 도움을 주고 있다. EDISON은 그러한 시뮬레이션 환경을 제공해주는 플랫폼으로 전산열유체, 나노물리, 계산화학, 등 다양한 전문분야의 앱(이하 솔버)을 제공해준다. 이러한 솔버는 사용자가 그 솔버에 맞는 간단한 파라미터들만 입력하면 다양한 결과를 알아서 계산해 주는 편의를 제공해 주지만 입력 데이터에 따라 작업 시간이 상당히 혹은 무한히 걸릴 수 있기 때문에 언제 끝날지 모르는 작업의 완료 여부를 수시로 확인해야만 하는 불편함이 있다. 때문에 그 시간을 예측할 수 있다면 수시로 확인하는 불편함을 줄일 수 있다. 또한 오랜 시간이 걸리는 작업의 결과를 미리 알 수 있으면 사용자들에게 큰 도움이 될 것이다. 이런 점에서 본 논문에서는 시뮬레이션의 작업 결과와 수행 시간의 예측 모델을 적용해 보았다. 본 논문에서는 계산화학분야의 uChem 솔버의 결과 예측을 진행하였는데 uChem 솔버는 1주기 및 2주기 원자들로 이루어진 화합물의 최적화된 상태의 에너지 값과 구조를 보여주는 프로그램이다. 예측을 진행한 결과 에너지는 99%이상의 상당히 높은 정확도를 얻을 수 있었고 수행 시간의 경우 약 90%의 정확도를 얻었다. 이를 통해서 사용자로 하여금 더욱 편리한 서비스를 제공할 수 있을 것이다.

Design and Implementation of HPC Job Management Framework for Computational Scientific Simulation (계산과학 시뮬레이션을 위한 HPC 작업 관리 프레임워크의 설계 및 구현)

  • Yu, Jung-Lok;Kim, Han-Gi;Byun, Hee-Jung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.554-557
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    • 2016
  • Recently, supercomputer has been increasingly adopted as a computing environment for scientific simulation as well as education, healthcare and national defence. Especially, supercomputing system with heterogeneous computing resources is gaining resurgence of interest as a next-generation problem solving environment, allowing theoretical and/or experimental research in various fields to be free of time and spatial limits. However, traditional supercomputing services have only been handled through a simple form of command-line based console, which leads to the critical limit of accessibility and usability of heterogeneous computing resources. To address this problem, in this paper, we provide the design and implementation of web-based HPC (High Performance Computing) job management framework for computational scientific simulation. The proposed framework has highly extensible design principles, providing the abstraction interfaces of job scheduler (as well as bundle scheduler plug-ins for LoadLeveler, Sun Grid Engine, OpenPBS scheduler) in order to easily incorporate the broad spectrum of heterogeneous computing resources such as cluster, computing cloud and grid. We also present the detailed specification of HTTP standard based RESTful endpoints, which manage simulation job's life-cycles such as job creation, submission, control and status monitoring, etc., enabling various 3rd-party applications to be newly created on top of the proposed framework.

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