• Title/Summary/Keyword: 거리변환

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Selective Rendering of Specific Volume using a Distance Transform and Data Intermixing Method for Multiple Volumes (거리변환을 통한 특정 볼륨의 선택적 렌더링과 다중 볼륨을 위한 데이타 혼합방법)

  • Hong, Helen;Kim, Myoung-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.7
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    • pp.629-638
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    • 2000
  • The main difference between mono-volume rendering and multi-volume rendering is data intermixing. In this paper, we first propose a selective rendering method for fast visualizing specific volume according to the surface level and then present data intermixing method for multiple volumes. The selective rendering method is to generate distance transformed volume using a distance transform to determine the minimum distance to the nearest interesting part and then render it. The data intermixing method for multiple volumes is to combine several volumes using intensity weighted intermixing method, opacity weighted intermixing method, opacity weighted intermixing method with depth information and then render it. We show the results of selective rendering of left ventricle and right ventricle generated from EBCT cardiac images and of data intermixing for combining original volume and left ventricular volume or right ventricular volume. Our method offers a visualization technique of specific volume according to the surface level and an acceleration technique using a distance transformed volume and the effective visual output and relation of multiple images using three different intermixing methods in three-dimensional space.

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Depth Map Upsampling with Improved Sharpness (선명도를 향상시킨 깊이맵 업샘플링 방법)

  • Jang, Seungeun;Lee, Dongwoo;Kim, Sung-Yeol;Choi, Hwang Kyu;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.933-944
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    • 2012
  • In this paper, we propose a new method to convert a low-resolution depth map into its high-resolution one called distance transform-based bilateral upsampling. Since the proposed method controls the spatial domain weighting function based on distance transform values of the depth map, it increases the input depth map resolution while preserving edge sharpness. The proposed method is composed of three main steps: distance transform, spatial weighting control, and image interpolation. Experimental results show that our method outperforms the conventional bilateral upsampling in terms of the quality of output depth maps.

Depth Map Denoising Based on the Common Distance Transform (공동 거리 변환 기반의 깊이맵 잡음 제거)

  • Kim, Sung-Yeol;Kim, Man-Bae;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.565-571
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    • 2012
  • During depth data acquisition and transmission, the quality of depth maps is usually degraded by physical noise and coding error. In this paper, a new joint bilateral filter based on the common distance transform is presented to enhance the low-quality depth map. The proposed method determines the amount of exploitable color data according to distance transform values of depth and color pixels. Consequently, the proposed filter minimizes noise in the depth map while suppressing visual artifacts of joint bilateral filtering. Experimental results show that our method outperforms other conventional methods in terms of noise reduction and visual artifact suppression.

Distance Estimation Between Vanishing Point and Moving Object (소실점과 움직임 객체간의 거리 추정)

  • Kim, Dong-Wook
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.5
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    • pp.637-642
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    • 2011
  • In this paper, a new technique to estimate the distances between a vanishing point and moving objects is proposed. A vanishing point for an input image is estimated and it use to extract distance form the vanishing point to a moving object. Using the obtained distances, moving objects is extracted. In simulation results, several performances for a test image sequnce is shown.

Watermarking of 3D Mesh Model using DCT of Distances between Vertices (정점간 거리의 DCT를 이용한 3차원 메쉬 모델 워터마킹)

  • Kim Sung-Jun;Kim Jeong-Yeop;Hyun Ki-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.875-878
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    • 2004
  • 본 논문은 3차원 메쉬 모델의 정점간 거리 및 DCT를 이용한 3차원 메쉬 모델 워터마킹 방법을 제안한다. 제안한 방법은 3차원 메쉬 모델의 임의의 정점간 거리를 이용하여 워터마킹하게 되며 삽입 시 임의의 정점간 거리집합을 DCT 변환 하여 그 계수 값에 워터마크가 삽입된다. 그러므로 정점간의 거리를 DCT변환하여 삽입함으로써 비지각성 및 여러 공격에 강인하다. 또한 워터마크 크기만큼의 여러 거리집합을 생성하여 사용함으로 지역패치 및 지역분할 개념으로써 부분적인 공격에 강인하며 3차원 메쉬 모델의 페이스모양에 상관없이 워터마크를 삽입 할 수 있다.

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Probability Based Motion Transformation (확률 기반의 동작 변환)

  • 장진욱;정규만;이승용
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.520-522
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    • 2001
  • 본 논문에서는 동작 표본을 이용하여 내재하는 동작 특성을 추정하고, 이를 동작 변환에 적용하는 새로운 동작 변환 알고리즘을 제안한다. 기존의 역 운동학에 기반한 동작 변환 알고리즘은 우선 앤드 이펙터 (end effector)의 궤적 차이를 줄이도록 한 후, 자세 공간에서 동작간의 거리를 최소화하는 방향으로 자세를 변환시켰다. 그러나 동작간의 거리에 대한 정의가 명확하지 않고, 이렇게 생성된 동작이 동작 주체가 취할 수 있는 자세라는 보장이 없기 때문에 실존 가능성이 낮은 부자연스러운 동작이 생성될 수 있다. 본 논문에서 제안하는 방법은 역 운동학 기반의 실존 가능성이 높은 자연스러운 동작 생성을 위해 동작 주체의 동작 표본을 고려한 확률분포를 이용한다. 제시된 알고리즘을 통한 동작 변환은 실존 가능성이 높은 자연스러운 동작을 생성할 수 있다.

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Spike Rejection Method for Improving Altitude Control Performance of Quadrotor UAV Using Ultrasonic Rangefinder (초음파 거리계를 이용하는 쿼드로터 무인항공기의 고도 제어 성능 향상을 위한 스파이크 제거 기법)

  • Kim, Sung-Hoon;Choi, Kyeung-Sik;Hong, Gyo-Young
    • Journal of Advanced Navigation Technology
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    • v.20 no.3
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    • pp.196-202
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    • 2016
  • In this paper, a stationary wavelet transform method is proposed for improving the altitude control performance of quadrotor UAV using an ultrasonic rangefinder. A ground tests are conducted using an ultrasonic rangefinder that is much used for vertical takeoff and landing. An ultrasonic rangefinder suffers from signal's spike due to specular reflectance and acoustic noise. The occurred spikes in short time span need to be analyzed at both sides time and frequency domain. It was known that stationary wavelet transform is the transferring solution to the problem occurred by down sampling from DWT also more efficient to remove noise than DWT. The analyzed spikes of the ultrasonic rangefinder using a stationary wavelet transform and experimental results show that it can effectively remove the spikes of the ultrasonic rangefinder.

Feature Extraction in 3-Dimensional Object with Closed-surface using Fourier Transform (Fourier Transform을 이용한 3차원 폐곡면 객체의 특징 벡터 추출)

  • 이준복;김문화;장동식
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.3
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    • pp.21-26
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    • 2003
  • A new method to realize 3-dimensional object pattern recognition system using Fourier-based feature extractor has been proposed. The procedure to obtain the invariant feature vector is as follows ; A closed surface is generated by tracing the surface of object using the 3-dimensional polar coordinate. The centroidal distances between object's geometrical center and each closed surface points are calculated. The distance vector is translation invariant. The distance vector is normalized, so the result is scale invariant. The Fourier spectrum of each normalized distance vector is calculated, and the spectrum is rotation invariant. The Fourier-based feature generating from above procedure completely eliminates the effect of variations in translation, scale, and rotation of 3-dimensional object with closed-surface. The experimental results show that the proposed method has a high accuracy.

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Stereo Matching Using Distance Trasnform and 1D Array Kernel (거리변환과 1차원 배열을 이용한 적응적 스테레오 정합)

  • Chang, Yong-Jun;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.4
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    • pp.387-394
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    • 2016
  • A stereo matching method is one of the ways to obtain a depth value from two dimensional images. This method estimates the depth value of target images using stereo images which have two different viewpoints. In the result of stereo matching, the depth value is represented by a disparity value. The disparity means a distance difference between a current pixel in one side of stereo images and its corresponding point in the other side of stereo images. The stereo matching in a homogeneous region is always difficult to find corresponding points because there are no textures in that region. In this paper, we propose a novel matching equation using the distance transform to estimate accurate disparity values in the homogeneous region. The distance transform calculates pixel distances from the edge region. For this reason, pixels in the homogeneous region have specific values when we apply this transform to pixels in that region. Therefore, the stereo matching method using the distance transform improves the matching accuracy in the homogeneous regions. In addition, we also propose an adaptive matching cost computation using a kernel of one dimensional array depending on the characteristic of regions in the image. In order to aggregate the matching cost, we apply a cross-scale cost aggregation method to our proposed method. As a result, the proposed method has a lower average error rate than that of the conventional method in all regions.

Encryption Algorithm using Fresnel Transform (프레넬 변환을 이용한 암호화 알고리즘)

  • Lee, Yoon-Hyuk;Seo, Young-Ho;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.38-39
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    • 2015
  • 최근 고 해상도의 콘텐츠의 보급이 늘어나는데 이에 따라 암호화를 위한 계산 량과 시간이 증가하였다. 본 논문은 고 해상도의 콘텐츠에서 많은 양의 암호화 계산과 시간을 줄이기 위해 프레넬 변환을 이용한 암호화 방법을 제안하였다. 프레넬 변환을 통하여 획득한 회절 영상은 거리에 따라 가운데로 집중되는 특성을 가지는데, 고 해상도의 영상을 먼 거리에서의 회절 영상을 획득하여 가운데의 집중된 영역에 암호화를 수행하여 암호화 영역을 줄여 계산 량을 줄일 수 있다. 본 논문에서 제안하는 암호화 알고리즘을 구현하여 10m의 거리일 때 0.004%의 데이터만 암호화 하여 모든 데이터를 숨길 수 있다.

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