• Title/Summary/Keyword: 객체지향 프레임워크

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A Study on Comparison of Development Productivity of Spring Framework 2.0 and 2.5 with Lightweight Container Architecture (동일한 경량 컨테이너 구조 환경에서 스프링 프레임워크 2.0과 2.5의 개발 생산성 비교 연구)

  • Lee, Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.6
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    • pp.1265-1274
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    • 2009
  • This paper proposes an object-oriented software development guidance and an evaluation index for the productivity related to Spring Framework 2.0 and 2.5. Spring Framework is a known successful open source standard model for lightweight container architecture. However, there is no comparison research about the performance of Spring Framework 2.0 and 2.5 with same identical platform. Quantitative analysis is supported as a part of LoC(Line of Code) analysis. There is a limit to develop the updated software with no the specific evaluating index for the productivity of the software. This work proposes an specific index for evaluating the productivity of new version Spring Framework on a platform. Base on the result, the specific guidance of the developing software is obtained.

The Design of XML based Object Model Structure supports User-defiend type (사용자 정의 형식을 지원하는 XML 기반 객체 모델의 구조 설계)

  • Lee, Yongheon;Shim, Jun-Yong;Kim, Sae-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.391-394
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    • 2010
  • 기존의 M&S 프레임워크는 컴포넌트 간에 송수신되는 메시지의 구조가 유연하지 못한 문제점을 가지고 있다. 플러그인 기반 아키텍처는 소프트웨어를 구성하는 컴포넌트들을 플러그인 형태로 구현하여 컴포넌트간의 결합도를 낮추고 유연성 및 재사용성을 강화할 수 있는 구조를 가지고 있다. 이러한 아키텍처를 구성하는 각 컴포넌트는 메시지 지향 미들웨어 기반의 메시지 통신을 수행하게 되는데, 플러그인 간에 종속성이 생기지 않는 형태로 설계되고 구현되어야 한다. XML기반의 객체모델은 이러한 메시지 통신에 사용되는 메시지 객체의 구조를 정의한다. 이 객체모델은 사용자 정의 형식을 지원하며 이러한 형식을 조합하여 새로운 복합 형식을 정의하여 메시지 구조를 표현할 수 있도록 한다. 객체 모델에서는 각 사용자 정의 형식과 각 형식에서 사용하는 기본형(Primitive Type)의 클래스를 추상화하여 정의함으로써 객체 모델의 유연성을 높일 수 있는 구조를 가지고 있다.

A Study on Adaption of eGoverment Standard Framework to the CALS System (건설CALS시스템 전자정부 표준프레임워크 적용을 위한 사전 분석)

  • Yang, Sung-Hoon;Kim, Nam-Gon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.751-753
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    • 2013
  • '98년 건설CALS기본계획을 바탕으로 개발된 건설CALS시스템은 건설사업관리 건설인허가 단위시스템을 시작으로 시설물유지관리 용지보상 건설CALS포탈 등 5개 단위시스템을 개발하여 운영중에 있으며 국내 900여개 이상의 건설현장 및 건설 관련 공공기관에서 사용하고 있다. 그러나 각 단위시스템의 개발 시기 도구 등이 서로 상이하여 사용자 요구사항 및 법령 개정에 따른 시스템 개편 등 외부 환경변화의 패러다임을 적용하기 어려운 실정이다. 이에 본 논문에서는 각 단위 시스템의 구조적 요소를 통일하고 외부환경의 적용이 가능한 전자정부 표준프레임워크의 적용 가능성을 분석하였다. 이는 객체 지향 중심의 웹 시스템 구조를 프레임워크 기반으로 변경하는 것으로써 시스템 재사용성이 향상되고 신규 기능 추가가 용이해지며 리소스 절감이 가능할 것이다.

A Transforming Method between Extended Entity-relationship Model and Object-relational Database using Triple graph grammer (트리플 그래프 문법을 사용한 확장 개체-관계 모델과 객체-관계 모델간의 변환 방법)

  • Nhung, Nguyen Thi;Song, Sang-Geun;Shin, Jung-Hoon;Lee, Sang-Jun
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.78-80
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    • 2012
  • 개체 관계(ER) 모델과 확장 개체 관계(EER) 모델은 개념적 데이터베이스 설계분야에서 가장 많이 사용되는 모델이다. 확장 개체 관계 모델은 여전히 객체지향 데이터베이스를 처리하는데 강력하나 최신 객체관계 데이터베이스와 UML과 같은 새로운 데이터베이스 모델링을 처리하기에는 부족함이 많다. 따라서 본 논문에서는 이러한 객체 관계 데이터베이스를 지원하기 위한 확장 개체 관계 기반의 변환 방법을 제안한다. 변환 규칙은 트리플 그래프 문법을 사용하여 정의하고 MOFRON TGG 에디터를 이용하여 표현한다. 트리플 그래프 문법 규칙에 따라 본 제안 방법은 자동 ORDB 개발 프레임워크에 적용할 수 있다.

Specification and Compatiblity Check of the Component compositions for the Reuse (재사용을 위한 요소간 결합의 명세 및 호환성 체크)

  • Lee, Chang-Hoon;Lee, Kyung-Whan
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1216-1224
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    • 1998
  • In the object oriented methods, most of the objects are independent from the another. However to get their job done from the system's point of view, they must have some kind of connection established among them. This means that the cooperation among the objects through the interaction is just as important as the static side of the objects. Usually, checking for correctness, compatibility and reasoning of the objects is limited due to the fact that the interactions between the objects are expressed in the form of a line or a box. The reuse experts often claim that the design reuse is more important than code reuse, mostly because it can be applied in more contexts and so is more common. The composition of the objects is also considered as a very important definition in the area of framework which is generally known as a technique to support reuse at both the coding and the designing level. Therefore on this thesis, the composition of such objects has been studied to provide a formal means of evaluating the component's compatibility and better possibility for further improvement in the area of framework, by formalizing the component compositions using the LOTOS.

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Design and Implementation of a Framework Modeler for Intranet Construction Tool (인트라넷 구축 도구를 위한 프레임워크 모델러의 설계 및 구현)

  • Lee, Chang-Mog;Yoo, Cheol-Jung;Chang, Ok-Bae;Lee, Sang-Duck
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.1
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    • pp.63-76
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    • 2001
  • As reusability becomes recognized more importantly, with the introduction of ObjectOriented Programming Languages, developers not only want to reduce development duration, but also to develop a proper system robustly and safely by renovating the Hot Spot in order to reuse the existing framework. When we perform these works, we need the development environment which is the Rapid Application Development tool, and the RAD tools provide us with the convenient development environment. The need of RAD tools is recognized by every Object-Oriented programmer, and many business enterprises are developing them. In this paper, we will present a design and implementation of module-based modeler as a method for developing technique to constmct user-driven Intranet environment for the generation of the program based on the framework. The framework modeler used Java language that is independent on platform, and applied the technique of OMT editor that provides the UML notation partially. Additionally, The modeler also includes the notations that are not supported in OMT editor. In addition to this characteristic, it is structured to develop system consistently with applying the Agent pattern, which is a design pattern suggested by ourselves, to send messages occurred between various Views. The existing MVC(Model-View-Controller) architecture does not have this function. Thus, this tool has a flexibility when user's requirements are changed, or functions are extended.

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Developement of a Object Oriented Based Meta Modeling Design Framework Using XML (XML을 이용한 객체지향 메타 모델링 기반 설계 프레임워크)

  • Chu, Min-Sik;Choi, Dong-Hoon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.33 no.4
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    • pp.7-16
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    • 2005
  • Computer applications for engineering design evolve rapidly. Many design frameworks were developed by the simulation based systems so that organizations could achieve significant benefits due to cost reduction in designing. However, today’s transient design issue requires being adaptable to more complicated and atypical problems. In this paper the Multidisciplinary Language Runtime (MLR) design framework is developed. The MLR provides flexible and extensible interface between analysis modules and numerical analysis codes. It also supports Meta Modeling, Meta Variable, and XML script for atypical design formulation. By applying object-oriented design scheme to implement abstractions of the key components required for iterative systems analyses, the MLR provides flexible and extensible problem-solving environment.

Design Patterns for Android Game Programming (안드로이드 게임 프로그래밍을 위한 설계 패턴)

  • Kim, Dong Kwan
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.17-24
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    • 2018
  • Design patterns can be classified as software reuse technique that might provide effective solutions to specific problems that occur repeatedly in software development. In particular, object-oriented design patterns are incorporated into various software platforms and frameworks to increase software productivity. This paper aims to support general guidelines relating to design patterns for Android-based game programming. The proper use of the design pattern could be effective in not only for software development productivity, but also for post-development software maintenance. This paper provides fundamental procedures and case studies for applying design patterns to game programming on the Android platform. Typical object-oriented design patterns such as MVP, Singleton, Observer, and State have been applied to the development of Android game programs.

Design and Implementation of A PDM System Using CORBA (CORBA를 이용한 제품 정보 관리 시스템의 설계와 개발)

  • Jeong, Cheol-Joo;Lee, Sang-Duck
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.809-814
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    • 2000
  • 본 논문에서는 CORBA와 Java를 이용하여 분산 객체 서버 형태의 응용 프로그램인 제품정보관리 시스템을 설계하고 구축한 사례를 소개한다. 이 시스템은 Visibroker 3.4 for Java와 JDK 1.2.2를 이용하여 개발되었으며 데이터베이스로는 Oracle 8i를 사용하였다. 특히, 지속성 객체 (persistent object) 의 지원을 위하여 추가의 추상화 계층 ( abstraction layer) 를 구현하고 있으며 전체 시스템은 객체 지향 프레임워크 (object-oriented framework) 으로 설계되었다. 본 문서에서는 제품정보관리 시스템 뿐 아니라 다른 분산객체서버의 설계 및 구현에도 참고가 될만한 설계 가이드라인 들을 제시한다.

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Quantification Methods for Software Entity Complexity with Hybrid Metrics (혼성 메트릭을 이용한 소프트웨어 개체 복잡도 정량화 기법)

  • Hong, Euii-Seok;Kim, Tae-Guun
    • The KIPS Transactions:PartD
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    • v.8D no.3
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    • pp.233-240
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    • 2001
  • As software technology is in progress and software quantification is getting more important, many metrics have been proposed to quantify a variety of system entities. These metrics can be classified into two different forms : scalar metric and metric vector. Though some recent studies pointed out the composition problem of the scalar metric form, many scalar metrics are successfully used in software development organizations due to their practical applications. In this paper, it is concluded that hybrid metric form weighting external complexity is most suitable for scalar metric form. With this concept, a general framework for hybrid metrics construction independent of the development methodologies and target system type is proposed. This framework was successfully used in two projects that quantify the analysis phase of the structured methodology and the design phase of the object oriented real-time system, respectively. Any organization can quantify system entities in a short time using this framework.

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