• Title/Summary/Keyword: 검증 프로세스

Search Result 919, Processing Time 0.025 seconds

Automation for Pick Arrangement Design of a Cutting Head Attachment Using RecurDyn/ProcessNet (RecurDyn/ProcessNet을 이용한 커팅헤드 어태치먼트의 픽 배열 설계 자동화)

  • Kang, Ji-Heon;Jang, Jin-Seok;Lee, Jae-Wook;Kang, Hoon;Kim, Kun-Woo;Yoo, Wan-Suk
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.40 no.7
    • /
    • pp.685-692
    • /
    • 2016
  • A cutting head is an attachment on the front of an excavator that cuts or grinds rocks. Cutting tools, called pick cutters, are arranged on the surface of the cutting head. The exact arrangement and configuration of pick cutters is one of the most important factors in determining grinding efficiency. This study focuses on the problem of automation for pick arrangement design, in order to make the design process more efficient and convenient. Design automation was carried out using RecurDyn/ProcessNet, and it was composed of three parts: 'Drum set', 'Pick load', and 'Pick arrangement' sections. The presented method helps to decrease costs attributed to designing cutting heads and can be used to generate a wide range of attachment mechanisms.

Lightweight Framework For Supporting Mobile Web Development (초고속 모바일 웹 개발을 위한 경량화 프레임워크)

  • Shin, Seung-Woo;Kim, Haeng-Kon
    • Journal of Internet Computing and Services
    • /
    • v.10 no.4
    • /
    • pp.127-138
    • /
    • 2009
  • Mobile web applications are being used and changed rapidly due to the growth of mobile device performance. But, cost of development environment and standards make the high development cost and low productivity. It is main reason that the design and implementation of the applications are more time consuming than general computing environments. In this paper, we propose MWeb(MobileWeb)-Framework based on the agile methodology and Ruby on Rails that is a kind of framework for supporting mobile web application development using mobile web standards. This work consists of the mobile web development architecture and agile process model. MWeb-Framework will support the same user experience to the different devices. We validates the framework by implementing the case studies through suggested mobile web development framework. As a result, we can develop the mobile web applications with productivity and quality. In the future, we will suggest how to make the MWeb-Framework standardization and practically apply the frameworks the various case studies to improve framework potentially problems.

  • PDF

Study on Flow Properties and Rheology of Slag from Coal Gasification Based on Crystalline Phase Formation (결정상 분석을 통한 석탄가스화기 Slag 특성 연구)

  • Koo, Jahyung;Paek, Minsu;Yoo, Jeongseok;Kim, Youseok
    • 한국신재생에너지학회:학술대회논문집
    • /
    • 2011.11a
    • /
    • pp.73.1-73.1
    • /
    • 2011
  • 분류층 석탄가스화기에서 슬래그의 원활한 배출은 가스화 플랜트 운전 및 성능에 중대한 영향을 미치는 것으로 알려져 있다. 가스화기의 운전 온도에서 슬래그 점도가 일정수준 이상인 경우에는 가스화기 하부 슬래그 배출구 막힘 현상을, 일정 수준 이하일 경우에는 Membrane wall의 slag 두께가 얇아져 가스화기 수냉벽에 열적 악영향을 미친다. 가스화기의 안정적인 운전을 위한 석탄 선정 시, 석탄 슬래그의 용융온도 및 점도의 파악이 중요하다. 일반적으로 석탄슬래그의 용융온도는 ASTM D-1857 절차에 따른 환원분위기에서의 회융유온도(FT)측정을 통해, 점도는 고온점도측정 실험을 통해 분석하고 있다. 이런 실험적인 분석방법은 다양한 슬래그조성 및 온도 변화에 따른 영향을 살펴보기에는 많은 시간과 비용이 발생하므로 슬래그조성 및 온도 변화에 따른 용융온도 및 점도 예측이 필요하다. 본 연구에서는 200여 탄종의 회용유점 측정 결과와 FactSage에서 예측되는 슬래그 결정상 생성 및 회용유점(FT)에서의 고체분율과의 상관관계를 분석하였다. 이를 바탕으로 다양한 Ash 조성(SiO2, Al2O3, Fe2O3, CaO)에 대한 회용유점(FT)을 예측할 수 있는 프로그램을 개발하였다. 또한 50여 탄종의 슬래그 점도 측정 결과를 Facsage에서 예측되는 결정상 종류 및 Ash 조성을 기준으로 분류하였다. 결정상 종류 및 Ash 조성을 기준으로 기존 슬래그점도예측모델를 활용하여 보다 정확한 슬래그 점도 예측 프로세스를 개발하였다. 본 연구 결과는 플랜트 운전 결과 검증을 통하여 석탄 가스화 플랜트에 적합한 석탄의 선정, 혼탄 비율 및 첨가제 투입량 결정을 위해 활용될 것으로 기대된다.

  • PDF

Kalman filter modeling for the estimation of tropospheric and ionospheric delays from the GPS network (망기반 대류 및 전리층 지연 추출을 위한 칼만필터 모델링)

  • Hong, Chang-Ki
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.30 no.6_1
    • /
    • pp.575-581
    • /
    • 2012
  • In general, various modeling and estimation techniques have been proposed to extract the tropospheric and ionospheric delays from the GPS CORS. In this study, Kalman filter approach is adopted to estimate the tropospheric and ionospheric delays and the proper modeling for the state vector and the variance-covariance matrix for the process noises are performed. The coordinates of reference stations and the zenith wet delays are estimated with the assumption of random walk stochastic process. Also, the first-order Gauss-Markov stochastic process is applied to compute the ionospheric effects. For the evaluation of the proposed modeling technique, Kalman filter algorithm is implemented and the numerical test is performed with the CORS data. The results show that the atmospheric effects can be estimated successfully and, as a consequence, can be used for the generation of VRS data.

Development of a Mobile System for Investigating and Maintaining Steep Slopes (급경사지 유지관리 및 피해조사를 위한 Mobile System 개발)

  • Song, Young-Karb;Kim, Tai-Hoon;Oh, Jeong-Rim;Son, Young-Jin
    • The Journal of Engineering Geology
    • /
    • v.22 no.2
    • /
    • pp.185-194
    • /
    • 2012
  • The efficient maintenance and management of steep slopes often require excessive professional resources and quantitative investigations. Therefore, it is important to develop technology for objective scientific site investigations and quantitative evaluations of steep slopes. This study proposes a 'Mobile System' for steep slopes in order to improve the effectiveness of site investigations compared with conventional methods using anevaluati on table. By analyzing site investigations and desktop studies, the required software and hardware are identified to develop the 'Mobile System', consisting of a 'Field Information Input System' and an 'Analysis System'. The applicability of the system is verified by its application to an area with steep slopes affected by debris flows. The use of this system is expected to increase the efficiency of maintaining steep slope sand to reduce the time and resources required.

Estimation of Spatial Coherency Functions for Kriging of Spatial Data (공간데이터 크리깅 적용을 위한 공간상관함수 추정)

  • Bae, Tae-Suk
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.34 no.1
    • /
    • pp.91-98
    • /
    • 2016
  • In order to apply Kriging methods for geostatistics of spatial data, an estimation of spatial coherency functions is required priorly based on the spatial distance between measurement points. In the study, the typical coherency functions, such as semi-variogram, homeogram, and covariance function, were estimated using the national geoid model. The test area consisting of 2°×2° and the Unified Control Points (UCPs) within the area were chosen as sampling measurements of the geoid. Based on the distance between the control points, a total of 100 sampling points were grouped into distinct pairs and assigned into a bin. Empirical values, which were calculated with each of the spatial coherency functions, resulted out as a wave model of a semi-variogram for the best quality of fit. Both of homeogram and covariance functions were better fitted into the exponential model. In the future, the methods of various Kriging and the functions of estimated spatial coherency need to be studied to verify the prediction accuracy and to calculate the Mean Squared Prediction Error (MSPE).

A Case Study of Software Development Quality Improvement by Agile Methodology and MDA/MDD Technology (Agile 방법론과 MDA/MDD 기법을 활용하여 전자정부 표준 프레임워크 프로젝트의 품질 향상 사례)

  • Lee, Seung-Han;Park, Jae-Pyo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.4
    • /
    • pp.2744-2748
    • /
    • 2015
  • This paper analyzes the effect on productivity by measuring Function Point per MM(man-month) in a software development project and code inspection which performed in Agile methodology, and introduce the method of applying MDA/MDD technology in the e-government standard framework project. MDA/MDD which recently raising its head is technology that increase software development productivity through automatic transformation form abstract model into lower abstract model, or from model to code. but, many Lessons obtained through the case studies, the analysis suggests a limited effect measurements. In this study, efficient development methodology and utilizing a e-government framework to measure the effectiveness of the MDD to the new measures through a case study applied to real information system development process. In addition to, managing information modeling through integrated repository presents a traceability and visibility.

A Measure for Standardization of Old Aged Apartment Remodeling through Application of BIM (BIM 적용을 통한 노후공동주택 리모델링 공사 표준화 방안)

  • Han, Ju-Yeoun;Cha, Hee-Sung;Lee, Dong-Gun
    • Korean Journal of Construction Engineering and Management
    • /
    • v.10 no.3
    • /
    • pp.53-61
    • /
    • 2009
  • With the Government's policy of increasing the supply of residential houses in 1970s, the number of apartments have increased dramatically, and as the result, the number of old aged apartment are increasing too. Therefore remodeling is being executed to improve the residential environment. The rate of remodeling is increasing instead of rebuilding because rebuilding takes more resource and because of the realestate issue. There are many uncertainties in construction progress of remodeling such as communication between personnel, demolition and repair work. There are no standard for remodeling construction so such problems have been causing more problems. It has been found that BIM (Building Information Modeling) may be effective for resolving issues of standardization of remodeling construction. Therefore this study wishes to develop a standard process for remodeling work through BIM to estimate the possibility of its use at remodeling sites. Based on this, I wish to contribute to the issue of achieving construction efficiency pursued by BIM.

An Analysis of Player Types using Data Clustering in Gamification (데이터 클러스터링을 활용한 게이미피케이션 환경에서의 플레이어 유형 분석)

  • Park, Sungjin;Kang, Bumsoo;Kim, Sungsoo;Kim, Sangkyun
    • Journal of Korea Game Society
    • /
    • v.17 no.6
    • /
    • pp.77-88
    • /
    • 2017
  • The purpose of this study is to compare existing player type theories using data clustering. For the study, 235 result data of the gamified class in second semester of A university at 2016 used. This study applied K-means and Silhouette to decide the appropriate number of clusters. The player types applied in this study are Bartle's 2-D and 3-D player types, Ferro's five types, and BrainHex. According to the results, Bartle's 2D player type was found to be the best in perspective of data clustering. This study also analyzed the distribution of characteristics for each player types. The results of this study are expected to have an impact on player analysis, which is used in the application of gamification or in the development process.

The Extraction of Quality Evaluation Elements for Medical Serious Game (의료용 기능성 게임의 품질평가 요소 추출)

  • Yoon, Seon-Jeong;Ryu, Mi-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.3
    • /
    • pp.19-26
    • /
    • 2013
  • As the Medical Serious Games are recently proven effective, the quality evaluation of the game has become an important issue. In quality evaluation, objective criteria and evaluation elements are important. Quality evaluation of the serious game is divided into two areas : the technical (from the point of view of Program) and the non-technical (from the point of view of Content). In this study, we developed the quality evaluation element of the non-technical area to the psychotherapy and the health & rehab game according to developing process of quality evaluation model. We extracted five evaluation elements from the two kinds of medical games, and interviewed with medical experts in order to ensure the validity of them. The goodness of fit tests for the elements mentioned above were verified by conducting. Chi-square test results for the two groups did not differ significantly. In conclusion, we expect to take advantage of the results of this study to design and develop serious games for medical treatment.