• Title/Summary/Keyword: 게인 스케줄링

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Delayed-constrained scheduling for a game server virtual machine (게임서버 가상머신을 위한 지연 제약 스케줄링)

  • kang, Kiwook;Ko, Cherl-hong;Hong, Jiman;Paik, Doowon
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.57-68
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    • 2016
  • As the size of the data used in the game application increase gradually, the physical resources of game server grow. Accordingly, it is necessary to/it is required to introduce I/O virtualization in game server to improve I/O performance of the server. But it is difficult to ensure high responsiveness in game server where I/O delay change from time to time. To maximize the benefit of I/O virtualization, guaranteeing I/O response time is very important and it is necessary to have I/O scheduling techniques to manage the I/O latency in the order of priority of virtual machines. In this paper, we propose an efficient delay-constrained scheduling algorithm in a virtualization environment to ensure maximum I/O latency. In addition, a reduced amount of loss of the packet was found to increase the fairness of scheduling in the experiments with the proposed scheme.

Optimal RM Scheduling for Simply Periodic Tasks on Uniform Multiprocessors (유니폼 멀티프로세서 환경에서 단순 주기성 태스크를 위한 최적 RM 스케줄링)

  • Jung, Myoung-Jo;Cho, Moon-Haeng;Kim, Joo-Man;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.52-63
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    • 2009
  • The problem of scheduling simply periodic task systems upon a uniform multiprocessor is considered. Partitioning of periodic task systems requires solving the bin-packing problem, which is known to be intractable (NP-hard in the strong sense). This paper presents a global scheduling algorithm which transforms a given simply periodic task system into another using a "task-splitting" technique. Each transformed simply periodic task system is guaranteed to be successfully scheduled upon any uniform multiprocessor using a partitioned scheduling algorithm. It is proven that the proposed algorithm achieves the theoretical maximum utilization bound upon any uniform multiprocessor platform.

The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine (모바일 3D 블루투스 게임 엔진을 위한 패킷통신 스케줄링 기법에 관한 연구)

  • Cho, Jong-Keun;Kim, Hyung-Il
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.197-202
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    • 2007
  • This study focused on design and implementation of Mobile 3D Bluetooth Game Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless inter-net game using WAP and VM. But, VM game we popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Game Engine which is based on mobile 3D standard using OpenGL-ES to solve a problem like mobile network game generally that occur when connect to take pleasure a wireless internet from some people into a short distance. When the number of concurrent packet datum by Bluetooth terminal transfers to each other, we shows that the proposed scheduling scheme for enhancing the process speed up on Bluetooth.

Design of Temperature based Gain Scheduled Controller for Wide Temperature Variation (게인 스케줄링을 이용한 광대역 온도제어기의 설계)

  • Jeong, Jae Hyeon;Kim, Jung Han
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.8
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    • pp.831-838
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    • 2013
  • This paper focused on the design of an efficient temperature controller for a plant with a wide range of operating temperatures. The greater the temperature difference a plant has, the larger the nonlinearity it is exposed to in terms of heat transfer. For this reason, we divided the temperature range into five sections, and each was modeled using ARMAX(auto regressive moving average exogenous). The movement of the dominant poles of the sliced system was analyzed and, based on the variation in the system parameters with temperature, optimal control parameters were obtained through simulation and experiments. From the configurations for each section of the temperature range, a temperature-based gain-scheduled controller (TBGSC) was designed for parameter variation of the plant. Experiments showed that the TBGSC resulted in improved performance compared with an existing proportional integral derivative (PID) controller.

Model-based Gain Scheduling Strategy for Air-to-fuel Ratio Control Algorithm of Passenger Car Diesel Engines (승용디젤엔진의 공연비 제어 알고리즘을 위한 모델기반 게인 스케줄링 전략에 대한 연구)

  • Park, Inseok;Hong, Seungwoo;Sunwoo, Myoungho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.23 no.1
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    • pp.56-64
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    • 2015
  • This study presents a model-based gain scheduling strategy for PI-based EGR controllers. The air-to-fuel ratio is used as an indirect measurement of the EGR rate. In order to cope with the nonlinearity and parameter varying characteristics of the EGR system, we proposed a static gain model of the EGR system using a new scheduling parameter. With the 810 steady-state measurements, the static gain model achieved 0.94 of R-squared value. Based on the static gain of the EGR system, the PI gains were robustly designed using quantitative feedback theory. Consequently, the gains of the PI controller are scheduled according to the static gain parameter of the EGR path in runtime. The proposed model-based gain scheduling strategy was validated through various operating conditions of engine experiments such as setpoint step responses and disturbance rejections.

Experimental Studies of Controller Design for a Car-like Balancing Robot with a Variable Mass (무게 변화에 따른 차륜형 밸런싱 로봇의 제어기 설계 및 실험연구)

  • Kim, Hyun-Wook;Jung, Seul
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.4
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    • pp.469-475
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    • 2010
  • This paper presents controller design of a two wheeled mobile inverted pendulum robot for one man transportation vehicle. Since the overall mass is varying with different drivers, suitable controller gains are obtained through experimental studies. Variation of the center of gravity due to different masses also affects stable balancing control. Thus, the desired balancing angle si required to be modified with respect to different masses. To measure masses for different drivers, a weight scale is used and those data are used for balancing control through communication. The gain scheduling method of using data obtained from experimental studies allows the robot to have stable balancing performances.

Multiple GPU Scheduling for Improved Acquisition of Real-Time 360 VR Game Video (실시간 360 VR 스테레오 게임 영상 획득 성능 개선을 위한 다중 GPU 스케줄링에 관한 연구)

  • Lee, Junsuk;Paik, Joonki
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.974-982
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    • 2019
  • Real-time 360 VR (Virtual Reality) stereo image acquisition technique based on game engine was proposed. However, GPU (Graphics Processing Unit) resource is not fully utilized due to bottlenecks. In this paper, we propose an improved GPU scheduling technique to solve the bottleneck of the existing technique and measure the performance of the proposed technique using the sample games of the commercial game engine. As a result, proposed technique showed an improvement of performance up to 70% and usage of GPU resources more evenly compared existing technique.

Performance Verification of the Modified Gain Scheduling Controller by Speed Control of a DC Motor (DC 모터 제어를 통한 개선된 게인 스케줄링 제어기의 성능 검증)

  • Cheon, Min-Kyu;Park, Mig-Non;Hyun, Chang-Ho;Lee, Hee-Jin
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.312-314
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    • 2006
  • This paper describes performance of the modified gain scheduling controller by speed control of a DC motor. The modified gain scheduling controller can perform tracking at more than one equilibrium points. The modified gain scheduling controller which considers transient response according to added zero shows better result of tracking performance than the unmodified gain scheduling controller shows.

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A Study on Gain Scheduling Programming with the Fuzzy Logic Controller of a 6-axis Articulated Robot using LabVIEW® (LabVIEW®를 이용한 6축 수직 다관절 로봇의 퍼지 로직이 적용된 게인 스케줄링 프로그래밍에 관한 연구)

  • Kang, Seok-Jeong;Chung, Won-Jee;Park, Seung-Kyu;Noe, Sung Hun
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.16 no.4
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    • pp.113-118
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    • 2017
  • As the demand for industrial robots and Automated Guided Vehicles (AGVs) increases, higher performance is also required from them. Fuzzy controllers, as part of an intelligent control system, are a direct control method that leverages human knowledge and experience to easily control highly nonlinear, uncertain, and complex systems. This paper uses a $LabVIEW^{(R)}-based$ fuzzy controller with gain scheduling to demonstrate better performance than one could obtain with a fuzzy controller alone. First, the work area was set based on forward kinematics and inverse kinematics programs. Next, $LabVIEW^{(R)}$ was used to configure the fuzzy controller and perform the gain scheduling. Finally, the proposed fuzzy gain scheduling controller was compared with to controllers without gain scheduling.

Hybrid Scheduling Algorithm for Guaranteeing QoS of Real-time Traffic in WCDMA Enhanced Uplink (WCDMA 개선된 상향링크에서 실시간 트래픽의 서비스 품질을 보장하는 하이브리드 스케줄링 알고리즘)

  • Kang, You-Jin;Kim, Jun-Su;Sung, Dan-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.11A
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    • pp.1106-1112
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    • 2007
  • As a demand for high speed uplink packet services increases, the WCDMA enhanced uplink, also known as high speed uplink packet access (HSUPA), has been specified in release 6 by 3GPP. This HSUPA will provide various types of multimedia services, such as real-time video streaming, gaming, VoIP, and FTP. Generally, the performance of HSUPA is dominated by scheduling policy. Therefore, it is required to design a scheduling algorithm considering the traffic characteristics to provide QoS guaranteed services in various traffic environments. In this paper, we propose a scheduling algorithm considering the traffic characteristics to guarantee QoS in a mixed traffic environment. Finally, the performance of the proposed scheduling algorithm is evaluated in terms of average packet delay, packet delay jitter, and system throughput using a system level simulator.