• Title/Summary/Keyword: 개인 속성

Search Result 1,572, Processing Time 0.024 seconds

E-commerce data based Sentiment Analysis Model Implementation using Natural Language Processing Model (자연어처리 모델을 이용한 이커머스 데이터 기반 감성 분석 모델 구축)

  • Choi, Jun-Young;Lim, Heui-Seok
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.11
    • /
    • pp.33-39
    • /
    • 2020
  • In the field of Natural Language Processing, Various research such as Translation, POS Tagging, Q&A, and Sentiment Analysis are globally being carried out. Sentiment Analysis shows high classification performance for English single-domain datasets by pretrained sentence embedding models. In this thesis, the classification performance is compared by Korean E-commerce online dataset with various domain attributes and 6 Neural-Net models are built as BOW (Bag Of Word), LSTM[1], Attention, CNN[2], ELMo[3], and BERT(KoBERT)[4]. It has been confirmed that the performance of pretrained sentence embedding models are higher than word embedding models. In addition, practical Neural-Net model composition is proposed after comparing classification performance on dataset with 17 categories. Furthermore, the way of compressing sentence embedding model is mentioned as future work, considering inference time against model capacity on real-time service.

Characteristics of the Mobility with Figurative Approach in Location based Games (위치기반게임의 이동성 반영 구조에 관한 문채적 접근: <패러랠 킹덤(Parallel Kingdom)>을 중심으로)

  • Kwon, Boh-Youn
    • Journal of Korea Game Society
    • /
    • v.15 no.2
    • /
    • pp.33-42
    • /
    • 2015
  • This study analyzes location based game focused on the figurative characteristics of mobility. The purpose of this analysis is to extend the understandings of game mobility from technical side toward rhetorical territory. Christian Metz's film theory is appropriate for analysis of the game which is visual and combinational text. According as research findings, structuralize 5-layered spatial maps. And this kind of multi-layering structure generates figurative operations. Adaptive mobility by metaphor, it reflects player's real world movement into the virtual space. Metonymy brings given mobility, it reflects character's movement through all of the virtual maps.

Performance comparison of MIMO-VLC systems according to the change of an emission angle (발광 각도 변화에 따른 MIMO-VLC 시스템의 성능 비교)

  • Lee, Byung-Jin;Kim, Yong-Won;Kim, Young-Keun;Kim, Kyung-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.2
    • /
    • pp.73-79
    • /
    • 2014
  • Visible light communication is a communication method using an LED having a high-speed ON / OFF rate data to be transmitted, it is used as a wireless high speed data transmission. VLC system evolves, the problem of basic research is intended to improve performance and ensure reliability of the communication. The nature of the visible light communication, communication is performed only in the reach of the light, which indicates a big difference by the emission angle of the light. Therefore, in this paper, in the case of indoor environments generally, with the attributes of the multiple LED is equipped, was applied to a MIMO (Multiple Input Multiple Output) communication system. and analyzed SNR performance and total power can be obtained on the reception side by changing the emission angle of the transmitter. As a result of the simulation was run against this, it was confirmed that there is a significant impact on the performance of BER and SNR performance by the emission angle of the transmitter.

Design of a Smart Application Using Ad-Hoc Sensor Networks based on Bluetooth (블루투스기반 애드 혹 센서망을 이용한 스마트 응용 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.6
    • /
    • pp.243-248
    • /
    • 2013
  • With rapid growth and fast diffusion of smartphone technologies, many users are deeply concerned about the smart applications and many mobile applications converged with various related technologies are rapidly disseminated. Especially, the convergence technologies like mobile apps that can establish the wireless ad hoc network between smartphone and other peripherals and exchange data are appear and progressed continuously. In this paper, we design and implement the smart app using bluetooth based wireless ad hoc sensor network that can connect smartphone with sensors and exchange data for various smart applications. The proposed smart application in this paper collects data obtained from more than 2 multi-sensors in real time and fulfills the decision making function by storing data at the database and analysing it. The smart application designed and implemented in this paper is the healthcare application that can analyze and evaluate the patient's health condition with sensing data from multi-sensors in real time through bluetooth module.

A Study of Similarity Measures on Multidimensional Data Sequences Using Semantic Information (의미 정보를 이용한 다차원 데이터 시퀀스의 유사성 척도 연구)

  • Lee, Seok-Lyong;Lee, Ju-Hong;Chun, Seok-Ju
    • The KIPS Transactions:PartD
    • /
    • v.10D no.2
    • /
    • pp.283-292
    • /
    • 2003
  • One-dimensional time-series data have been studied in various database applications such as data mining and data warehousing. However, in the current complex business environment, multidimensional data sequences (MDS') become increasingly important in addition to one-dimensional time-series data. For example, a video stream can be modeled as an MDS in the multidimensional space with respect to color and texture attributes. In this paper, we propose the effective similarity measures on which the similar pattern retrieval is based. An MDS is partitioned into segments, each of which is represented by various geometric and semantic features. The similarity measures are defined on the basis of these segments. Using the measures, irrelevant segments are pruned from a database with respect to a given query. Both data sequences and query sequences are partitioned into segments, and the query processing is based upon the comparison of the features between data and query segments, instead of scanning all data elements of entire sequences.

A Learning Content System which is Objectified with the Reusable Unit of Pedagogical Designs for Distributed Environments (분산환경을 위한 교수법적 설계의 재사용 단위를 객체화한 강의 컨텐츠 시스템)

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • The KIPS Transactions:PartA
    • /
    • v.10A no.5
    • /
    • pp.559-570
    • /
    • 2003
  • In this paper, we investigate a problem with Web-based learing contents and introduce the solving method of the problem. To be more accurate, existing Web-based learning contents were one fixd and uniformed courseware file with a large size and HTML format. Also, They were written files with authoring tools of which depended upon providing a multimedia vender. These learning contents were difficult to reuse among cyber education systems and change the applicable contents to the learner for learning experiences in time. So in this paper, we produced reusable and interopreable learning contents among instruction designers and education systems. They were deconstructed into smaller chunks and added to its properties. For the purpose of this producing method, we used the pedagogical designs for units of reuse. These are just turorial link-more and tell-more and was implemented with CBD method. As a result, The problem of existing Web-based learning contents system was resolved and then the power of understanding about objectified learning content was increased for the learner and instruction designers.

Fast Modulation Classifier for Software Radio (소프트웨어 라디오를 위한 고속 변조 인식기)

  • Park, Cheol-Sun;Jang, Won;Kim, Dae-Young
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.32 no.4C
    • /
    • pp.425-432
    • /
    • 2007
  • In this paper, we deals with automatic modulation classification capable of classifying incident signals without a priori information. The 7 key features which have good properties of sensitive with modulation types and insensitive with SNR variation are selected. The numerical simulations for classifying 9 modulation types using the these features are performed. The numerical simulations of the 4 types of modulation classifiers are performed the investigation of classification accuracy and execution time to implement the fast modulation classifier in software radio. The simulation result indicated that the execution time of DTC was best and SVC and MDC showed good classification performance. The prototype was implemented with DTC type. With the result of field trials, we confirmed the performance in the prototype was agreed with the numerical simulation result of DTC.

A Study on Improvement Methods for Encrytion and Authentication in Batt le Field Management System(C4I) (전장관리체계(C4I)에서의 암호 및 인증방법 개선 방안에 관한연구)

  • Lee, Won Man;Koo, Woo Kwon;Park, Tae Hyeong;Lee, Dong Hoon
    • Convergence Security Journal
    • /
    • v.12 no.6
    • /
    • pp.39-50
    • /
    • 2012
  • Battlefield management systems are operated by the Public Key Infrastructure (PKI) and cryptographic equipment is distributed through the personal delivery to the enemy has deodorizing prone to structure. In addition, Per person each battlefield management system (C4I) encryption key operate and authentication module to manage multiple encryption so, encryption key operating is restrictions. Analysis of the problems of this public key infrastructure(PKI), Identity-Based Cryptosystem(IBC) and Attribute-Based Cryptosystem(ABC) to compare construct the future of encrypt ion and authentication system were studied. Authentication method for the connection between the system that supports data encryption and secure data communication, storage, and communication scheme is proposed.

A Study on Student Satisfaction with Educational Environment, Innovation Configuration, and Intervention Demand of Students in Culinary Practice Education - Focusing on University Students Majoring in Culinary Arts - (조리교육 만족도 및 요구도에 관한 연구 - 4년제 조리전공 대학생들을 중심으로 -)

  • Lee, Jeong-Ae
    • Culinary science and hospitality research
    • /
    • v.19 no.4
    • /
    • pp.77-93
    • /
    • 2013
  • This study examines the university students majoring in culinary arts to survey the recognition levels of culinary arts education for the purpose of searching for a development plan for culinary education. A survey was conducted to 407 students in a cooking and food service program. To achieve the purpose of this study, SPSS 17.0, a statistics program, was used for a descriptive analysis, a frequency analysis, and a factor analysis. In this study, we have developed a device to measure educational service quality which can be applied to the place of higher education, and factors that determine educational service quality are dragged through this device. In addition, this research identifies which statistically significant factors play a part in overall satisfaction and interprets 26 quality attributes using importance-satisfaction transformed index. The interest and necessity of culinary arts education was very high while the performance degree was considered insufficient. In conclusion, if chances are given to display achievement of desire self-directly through increasing practical training, development and application of various programs, operation of open practice classes and curriculum organization reflecting social changes in the education courses, the culinary arts education will be considered to be more vitalized.

  • PDF

Fuzzy M/M/l/K Queueing Network Model for Performance Evaluation of Network System (네트워크 시스템의 성능평가를 위한 퍼지 M/M/l/K 큐잉네트워크모델)

  • Choo, Bong-Jo;Jo, Jung-Bok;Woo, Chong-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.38 no.4
    • /
    • pp.1-9
    • /
    • 2001
  • In this paper, we propose Fuzzy M/M/1/K queueing network model which has derived by appling the fuzzy set theory to M/M/l/K queueing network model in which has single server and system capacity K. When the arriving rate of input job and the servicing rate of a server arc represented as the linguistic attributes, the system analysis can be performed by using this model. The major evaluation measures of system such as the average number of jobs existing in the system, the average number of jobs into system, and the average spending time of job in system etc. are derived for the evaluation of system. Computer simulation was performed for verifying the effectiveness of these result equations. In which the various fuzzy arriving rates and fuzzy servicing rates according to varying the system capacity K were given for the system evaluation. We verified that the results of simulation are in accord with the expected evaluations in the proposed fuzzy model.

  • PDF