• Title/Summary/Keyword: 결합 학습 모델

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Modeling of Electron Density Non-Uniformity by Using Radial Basis Function Network and Genetic Algorithm (레이디얼 베이시스 함수망과 유전자 알고리즘을 이용한 플라즈마 전자밀도 모델링)

  • Gim, Su-Yeon;Kim, Byung-Whan
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1799-1800
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    • 2007
  • Radial Basis Function Network (RBFN)을 이용하여 플라즈마 전자밀도를 모델링하였다. RBFN의 예측성능은 학습인자의 함수로 최적화하였다. 체계적인 모델링을 위해 통계적인 실험계획법이 적용되었으며, 실험은 반구형 유도 결합형 플라즈마 장비를 이용하여 수행이 되었다. 전자밀도 측정에는 Langmuir probe가 이용되었다. 최적화된 GA-RBFN모델을 일반 RBFN모델과 비교하였으며, 11%정도 모델의 예측성능을 향상시켰다.

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Modeling of Electron Density Non-Uniformity by Using Radial Basis Function Network (레이디얼 베이시스 함수망을 이용한 플라즈마 전자밀도 균일도 모델링)

  • Kim, Ga-Young;Kim, Byung-Whan
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1938-1939
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    • 2007
  • Radial Basis Function Network (RBFN)을 이용하여 플라즈마 전자밀도를 모델링하였다. RBFN의 예측성능은 학습인자의 함수로 최적화하였다. 체계적인 모델링을 위해 통계적인 실험계획법이 적용되었으며, 실험은 반구형 유도결합형 플라즈마 장비를 이용하여 수행이 되었다. 전자밀도측정에는 Langmuir probe가 이용되었다. 최적화된 RBFN모델을 통계적인 회귀 모델과 비교하였으며, 59%정도 모델의 예측성능을 향상시켰다.

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Stride Length Estimation Using LSTM-Attention (LSTM-Attention을 이용한 보폭 추정)

  • Tae, Min-Woo;Kang, Kyung-Hoon;Choi, Sang-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.331-332
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    • 2022
  • 본 논문에서는 3축 가속도와 3축 각속도 센서로 구성된 관성 측정 장치(IMU)와 압력센서가 내장되어있는 스마트 인솔을 착용하여 얻어진 보행 데이터를 통해 보폭을 추정하는 방법을 제안한다. 먼저 압력센서를 활용하여 한 걸음 주기로 나눈 뒤 나누어진 가속도와 각속도 센서 데이터를 LSTM과 Attention 계층을 결합한 딥러닝 모델에 학습하여 보폭 추정을 시행하였다. LSTM-Attention 모델은 기존 LSTM 모델보다 약 1.14%의 성능 향상을 보였다.

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Design and implementation of Robot Soccer Agent Based on Reinforcement Learning (강화 학습에 기초한 로봇 축구 에이전트의 설계 및 구현)

  • Kim, In-Cheol
    • The KIPS Transactions:PartB
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    • v.9B no.2
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    • pp.139-146
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    • 2002
  • The robot soccer simulation game is a dynamic multi-agent environment. In this paper we suggest a new reinforcement learning approach to each agent's dynamic positioning in such dynamic environment. Reinforcement learning is the machine learning in which an agent learns from indirect, delayed reward an optimal policy to choose sequences of actions that produce the greatest cumulative reward. Therefore the reinforcement learning is different from supervised learning in the sense that there is no presentation of input-output pairs as training examples. Furthermore, model-free reinforcement learning algorithms like Q-learning do not require defining or learning any models of the surrounding environment. Nevertheless these algorithms can learn the optimal policy if the agent can visit every state-action pair infinitely. However, the biggest problem of monolithic reinforcement learning is that its straightforward applications do not successfully scale up to more complex environments due to the intractable large space of states. In order to address this problem, we suggest Adaptive Mediation-based Modular Q-Learning (AMMQL) as an improvement of the existing Modular Q-Learning (MQL). While simple modular Q-learning combines the results from each learning module in a fixed way, AMMQL combines them in a more flexible way by assigning different weight to each module according to its contribution to rewards. Therefore in addition to resolving the problem of large state space effectively, AMMQL can show higher adaptability to environmental changes than pure MQL. In this paper we use the AMMQL algorithn as a learning method for dynamic positioning of the robot soccer agent, and implement a robot soccer agent system called Cogitoniks.

Prediction Performance of Hybrid Least Square Support Vector Machine with First Principle Knowledge (First Principle을 결합한 최소제곱 Support Vector Machine의 예측 능력)

  • 김병주;심주용;황창하;김일곤
    • Journal of KIISE:Software and Applications
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    • v.30 no.7_8
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    • pp.744-751
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    • 2003
  • A hybrid least square Support Vector Machine combined with First Principle(FP) knowledge is proposed. We compare hybrid least square Support Vector Machine(HLS-SVM) with early proposed models such as Hybrid Neural Network(HNN) and HNN with Extended Kalman Filter(HNN-EKF). In the training and validation stage HLS-SVM shows similar performance with HNN-EKF but better than HNN, whereas, in the testing stage, it shows three times better than HNN-EKF, hundred times better than HNN model.

Advanced Gaussian Mixture Learning for Complex Environment (개선된 적응적 가우시안 혼합 모델을 이용한 객체 검출)

  • Park Dae-Yong;Kim Jae-Min;Cho Seong-Won
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.283-289
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    • 2005
  • Background Subtraction은 움직이는 물체 검출에 가장 많이 사용되는 방법 중 하나이다. 배경이 복잡하고 변화가 심한 경우, 배경을 실시간으로 얼마나 정확하게 학습하는가가 물체 검출의 정확도를 결정한다. Gaussian Mixture Model은 이러한 배경의 모델링에 가장 많이 쓰이는 방법이다. Gaussian Mixture Model은 확률적 학습 방법을 사용하는데, 이러한 방법은 물체가 자주 지나다니거나 물체가 멈춰있는 경우, 배경을 정확하게 모델링하지 못한다. 본 논문에서는 밝기 값에 대한 확률적 모델링과 밝기 값의 변화에 따른 처리를 결합하여 혼잡한 환경에서 배경을 정확하게 모델링할 수 있는 학습 방법을 제안한다.

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Utilization of Simulation and Machine Learning to Analyze and Predict Win Rates of the Characters Battle

  • Kang, Hyun-Syug
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.7
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    • pp.39-46
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    • 2020
  • Recently, for designing virtual characters in the battle game field effectively, some methods are very needed to predicate the win rates of the battle of them efficiently. In this paper, we propose a method to solve this problem by combining simulation and machine learning. Firstly, a simulation is used to analyze the win rates of the battle of virtual characters in the battle game. In addition, we apply a regression model based machine learning scheme to predict win rates of the battle of virtual characters according to their abilities. Our experimental results using suggested method show that it is almost no difference between the win rates of the simulation and the prediction results using the machine learning scheme. And also, we can obtain good performance in the experiment using only simple regression based machine learning model.

Semi-supervised learning of speech recognizers based on variational autoencoder and unsupervised data augmentation (변분 오토인코더와 비교사 데이터 증강을 이용한 음성인식기 준지도 학습)

  • Jo, Hyeon Ho;Kang, Byung Ok;Kwon, Oh-Wook
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.6
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    • pp.578-586
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    • 2021
  • We propose a semi-supervised learning method based on Variational AutoEncoder (VAE) and Unsupervised Data Augmentation (UDA) to improve the performance of an end-to-end speech recognizer. In the proposed method, first, the VAE-based augmentation model and the baseline end-to-end speech recognizer are trained using the original speech data. Then, the baseline end-to-end speech recognizer is trained again using data augmented from the learned augmentation model. Finally, the learned augmentation model and end-to-end speech recognizer are re-learned using the UDA-based semi-supervised learning method. As a result of the computer simulation, the augmentation model is shown to improve the Word Error Rate (WER) of the baseline end-to-end speech recognizer, and further improve its performance by combining it with the UDA-based learning method.

A study on performance improvement of neural network using output probability of HMM (HMM의 출력확률을 이용한 신경회로망의 성능향상에 관한 연구)

  • Pyo Chang Soo;Kim Chang Keun;Hur Kang In
    • Journal of the Institute of Convergence Signal Processing
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    • v.1 no.1
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    • pp.1-6
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    • 2000
  • In this paper, the hybrid system of HMM and neural network is proposed and show better recognition rate of the post-process procedure which minimizes the process error of recognition than that of HMM(Hidden Markov Model) only used. After the HMM training by training data, testing data that are not taken part in the training are sent to HMM. The output probability from HMM output by testing data is used for the training data of the neural network, post processor. After neural network training, the hybrid system is completed. This hybrid system makes the recognition rate improvement of about $4.5\%$ in MLP and about $2\%$ in RBFN and gives the solution to training time of conventional hybrid system and to decrease of the recognition rate due to the lack of training data in real-time speech recognition system.

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Design of a Waste Generation Model based on the Chat-GPT and Diffusion Model for data balance (데이터 균형을 위한 Chat-GPT와 Diffusion Model 기반 폐기물 생성모델 설계)

  • Siung Kim;Junhyeok Go;Jeonghyeon Park;Nammee Moon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.667-669
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    • 2023
  • 데이터의 균형은 객체 인식 분야에서 영향을 미치는 요인 중 하나이다. 본 논문에서는 폐기물 데이터 균형을 위해 Chat-GPT와 Diffusion model 기반 데이터 생성 모델을 제안한다. Chat-GPT를 사용하여 폐기물의 속성에 해당하는 단어를 생성하도록 질문하고, 생성된 단어는 인코더를 통해 벡터화시킨다. 이 중 폐기물과 관련 없는 단어를 삭제 후, 남은 단어들을 결합하는 전처리 과정을 거친다. 결합한 벡터는 디코더를 통해 텍스트 데이터로 변환 후, Stable Diffusion model에 입력되어 텍스트와 상응하는 폐기물 데이터를 생성한다. 이 데이터는 AI Hub의 공공 데이터를 활용하며, 객체 인식 모델인 YOLOv5로 학습해 F1-score와 mAP로 평가한다.