• Title/Summary/Keyword: 경영도구

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The Next Generation of Energy News Big Data Analytics (차세대 에너지 관련 뉴스 빅데이터 분석)

  • Lee, YeChan;Cho, HaeChan;Ban, ChaeHoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.451-453
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    • 2016
  • 대규모의 데이터가 생산되고 저장되는 정보화 시대에서 현재와 과거의 데이터를 바탕으로 미래를 추측하고 방향성을 알아갈 수 있는 빅데이터의 중요성이 강조되고 있다. 정형되지 못한 대규모 데이터를 빅데이터 분석 도구인 R을 통해 통계를 기초로 데이터의 정보분석과 정형화하도록 한다. 본 논문에서는 R을 이용하여 뉴스에서 나타나는 차세대 에너지 관련 빅데이터를 분석한다. 뉴스 기사에서 차세대 에너지 관련 데이터를 수집하고 수집된 키워드를 이용하여 근미래의 효율적인 차세대 에너지의 등장을 예측한다. 에너지 산업의 추진에 대한 흐름과 방향성을 제시하고 의사결정을 위한 기술적 과제를 도출함으로 탄력적인 경영과 의사결정에 도움을 주며 기술적 문제의 근원을 사전에 예측하고 방지할 수 있을 것으로 보여진다.

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Validity and Reliability of the Korean Version of Student Evidence-Based Practice Questionnairs(S-EBPQ) (한국어판 간호대학생의 근거기반실무 측정도구(S-EBPQ)의 타당도 및 신뢰도 검증)

  • Kim, Sun Kyung
    • Journal of Industrial Convergence
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    • v.18 no.1
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    • pp.35-43
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    • 2020
  • This study aimed to evaluate the reliability and validity of the Korean version of Student Evidence-Based Practice Questionnaire (S-EBPQ) which developed by Upton, Scurlock-Evans, and Upton. Data were collected from 209 nursing students with previous experience of education in evidence-based practice and clinical placement. Using SPSS 25.0, construct validity, concurrent validity and reliability were evaluated. The Korean version of S-EBPQ consisted of 21 items in four domains. The measurement explained 67.0% and the reliability using Cronbach's alpha was .927. The Korean version of S-EBPQ can be used to evaluate the ability of evidence-based practice among nursing students. The tool could be also used to examine the effectiveness of educational programs for evidence-based practice which would contribute to improving the quality of nursing education in Korea.

A study on management performance factors of bedding stores (침구점포 경영에 영향을 미치는 요인에 관한 연구)

  • Kim, Cheon-Tae;Min, Guy-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.135-142
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    • 2013
  • This study is intended for bedding stores and finds management performance factors from providers' aspect. Henceforth this study can be used when bedding stores were considered to establish by determinations and bedding companies with statistics as a criterion and a tool so that make an accurate estimate. First, it was found that location and trade area are the most influential factor in the management performance. Second, the result of study showed that location placed first in the importance of management performance factors in bedding stores, consumer came second, followed by competition. Third, it was assumed that the large floating population around the bedding store was the most important variable in location factor, the large resident population was the most important one in the consumer factor and high quality product was the most important one in the economic factor.

How to use Business Simulation Game for Business Education: Based on the Development Process and Business Education Method (경영 교육을 위한 경영 모의 게임의 활용 방안: 개발 과정 및 교육 방법을 중심으로)

  • Kim, Sang-Soo
    • Information Systems Review
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    • v.7 no.1
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    • pp.41-63
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    • 2005
  • Due to the fast development of information technology, a variety of edutainment software has been used in the field of business education. One of them is Business Simulation Game that the business game domain and the information technology is definitely associated. A lot of business simulation game have been developed and used for many courses of colleges and corporate training in USA and EU. However, education program based on business simulation game has not been activated in Korea. This paper introduce a business simulation game developed by joint effort of business professors and a software firm for last three years and suggest the method of business education using this business simulation game. First of all, the development process, architecture and procedure of business simulation game are summarized. From a perspective of business education, the effect and advantage of business simulation game, sample syllabus, course outlines, users, missions and evaluation method are also addressed.

Feasibility Analysis and Curriculum Design for the Business Simulation Learning (경영 시뮬레이션 학습의 타당성 분석 및 교수모형 설계)

  • Lee, Jae-Won;Park, Jin- Meyoung
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.309-323
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    • 2009
  • Business simulation learning is a business education method of the software applications that applied for the university's management training. Its interest is increasing as management training tools to simulate the virtual enterprise and to learn the business management knowledge, management skills, experience and problem-solving. This research was done for the feasibility analysis and management education model design of the business simulation learning. As a prior research to the introduction and operation of the university's business simulation learning curriculum, the need and literature research on the possibility recognition of classes for college students and corporate executives, a demand survey research and analysis was done and discussed the necessity and possibility of the business simulation learning for the industry and universities education area. In addition, we designed a curriculum of the business simulation learning and presented some of education models of management for the university's management training purpose by using the results of the survey research and literature analysis.

An Empirical Study on the Education Effect of Business Simulation Game (경영 모의 게임의 교육 효과에 관한 탐색적 연구)

  • Kim, Sang-Soo;Rim, Seong-Taek
    • Information Systems Review
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    • v.8 no.2
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    • pp.173-188
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    • 2006
  • Due to the fast development of information technology, a variety of edutainment software has been used in the field of business education. One of them is business simulation game that the business game domain and the information technology is definitely associated. A lot of business simulation game have been developed and used for many courses of colleges and corporate training in USA and EU. However, education program based on business simulation game has not been activated in Korea. This paper examined the education effect of business simulation game. It was found that managers who were educated and trained with business simulation game were very satisfied with a business simulation game. Based on the statistical results, the method of business education using business simulation game was also suggested.

위험관리시스템이 부상하고 있다

  • Korea Database Promotion Center
    • Digital Contents
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    • no.10 s.65
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    • pp.23-34
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    • 1998
  • IMF 시대로 접어들면서 금융권의 위험관리시스템이 국가적인 차원에서 중요한 이슈로 부각되고 있다. 지난해 12월 OECD는 가입국가들에게 위험 관리를 도입해야 한다는 조항을 발표하였고 얼마전 BIS 자기자본 비율 8%를 맞추기 위한 금융권 경영개선안에도 위험관리시스템 구축 조항이 포함되어 있었다. 이처럼 위험관리시스템은 은행권 생존을 위한 필수불가결한 지원 도구로 자리잡고 있다. 금융환경의 변화추이, 위험관리의 현황, 그리고 업체별 전략에 대해 살펴봤다.

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Measuring Knowledge Management performance of the construction organization (건설조직의 지식경영 성과측정)

  • Kwon, Soon-Seok;Park, Moon-Seo;Lee, Hyun-Soo;Ahn, Chang-Bum
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.868-871
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    • 2007
  • The current economy is summarized by increasing business competitiveness and leaner organizations, and the risk and uncertainties inherent in such dynamic environments have increased the importance of managing organizational knowledge. Like the preceding, the construction industry is required to make an effort for survival and takeoff, and most construction companies recognize that knowledge management improves efficiency and effectiveness and the necessity on the innovation of business itself and it is the current of the times. But at this point in time, companies have doubts about performance following the introduction of KM, and set to show interest in developing a measurement method. So, This study analyzes the existing model for performance measurement and based on results derived, presents the method for performance measurement.

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Case Study on BSC System Implementation in Korean Public Firms: Focused on KOTRA (BSC 시스템 구축 사례 연구: 대한무역투자진흥공사를 중심으로)

  • Kim, Sung-Soo;Lee, Hak-Seon
    • Information Systems Review
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    • v.9 no.1
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    • pp.233-257
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    • 2007
  • BSC has gained increasing popularity as an effective management tool aligns employee actions and goles with corporate strategy since first being introduced in 1992. Though a lot of people have thought that many corporations have achieved a lot of effectiveness in their business with BSC, by the way, public enterprises have been difficulties in implementing BSC as a management innovation tool because of different characters between private and public enterprises. KOTRA's BSC among domestic public enterprises is early introduced and evaluated very high in quality. So the purpose of this paper is to represent success factors and problems for implementing BSC System of KOTRA and then expects to be used for implementing successful BSC System as a good reference model in domestic public enterprises.

A Method for Tracing Internet Usage in Multi-use Web browser Environment and Non-English Speaking Countries (웹 브라우저 다중 사용 환경과 비영어권 국가에서의 인터넷 사용흔적 조사 방법)

  • Lee, Seung-Bong;Lee, Sang-Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.20 no.5
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    • pp.125-132
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    • 2010
  • Web browser is essential application for using internet. If suspect use a web browser for crime, evidence related crime is stored in log file. Therefore, we obtain the useful information related crime as investigating web browser log file. In this paper, we look at the related work and tools for web browser log file. And we introduce analysis methodology of web browser log file focus on the digital forensics. In addition, we apply to our tool at real case.