• Title/Summary/Keyword: 경기도 효박물관

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The Conservation of the Mourning Clothes from the Kyonggi Provincial Museum (경기도 박물관 소장 상복에 대한 보존처리)

  • Bai, Sang-kyoung
    • Journal of Conservation Science
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    • v.7 no.2
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    • pp.54-59
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    • 1998
  • The purpose of this study was to clarify the performance of mourning clothes from Konggi Provincial Museum, to identify the fiber of these clothes, and investigate the washing effect by wet cleaning. Shapes of mourning clothes were studied, and some ingredients of non fibrous extracted matter were analyzed by FT-IR spectroscopy to clarify the performance of mourning clothes. Microscope examination, melting test, and stain test were used for the identification of the fiber. SEM was used to confirm the effect of washing after mourning clothes washed by wet cleaning added anionic detergent, sodiumdodecylbenzenesulfonate (LAS). The performance of these clothes was mourning cloth, not mummy cloth as results of analyses to the clothes' shapes and extract ingredients. The extract ingredients were carbohydrate, alkyl alcohol, and aldehyde. They didn't have any nitrogen compounds and fatty acids. The fiber identification showed this fiber was hemp. The effect of washing was high as the surface of fiber was clean and linear after wet washing.

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A Study of AR Art Exhibitions in a Post-COVID World (포스트 코로나 시대의 AR(증강현실)전시 유형 연구)

  • Yun, Kusuk
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.264-273
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    • 2021
  • To study how digital content can be effectively developed and transformed in a post-COVID world in which the normal operations of museums have been disrupted, this paper analyzes the rapid development and limitations of VR exhibitions and proposes, as an alternative, the development of AR exhibitions. Studying VR/AR exhibitions that ran before and after COVID-19, this paper finds that VR, on the one hand, translates physical objects into digital video, which lacks aesthetic depth, and encounters operational problems originated by devices. By using mobile devices that are widely distributed and convenient to use, AR exhibitions can, on the other hand, be divided into three types: "museum-specific exhibitions" can present digital content in a specific indoor space, while "place-specific exhibitions" can be used in open outdoor spaces. The "non-place-specific exhibitions", can, as third type, combine digital content with printed material sent by postal mail. Among these three types, the specific/unspecified place type shows the highest "uncontact effect," which can suggest the best direction for effective museum content development in the pandemic era.

Microstructural Change by Hot Forging Process of Korean Traditional Forged High Tin Bronze (전통기술로 제작된 방짜유기의 열간 단조 과정별 미세조직 변화)

  • Lee, Jae-sung;Jeon, Ik-hwan;Park, Jang-sik
    • Journal of Conservation Science
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    • v.34 no.6
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    • pp.493-502
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    • 2018
  • Currently, the fabrication of a high-tin bronze spoon by traditional manufacturing techniques involves 10 steps in the bronze ware workshop. Hot forging has a major influence on manufacturing and involves two to three steps. The dendritic ${\alpha}$-phase in the microstructure of the high-tin bronze spoon is refined and finely dispersed through hot forging. In addition, twinning is observed in the ${\alpha}$-phase of the hammered part, and the ${\alpha}$-phase microstructure gradually transform from a polygon to a circular shape due to hammering. In this process, the adjacent ${\alpha}$-phases overlap with each other and remain combined after quenching. The microstructure with the overlapping is also observed in bronze artifacts, and this shows the correlation with technical system. The results of the experimental hot forging of Cu-22%Sn alloys show that the decrease in in the amount of the dendritic microstructure, which forms during casting, is in proportion to the number of processing steps and that the refined grain obtained by hammering contributes to the improvement in the strength of the material. From the hammering marks, which are observed on both the bronze artifact excavated from archaeological sites and on the high-tin bronze spoon produced in the traditional workshop, it is presumed that the knowledge regarding the unrecorded manufacturing system of bronze ware in ancient times has been passed down in a traditional way up to the system used currently.

A Study on Comics Outreach Programs for Contents marginalized Areas (콘텐츠 소외지역의 만화 아웃리치 프로그램 모델링 연구)

  • Lee, Seung-Jin
    • Cartoon and Animation Studies
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    • s.49
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    • pp.359-382
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    • 2017
  • Content is the complex of art and technology of trend, so it is important to experience different technologies for content education. Today, many non-profit organizations plan and operate numbers of programs for disabilities, low-income, and minority families to enhance the quality of life and the realization of social integration. These programs are limited to museums and galleries, not so pro-actively in progressing. Various contend education is necessary to the expansion of cultural exchange for the culturally alienated area. Naver is running an outreach program named . It is an experience-based outreach program where current cartoon / webtoon writers come directly to the school to inform students about the basic story of comics and comic techniques. However, the fact that the is not centered on the marginalized area but is centered on the Seoul Gyeonggi area, has the limitation that they can not benefit from a wide range of programs because they have a space limit of 'school', and, has a spatial limitation that the experience of the work is excluded. 'Outreach programs in marginalized areas' must be reorganized into a fluid dimension, not a fixed, single-system program. You should be able to experience and experience your work by directly using various professional equipment of comics based on your capacity and experience, local culture, religion, and society. These program participants will gain the effect of attractive and effective learning with empathy with their comic experience. Meanings of Comics content outreach program are following: First, the rich cultural archive can be used efficiently by providing various contents to existing outreach programs with the educational limitation of museums and galleries. Second, Comics contents can be enjoyed as a part of our life by understanding diversity and technology of contents. Third, because it is the program of expertise' participation, it can remodel, and restructure the severed experience in remote areas for the continuous growth and development, and furthermore, it can enhance the understanding of society.