• Title/Summary/Keyword: 경험 탐색

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Project Experience and its Impact on Project Performance (프로젝트 경험이 프로젝트 성과에 미치는 영향)

  • Yu, Gun Jea
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.365-373
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    • 2014
  • The assignment of exploration on individuals provides challenging work environments, while it generates high levels of complexity. On the other hand, the assignment of exploitation on individuals offers less challenging work environments, while it makes low levels of complexity. Give the characteristics of exploration and exploitation, I argue that the assignments of both exploration and exploitation create the favorable work environments to individuals. Developed hypotheses were tested using a logit regression from a sample of 168 project managers in a R&D center. I found that a manager who experienced exploitation project(s) is positively related to higher performance in exploitation project(s). In addition, a manager who experienced both exploitation and exploration projects are found to be positively associated with higher project performance.

Development and Evaluation of UX Design Centered STEAM Career Education Program Utilizing Personas Models (페르소나 모델을 통한 UX 디자인 STEAM 활용 진로교육 프로그램 개발 및 효과분석)

  • Jeon, Jinsoo;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.77-86
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    • 2015
  • The purpose of this paper is to give the opportunity to explore the career in UX(User Experience) designer and presents how to teach for UX design that is stressed in IT industry recently. We develop the textbook which is for 3 class periods for STEAM career exploration of UX designer for K-3 and K-4 students considering their students' intellectual level, prior knowledge and interests. We will offer this program to K-3 and K-4 students, soon. It will be expected that students can accept the knowledge about UX design and explore the career for UX designer.

A Study of Changes Experienced and Processes of the Participants in Group Bibliotherapy by Grounded Theory (근거이론을 적용한 집단독서치료 참여자들의 변화경험과 과정에 관한 연구)

  • Park, Myung-Hee
    • Journal of Korean Library and Information Science Society
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    • v.45 no.3
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    • pp.463-488
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    • 2014
  • The purpose of this study is to investigate and understand changes experienced by participants in group bibliotherapy. For this purpose, individual interviews were conducted with 14 adults who were chosen by the best bibliotherapists through peer nomination and the results were analyzed by grounded theory, which is one sort of qualitative research method. This study has a significant meaning to provide a foundation of understanding of group bibliotherapy by exploring participants' experiences in depth through grounded theory approach and revealing the changes experienced and process of group bibliotherapy.

Exploration on Learning Experiences Influencing Elementary Science-Gifted Students' Perceptions of a 'Planning a Science Exhibition' Field Trip Program ('과학 전시전 기획' 탐방 프로그램에 대한 초등 과학영재 학생의 인식에 영향을 미친 학습 경험 탐색)

  • Kang, Minju;Kang, Hunsik
    • Journal of Korean Elementary Science Education
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    • v.43 no.2
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    • pp.252-268
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    • 2024
  • This study developed a field trip program called "Planning a science exhibition" and explored elementary science-gifted students' perceptions of the program and learning experiences influencing them. To this end, 56 elementary science-gifted students in grades 4-6 from in an university-affiliated science-gifted education institute in metropolitan area were selected to participate in the field trip program. After the program, the students answered a survey regarding their perceptions of the program. Additionally, 19 students were selected for group interviews to further explore their survey responses. Results showed that many elementary science-gifted students perceived the program positively in various cognitive and affective aspects. Some students also pointed out certain limitations of the program. Five interconnected learning experiences were identified as influencing the students' perceptions: "experiences fostering creativity", "non-residential camp-type project-based learning experiences", "self-directed learning experiences", "experiences utilizing digital devices", and "collaborative experiences". Educational implications regarding these results were discussed.

The International Learning of a Korean IT Venture Firm : A Case Study of UniData Communication Systems (한국 IT 벤처기업의 국제화 학습: 유니데이타커뮤니케이션(주) 사례)

  • Park, Sang-Gyu;Moon, Hwy-Chang
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.1
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    • pp.73-86
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    • 2012
  • This paper explains the contribution of international learning to the business performance through strengthening the international learning capability of the organization. This is consistent with the previous literature that the organization's international experience is an important determinant of the international performance and the learning capability, strengthened through organizational learning, contributes to the business performance. In addition, this paper analyzes the characteristics of international learning of a venture business, which has actively pursued internationalization, by categorizing exploitation and exploration. An important result is that the small-sized venture firm, which is weak in internal resources compared with large firms, utilizes partner network more actively to accumulate international experience by exploration. We can then confirm that this international experience strengthens learning capability and gives positive effects on the business performance.

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지식학습 능력을 갖는 전문가 시스템

  • 김호용
    • 전기의세계
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    • v.39 no.8
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    • pp.14-24
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    • 1990
  • 전문가 시스템 개발과정에서 완전한 경험적 규칙들을 얻는 것은 극히 어려운 작업이다. 전문가들이 확고한 경험적 규칙들을 얻기위해서는 오랜 시간이 걸리며, 그 얻어진 지식조차 확신할 수 없다. 또한 같은 분야 지식도 전문가들 사이에서 큰 차이를 보일 수 있다. 이러한 상황에서 전문가 시스템이 보다 완전한 지식베이스를 얻어, 주어진 영역에서 기존의 고도 전문가 수준의 전문성을 갖는 완전한 전문가로 활약하기 위해서는 지식 배제, 둘째 기존의 경험적 탐색 공간은 물론 보다 다양한 문제 해결 전략이 가능한 심층적 탐색공간을 제공하여 그로부터 새로운 문제 해결 지식을 학습하는 자기 학습기능이 필요하다. 본지에서는 이러한 자기학습 기능을 갖는 전문가 시스템의 알고리즘을 검토하였다. 그리고 끝으로 전력계통에 대한 적용예로서 전압제어 전문가 시스템을 설명하였다. 아직 전문가 시스템의 자기학습 기능의 구현은 초보적 연구에 머물고 있으며, 그들의 학습 능력조차 낮은 수준에 불과하다. 그러나 전문가 시스템 연구자들은 기존 전문가 시스템의 문제점과 그 적응능력의 중요성을 인식하고 있기 때문에 보다 진보된 개념(데이타들로부터 이론과 원리를 학습하는)이 도입된 자기학습 전문가 시스템의 적용연구는 앞으로 여러분야에서 폭넓게 이루어 질 것으로 기대된다.

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The Strategies for Exploring Various Regions and Recognizing Local Minimum of Particle Swarm Optimization (PSO의 다양한 영역 탐색과 지역적 미니멈 인식을 위한 전략)

  • Lee, Young-Ah;Kim, Tack-Hun;Yang, Sung-Bong
    • The KIPS Transactions:PartB
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    • v.16B no.4
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    • pp.319-326
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    • 2009
  • PSO(Particle Swarm Optimization) is an optimization algorithm in which simple particles search an optimal solution using shared information acquired through their own experiences. PSO applications are so numerous and diverse. Lots of researches have been made mainly on the parameter settings, topology, particle's movement in order to achieve fast convergence to proper regions of search space for optimization. In standard PSO, since each particle uses only information of its and best neighbor, swarm does not explore diverse regions and intended to premature to local optima. In this paper, we propose a new particle's movement strategy in order to explore diverse regions of search space. The strategy is that each particle moves according to relative weights of several better neighbors. The strategy of exploring diverse regions is effective and produces less local optimizations and accelerating of the optimization speed and higher success rates than standard PSO. Also, in order to raise success rates, we propose a strategy for checking whether swarm falls into local optimum. The new PSO algorithm with these two strategies shows the improvement in the search speed and success rate in the test of benchmark functions.

Image based Experience Goods, Text-based Search Goods: Cognitive Fit between Product Information Composition and Product Type depending on Regulatory Focus (이미지 기반의 경험재, 텍스트 기반의 탐색재: 조절초점에 따른 제품 정보 구성 방식과 제품 유형의 일치 효과)

  • Park, Kyung-Hee;Seo, Bong-Goon;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.28 no.2
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    • pp.75-100
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    • 2022
  • Untact mobile commerce shows a rapid growth due to the prolonged COVID-19 pandemic. And companies have a lot of tough competition in this trend. However, the detail pages of products which play an important role in purchase decision have been provided mostly for consumers in a form of stereotyped information composition. This study has found that the form of (image-centered vs. text-centered) information composition of detailed descriptions of products in the detail pages of mobile products has an effect on product attitude and purchase intention as consumers' information appeal methods vary depending on product types (search goods vs. experience goods). That is, search goods whose information search is easy and whose quality is predictable could be found that product attitude and purchase intention have a more positive effect on the form of image-centered information composition. And experience goods whose quality is unpredictable could be found that product attitude and purchase intention have a more positive effect on the form of text-centered information composition. And effects of congruence between product types based on Higgins' regulatory focus theory and the form of information composition have found to vary depending on consumers' chronic regulatory focus. Promotion focus seeking consumers showed effects of congruence between product types and the form of information composition and prevention focus seeking consumers did not show effects of congruence between them. That is, promotion focus seeking consumers have found to have more positive product attitude and purchase intention in the form of image-centered information composition of experience goods and text-centered information composition of search goods. And prevention focus seeking consumers have found to be unable to have an effect on product attitude and purchase intention even though the form of image or text-centered information composition of search and experience goods is presented. The study implies that the form of information composition should be designed, produced, and provided for consumers by considering product types and consumer propensity when designing it in the detail pages of mobile products.

What It Means to Be Performing Arts Audiences: Exploring Communicative Experiences (커뮤니케이션 과정으로서의 공연 관람 경험의 탐색 - 예매부터 경험의 공유까지 -)

  • Yang, Soeun;Ko, Yena;Lee, Joongseek;Kim, Eun-mee
    • Korean Association of Arts Management
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    • no.56
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    • pp.145-188
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    • 2020
  • This study starts from an experience-oriented perspective that raises the need to examine the individual's cultural consumption experience with qualitative approach. In particular, this study aims to analyze in-depth the journey of the performance experience by connecting with offline-based social relationships as well as online-based informative and communicative behaviors. For this, in-depth interviews were conducted with 15 teams (30 people) by setting up two people as research units, and self-recorded data using the mobile application were collected. Results showed that social media and online communication play an important role before and after the performance in amplifying the performance experience and the consumer's taste developments. This study also found that relational aspects of the performance experience by identifying the significance of the partners and the existence of the cultural taste leader. For each result, there was a difference among audience proficiency: enthusiastic, interested, and indifferent audiences. Based on these results, we suggest that the performance experience should not be limited to the performance itself, but should be understood in a comprehensive manner before and after the performance, and that the consumption of the performance takes place in a social relationship, not in an individual's own experience only.

An Empirical Study on the Information Search Effort by Information Ambiguity Effects (정보의 모호성이 정보탐색 노력에 미치는 영향요인에 관한 연구)

  • Yoon, Jung-Hyeon
    • Journal of the Korean Society for information Management
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    • v.20 no.3
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    • pp.17-30
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    • 2003
  • The purpose of this study is to identify the relationships among information search activities, of which perceived risk, cognitive dissonance, and involvement play a role. A survey of 155 students who have a recent experience on information search activities. Total six hypotheses the research already reported on information search effort, thereby giving decision maker a richer understanding of information search behavior.